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ENTITY:KeyValue#553013

<function name="KeyValue" parent="ENTITY" type="hook"> <ishook>yes</ishook>⤶ <description> Called when the engine sets a value for this scripted entity. This hook is called **before** <page>ENTITY:Initialize</page> when the key-values are set by the map.<br/> Otherwise this hook will be called whenever <page>Entity:SetKeyValue</page> is called on the entity. See <page>GM:EntityKeyValue</page> for a hook that works for all entities. See <page>WEAPON:KeyValue</page> for a hook that works for scripted weapons. </description> <realm>Server</realm> <predicted>No</predicted>⤶ <args> <arg name="key" type="string">The key that was affected.</arg> <arg name="value" type="string">The new value.</arg> </args> <rets> <ret name="" type="boolean">Return true to suppress this KeyValue or return false or nothing to apply this key value.</ret> </rets> </function>