Garry's Mod Wiki

Revision Difference

Entity:AddLayeredSequence#518546

<function name="AddLayeredSequence" parent="Entity" type="classfunc"> <description> Adds a gesture animation to the entity and plays it. See <page>Entity:AddGestureSequence</page> for a function that doesn't take priority. See <page>Entity:AddGesture</page> for a function that takes <page>ACT</page>. <note>This function only works on <page>BaseAnimatingOverlay</page> entites!</note> </description> <realm>Server</realm> <args> <arg name="sequence" type="number">The sequence ID to play as the gesture. See &lt;page&gt;Entity:LookupSequence&lt;/page&gt;.</arg> <arg name="sequence" type="number">The sequence ID to play as the gesture. See <page>Entity:LookupSequence</page>.</arg> <arg name="priority" type="number"></arg> </args> <rets> <ret name="" type="number">Layer ID of created layer</ret> </rets> </function>