Revision Difference
Entity:GetHitBoxBone#549109
<function name="GetHitBoxBone" parent="Entity" type="classfunc">
<description>Gets the bone the hit box is attached to.</description>
<realm>Shared</realm>
<args>
<arg name="hitbox" type="number">The number of the hit box.</arg>
<arg name="hboxset" type="number">The number of the hit box set. This should be 0 in most cases.
Numbering for these sets start from 0. The total amount of sets can be found with <page>Entity:GetHitBoxSetCount</page>.</arg>
</args>
<rets>
<ret name="" type="number">The number of the bone. Will be nil if the hit box index was out of range.</ret>
</rets>
</function>
<example>
<code>
local ply = LocalPlayer()
local numHitBoxSets = ply:GetHitboxSetCount()
for hboxset=0, numHitBoxSets - 1 do
local numHitBoxes = ply:GetHitBoxCount( hboxset )
for hitbox=0, numHitBoxes - 1 do
local bone = ply:GetHitBoxBone(hitbox, hboxset )
print( "Hit box set " .. hboxset .. ", hitbox " .. hitbox .. " is attached to bone " .. ply:GetBoneName(bone) )
end
end
</code>
<output>Hit box set 0, hit box 0 is attached to bone ValveBiped.Bip01_Head1, etc.</output>
</example>