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Entity:GetMaterialType#518755

<function name="GetMaterialType" parent="Entity" type="classfunc"> <description>Returns the surface material of this entity.</description> <realm>Server</realm> <rets> <ret name="" type="number">Surface material. See <page>MAT</page></ret>⤶ <ret name="" type="number">Surface material. See <page>Enums/MAT</page></ret>⤶ </rets> </function> <example> <description>Prints the MAT_ enum name for every prop on the map.</description> <code> local function BackwardsEnums( enumname ) -- Helper function to build our table of values. local backenums = {} for k, v in pairs( _G ) do if type( k ) == "string" and string.find( k, "^"..enumname ) then backenums[ v ] = k end end return backenums end local MAT = BackwardsEnums( "MAT_" ) local validclasses = { prop_physics = true, prop_physics_multiplayer = true, prop_dynamic = true } for k, v in pairs( ents.GetAll() ) do if validclasses[ v:GetClass() ] then print( v:GetModel(), MAT[ v:GetMaterialType() ] or "UNKNOWN" ) end end </code> <outputfixedwidth>Fixed width</outputfixedwidth> <output> models/props_interiors/furniture_couch01a.mdl MAT_DIRT models/props/cs_office/offinspd.mdl MAT_GLASS models/props/cs_office/offinspf.mdl MAT_GLASS models/props_wasteland/controlroom_desk001b.mdl MAT_METAL models/props_junk/wood_crate002a.mdl MAT_WOOD models/props_junk/wood_crate002a.mdl MAT_WOOD models/props_junk/wood_crate001a_damaged.mdl MAT_WOOD models/props_wasteland/controlroom_desk001a.mdl MAT_METAL models/props_wasteland/controlroom_chair001a.mdl MAT_METAL models/props_c17/tools_wrench01a.mdl MAT_METAL models/props/cs_office/radio.mdl MAT_COMPUTER models/props_junk/pushcart01a.mdl MAT_METAL models/props_wasteland/kitchen_shelf001a.mdl MAT_METAL models/props_wasteland/cafeteria_table001a.mdl MAT_WOOD models/props_c17/furniturecouch001a.mdl MAT_DIRT models/props_c17/furnituretable003a.mdl MAT_WOOD models/combine_gate_vehicle.mdl UNKNOWN models/props_junk/sawblade001a.mdl MAT_METAL models/props/cs_office/offinspf.mdl MAT_GLASS models/props_junk/wood_crate001a.mdl MAT_WOOD ... </output> </example>