Revision Difference
Entity:NextThink#526502
<function name="NextThink" parent="Entity" type="classfunc">
<description>
In the case of a scripted entity, this will cause the next <page>ENTITY:Think</page> event to be run at the given time.
⤶
Does not work clientside! Use <page>Entity:SetNextClientThink</page> instead.⤶
<bug issue="3269">This does not work with SWEPs or Nextbots.</bug>
</description>
<realm>Shared</realm>
<args>
<arg name="timestamp" type="number">The relative to <page>Global.CurTime</page> timestamp, at which the next think should occur.</arg>
</args>
</function>
<example>
<description>Prints 'Hello, World!' in console and sleeps for a second.</description>
<code>
function ENT:Think()
print("Hello, World!")
self:NextThink( CurTime() + 1 )
return true -- Note: You need to return true to override the default next think time
end
</code>
<output>Hello, World! every second the entity exists in the world.</output>
</example>