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Entity:RemoveInternalConstraint#524771

<function name="RemoveInternalConstraint" parent="Entity" type="classfunc">⤶ <description><note>next update</note>Breaks internal Ragdoll constrains, so you can for example separate an arm from the body of a ragdoll and preserve all physics.⤶ ⤶ The visual mesh will still stretch as if it was properly connected unless the ragdoll model is specifically designed to avoid that.</description>⤶ <realm>Shared</realm>⤶ <added>2020.02.24</added>⤶ <args>⤶ <arg name="num" type="number" default="-1">Which constraint to break, values below 0 mean break them all</arg>⤶ </args>⤶ </function>