Revision Difference
Entity:SetKeyValue#546608
<function name="SetKeyValue" parent="Entity" type="classfunc">
<description>
Sets Hammer key values on an entity.
You can look up which entities have what key values on the [Valve Developer Community](https://developer.valvesoftware.com/wiki/) on entity pages.
A list of basic entities can be found [here](https://developer.valvesoftware.com/wiki/List_of_entities).
Alternatively you can look at the .fgd files shipped with Garry's Mod in the bin/ folder with a text editor to see the key values as they appear in Hammer.
</description>
<realm>Shared</realm>
<args>
<arg name="key" type="string">The internal key name</arg>
<arg name="value" type="string">The value to set</arg>
</args>
</function>
<example>
<description>
Makes an NPC not drop his weapon and drop a healthkit on death, using <page text="SF Enumerations">Enums/SF</page> on a Combine Soldier.
Makes an NPC not drop their weapon and drop a healthkit on death, using <page text="SF Enumerations">Enums/SF</page> on a Combine Soldier.
A list of spawnflags a Combine Soldier has can be found [here](https://developer.valvesoftware.com/wiki/Npc_combine_s#Flags).
</description>
<code>npc:SetKeyValue( "spawnflags", bit.bor( SF_NPC_NO_WEAPON_DROP, SF_NPC_DROP_HEALTHKIT ) )</code>
</example>