Revision Difference
Entity:SetSpawnFlags#563045
<function name="SetSpawnFlags" parent="Entity" type="classfunc">
<description>
Sets the SpawnFlags to set of an Entity
SpawnFlags can easily be found on https://developer.valvesoftware.com/wiki/.
<note>See also <page>Entity:RemoveSpawnFlags</page>, <page>Entity:AddSpawnFlags</page> </note>
</description>
<added>2024.12.04</added>
<realm>Shared</realm>
<file line="7-L9">lua/includes/extensions/entity.lua</file> ⤶
<args>
<arg name="flags" type="number">The SpawnFlag to remove from the Entity</arg>
</args>
</function>
<example>
<description>When a turret Entity is created, if it doesn't have the SpawnFlags `Out of Ammo` and `Fast Retire`, then it sets it's SpawnFlags to just them two.</description>
<code>
hook.Add( "OnEntityCreated", "AddSpawnFlagsExample", function( ent )
timer.Simple( 0.1, function()
if ( !IsValid(ent) or ent:GetClass() != "npc_turret_floor" ) then return end
if ( !ent:HasSpawnFlags(256) and !ent:HasSpawnFlags(128) ) then return end
ent:SetSpawnFlags(256 + 128) -- https://developer.valvesoftware.com/wiki/Npc_turret_floor#Flags
end )
end )
</code>
</example>