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Entity:WorldSpaceAABB#568551

<function name="WorldSpaceAABB" parent="Entity" type="classfunc"> <description>Returns two vectors representing the minimum and maximum extent of the entity's axis-aligned bounding box (which is calculated from entity's collision bounds.</description> <realm>Shared</realm> <rets> <ret name="" type="Vector">The minimum vector for the entity's bounding box in world space.</ret> <ret name="" type="Vector">The maximum vector for the entity's bounding box in world space.</ret> </rets> </function> <example> <description>Prints Entity(1)'s maximum bounding box vector.</description> <code> local min, max = Entity(1):WorldSpaceAABB() print( max ) </code> <output>-496.828125 11730.426758 5189.393066</output> </example> <example> <description>With `developer` set to `1`, draws the AABB of given entity using <page>debugoverlay</page>.</description> <code> local e = Entity(123)⤶ ⤶ local mi2, ma2 = e:WorldSpaceAABB() ⤶ debugoverlay.Box( vector_origin, mi2, ma2, 10, Color( 255, 255, 255, 32 ) )⤶ local lastEntLatch = NULL⤶ hook.Add( "PostDrawTranslucentRenderables", "HUDPaint_DrawWSAABB", function() local entAtCrosshair = LocalPlayer():GetEyeTrace().Entity⤶ if ( IsValid( entAtCrosshair ) ) then⤶ lastEntLatch = entAtCrosshair⤶ end⤶ ⤶ ⤶ if ( !IsValid( lastEntLatch ) ) then return end⤶ ⤶ render.SetColorMaterial() -- white material for easy coloring⤶ ⤶ local mi2, ma2 = lastEntLatch:WorldSpaceAABB()⤶ render.DrawBox( Vector( 0, 0, 0 ), Angle( 0, 0, 0 ), mi2, ma2, Color( 255, 255, 255, 50 ) ) -- draws the box ⤶ render.DrawWireframeBox( Vector( 0, 0, 0 ), Angle( 0, 0, 0 ), mi2, ma2, Color( 255, 255, 255 ), true )⤶ end )⤶ </code> <output><upload src="70c/8da74add0f1dc5b.png" size="566262" name="image.png" /></output> </example>