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Enums/ACT#516347

<cat>enum</cat> <enum> <description> Enumerations used by functions like <page>Weapon:SendWeaponAnim</page> &amp; <page>Entity:SelectWeightedSequence</page>. <bug issue="3075">Category=No|Some activity enums are unlisted since they do not exist as variables in-game, but still link to existing player animations.</bug> </description> <items><item key="ACT_INVALID" value="-1</items>⤶ <items>⤶ <item key="ACT_INVALID" value="-">1</item>⤶ ⤶ <item key="ACT_RESET" value="0"></item>⤶ ⤶ <item key="ACT_IDLE" value="1"></item>⤶ ⤶ <item key="ACT_TRANSITION" value="2"></item>⤶ ⤶ <item key="ACT_COVER" value="3"></item>⤶ ⤶ <item key="ACT_COVER_MED" value="4"></item>⤶ ⤶ <item key="ACT_COVER_LOW" value="5"></item>⤶ ⤶ <item key="ACT_WALK" value="6"></item>⤶ ⤶ <item key="ACT_WALK_AIM" value="7"></item>⤶ ⤶ <item key="ACT_WALK_CROUCH" value="8"></item>⤶ ⤶ <item key="ACT_WALK_CROUCH_AIM" value="9"></item>⤶ ⤶ <item key="ACT_RUN" value="1">0</item>⤶ ⤶ <item key="ACT_RUN_AIM" value="1">1</item>⤶ ⤶ <item key="ACT_RUN_CROUCH" value="1">2</item>⤶ ⤶ <item key="ACT_RUN_CROUCH_AIM" value="1">3</item>⤶ ⤶ <item key="ACT_RUN_PROTECTED" value="1">4</item>⤶ ⤶ <item key="ACT_SCRIPT_CUSTOM_MOVE" value="1">5</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK1" value="1">6</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK2" value="1">7</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK1_LOW" value="1">8</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK2_LOW" value="1">9</item>⤶ ⤶ <item key="ACT_DIESIMPLE" value="2">0</item>⤶ ⤶ <item key="ACT_DIEBACKWARD" value="2">1</item>⤶ ⤶ <item key="ACT_DIEFORWARD" value="2">2</item>⤶ ⤶ <item key="ACT_DIEVIOLENT" value="2">3</item>⤶ ⤶ <item key="ACT_DIERAGDOLL" value="2">4</item>⤶ ⤶ <item key="ACT_FLY" value="2">5</item>⤶ ⤶ <item key="ACT_HOVER" value="2">6</item>⤶ ⤶ <item key="ACT_GLIDE" value="2">7</item>⤶ ⤶ <item key="ACT_SWIM" value="2">8</item>⤶ ⤶ <item key="ACT_SWIM_IDLE" value="2">9</item>⤶ ⤶ <item key="ACT_JUMP" value="3">0</item>⤶ ⤶ <item key="ACT_HOP" value="3">1</item>⤶ ⤶ <item key="ACT_LEAP" value="3">2</item>⤶ ⤶ <item key="ACT_LAND" value="3">3</item>⤶ ⤶ <item key="ACT_CLIMB_UP" value="3">4</item>⤶ ⤶ <item key="ACT_CLIMB_DOWN" value="3">5</item>⤶ ⤶ <item key="ACT_CLIMB_DISMOUNT" value="3">6</item>⤶ ⤶ <item key="ACT_SHIPLADDER_UP" value="3">7</item>⤶ ⤶ <item key="ACT_SHIPLADDER_DOWN" value="3">8</item>⤶ ⤶ <item key="ACT_STRAFE_LEFT" value="3">9</item>⤶ ⤶ <item key="ACT_STRAFE_RIGHT" value="4">0</item>⤶ ⤶ <item key="ACT_ROLL_LEFT" value="4">1</item>⤶ ⤶ <item key="ACT_ROLL_RIGHT" value="4">2</item>⤶ ⤶ <item key="ACT_TURN_LEFT" value="4">3</item>⤶ ⤶ <item key="ACT_TURN_RIGHT" value="4">4</item>⤶ ⤶ <item key="ACT_CROUCH" value="4">5</item>⤶ ⤶ <item key="ACT_CROUCHIDLE" value="4">6</item>⤶ ⤶ <item key="ACT_STAND" value="4">7</item>⤶ ⤶ <item key="ACT_USE" value="4">8</item>⤶ ⤶ <item key="ACT_SIGNAL1" value="4">9</item>⤶ ⤶ <item key="ACT_SIGNAL2" value="5">0</item>⤶ ⤶ <item key="ACT_SIGNAL3" value="5">1</item>⤶ ⤶ <item key="ACT_SIGNAL_ADVANCE" value="5">2</item>⤶ ⤶ <item key="ACT_SIGNAL_FORWARD" value="5">3</item>⤶ ⤶ <item key="ACT_SIGNAL_GROUP" value="5">4</item>⤶ ⤶ <item key="ACT_SIGNAL_HALT" value="5">5</item>⤶ ⤶ <item key="ACT_SIGNAL_LEFT" value="5">6</item>⤶ ⤶ <item key="ACT_SIGNAL_RIGHT" value="5">7</item>⤶ ⤶ <item key="ACT_SIGNAL_TAKECOVER" value="5">8</item>⤶ ⤶ <item key="ACT_LOOKBACK_RIGHT" value="5">9</item>⤶ ⤶ <item key="ACT_LOOKBACK_LEFT" value="6">0</item>⤶ ⤶ <item key="ACT_COWER" value="6">1</item>⤶ ⤶ <item key="ACT_SMALL_FLINCH" value="6">2</item>⤶ ⤶ <item key="ACT_BIG_FLINCH" value="6">3</item>⤶ ⤶ <item key="ACT_MELEE_ATTACK1" value="6">4</item>⤶ ⤶ <item key="ACT_MELEE_ATTACK2" value="6">5</item>⤶ ⤶ <item key="ACT_RELOAD" value="6">6</item>⤶ ⤶ <item key="ACT_RELOAD_START" value="6">7</item>⤶ ⤶ <item key="ACT_RELOAD_FINISH" value="6">8</item>⤶ ⤶ <item key="ACT_RELOAD_LOW" value="6">9</item>⤶ ⤶ <item key="ACT_ARM" value="7">0</item>⤶ ⤶ <item key="ACT_DISARM" value="7">1</item>⤶ ⤶ <item key="ACT_DROP_WEAPON" value="7">2</item>⤶ ⤶ <item key="ACT_DROP_WEAPON_SHOTGUN" value="7">3</item>⤶ ⤶ <item key="ACT_PICKUP_GROUND" value="7">4</item>⤶ ⤶ <item key="ACT_PICKUP_RACK" value="7">5</item>⤶ ⤶ <item key="ACT_IDLE_ANGRY" value="7">6</item>⤶ ⤶ <item key="ACT_IDLE_RELAXED" value="7">7</item>⤶ ⤶ <item key="ACT_IDLE_STIMULATED" value="7">8</item>⤶ ⤶ <item key="ACT_IDLE_AGITATED" value="7">9</item>⤶ ⤶ <item key="ACT_IDLE_STEALTH" value="8">0</item>⤶ ⤶ <item key="ACT_IDLE_HURT" value="8">1</item>⤶ ⤶ <item key="ACT_WALK_RELAXED" value="8">2</item>⤶ ⤶ <item key="ACT_WALK_STIMULATED" value="8">3</item>⤶ ⤶ <item key="ACT_WALK_AGITATED" value="8">4</item>⤶ ⤶ <item key="ACT_WALK_STEALTH" value="8">5</item>⤶ ⤶ <item key="ACT_RUN_RELAXED" value="8">6</item>⤶ ⤶ <item key="ACT_RUN_STIMULATED" value="8">7</item>⤶ ⤶ <item key="ACT_RUN_AGITATED" value="8">8</item>⤶ ⤶ <item key="ACT_RUN_STEALTH" value="8">9</item>⤶ ⤶ <item key="ACT_IDLE_AIM_RELAXED" value="9">0</item>⤶ ⤶ <item key="ACT_IDLE_AIM_STIMULATED" value="9">1</item>⤶ ⤶ <item key="ACT_IDLE_AIM_AGITATED" value="9">2</item>⤶ ⤶ <item key="ACT_IDLE_AIM_STEALTH" value="9">3</item>⤶ ⤶ <item key="ACT_WALK_AIM_RELAXED" value="9">4</item>⤶ ⤶ <item key="ACT_WALK_AIM_STIMULATED" value="9">5</item>⤶ ⤶ <item key="ACT_WALK_AIM_AGITATED" value="9">6</item>⤶ ⤶ <item key="ACT_WALK_AIM_STEALTH" value="9">7</item>⤶ ⤶ <item key="ACT_RUN_AIM_RELAXED" value="9">8</item>⤶ ⤶ <item key="ACT_RUN_AIM_STIMULATED" value="9">9</item>⤶ ⤶ <item key="ACT_RUN_AIM_AGITATED" value="1">00</item>⤶ ⤶ <item key="ACT_RUN_AIM_STEALTH" value="1">01</item>⤶ ⤶ <item key="ACT_CROUCHIDLE_STIMULATED" value="1">02</item>⤶ ⤶ <item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="1">03</item>⤶ ⤶ <item key="ACT_CROUCHIDLE_AGITATED" value="1">04</item>⤶ ⤶ <item key="ACT_WALK_HURT" value="1">05</item>⤶ ⤶ <item key="ACT_RUN_HURT" value="1">06</item>⤶ ⤶ <item key="ACT_SPECIAL_ATTACK1" value="1">07</item>⤶ ⤶ <item key="ACT_SPECIAL_ATTACK2" value="1">08</item>⤶ ⤶ <item key="ACT_COMBAT_IDLE" value="1">09</item>⤶ ⤶ <item key="ACT_WALK_SCARED" value="1">10</item>⤶ ⤶ <item key="ACT_RUN_SCARED" value="1">11</item>⤶ ⤶ <item key="ACT_VICTORY_DANCE" value="1">12</item>⤶ ⤶ <item key="ACT_DIE_HEADSHOT" value="1">13</item>⤶ ⤶ <item key="ACT_DIE_CHESTSHOT" value="1">14</item>⤶ ⤶ <item key="ACT_DIE_GUTSHOT" value="1">15</item>⤶ ⤶ <item key="ACT_DIE_BACKSHOT" value="1">16</item>⤶ ⤶ <item key="ACT_FLINCH_HEAD" value="1">17</item>⤶ ⤶ <item key="ACT_FLINCH_CHEST" value="1">18</item>⤶ ⤶ <item key="ACT_FLINCH_STOMACH" value="1">19</item>⤶ ⤶ <item key="ACT_FLINCH_LEFTARM" value="1">20</item>⤶ ⤶ <item key="ACT_FLINCH_RIGHTARM" value="1">21</item>⤶ ⤶ <item key="ACT_FLINCH_LEFTLEG" value="1">22</item>⤶ ⤶ <item key="ACT_FLINCH_RIGHTLEG" value="1">23</item>⤶ ⤶ <item key="ACT_FLINCH_PHYSICS" value="1">24</item>⤶ ⤶ <item key="ACT_IDLE_ON_FIRE" value="1">25</item>⤶ ⤶ <item key="ACT_WALK_ON_FIRE" value="1">26</item>⤶ ⤶ <item key="ACT_RUN_ON_FIRE" value="1">27</item>⤶ ⤶ <item key="ACT_RAPPEL_LOOP" value="1">28</item>⤶ ⤶ <item key="ACT_180_LEFT" value="1">29</item>⤶ ⤶ <item key="ACT_180_RIGHT" value="1">30</item>⤶ ⤶ <item key="ACT_90_LEFT" value="1">31</item>⤶ ⤶ <item key="ACT_90_RIGHT" value="1">32</item>⤶ ⤶ <item key="ACT_STEP_LEFT" value="1">33</item>⤶ ⤶ <item key="ACT_STEP_RIGHT" value="1">34</item>⤶ ⤶ <item key="ACT_STEP_BACK" value="1">35</item>⤶ ⤶ <item key="ACT_STEP_FORE" value="1">36</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK1" value="1">37</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK2" value="1">38</item>⤶ ⤶ <item key="ACT_GESTURE_MELEE_ATTACK1" value="1">39</item>⤶ ⤶ <item key="ACT_GESTURE_MELEE_ATTACK2" value="1">40</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="1">41</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK2_LOW" value="1">42</item>⤶ ⤶ <item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="1">43</item>⤶ ⤶ <item key="ACT_GESTURE_SMALL_FLINCH" value="1">44</item>⤶ ⤶ <item key="ACT_GESTURE_BIG_FLINCH" value="1">45</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_BLAST" value="1">46</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="1">47</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED" value="1">48</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="1">49</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_HEAD" value="1">50</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_CHEST" value="1">51</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_STOMACH" value="1">52</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_LEFTARM" value="1">53</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_RIGHTARM" value="1">54</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_LEFTLEG" value="1">55</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_RIGHTLEG" value="1">56</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT" value="1">57</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_RIGHT" value="1">58</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT45" value="1">59</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_RIGHT45" value="1">60</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT90" value="1">61</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_RIGHT90" value="1">62</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="1">63</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_RIGHT45_FLAT" value="1">64</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="1">65</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_RIGHT90_FLAT" value="1">66</item>⤶ ⤶ <item key="ACT_BARNACLE_HIT" value="1">67</item>⤶ ⤶ <item key="ACT_BARNACLE_PULL" value="1">68</item>⤶ ⤶ <item key="ACT_BARNACLE_CHOMP" value="1">69</item>⤶ ⤶ <item key="ACT_BARNACLE_CHEW" value="1">70</item>⤶ ⤶ <item key="ACT_DO_NOT_DISTURB" value="1">71</item>⤶ ⤶ <item key="ACT_VM_DRAW" value="1">72</item>⤶ ⤶ <item key="ACT_VM_HOLSTER" value="1">73</item>⤶ ⤶ <item key="ACT_VM_IDLE" value="1">74</item>⤶ ⤶ <item key="ACT_VM_FIDGET" value="1">75</item>⤶ ⤶ <item key="ACT_VM_PULLBACK" value="1">76</item>⤶ ⤶ <item key="ACT_VM_PULLBACK_HIGH" value="1">77</item>⤶ ⤶ <item key="ACT_VM_PULLBACK_LOW" value="1">78</item>⤶ ⤶ <item key="ACT_VM_THROW" value="1">79</item>⤶ ⤶ <item key="ACT_VM_PULLPIN" value="1">80</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK" value="1">81</item>⤶ ⤶ <item key="ACT_VM_SECONDARYATTACK" value="1">82</item>⤶ ⤶ <item key="ACT_VM_RELOAD" value="1">83</item>⤶ ⤶ <item key="ACT_VM_DRYFIRE" value="1">86</item>⤶ ⤶ <item key="ACT_VM_HITLEFT" value="1">87</item>⤶ ⤶ <item key="ACT_VM_HITLEFT2" value="1">88</item>⤶ ⤶ <item key="ACT_VM_HITRIGHT" value="1">89</item>⤶ ⤶ <item key="ACT_VM_HITRIGHT2" value="1">90</item>⤶ ⤶ <item key="ACT_VM_HITCENTER" value="1">91</item>⤶ ⤶ <item key="ACT_VM_HITCENTER2" value="1">92</item>⤶ ⤶ <item key="ACT_VM_MISSLEFT" value="1">93</item>⤶ ⤶ <item key="ACT_VM_MISSLEFT2" value="1">94</item>⤶ ⤶ <item key="ACT_VM_MISSRIGHT" value="1">95</item>⤶ ⤶ <item key="ACT_VM_MISSRIGHT2" value="1">96</item>⤶ ⤶ <item key="ACT_VM_MISSCENTER" value="1">97</item>⤶ ⤶ <item key="ACT_VM_MISSCENTER2" value="1">98</item>⤶ ⤶ <item key="ACT_VM_HAULBACK" value="1">99</item>⤶ ⤶ <item key="ACT_VM_SWINGHARD" value="2">00</item>⤶ ⤶ <item key="ACT_VM_SWINGMISS" value="2">01</item>⤶ ⤶ <item key="ACT_VM_SWINGHIT" value="2">02</item>⤶ ⤶ <item key="ACT_VM_IDLE_TO_LOWERED" value="2">03</item>⤶ ⤶ <item key="ACT_VM_IDLE_LOWERED" value="2">04</item>⤶ ⤶ <item key="ACT_VM_LOWERED_TO_IDLE" value="2">05</item>⤶ ⤶ <item key="ACT_VM_RECOIL1" value="2">06</item>⤶ ⤶ <item key="ACT_VM_RECOIL2" value="2">07</item>⤶ ⤶ <item key="ACT_VM_RECOIL3" value="2">08</item>⤶ ⤶ <item key="ACT_VM_PICKUP" value="2">09</item>⤶ ⤶ <item key="ACT_VM_RELEASE" value="2">10</item>⤶ ⤶ <item key="ACT_VM_ATTACH_SILENCER" value="2">11</item>⤶ ⤶ <item key="ACT_VM_DETACH_SILENCER" value="2">12</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_IDLE" value="2">29</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_ND_IDLE" value="2">30</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_ATTACH" value="2">31</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_ATTACH2" value="2">32</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="2">33</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_ND_ATTACH2" value="2">34</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_DETONATE" value="2">35</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_DETONATOR_HOLSTER" value="2">36</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_DRAW" value="2">37</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_ND_DRAW" value="2">38</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_TO_THROW" value="2">39</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_TO_THROW_ND" value="2">40</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="2">41</item>⤶ ⤶ <item key="ACT_SLAM_THROW_IDLE" value="2">42</item>⤶ ⤶ <item key="ACT_SLAM_THROW_ND_IDLE" value="2">43</item>⤶ ⤶ <item key="ACT_SLAM_THROW_THROW" value="2">44</item>⤶ ⤶ <item key="ACT_SLAM_THROW_THROW2" value="2">45</item>⤶ ⤶ <item key="ACT_SLAM_THROW_THROW_ND" value="2">46</item>⤶ ⤶ <item key="ACT_SLAM_THROW_THROW_ND2" value="2">47</item>⤶ ⤶ <item key="ACT_SLAM_THROW_DRAW" value="2">48</item>⤶ ⤶ <item key="ACT_SLAM_THROW_ND_DRAW" value="2">49</item>⤶ ⤶ <item key="ACT_SLAM_THROW_TO_STICKWALL" value="2">50</item>⤶ ⤶ <item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="2">51</item>⤶ ⤶ 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key="ACT_VM_FIRE_TO_EMPTY" value="1">956</item>⤶ ⤶ <item key="ACT_VM_UNLOAD" value="1">957</item>⤶ ⤶ <item key="ACT_VM_RELOAD2" value="1">958</item>⤶ ⤶ <item key="ACT_GMOD_NOCLIP_LAYER" value="1">959</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_FIST" value="1">960</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_FIST" value="1">961</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_FIST" value="1">962</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_FIST" value="1">963</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1">964</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" value="1">965</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1">966</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_FIST" value="1">967</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1">968</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_FIST" value="1">969</item>⤶ ⤶ <item key="ACT_HL2MP_SIT" value="1">970</item>⤶ ⤶ <item key="ACT_HL2MP_FIST_BLOCK" value="1">971</item>⤶ ⤶ <item key="ACT_DRIVE_AIRBOAT" value="1">972</item>⤶ ⤶ <item key="ACT_DRIVE_JEEP" value="1">973</item>⤶ ⤶ <item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1">974</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_KNIFE" value="1">975</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_KNIFE" value="1">976</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_KNIFE" value="1">977</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1">978</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_KNIFE" value="1">979</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1">980</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_KNIFE" value="1">981</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_KNIFE" value="1">982</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_KNIFE" value="1">983</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_KNIFE" value="1">984</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_PASSIVE" value="1">985</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_PASSIVE" value="1">986</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_PASSIVE" value="1">987</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1">988</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_PASSIVE" value="1">989</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1">990</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_PASSIVE" value="1">991</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_PASSIVE" value="1">992</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_PASSIVE" value="1">993</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1">994</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_MELEE2" value="1">995</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_MELEE2" value="1">996</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_MELEE2" value="1">997</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1">998</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_MELEE2" value="1">999</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2">000</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_MELEE2" value="2">001</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_MELEE2" value="2">002</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_MELEE2" value="2">003</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_MELEE2" value="2">004</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_PISTOL" value="2">005</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_SHOTGUN" value="2">006</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_SMG1" value="2">007</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_AR2" value="2">008</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_PHYSGUN" value="2">009</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_GRENADE" value="2">010</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_RPG" value="2">011</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_CROSSBOW" value="2">012</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_MELEE" value="2">013</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_SLAM" value="2">014</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_FIST" value="2">015</item>⤶ ⤶ <item key="ACT_GMOD_IN_CHAT" value="2">019</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_ITEM_GIVE" value="2">020</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2">021</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_ITEM_PLACE" value="2">022</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2">023</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND" value="2">024</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2">025</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE" value="2">026</item>⤶ ⤶ <item key="LAST_SHARED_ACTIVITY" value="2">027|The largest activity number</item>⤶ </items>⤶ </enum> ⤶ ⤶ {{EnumField">ACT_RESET|0</item>⤶ ⤶ <item key="ACT_IDLE" value="1}}⤶ {{EnumField">ACT_TRANSITION|2</item>⤶ ⤶ <item key="ACT_COVER" value="3}}⤶ {{EnumField">ACT_COVER_MED|4</item>⤶ ⤶ <item key="ACT_COVER_LOW" value="5}}⤶ {{EnumField">ACT_WALK|6</item>⤶ ⤶ <item key="ACT_WALK_AIM" value="7}}⤶ {{EnumField">ACT_WALK_CROUCH|8</item>⤶ ⤶ <item key="ACT_WALK_CROUCH_AIM" value="9}}⤶ {{EnumField">ACT_RUN|10</item>⤶ ⤶ <item key="ACT_RUN_AIM" value="11}}⤶ {{EnumField">ACT_RUN_CROUCH|12</item>⤶ ⤶ <item key="ACT_RUN_CROUCH_AIM" value="13}}⤶ {{EnumField">ACT_RUN_PROTECTED|14</item>⤶ ⤶ <item key="ACT_SCRIPT_CUSTOM_MOVE" value="15}}⤶ {{EnumField">ACT_RANGE_ATTACK1|16</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK2" value="17}}⤶ {{EnumField">ACT_RANGE_ATTACK1_LOW|18</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK2_LOW" value="19}}⤶ {{EnumField">ACT_DIESIMPLE|20</item>⤶ ⤶ <item key="ACT_DIEBACKWARD" value="21}}⤶ {{EnumField">ACT_DIEFORWARD|22</item>⤶ ⤶ <item key="ACT_DIEVIOLENT" value="23}}⤶ {{EnumField">ACT_DIERAGDOLL|24</item>⤶ ⤶ <item key="ACT_FLY" value="25}}⤶ {{EnumField">ACT_HOVER|26</item>⤶ ⤶ <item key="ACT_GLIDE" value="27}}⤶ {{EnumField">ACT_SWIM|28</item>⤶ ⤶ <item key="ACT_SWIM_IDLE" value="29}}⤶ {{EnumField">ACT_JUMP|30</item>⤶ ⤶ <item key="ACT_HOP" value="31}}⤶ {{EnumField">ACT_LEAP|32</item>⤶ ⤶ <item key="ACT_LAND" value="33}}⤶ {{EnumField">ACT_CLIMB_UP|34</item>⤶ ⤶ <item key="ACT_CLIMB_DOWN" value="35}}⤶ {{EnumField">ACT_CLIMB_DISMOUNT|36</item>⤶ ⤶ <item key="ACT_SHIPLADDER_UP" value="37}}⤶ {{EnumField">ACT_SHIPLADDER_DOWN|38</item>⤶ ⤶ <item key="ACT_STRAFE_LEFT" value="39}}⤶ {{EnumField">ACT_STRAFE_RIGHT|40</item>⤶ ⤶ <item key="ACT_ROLL_LEFT" value="41}}⤶ {{EnumField">ACT_ROLL_RIGHT|42</item>⤶ ⤶ <item key="ACT_TURN_LEFT" value="43}}⤶ {{EnumField">ACT_TURN_RIGHT|44</item>⤶ ⤶ <item key="ACT_CROUCH" value="45}}⤶ {{EnumField">ACT_CROUCHIDLE|46</item>⤶ ⤶ <item key="ACT_STAND" value="47}}⤶ {{EnumField">ACT_USE|48</item>⤶ ⤶ <item key="ACT_SIGNAL1" value="49}}⤶ {{EnumField">ACT_SIGNAL2|50</item>⤶ ⤶ <item key="ACT_SIGNAL3" value="51}}⤶ {{EnumField">ACT_SIGNAL_ADVANCE|52</item>⤶ ⤶ <item key="ACT_SIGNAL_FORWARD" value="53}}⤶ {{EnumField">ACT_SIGNAL_GROUP|54</item>⤶ ⤶ <item key="ACT_SIGNAL_HALT" value="55}}⤶ {{EnumField">ACT_SIGNAL_LEFT|56</item>⤶ ⤶ <item key="ACT_SIGNAL_RIGHT" value="57}}⤶ {{EnumField">ACT_SIGNAL_TAKECOVER|58</item>⤶ ⤶ <item key="ACT_LOOKBACK_RIGHT" value="59}}⤶ {{EnumField">ACT_LOOKBACK_LEFT|60</item>⤶ ⤶ <item key="ACT_COWER" value="61}}⤶ {{EnumField">ACT_SMALL_FLINCH|62</item>⤶ ⤶ <item key="ACT_BIG_FLINCH" value="63}}⤶ {{EnumField">ACT_MELEE_ATTACK1|64</item>⤶ ⤶ <item key="ACT_MELEE_ATTACK2" value="65}}⤶ {{EnumField">ACT_RELOAD|66</item>⤶ ⤶ <item key="ACT_RELOAD_START" value="67}}⤶ {{EnumField">ACT_RELOAD_FINISH|68</item>⤶ ⤶ <item key="ACT_RELOAD_LOW" value="69}}⤶ {{EnumField">ACT_ARM|70</item>⤶ ⤶ <item key="ACT_DISARM" value="71}}⤶ {{EnumField">ACT_DROP_WEAPON|72</item>⤶ ⤶ <item key="ACT_DROP_WEAPON_SHOTGUN" value="73}}⤶ {{EnumField">ACT_PICKUP_GROUND|74</item>⤶ ⤶ <item key="ACT_PICKUP_RACK" value="75}}⤶ {{EnumField">ACT_IDLE_ANGRY|76</item>⤶ ⤶ <item key="ACT_IDLE_RELAXED" value="77}}⤶ {{EnumField">ACT_IDLE_STIMULATED|78</item>⤶ ⤶ <item key="ACT_IDLE_AGITATED" value="79}}⤶ {{EnumField">ACT_IDLE_STEALTH|80</item>⤶ ⤶ <item key="ACT_IDLE_HURT" value="81}}⤶ {{EnumField">ACT_WALK_RELAXED|82</item>⤶ ⤶ <item key="ACT_WALK_STIMULATED" value="83}}⤶ {{EnumField">ACT_WALK_AGITATED|84</item>⤶ ⤶ <item key="ACT_WALK_STEALTH" value="85}}⤶ {{EnumField">ACT_RUN_RELAXED|86</item>⤶ ⤶ <item key="ACT_RUN_STIMULATED" value="87}}⤶ {{EnumField">ACT_RUN_AGITATED|88</item>⤶ ⤶ <item key="ACT_RUN_STEALTH" value="89}}⤶ {{EnumField">ACT_IDLE_AIM_RELAXED|90</item>⤶ ⤶ <item key="ACT_IDLE_AIM_STIMULATED" value="91}}⤶ {{EnumField">ACT_IDLE_AIM_AGITATED|92</item>⤶ ⤶ <item key="ACT_IDLE_AIM_STEALTH" value="93}}⤶ {{EnumField">ACT_WALK_AIM_RELAXED|94</item>⤶ ⤶ <item key="ACT_WALK_AIM_STIMULATED" value="95}}⤶ {{EnumField">ACT_WALK_AIM_AGITATED|96</item>⤶ ⤶ <item key="ACT_WALK_AIM_STEALTH" value="97}}⤶ {{EnumField">ACT_RUN_AIM_RELAXED|98</item>⤶ ⤶ <item key="ACT_RUN_AIM_STIMULATED" value="99}}⤶ {{EnumField">ACT_RUN_AIM_AGITATED|100</item>⤶ ⤶ <item key="ACT_RUN_AIM_STEALTH" value="101}}⤶ {{EnumField">ACT_CROUCHIDLE_STIMULATED|102</item>⤶ ⤶ <item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="103}}⤶ {{EnumField">ACT_CROUCHIDLE_AGITATED|104</item>⤶ ⤶ <item key="ACT_WALK_HURT" value="105}}⤶ {{EnumField">ACT_RUN_HURT|106</item>⤶ ⤶ <item key="ACT_SPECIAL_ATTACK1" value="107}}⤶ {{EnumField">ACT_SPECIAL_ATTACK2|108</item>⤶ ⤶ <item key="ACT_COMBAT_IDLE" value="109}}⤶ {{EnumField">ACT_WALK_SCARED|110</item>⤶ ⤶ <item key="ACT_RUN_SCARED" value="111}}⤶ {{EnumField">ACT_VICTORY_DANCE|112</item>⤶ ⤶ <item key="ACT_DIE_HEADSHOT" value="113}}⤶ {{EnumField">ACT_DIE_CHESTSHOT|114</item>⤶ ⤶ <item key="ACT_DIE_GUTSHOT" value="115}}⤶ {{EnumField">ACT_DIE_BACKSHOT|116</item>⤶ ⤶ <item key="ACT_FLINCH_HEAD" value="117}}⤶ {{EnumField">ACT_FLINCH_CHEST|118</item>⤶ ⤶ <item key="ACT_FLINCH_STOMACH" value="119}}⤶ {{EnumField">ACT_FLINCH_LEFTARM|120</item>⤶ ⤶ <item key="ACT_FLINCH_RIGHTARM" value="121}}⤶ {{EnumField">ACT_FLINCH_LEFTLEG|122</item>⤶ ⤶ <item key="ACT_FLINCH_RIGHTLEG" value="123}}⤶ {{EnumField">ACT_FLINCH_PHYSICS|124</item>⤶ ⤶ <item key="ACT_IDLE_ON_FIRE" value="125}}⤶ {{EnumField">ACT_WALK_ON_FIRE|126</item>⤶ ⤶ <item key="ACT_RUN_ON_FIRE" value="127}}⤶ {{EnumField">ACT_RAPPEL_LOOP|128</item>⤶ ⤶ <item key="ACT_180_LEFT" value="129}}⤶ {{EnumField">ACT_180_RIGHT|130</item>⤶ ⤶ <item key="ACT_90_LEFT" value="131}}⤶ {{EnumField">ACT_90_RIGHT|132</item>⤶ ⤶ <item key="ACT_STEP_LEFT" value="133}}⤶ {{EnumField">ACT_STEP_RIGHT|134</item>⤶ ⤶ <item key="ACT_STEP_BACK" value="135}}⤶ {{EnumField">ACT_STEP_FORE|136</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK1" value="137}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK2|138</item>⤶ ⤶ <item key="ACT_GESTURE_MELEE_ATTACK1" value="139}}⤶ {{EnumField">ACT_GESTURE_MELEE_ATTACK2|140</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="141}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK2_LOW|142</item>⤶ ⤶ <item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="143}}⤶ {{EnumField">ACT_GESTURE_SMALL_FLINCH|144</item>⤶ ⤶ <item key="ACT_GESTURE_BIG_FLINCH" value="145}}⤶ {{EnumField">ACT_GESTURE_FLINCH_BLAST|146</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="147}}⤶ {{EnumField">ACT_GESTURE_FLINCH_BLAST_DAMAGED|148</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="149}}⤶ {{EnumField">ACT_GESTURE_FLINCH_HEAD|150</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_CHEST" value="151}}⤶ {{EnumField">ACT_GESTURE_FLINCH_STOMACH|152</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_LEFTARM" value="153}}⤶ {{EnumField">ACT_GESTURE_FLINCH_RIGHTARM|154</item>⤶ ⤶ <item key="ACT_GESTURE_FLINCH_LEFTLEG" value="155}}⤶ {{EnumField">ACT_GESTURE_FLINCH_RIGHTLEG|156</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT" value="157}}⤶ {{EnumField">ACT_GESTURE_TURN_RIGHT|158</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT45" value="159}}⤶ {{EnumField">ACT_GESTURE_TURN_RIGHT45|160</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT90" value="161}}⤶ {{EnumField">ACT_GESTURE_TURN_RIGHT90|162</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="163}}⤶ {{EnumField">ACT_GESTURE_TURN_RIGHT45_FLAT|164</item>⤶ ⤶ <item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="165}}⤶ {{EnumField">ACT_GESTURE_TURN_RIGHT90_FLAT|166</item>⤶ ⤶ <item key="ACT_BARNACLE_HIT" value="167}}⤶ {{EnumField">ACT_BARNACLE_PULL|168</item>⤶ ⤶ <item key="ACT_BARNACLE_CHOMP" value="169}}⤶ {{EnumField">ACT_BARNACLE_CHEW|170</item>⤶ ⤶ <item key="ACT_DO_NOT_DISTURB" value="171}}⤶ {{EnumField">ACT_VM_DRAW|172</item>⤶ ⤶ <item key="ACT_VM_HOLSTER" value="173}}⤶ {{EnumField">ACT_VM_IDLE|174</item>⤶ ⤶ <item key="ACT_VM_FIDGET" value="175}}⤶ {{EnumField">ACT_VM_PULLBACK|176</item>⤶ ⤶ <item key="ACT_VM_PULLBACK_HIGH" value="177}}⤶ {{EnumField">ACT_VM_PULLBACK_LOW|178</item>⤶ ⤶ <item key="ACT_VM_THROW" value="179}}⤶ {{EnumField">ACT_VM_PULLPIN|180</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK" value="181}}⤶ {{EnumField">ACT_VM_SECONDARYATTACK|182</item>⤶ ⤶ <item key="ACT_VM_RELOAD" value="183}}⤶ {{EnumField">ACT_VM_DRYFIRE|186</item>⤶ ⤶ <item key="ACT_VM_HITLEFT" value="187}}⤶ {{EnumField">ACT_VM_HITLEFT2|188</item>⤶ ⤶ <item key="ACT_VM_HITRIGHT" value="189}}⤶ {{EnumField">ACT_VM_HITRIGHT2|190</item>⤶ ⤶ <item key="ACT_VM_HITCENTER" value="191}}⤶ {{EnumField">ACT_VM_HITCENTER2|192</item>⤶ ⤶ <item key="ACT_VM_MISSLEFT" value="193}}⤶ {{EnumField">ACT_VM_MISSLEFT2|194</item>⤶ ⤶ <item key="ACT_VM_MISSRIGHT" value="195}}⤶ {{EnumField">ACT_VM_MISSRIGHT2|196</item>⤶ ⤶ <item key="ACT_VM_MISSCENTER" value="197}}⤶ {{EnumField">ACT_VM_MISSCENTER2|198</item>⤶ ⤶ <item key="ACT_VM_HAULBACK" value="199}}⤶ {{EnumField">ACT_VM_SWINGHARD|200</item>⤶ ⤶ <item key="ACT_VM_SWINGMISS" value="201}}⤶ {{EnumField">ACT_VM_SWINGHIT|202</item>⤶ ⤶ <item key="ACT_VM_IDLE_TO_LOWERED" value="203}}⤶ {{EnumField">ACT_VM_IDLE_LOWERED|204</item>⤶ ⤶ <item key="ACT_VM_LOWERED_TO_IDLE" value="205}}⤶ {{EnumField">ACT_VM_RECOIL1|206</item>⤶ ⤶ <item key="ACT_VM_RECOIL2" value="207}}⤶ {{EnumField">ACT_VM_RECOIL3|208</item>⤶ ⤶ <item key="ACT_VM_PICKUP" value="209}}⤶ {{EnumField">ACT_VM_RELEASE|210</item>⤶ ⤶ <item key="ACT_VM_ATTACH_SILENCER" value="211}}⤶ {{EnumField">ACT_VM_DETACH_SILENCER|212</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_IDLE" value="229}}⤶ {{EnumField">ACT_SLAM_STICKWALL_ND_IDLE|230</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_ATTACH" value="231}}⤶ {{EnumField">ACT_SLAM_STICKWALL_ATTACH2|232</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="233}}⤶ {{EnumField">ACT_SLAM_STICKWALL_ND_ATTACH2|234</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_DETONATE" value="235}}⤶ {{EnumField">ACT_SLAM_STICKWALL_DETONATOR_HOLSTER|236</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_DRAW" value="237}}⤶ {{EnumField">ACT_SLAM_STICKWALL_ND_DRAW|238</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_TO_THROW" value="239}}⤶ {{EnumField">ACT_SLAM_STICKWALL_TO_THROW_ND|240</item>⤶ ⤶ <item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="241}}⤶ {{EnumField">ACT_SLAM_THROW_IDLE|242</item>⤶ ⤶ <item key="ACT_SLAM_THROW_ND_IDLE" value="243}}⤶ {{EnumField">ACT_SLAM_THROW_THROW|244</item>⤶ ⤶ <item key="ACT_SLAM_THROW_THROW2" value="245}}⤶ {{EnumField">ACT_SLAM_THROW_THROW_ND|246</item>⤶ ⤶ <item key="ACT_SLAM_THROW_THROW_ND2" value="247}}⤶ {{EnumField">ACT_SLAM_THROW_DRAW|248</item>⤶ ⤶ <item key="ACT_SLAM_THROW_ND_DRAW" value="249}}⤶ {{EnumField">ACT_SLAM_THROW_TO_STICKWALL|250</item>⤶ ⤶ <item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="251}}⤶ {{EnumField">ACT_SLAM_THROW_DETONATE|252</item>⤶ ⤶ <item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="253}}⤶ {{EnumField">ACT_SLAM_THROW_TO_TRIPMINE_ND|254</item>⤶ ⤶ <item key="ACT_SLAM_TRIPMINE_IDLE" value="255}}⤶ {{EnumField">ACT_SLAM_TRIPMINE_DRAW|256</item>⤶ ⤶ <item key="ACT_SLAM_TRIPMINE_ATTACH" value="257}}⤶ {{EnumField">ACT_SLAM_TRIPMINE_ATTACH2|258</item>⤶ ⤶ <item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="259}}⤶ {{EnumField">ACT_SLAM_TRIPMINE_TO_THROW_ND|260</item>⤶ ⤶ <item key="ACT_SLAM_DETONATOR_IDLE" value="261}}⤶ {{EnumField">ACT_SLAM_DETONATOR_DRAW|262</item>⤶ ⤶ <item key="ACT_SLAM_DETONATOR_DETONATE" value="263}}⤶ {{EnumField">ACT_SLAM_DETONATOR_HOLSTER|264</item>⤶ ⤶ <item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="265}}⤶ {{EnumField">ACT_SLAM_DETONATOR_THROW_DRAW|266</item>⤶ ⤶ <item key="ACT_SHOTGUN_RELOAD_START" value="267}}⤶ {{EnumField">ACT_SHOTGUN_RELOAD_FINISH|268</item>⤶ ⤶ <item key="ACT_SHOTGUN_PUMP" value="269}}⤶ {{EnumField">ACT_SMG2_IDLE2|270</item>⤶ ⤶ <item key="ACT_SMG2_FIRE2" value="271}}⤶ {{EnumField">ACT_SMG2_DRAW2|272</item>⤶ ⤶ <item key="ACT_SMG2_RELOAD2" value="273}}⤶ {{EnumField">ACT_SMG2_DRYFIRE2|274</item>⤶ ⤶ <item key="ACT_SMG2_TOAUTO" value="275}}⤶ {{EnumField">ACT_SMG2_TOBURST|276</item>⤶ ⤶ <item key="ACT_PHYSCANNON_UPGRADE" value="277}}⤶ {{EnumField">ACT_RANGE_ATTACK_AR1|278</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_AR2" value="279}}⤶ {{EnumField">ACT_RANGE_ATTACK_AR2_LOW|280</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="281}}⤶ {{EnumField">ACT_RANGE_ATTACK_HMG1|282</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_ML" value="283}}⤶ {{EnumField">ACT_RANGE_ATTACK_SMG1|284</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_SMG1_LOW" value="285}}⤶ {{EnumField">ACT_RANGE_ATTACK_SMG2|286</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_SHOTGUN" value="287}}⤶ {{EnumField">ACT_RANGE_ATTACK_SHOTGUN_LOW|288</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_PISTOL" value="289}}⤶ {{EnumField">ACT_RANGE_ATTACK_PISTOL_LOW|290</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_SLAM" value="291}}⤶ {{EnumField">ACT_RANGE_ATTACK_TRIPWIRE|292</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_THROW" value="293}}⤶ {{EnumField">ACT_RANGE_ATTACK_SNIPER_RIFLE|294</item>⤶ ⤶ <item key="ACT_RANGE_ATTACK_RPG" value="295}}⤶ {{EnumField">ACT_MELEE_ATTACK_SWING|296</item>⤶ ⤶ <item key="ACT_RANGE_AIM_LOW" value="297}}⤶ {{EnumField">ACT_RANGE_AIM_SMG1_LOW|298</item>⤶ ⤶ <item key="ACT_RANGE_AIM_PISTOL_LOW" value="299}}⤶ {{EnumField">ACT_RANGE_AIM_AR2_LOW|300</item>⤶ ⤶ <item key="ACT_COVER_PISTOL_LOW" value="301}}⤶ {{EnumField">ACT_COVER_SMG1_LOW|302</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="303}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK_AR2|304</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="305}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK_HMG1|306</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_ML" value="307}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK_SMG1|308</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="309}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK_SMG2|310</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="311}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK_PISTOL|312</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW" value="313}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK_SLAM|314</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_TRIPWIRE" value="315}}⤶ {{EnumField">ACT_GESTURE_RANGE_ATTACK_THROW|316</item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE" value="317}}⤶ {{EnumField">ACT_GESTURE_MELEE_ATTACK_SWING|318</item>⤶ ⤶ <item key="ACT_IDLE_RIFLE" value="319}}⤶ {{EnumField">ACT_IDLE_SMG1|320</item>⤶ ⤶ <item key="ACT_IDLE_ANGRY_SMG1" value="321}}⤶ {{EnumField">ACT_IDLE_PISTOL|322</item>⤶ ⤶ <item key="ACT_IDLE_ANGRY_PISTOL" value="323}}⤶ {{EnumField">ACT_IDLE_ANGRY_SHOTGUN|324</item>⤶ ⤶ <item key="ACT_IDLE_STEALTH_PISTOL" value="325}}⤶ {{EnumField">ACT_IDLE_PACKAGE|326</item>⤶ ⤶ <item key="ACT_WALK_PACKAGE" value="327}}⤶ {{EnumField">ACT_IDLE_SUITCASE|328</item>⤶ ⤶ <item key="ACT_WALK_SUITCASE" value="329}}⤶ {{EnumField">ACT_IDLE_SMG1_RELAXED|330</item>⤶ ⤶ <item key="ACT_IDLE_SMG1_STIMULATED" value="331}}⤶ {{EnumField">ACT_WALK_RIFLE_RELAXED|332</item>⤶ ⤶ <item key="ACT_RUN_RIFLE_RELAXED" value="333}}⤶ {{EnumField">ACT_WALK_RIFLE_STIMULATED|334</item>⤶ ⤶ <item key="ACT_RUN_RIFLE_STIMULATED" value="335}}⤶ {{EnumField">ACT_IDLE_AIM_RIFLE_STIMULATED|336</item>⤶ ⤶ <item key="ACT_WALK_AIM_RIFLE_STIMULATED" value="337}}⤶ {{EnumField">ACT_RUN_AIM_RIFLE_STIMULATED|338</item>⤶ ⤶ <item key="ACT_IDLE_SHOTGUN_RELAXED" value="339}}⤶ {{EnumField">ACT_IDLE_SHOTGUN_STIMULATED|340</item>⤶ ⤶ <item key="ACT_IDLE_SHOTGUN_AGITATED" value="341}}⤶ {{EnumField">ACT_WALK_ANGRY|342</item>⤶ ⤶ <item key="ACT_POLICE_HARASS1" value="343}}⤶ {{EnumField">ACT_POLICE_HARASS2|344</item>⤶ ⤶ <item key="ACT_IDLE_MANNEDGUN" value="345}}⤶ {{EnumField">ACT_IDLE_MELEE|346</item>⤶ ⤶ <item key="ACT_IDLE_ANGRY_MELEE" value="347}}⤶ {{EnumField">ACT_IDLE_RPG_RELAXED|348</item>⤶ ⤶ <item key="ACT_IDLE_RPG" value="349}}⤶ {{EnumField">ACT_IDLE_ANGRY_RPG|350</item>⤶ ⤶ <item key="ACT_COVER_LOW_RPG" value="351}}⤶ {{EnumField">ACT_WALK_RPG|352</item>⤶ ⤶ <item key="ACT_RUN_RPG" value="353}}⤶ {{EnumField">ACT_WALK_CROUCH_RPG|354</item>⤶ ⤶ <item key="ACT_RUN_CROUCH_RPG" value="355}}⤶ {{EnumField">ACT_WALK_RPG_RELAXED|356</item>⤶ ⤶ <item key="ACT_RUN_RPG_RELAXED" value="357}}⤶ {{EnumField">ACT_WALK_RIFLE|358</item>⤶ ⤶ <item key="ACT_WALK_AIM_RIFLE" value="359}}⤶ {{EnumField">ACT_WALK_CROUCH_RIFLE|360</item>⤶ ⤶ <item key="ACT_WALK_CROUCH_AIM_RIFLE" value="361}}⤶ {{EnumField">ACT_RUN_RIFLE|362</item>⤶ ⤶ <item key="ACT_RUN_AIM_RIFLE" value="363}}⤶ {{EnumField">ACT_RUN_CROUCH_RIFLE|364</item>⤶ ⤶ <item key="ACT_RUN_CROUCH_AIM_RIFLE" value="365}}⤶ {{EnumField">ACT_RUN_STEALTH_PISTOL|366</item>⤶ ⤶ <item key="ACT_WALK_AIM_SHOTGUN" value="367}}⤶ {{EnumField">ACT_RUN_AIM_SHOTGUN|368</item>⤶ ⤶ <item key="ACT_WALK_PISTOL" value="369}}⤶ {{EnumField">ACT_RUN_PISTOL|370</item>⤶ ⤶ <item key="ACT_WALK_AIM_PISTOL" value="371}}⤶ {{EnumField">ACT_RUN_AIM_PISTOL|372</item>⤶ ⤶ <item key="ACT_WALK_STEALTH_PISTOL" value="373}}⤶ {{EnumField">ACT_WALK_AIM_STEALTH_PISTOL|374</item>⤶ ⤶ <item key="ACT_RUN_AIM_STEALTH_PISTOL" value="375}}⤶ {{EnumField">ACT_RELOAD_PISTOL|376</item>⤶ ⤶ <item key="ACT_RELOAD_PISTOL_LOW" value="377}}⤶ {{EnumField">ACT_RELOAD_SMG1|378</item>⤶ ⤶ <item key="ACT_RELOAD_SMG1_LOW" value="379}}⤶ {{EnumField">ACT_RELOAD_SHOTGUN|380</item>⤶ ⤶ <item key="ACT_RELOAD_SHOTGUN_LOW" value="381}}⤶ {{EnumField">ACT_GESTURE_RELOAD|382</item>⤶ ⤶ <item key="ACT_GESTURE_RELOAD_PISTOL" value="383}}⤶ {{EnumField">ACT_GESTURE_RELOAD_SMG1|384</item>⤶ ⤶ <item key="ACT_GESTURE_RELOAD_SHOTGUN" value="385}}⤶ {{EnumField">ACT_BUSY_LEAN_LEFT|386</item>⤶ ⤶ <item key="ACT_BUSY_LEAN_LEFT_ENTRY" value="387}}⤶ {{EnumField">ACT_BUSY_LEAN_LEFT_EXIT|388</item>⤶ ⤶ <item key="ACT_BUSY_LEAN_BACK" value="389}}⤶ {{EnumField">ACT_BUSY_LEAN_BACK_ENTRY|390</item>⤶ ⤶ <item key="ACT_BUSY_LEAN_BACK_EXIT" value="391}}⤶ {{EnumField">ACT_BUSY_SIT_GROUND|392</item>⤶ ⤶ <item key="ACT_BUSY_SIT_GROUND_ENTRY" value="393}}⤶ {{EnumField">ACT_BUSY_SIT_GROUND_EXIT|394</item>⤶ ⤶ <item key="ACT_BUSY_SIT_CHAIR" value="395}}⤶ {{EnumField">ACT_BUSY_SIT_CHAIR_ENTRY|396</item>⤶ ⤶ <item key="ACT_BUSY_SIT_CHAIR_EXIT" value="397}}⤶ {{EnumField">ACT_BUSY_STAND|398</item>⤶ ⤶ <item key="ACT_BUSY_QUEUE" value="399}}⤶ {{EnumField">ACT_DUCK_DODGE|400</item>⤶ ⤶ <item key="ACT_DIE_BARNACLE_SWALLOW" value="401}}⤶ {{EnumField">ACT_GESTURE_BARNACLE_STRANGLE|402</item>⤶ ⤶ <item key="ACT_PHYSCANNON_DETACH" value="403}}⤶ {{EnumField">ACT_PHYSCANNON_ANIMATE|404</item>⤶ ⤶ <item key="ACT_PHYSCANNON_ANIMATE_PRE" value="405}}⤶ {{EnumField">ACT_PHYSCANNON_ANIMATE_POST|406</item>⤶ ⤶ <item key="ACT_DIE_FRONTSIDE" value="407}}⤶ {{EnumField">ACT_DIE_RIGHTSIDE|408</item>⤶ ⤶ <item key="ACT_DIE_BACKSIDE" value="409}}⤶ {{EnumField">ACT_DIE_LEFTSIDE|410</item>⤶ ⤶ <item key="ACT_OPEN_DOOR" value="411}}⤶ {{EnumField">ACT_DI_ALYX_ZOMBIE_MELEE|412</item>⤶ ⤶ <item key="ACT_DI_ALYX_ZOMBIE_TORSO_MELEE" value="413}}⤶ {{EnumField">ACT_DI_ALYX_HEADCRAB_MELEE|414</item>⤶ ⤶ <item key="ACT_DI_ALYX_ANTLION" value="415}}⤶ {{EnumField">ACT_DI_ALYX_ZOMBIE_SHOTGUN64|416</item>⤶ ⤶ <item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN26" value="417}}⤶ {{EnumField">ACT_READINESS_RELAXED_TO_STIMULATED|418</item>⤶ ⤶ <item key="ACT_READINESS_RELAXED_TO_STIMULATED_WALK" value="419}}⤶ {{EnumField">ACT_READINESS_AGITATED_TO_STIMULATED|420</item>⤶ ⤶ <item key="ACT_READINESS_STIMULATED_TO_RELAXED" value="421}}⤶ {{EnumField">ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED|422</item>⤶ ⤶ <item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK" value="423}}⤶ {{EnumField">ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED|424</item>⤶ ⤶ <item key="ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED" value="425}}⤶ {{EnumField">ACT_IDLE_CARRY|426</item>⤶ ⤶ <item key="ACT_WALK_CARRY" value="427}}⤶ {{EnumField">ACT_STARTDYING|428</item>⤶ ⤶ <item key="ACT_DYINGLOOP" value="429}}⤶ {{EnumField">ACT_DYINGTODEAD|430</item>⤶ ⤶ <item key="ACT_RIDE_MANNED_GUN" value="431}}⤶ {{EnumField">ACT_VM_SPRINT_ENTER|432</item>⤶ ⤶ <item key="ACT_VM_SPRINT_IDLE" value="433}}⤶ {{EnumField">ACT_VM_SPRINT_LEAVE|434</item>⤶ ⤶ <item key="ACT_FIRE_START" value="435}}⤶ {{EnumField">ACT_FIRE_LOOP|436</item>⤶ ⤶ <item key="ACT_FIRE_END" value="437}}⤶ {{EnumField">ACT_CROUCHING_GRENADEIDLE|438</item>⤶ ⤶ <item key="ACT_CROUCHING_GRENADEREADY" value="439}}⤶ {{EnumField">ACT_CROUCHING_PRIMARYATTACK|440</item>⤶ ⤶ <item key="ACT_OVERLAY_GRENADEIDLE" value="441}}⤶ {{EnumField">ACT_OVERLAY_GRENADEREADY|442</item>⤶ ⤶ <item key="ACT_OVERLAY_PRIMARYATTACK" value="443}}⤶ {{EnumField">ACT_OVERLAY_SHIELD_UP|444</item>⤶ ⤶ <item key="ACT_OVERLAY_SHIELD_DOWN" value="445}}⤶ {{EnumField">ACT_OVERLAY_SHIELD_UP_IDLE|446</item>⤶ ⤶ <item key="ACT_OVERLAY_SHIELD_ATTACK" value="447}}⤶ {{EnumField">ACT_OVERLAY_SHIELD_KNOCKBACK|448</item>⤶ ⤶ <item key="ACT_SHIELD_UP" value="449}}⤶ {{EnumField">ACT_SHIELD_DOWN|450</item>⤶ ⤶ <item key="ACT_SHIELD_UP_IDLE" value="451}}⤶ {{EnumField">ACT_SHIELD_ATTACK|452</item>⤶ ⤶ <item key="ACT_SHIELD_KNOCKBACK" value="453}}⤶ {{EnumField">ACT_CROUCHING_SHIELD_UP|454</item>⤶ ⤶ <item key="ACT_CROUCHING_SHIELD_DOWN" value="455}}⤶ {{EnumField">ACT_CROUCHING_SHIELD_UP_IDLE|456</item>⤶ ⤶ <item key="ACT_CROUCHING_SHIELD_ATTACK" value="457}}⤶ {{EnumField">ACT_CROUCHING_SHIELD_KNOCKBACK|458</item>⤶ ⤶ <item key="ACT_TURNRIGHT45" value="459}}⤶ {{EnumField">ACT_TURNLEFT45|460</item>⤶ ⤶ <item key="ACT_TURN" value="461}}⤶ {{EnumField">ACT_OBJ_ASSEMBLING|462</item>⤶ ⤶ <item key="ACT_OBJ_DISMANTLING" value="463}}⤶ {{EnumField">ACT_OBJ_STARTUP|464</item>⤶ ⤶ <item key="ACT_OBJ_RUNNING" value="465}}⤶ {{EnumField">ACT_OBJ_IDLE|466</item>⤶ ⤶ <item key="ACT_OBJ_PLACING" value="467}}⤶ {{EnumField">ACT_OBJ_DETERIORATING|468</item>⤶ ⤶ <item key="ACT_OBJ_UPGRADING" value="469}}⤶ {{EnumField">ACT_DEPLOY|470</item>⤶ ⤶ <item key="ACT_DEPLOY_IDLE" value="471}}⤶ {{EnumField">ACT_UNDEPLOY|472</item>⤶ ⤶ <item key="ACT_GRENADE_ROLL" value="473}}⤶ {{EnumField">ACT_GRENADE_TOSS|474</item>⤶ ⤶ <item key="ACT_HANDGRENADE_THROW1" value="475}}⤶ {{EnumField">ACT_HANDGRENADE_THROW2|476</item>⤶ ⤶ <item key="ACT_HANDGRENADE_THROW3" value="477}}⤶ {{EnumField">ACT_SHOTGUN_IDLE_DEEP|478</item>⤶ ⤶ <item key="ACT_SHOTGUN_IDLE4" value="479}}⤶ {{EnumField">ACT_GLOCK_SHOOTEMPTY|480</item>⤶ ⤶ <item key="ACT_GLOCK_SHOOT_RELOAD" value="481}}⤶ {{EnumField">ACT_RPG_DRAW_UNLOADED|482</item>⤶ ⤶ <item key="ACT_RPG_HOLSTER_UNLOADED" value="483}}⤶ {{EnumField">ACT_RPG_IDLE_UNLOADED|484</item>⤶ ⤶ <item key="ACT_RPG_FIDGET_UNLOADED" value="485}}⤶ {{EnumField">ACT_CROSSBOW_DRAW_UNLOADED|486</item>⤶ ⤶ <item key="ACT_CROSSBOW_IDLE_UNLOADED" value="487}}⤶ {{EnumField">ACT_CROSSBOW_FIDGET_UNLOADED|488</item>⤶ ⤶ <item key="ACT_GAUSS_SPINUP" value="489}}⤶ {{EnumField">ACT_GAUSS_SPINCYCLE|490</item>⤶ ⤶ <item key="ACT_TRIPMINE_GROUND" value="491}}⤶ {{EnumField">ACT_TRIPMINE_WORLD|492</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_SILENCED" value="493}}⤶ {{EnumField">ACT_VM_RELOAD_SILENCED|494</item>⤶ ⤶ <item key="ACT_VM_DRYFIRE_SILENCED" value="495}}⤶ {{EnumField">ACT_VM_IDLE_SILENCED|496</item>⤶ ⤶ <item key="ACT_VM_DRAW_SILENCED" value="497}}⤶ {{EnumField">ACT_VM_IDLE_EMPTY_LEFT|498</item>⤶ ⤶ <item key="ACT_VM_DRYFIRE_LEFT" value="499}}⤶ {{EnumField">ACT_PLAYER_IDLE_FIRE|500</item>⤶ ⤶ <item key="ACT_PLAYER_CROUCH_FIRE" value="501}}⤶ {{EnumField">ACT_PLAYER_CROUCH_WALK_FIRE|502</item>⤶ ⤶ <item key="ACT_PLAYER_WALK_FIRE" value="503}}⤶ {{EnumField">ACT_PLAYER_RUN_FIRE|504</item>⤶ ⤶ <item key="ACT_IDLETORUN" value="505}}⤶ {{EnumField">ACT_RUNTOIDLE|506</item>⤶ ⤶ <item key="ACT_SPRINT" value="507}}⤶ {{EnumField">ACT_GET_DOWN_STAND|508</item>⤶ ⤶ <item key="ACT_GET_UP_STAND" value="509}}⤶ {{EnumField">ACT_GET_DOWN_CROUCH|510</item>⤶ ⤶ <item key="ACT_GET_UP_CROUCH" value="511}}⤶ {{EnumField">ACT_PRONE_FORWARD|512</item>⤶ ⤶ <item key="ACT_PRONE_IDLE" value="513}}⤶ {{EnumField">ACT_DEEPIDLE1|514</item>⤶ ⤶ <item key="ACT_DEEPIDLE2" value="515}}⤶ {{EnumField">ACT_DEEPIDLE3|516</item>⤶ ⤶ <item key="ACT_DEEPIDLE4" value="517}}⤶ {{EnumField">ACT_VM_RELOAD_DEPLOYED|518</item>⤶ ⤶ <item key="ACT_VM_RELOAD_IDLE" value="519}}⤶ {{EnumField">ACT_VM_DRAW_DEPLOYED|520</item>⤶ ⤶ <item key="ACT_VM_DRAW_EMPTY" value="521}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_EMPTY|522</item>⤶ ⤶ <item key="ACT_VM_RELOAD_EMPTY" value="523}}⤶ {{EnumField">ACT_VM_IDLE_EMPTY|524</item>⤶ ⤶ <item key="ACT_VM_IDLE_DEPLOYED_EMPTY" value="525}}⤶ {{EnumField">ACT_VM_IDLE_8|526</item>⤶ ⤶ <item key="ACT_VM_IDLE_7" value="527}}⤶ {{EnumField">ACT_VM_IDLE_6|528</item>⤶ ⤶ <item key="ACT_VM_IDLE_5" value="529}}⤶ {{EnumField">ACT_VM_IDLE_4|530</item>⤶ ⤶ <item key="ACT_VM_IDLE_3" value="531}}⤶ {{EnumField">ACT_VM_IDLE_2|532</item>⤶ ⤶ <item key="ACT_VM_IDLE_1" value="533}}⤶ {{EnumField">ACT_VM_IDLE_DEPLOYED|534</item>⤶ ⤶ <item key="ACT_VM_IDLE_DEPLOYED_8" value="535}}⤶ {{EnumField">ACT_VM_IDLE_DEPLOYED_7|536</item>⤶ ⤶ <item key="ACT_VM_IDLE_DEPLOYED_6" value="537}}⤶ {{EnumField">ACT_VM_IDLE_DEPLOYED_5|538</item>⤶ ⤶ <item key="ACT_VM_IDLE_DEPLOYED_4" value="539}}⤶ {{EnumField">ACT_VM_IDLE_DEPLOYED_3|540</item>⤶ ⤶ <item key="ACT_VM_IDLE_DEPLOYED_2" value="541}}⤶ {{EnumField">ACT_VM_IDLE_DEPLOYED_1|542</item>⤶ ⤶ <item key="ACT_VM_UNDEPLOY" value="543}}⤶ {{EnumField">ACT_VM_UNDEPLOY_8|544</item>⤶ ⤶ <item key="ACT_VM_UNDEPLOY_7" value="545}}⤶ {{EnumField">ACT_VM_UNDEPLOY_6|546</item>⤶ ⤶ <item key="ACT_VM_UNDEPLOY_5" value="547}}⤶ {{EnumField">ACT_VM_UNDEPLOY_4|548</item>⤶ ⤶ <item key="ACT_VM_UNDEPLOY_3" value="549}}⤶ {{EnumField">ACT_VM_UNDEPLOY_2|550</item>⤶ ⤶ <item key="ACT_VM_UNDEPLOY_1" value="551}}⤶ {{EnumField">ACT_VM_UNDEPLOY_EMPTY|552</item>⤶ ⤶ <item key="ACT_VM_DEPLOY" value="553}}⤶ {{EnumField">ACT_VM_DEPLOY_8|554</item>⤶ ⤶ <item key="ACT_VM_DEPLOY_7" value="555}}⤶ {{EnumField">ACT_VM_DEPLOY_6|556</item>⤶ ⤶ <item key="ACT_VM_DEPLOY_5" value="557}}⤶ {{EnumField">ACT_VM_DEPLOY_4|558</item>⤶ ⤶ <item key="ACT_VM_DEPLOY_3" value="559}}⤶ {{EnumField">ACT_VM_DEPLOY_2|560</item>⤶ ⤶ <item key="ACT_VM_DEPLOY_1" value="561}}⤶ {{EnumField">ACT_VM_DEPLOY_EMPTY|562</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_8" value="563}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_7|564</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_6" value="565}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_5|566</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_4" value="567}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_3|568</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_2" value="569}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_1|570</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_DEPLOYED" value="571}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_8|572</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_DEPLOYED_7" value="573}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_6|574</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_DEPLOYED_5" value="575}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_4|576</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_DEPLOYED_3" value="577}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_2|578</item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_DEPLOYED_1" value="579}}⤶ {{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY|580</item>⤶ ⤶ <item key="ACT_DOD_DEPLOYED" value="581}}⤶ {{EnumField">ACT_DOD_PRONE_DEPLOYED|582</item>⤶ ⤶ <item key="ACT_DOD_IDLE_ZOOMED" value="583}}⤶ {{EnumField">ACT_DOD_WALK_ZOOMED|584</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_ZOOMED" value="585}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_ZOOMED|586</item>⤶ ⤶ <item key="ACT_DOD_PRONE_ZOOMED" value="587}}⤶ {{EnumField">ACT_DOD_PRONE_FORWARD_ZOOMED|588</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_DEPLOYED" value="589}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED|590</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_DEPLOYED" value="591}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED|592</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE" value="593}}⤶ {{EnumField">ACT_DOD_SECONDARYATTACK_PRONE|594</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_CROUCH" value="595}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE|596</item>⤶ ⤶ <item key="ACT_DOD_STAND_IDLE" value="597}}⤶ {{EnumField">ACT_DOD_STAND_AIM|598</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_IDLE" value="599}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM|600</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_IDLE" value="601}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_AIM|602</item>⤶ ⤶ <item key="ACT_DOD_WALK_IDLE" value="603}}⤶ {{EnumField">ACT_DOD_WALK_AIM|604</item>⤶ ⤶ <item key="ACT_DOD_RUN_IDLE" value="605}}⤶ {{EnumField">ACT_DOD_RUN_AIM|606</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_PISTOL" value="607}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_PISTOL|608</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_PISTOL" value="609}}⤶ {{EnumField">ACT_DOD_WALK_AIM_PISTOL|610</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_PISTOL" value="611}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_PISTOL|612</item>⤶ ⤶ <item key="ACT_DOD_STAND_IDLE_PISTOL" value="613}}⤶ {{EnumField">ACT_DOD_CROUCH_IDLE_PISTOL|614</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_IDLE_PISTOL" value="615}}⤶ {{EnumField">ACT_DOD_WALK_IDLE_PISTOL|616</item>⤶ ⤶ <item key="ACT_DOD_RUN_IDLE_PISTOL" value="617}}⤶ {{EnumField">ACT_DOD_SPRINT_IDLE_PISTOL|618</item>⤶ ⤶ <item key="ACT_DOD_PRONEWALK_IDLE_PISTOL" value="619}}⤶ {{EnumField">ACT_DOD_STAND_AIM_C96|620</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_AIM_C96" value="621}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_AIM_C96|622</item>⤶ ⤶ <item key="ACT_DOD_WALK_AIM_C96" value="623}}⤶ {{EnumField">ACT_DOD_RUN_AIM_C96|624</item>⤶ ⤶ <item key="ACT_DOD_PRONE_AIM_C96" value="625}}⤶ {{EnumField">ACT_DOD_STAND_IDLE_C96|626</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_IDLE_C96" value="627}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_IDLE_C96|628</item>⤶ ⤶ <item key="ACT_DOD_WALK_IDLE_C96" value="629}}⤶ {{EnumField">ACT_DOD_RUN_IDLE_C96|630</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_IDLE_C96" value="631}}⤶ {{EnumField">ACT_DOD_PRONEWALK_IDLE_C96|632</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_RIFLE" value="633}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_RIFLE|634</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_RIFLE" value="635}}⤶ {{EnumField">ACT_DOD_WALK_AIM_RIFLE|636</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_RIFLE" value="637}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_RIFLE|638</item>⤶ ⤶ <item key="ACT_DOD_STAND_IDLE_RIFLE" value="639}}⤶ {{EnumField">ACT_DOD_CROUCH_IDLE_RIFLE|640</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_IDLE_RIFLE" value="641}}⤶ {{EnumField">ACT_DOD_WALK_IDLE_RIFLE|642</item>⤶ ⤶ <item key="ACT_DOD_RUN_IDLE_RIFLE" value="643}}⤶ {{EnumField">ACT_DOD_SPRINT_IDLE_RIFLE|644</item>⤶ ⤶ <item key="ACT_DOD_PRONEWALK_IDLE_RIFLE" value="645}}⤶ {{EnumField">ACT_DOD_STAND_AIM_BOLT|646</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_AIM_BOLT" value="647}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_AIM_BOLT|648</item>⤶ ⤶ <item key="ACT_DOD_WALK_AIM_BOLT" value="649}}⤶ {{EnumField">ACT_DOD_RUN_AIM_BOLT|650</item>⤶ ⤶ <item key="ACT_DOD_PRONE_AIM_BOLT" value="651}}⤶ {{EnumField">ACT_DOD_STAND_IDLE_BOLT|652</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_IDLE_BOLT" value="653}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_IDLE_BOLT|654</item>⤶ ⤶ <item key="ACT_DOD_WALK_IDLE_BOLT" value="655}}⤶ {{EnumField">ACT_DOD_RUN_IDLE_BOLT|656</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_IDLE_BOLT" value="657}}⤶ {{EnumField">ACT_DOD_PRONEWALK_IDLE_BOLT|658</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_TOMMY" value="659}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_TOMMY|660</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_TOMMY" value="661}}⤶ {{EnumField">ACT_DOD_WALK_AIM_TOMMY|662</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_TOMMY" value="663}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_TOMMY|664</item>⤶ ⤶ <item key="ACT_DOD_STAND_IDLE_TOMMY" value="665}}⤶ {{EnumField">ACT_DOD_CROUCH_IDLE_TOMMY|666</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_IDLE_TOMMY" value="667}}⤶ {{EnumField">ACT_DOD_WALK_IDLE_TOMMY|668</item>⤶ ⤶ <item key="ACT_DOD_RUN_IDLE_TOMMY" value="669}}⤶ {{EnumField">ACT_DOD_SPRINT_IDLE_TOMMY|670</item>⤶ ⤶ <item key="ACT_DOD_PRONEWALK_IDLE_TOMMY" value="671}}⤶ {{EnumField">ACT_DOD_STAND_AIM_MP40|672</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_AIM_MP40" value="673}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_AIM_MP40|674</item>⤶ ⤶ <item key="ACT_DOD_WALK_AIM_MP40" value="675}}⤶ {{EnumField">ACT_DOD_RUN_AIM_MP40|676</item>⤶ ⤶ <item key="ACT_DOD_PRONE_AIM_MP40" value="677}}⤶ {{EnumField">ACT_DOD_STAND_IDLE_MP40|678</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_IDLE_MP40" value="679}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_IDLE_MP40|680</item>⤶ ⤶ <item key="ACT_DOD_WALK_IDLE_MP40" value="681}}⤶ {{EnumField">ACT_DOD_RUN_IDLE_MP40|682</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_IDLE_MP40" value="683}}⤶ {{EnumField">ACT_DOD_PRONEWALK_IDLE_MP40|684</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_MP44" value="685}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_MP44|686</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_MP44" value="687}}⤶ {{EnumField">ACT_DOD_WALK_AIM_MP44|688</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_MP44" value="689}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_MP44|690</item>⤶ ⤶ <item key="ACT_DOD_STAND_IDLE_MP44" value="691}}⤶ {{EnumField">ACT_DOD_CROUCH_IDLE_MP44|692</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_IDLE_MP44" value="693}}⤶ {{EnumField">ACT_DOD_WALK_IDLE_MP44|694</item>⤶ ⤶ <item key="ACT_DOD_RUN_IDLE_MP44" value="695}}⤶ {{EnumField">ACT_DOD_SPRINT_IDLE_MP44|696</item>⤶ ⤶ <item key="ACT_DOD_PRONEWALK_IDLE_MP44" value="697}}⤶ {{EnumField">ACT_DOD_STAND_AIM_GREASE|698</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_AIM_GREASE" value="699}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_AIM_GREASE|700</item>⤶ ⤶ <item key="ACT_DOD_WALK_AIM_GREASE" value="701}}⤶ {{EnumField">ACT_DOD_RUN_AIM_GREASE|702</item>⤶ ⤶ <item key="ACT_DOD_PRONE_AIM_GREASE" value="703}}⤶ {{EnumField">ACT_DOD_STAND_IDLE_GREASE|704</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_IDLE_GREASE" value="705}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_IDLE_GREASE|706</item>⤶ ⤶ <item key="ACT_DOD_WALK_IDLE_GREASE" value="707}}⤶ {{EnumField">ACT_DOD_RUN_IDLE_GREASE|708</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_IDLE_GREASE" value="709}}⤶ {{EnumField">ACT_DOD_PRONEWALK_IDLE_GREASE|710</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_MG" value="711}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_MG|712</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_MG" value="713}}⤶ {{EnumField">ACT_DOD_WALK_AIM_MG|714</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_MG" value="715}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_MG|716</item>⤶ ⤶ <item key="ACT_DOD_STAND_IDLE_MG" value="717}}⤶ {{EnumField">ACT_DOD_CROUCH_IDLE_MG|718</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_IDLE_MG" value="719}}⤶ {{EnumField">ACT_DOD_WALK_IDLE_MG|720</item>⤶ ⤶ <item key="ACT_DOD_RUN_IDLE_MG" value="721}}⤶ {{EnumField">ACT_DOD_SPRINT_IDLE_MG|722</item>⤶ ⤶ <item key="ACT_DOD_PRONEWALK_IDLE_MG" value="723}}⤶ {{EnumField">ACT_DOD_STAND_AIM_30CAL|724</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_AIM_30CAL" value="725}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_AIM_30CAL|726</item>⤶ ⤶ <item key="ACT_DOD_WALK_AIM_30CAL" value="727}}⤶ {{EnumField">ACT_DOD_RUN_AIM_30CAL|728</item>⤶ ⤶ <item key="ACT_DOD_PRONE_AIM_30CAL" value="729}}⤶ {{EnumField">ACT_DOD_STAND_IDLE_30CAL|730</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_IDLE_30CAL" value="731}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_IDLE_30CAL|732</item>⤶ ⤶ <item key="ACT_DOD_WALK_IDLE_30CAL" value="733}}⤶ {{EnumField">ACT_DOD_RUN_IDLE_30CAL|734</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_IDLE_30CAL" value="735}}⤶ {{EnumField">ACT_DOD_PRONEWALK_IDLE_30CAL|736</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_GREN_FRAG" value="737}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_GREN_FRAG|738</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_GREN_FRAG" value="739}}⤶ {{EnumField">ACT_DOD_WALK_AIM_GREN_FRAG|740</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_GREN_FRAG" value="741}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_GREN_FRAG|742</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_AIM_GREN_FRAG" value="743}}⤶ {{EnumField">ACT_DOD_PRONEWALK_AIM_GREN_FRAG|744</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_GREN_STICK" value="745}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_GREN_STICK|746</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_GREN_STICK" value="747}}⤶ {{EnumField">ACT_DOD_WALK_AIM_GREN_STICK|748</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_GREN_STICK" value="749}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_GREN_STICK|750</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_AIM_GREN_STICK" value="751}}⤶ {{EnumField">ACT_DOD_PRONEWALK_AIM_GREN_STICK|752</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_KNIFE" value="753}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_KNIFE|754</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_KNIFE" value="755}}⤶ {{EnumField">ACT_DOD_WALK_AIM_KNIFE|756</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_KNIFE" value="757}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_KNIFE|758</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_AIM_KNIFE" value="759}}⤶ {{EnumField">ACT_DOD_PRONEWALK_AIM_KNIFE|760</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_SPADE" value="761}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_SPADE|762</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_SPADE" value="763}}⤶ {{EnumField">ACT_DOD_WALK_AIM_SPADE|764</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_SPADE" value="765}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_SPADE|766</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_AIM_SPADE" value="767}}⤶ {{EnumField">ACT_DOD_PRONEWALK_AIM_SPADE|768</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_BAZOOKA" value="769}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_BAZOOKA|770</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_BAZOOKA" value="771}}⤶ {{EnumField">ACT_DOD_WALK_AIM_BAZOOKA|772</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_BAZOOKA" value="773}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_BAZOOKA|774</item>⤶ ⤶ <item key="ACT_DOD_STAND_IDLE_BAZOOKA" value="775}}⤶ {{EnumField">ACT_DOD_CROUCH_IDLE_BAZOOKA|776</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_IDLE_BAZOOKA" value="777}}⤶ {{EnumField">ACT_DOD_WALK_IDLE_BAZOOKA|778</item>⤶ ⤶ <item key="ACT_DOD_RUN_IDLE_BAZOOKA" value="779}}⤶ {{EnumField">ACT_DOD_SPRINT_IDLE_BAZOOKA|780</item>⤶ ⤶ <item key="ACT_DOD_PRONEWALK_IDLE_BAZOOKA" value="781}}⤶ {{EnumField">ACT_DOD_STAND_AIM_PSCHRECK|782</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_AIM_PSCHRECK" value="783}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_AIM_PSCHRECK|784</item>⤶ ⤶ <item key="ACT_DOD_WALK_AIM_PSCHRECK" value="785}}⤶ {{EnumField">ACT_DOD_RUN_AIM_PSCHRECK|786</item>⤶ ⤶ <item key="ACT_DOD_PRONE_AIM_PSCHRECK" value="787}}⤶ {{EnumField">ACT_DOD_STAND_IDLE_PSCHRECK|788</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_IDLE_PSCHRECK" value="789}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_IDLE_PSCHRECK|790</item>⤶ ⤶ <item key="ACT_DOD_WALK_IDLE_PSCHRECK" value="791}}⤶ {{EnumField">ACT_DOD_RUN_IDLE_PSCHRECK|792</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_IDLE_PSCHRECK" value="793}}⤶ {{EnumField">ACT_DOD_PRONEWALK_IDLE_PSCHRECK|794</item>⤶ ⤶ <item key="ACT_DOD_STAND_AIM_BAR" value="795}}⤶ {{EnumField">ACT_DOD_CROUCH_AIM_BAR|796</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_AIM_BAR" value="797}}⤶ {{EnumField">ACT_DOD_WALK_AIM_BAR|798</item>⤶ ⤶ <item key="ACT_DOD_RUN_AIM_BAR" value="799}}⤶ {{EnumField">ACT_DOD_PRONE_AIM_BAR|800</item>⤶ ⤶ <item key="ACT_DOD_STAND_IDLE_BAR" value="801}}⤶ {{EnumField">ACT_DOD_CROUCH_IDLE_BAR|802</item>⤶ ⤶ <item key="ACT_DOD_CROUCHWALK_IDLE_BAR" value="803}}⤶ {{EnumField">ACT_DOD_WALK_IDLE_BAR|804</item>⤶ ⤶ <item key="ACT_DOD_RUN_IDLE_BAR" value="805}}⤶ {{EnumField">ACT_DOD_SPRINT_IDLE_BAR|806</item>⤶ ⤶ <item key="ACT_DOD_PRONEWALK_IDLE_BAR" value="807}}⤶ {{EnumField">ACT_DOD_STAND_ZOOM_RIFLE|808</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_ZOOM_RIFLE" value="809}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_ZOOM_RIFLE|810</item>⤶ ⤶ <item key="ACT_DOD_WALK_ZOOM_RIFLE" value="811}}⤶ {{EnumField">ACT_DOD_RUN_ZOOM_RIFLE|812</item>⤶ ⤶ <item key="ACT_DOD_PRONE_ZOOM_RIFLE" value="813}}⤶ {{EnumField">ACT_DOD_STAND_ZOOM_BOLT|814</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_ZOOM_BOLT" value="815}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_ZOOM_BOLT|816</item>⤶ ⤶ <item key="ACT_DOD_WALK_ZOOM_BOLT" value="817}}⤶ {{EnumField">ACT_DOD_RUN_ZOOM_BOLT|818</item>⤶ ⤶ <item key="ACT_DOD_PRONE_ZOOM_BOLT" value="819}}⤶ {{EnumField">ACT_DOD_STAND_ZOOM_BAZOOKA|820</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_ZOOM_BAZOOKA" value="821}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA|822</item>⤶ ⤶ <item key="ACT_DOD_WALK_ZOOM_BAZOOKA" value="823}}⤶ {{EnumField">ACT_DOD_RUN_ZOOM_BAZOOKA|824</item>⤶ ⤶ <item key="ACT_DOD_PRONE_ZOOM_BAZOOKA" value="825}}⤶ {{EnumField">ACT_DOD_STAND_ZOOM_PSCHRECK|826</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_ZOOM_PSCHRECK" value="827}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK|828</item>⤶ ⤶ <item key="ACT_DOD_WALK_ZOOM_PSCHRECK" value="829}}⤶ {{EnumField">ACT_DOD_RUN_ZOOM_PSCHRECK|830</item>⤶ ⤶ <item key="ACT_DOD_PRONE_ZOOM_PSCHRECK" value="831}}⤶ {{EnumField">ACT_DOD_DEPLOY_RIFLE|832</item>⤶ ⤶ <item key="ACT_DOD_DEPLOY_TOMMY" value="833}}⤶ {{EnumField">ACT_DOD_DEPLOY_MG|834</item>⤶ ⤶ <item key="ACT_DOD_DEPLOY_30CAL" value="835}}⤶ {{EnumField">ACT_DOD_PRONE_DEPLOY_RIFLE|836</item>⤶ ⤶ <item key="ACT_DOD_PRONE_DEPLOY_TOMMY" value="837}}⤶ {{EnumField">ACT_DOD_PRONE_DEPLOY_MG|838</item>⤶ ⤶ <item key="ACT_DOD_PRONE_DEPLOY_30CAL" value="839}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_RIFLE|840</item>⤶ ⤶ <item key="ACT_DOD_SECONDARYATTACK_RIFLE" value="841}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_RIFLE|842</item>⤶ ⤶ <item key="ACT_DOD_SECONDARYATTACK_PRONE_RIFLE" value="843}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE|844</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE" value="845}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_BOLT|846</item>⤶ ⤶ <item key="ACT_DOD_SECONDARYATTACK_BOLT" value="847}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_BOLT|848</item>⤶ ⤶ <item key="ACT_DOD_SECONDARYATTACK_PRONE_BOLT" value="849}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_TOMMY|850</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_TOMMY" value="851}}⤶ {{EnumField">ACT_DOD_SECONDARYATTACK_TOMMY|852</item>⤶ ⤶ <item key="ACT_DOD_SECONDARYATTACK_PRONE_TOMMY" value="853}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_MP40|854</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_MP40" value="855}}⤶ {{EnumField">ACT_DOD_SECONDARYATTACK_MP40|856</item>⤶ ⤶ <item key="ACT_DOD_SECONDARYATTACK_PRONE_MP40" value="857}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_MP44|858</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_MP44" value="859}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_GREASE|860</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_GREASE" value="861}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_PISTOL|862</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_PISTOL" value="863}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_C96|864</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_C96" value="865}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_MG|866</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_MG" value="867}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG|868</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_MG" value="869}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_30CAL|870</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_30CAL" value="871}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL|872</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL" value="873}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_GREN_FRAG|874</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG" value="875}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_GREN_STICK|876</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK" value="877}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_KNIFE|878</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_KNIFE" value="879}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_SPADE|880</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_SPADE" value="881}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_BAZOOKA|882</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA" value="883}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_PSCHRECK|884</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK" value="885}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_BAR|886</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_PRONE_BAR" value="887}}⤶ {{EnumField">ACT_DOD_RELOAD_GARAND|888</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_K43" value="889}}⤶ {{EnumField">ACT_DOD_RELOAD_BAR|890</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_MP40" value="891}}⤶ {{EnumField">ACT_DOD_RELOAD_MP44|892</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_BOLT" value="893}}⤶ {{EnumField">ACT_DOD_RELOAD_M1CARBINE|894</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_TOMMY" value="895}}⤶ {{EnumField">ACT_DOD_RELOAD_GREASEGUN|896</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PISTOL" value="897}}⤶ {{EnumField">ACT_DOD_RELOAD_FG42|898</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_RIFLE" value="899}}⤶ {{EnumField">ACT_DOD_RELOAD_RIFLEGRENADE|900</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_C96" value="901}}⤶ {{EnumField">ACT_DOD_RELOAD_CROUCH_BAR|902</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_CROUCH_RIFLE" value="903}}⤶ {{EnumField">ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE|904</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_CROUCH_BOLT" value="905}}⤶ {{EnumField">ACT_DOD_RELOAD_CROUCH_MP44|906</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_CROUCH_MP40" value="907}}⤶ {{EnumField">ACT_DOD_RELOAD_CROUCH_TOMMY|908</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_CROUCH_BAZOOKA" value="909}}⤶ {{EnumField">ACT_DOD_RELOAD_CROUCH_PSCHRECK|910</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_CROUCH_PISTOL" value="911}}⤶ {{EnumField">ACT_DOD_RELOAD_CROUCH_M1CARBINE|912</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_CROUCH_C96" value="913}}⤶ {{EnumField">ACT_DOD_RELOAD_BAZOOKA|914</item>⤶ ⤶ <item key="ACT_DOD_ZOOMLOAD_BAZOOKA" value="915}}⤶ {{EnumField">ACT_DOD_RELOAD_PSCHRECK|916</item>⤶ ⤶ <item key="ACT_DOD_ZOOMLOAD_PSCHRECK" value="917}}⤶ {{EnumField">ACT_DOD_RELOAD_DEPLOYED_FG42|918</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_DEPLOYED_30CAL" value="919}}⤶ {{EnumField">ACT_DOD_RELOAD_DEPLOYED_MG|920</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_DEPLOYED_MG34" value="921}}⤶ {{EnumField">ACT_DOD_RELOAD_DEPLOYED_BAR|922</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_PISTOL" value="923}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_GARAND|924</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_M1CARBINE" value="925}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_BOLT|926</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_K43" value="927}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_MP40|928</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_MP44" value="929}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_BAR|930</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_GREASEGUN" value="931}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_TOMMY|932</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_FG42" value="933}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_RIFLE|934</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_RIFLEGRENADE" value="935}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_C96|936</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_BAZOOKA" value="937}}⤶ {{EnumField">ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA|938</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_PSCHRECK" value="939}}⤶ {{EnumField">ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK|940</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR" value="941}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42|942</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL" value="943}}⤶ {{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED_MG|944</item>⤶ ⤶ <item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34" value="945}}⤶ {{EnumField">ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE|946</item>⤶ ⤶ <item key="ACT_DOD_PRONE_ZOOM_FORWARD_BOLT" value="947}}⤶ {{EnumField">ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA|948</item>⤶ ⤶ <item key="ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK" value="949}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH|950</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_CROUCH_SPADE" value="951}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE|952</item>⤶ ⤶ <item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG" value="953}}⤶ {{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK|954</item>⤶ ⤶ <item key="ACT_DOD_SECONDARYATTACK_CROUCH" value="955}}⤶ {{EnumField">ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY|956</item>⤶ ⤶ <item key="ACT_DOD_SECONDARYATTACK_CROUCH_MP40" value="957}}⤶ {{EnumField">ACT_DOD_HS_IDLE|958</item>⤶ ⤶ <item key="ACT_DOD_HS_CROUCH" value="959}}⤶ {{EnumField">ACT_DOD_HS_IDLE_30CAL|960</item>⤶ ⤶ <item key="ACT_DOD_HS_IDLE_BAZOOKA" value="961}}⤶ {{EnumField">ACT_DOD_HS_IDLE_PSCHRECK|962</item>⤶ ⤶ <item key="ACT_DOD_HS_IDLE_KNIFE" value="963}}⤶ {{EnumField">ACT_DOD_HS_IDLE_MG42|964</item>⤶ ⤶ <item key="ACT_DOD_HS_IDLE_PISTOL" value="965}}⤶ {{EnumField">ACT_DOD_HS_IDLE_STICKGRENADE|966</item>⤶ ⤶ <item key="ACT_DOD_HS_IDLE_TOMMY" value="967}}⤶ {{EnumField">ACT_DOD_HS_IDLE_MP44|968</item>⤶ ⤶ <item key="ACT_DOD_HS_IDLE_K98" value="969}}⤶ {{EnumField">ACT_DOD_HS_CROUCH_30CAL|970</item>⤶ ⤶ <item key="ACT_DOD_HS_CROUCH_BAZOOKA" value="971}}⤶ {{EnumField">ACT_DOD_HS_CROUCH_PSCHRECK|972</item>⤶ ⤶ <item key="ACT_DOD_HS_CROUCH_KNIFE" value="973}}⤶ {{EnumField">ACT_DOD_HS_CROUCH_MG42|974</item>⤶ ⤶ <item key="ACT_DOD_HS_CROUCH_PISTOL" value="975}}⤶ {{EnumField">ACT_DOD_HS_CROUCH_STICKGRENADE|976</item>⤶ ⤶ <item key="ACT_DOD_HS_CROUCH_TOMMY" value="977}}⤶ {{EnumField">ACT_DOD_HS_CROUCH_MP44|978</item>⤶ ⤶ <item key="ACT_DOD_HS_CROUCH_K98" value="979}}⤶ {{EnumField">ACT_DOD_STAND_IDLE_TNT|980</item>⤶ ⤶ <item key="ACT_DOD_CROUCH_IDLE_TNT" value="981}}⤶ {{EnumField">ACT_DOD_CROUCHWALK_IDLE_TNT|982</item>⤶ ⤶ <item key="ACT_DOD_WALK_IDLE_TNT" value="983}}⤶ {{EnumField">ACT_DOD_RUN_IDLE_TNT|984</item>⤶ ⤶ <item key="ACT_DOD_SPRINT_IDLE_TNT" value="985}}⤶ {{EnumField">ACT_DOD_PRONEWALK_IDLE_TNT|986</item>⤶ ⤶ <item key="ACT_DOD_PLANT_TNT" value="987}}⤶ {{EnumField">ACT_DOD_DEFUSE_TNT|988</item>⤶ ⤶ <item key="ACT_VM_FIZZLE" value="989}}⤶ {{EnumField">ACT_MP_STAND_IDLE|990</item>⤶ ⤶ <item key="ACT_MP_CROUCH_IDLE" value="991}}⤶ {{EnumField">ACT_MP_CROUCH_DEPLOYED_IDLE|992</item>⤶ ⤶ <item key="ACT_MP_CROUCH_DEPLOYED" value="993}}⤶ {{EnumField">ACT_MP_DEPLOYED_IDLE|995</item>⤶ ⤶ <item key="ACT_MP_RUN" value="996}}⤶ {{EnumField">ACT_MP_WALK|997</item>⤶ ⤶ <item key="ACT_MP_AIRWALK" value="998}}⤶ {{EnumField">ACT_MP_CROUCHWALK|999</item>⤶ ⤶ <item key="ACT_MP_SPRINT" value="1000}}⤶ {{EnumField">ACT_MP_JUMP|1001</item>⤶ ⤶ <item key="ACT_MP_JUMP_START" value="1002}}⤶ {{EnumField">ACT_MP_JUMP_FLOAT|1003</item>⤶ ⤶ <item key="ACT_MP_JUMP_LAND" value="1004}}⤶ {{EnumField">ACT_MP_DOUBLEJUMP|1005</item>⤶ ⤶ <item key="ACT_MP_SWIM" value="1006}}⤶ {{EnumField">ACT_MP_DEPLOYED|1007</item>⤶ ⤶ <item key="ACT_MP_SWIM_DEPLOYED" value="1008}}⤶ {{EnumField">ACT_MP_VCD|1009</item>⤶ ⤶ <item key="ACT_MP_SWIM_IDLE" value="1010}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_PRIMARYFIRE|1011</item>⤶ ⤶ <item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED" value="1012}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_SECONDARYFIRE|1013</item>⤶ ⤶ <item key="ACT_MP_ATTACK_STAND_GRENADE" value="1014}}⤶ {{EnumField">ACT_MP_ATTACK_CROUCH_PRIMARYFIRE|1015</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED" value="1016}}⤶ {{EnumField">ACT_MP_ATTACK_CROUCH_SECONDARYFIRE|1017</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_GRENADE" value="1018}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_PRIMARYFIRE|1019</item>⤶ ⤶ <item key="ACT_MP_ATTACK_SWIM_SECONDARYFIRE" value="1020}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_GRENADE|1021</item>⤶ ⤶ <item key="ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE" value="1022}}⤶ {{EnumField">ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE|1023</item>⤶ ⤶ <item key="ACT_MP_ATTACK_AIRWALK_GRENADE" value="1024}}⤶ {{EnumField">ACT_MP_RELOAD_STAND|1025</item>⤶ ⤶ <item key="ACT_MP_RELOAD_STAND_LOOP" value="1026}}⤶ {{EnumField">ACT_MP_RELOAD_STAND_END|1027</item>⤶ ⤶ <item key="ACT_MP_RELOAD_CROUCH" value="1028}}⤶ {{EnumField">ACT_MP_RELOAD_CROUCH_LOOP|1029</item>⤶ ⤶ <item key="ACT_MP_RELOAD_CROUCH_END" value="1030}}⤶ {{EnumField">ACT_MP_RELOAD_SWIM|1031</item>⤶ ⤶ <item key="ACT_MP_RELOAD_SWIM_LOOP" value="1032}}⤶ {{EnumField">ACT_MP_RELOAD_SWIM_END|1033</item>⤶ ⤶ <item key="ACT_MP_RELOAD_AIRWALK" value="1034}}⤶ {{EnumField">ACT_MP_RELOAD_AIRWALK_LOOP|1035</item>⤶ ⤶ <item key="ACT_MP_RELOAD_AIRWALK_END" value="1036}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_PREFIRE|1037</item>⤶ ⤶ <item key="ACT_MP_ATTACK_STAND_POSTFIRE" value="1038}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_STARTFIRE|1039</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_PREFIRE" value="1040}}⤶ {{EnumField">ACT_MP_ATTACK_CROUCH_POSTFIRE|1041</item>⤶ ⤶ <item key="ACT_MP_ATTACK_SWIM_PREFIRE" value="1042}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_POSTFIRE|1043</item>⤶ ⤶ <item key="ACT_MP_STAND_PRIMARY" value="1044}}⤶ {{EnumField">ACT_MP_CROUCH_PRIMARY|1045</item>⤶ ⤶ <item key="ACT_MP_RUN_PRIMARY" value="1046}}⤶ {{EnumField">ACT_MP_WALK_PRIMARY|1047</item>⤶ ⤶ <item key="ACT_MP_AIRWALK_PRIMARY" value="1048}}⤶ {{EnumField">ACT_MP_CROUCHWALK_PRIMARY|1049</item>⤶ ⤶ <item key="ACT_MP_JUMP_PRIMARY" value="1050}}⤶ {{EnumField">ACT_MP_JUMP_START_PRIMARY|1051</item>⤶ ⤶ <item key="ACT_MP_JUMP_FLOAT_PRIMARY" value="1052}}⤶ {{EnumField">ACT_MP_JUMP_LAND_PRIMARY|1053</item>⤶ ⤶ <item key="ACT_MP_SWIM_PRIMARY" value="1054}}⤶ {{EnumField">ACT_MP_DEPLOYED_PRIMARY|1055</item>⤶ ⤶ <item key="ACT_MP_SWIM_DEPLOYED_PRIMARY" value="1056}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_PRIMARY|1059</item>⤶ ⤶ <item key="ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" value="1060}}⤶ {{EnumField">ACT_MP_ATTACK_CROUCH_PRIMARY|1061</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" value="1062}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_PRIMARY|1063</item>⤶ ⤶ <item key="ACT_MP_ATTACK_AIRWALK_PRIMARY" value="1064}}⤶ {{EnumField">ACT_MP_RELOAD_STAND_PRIMARY|1065</item>⤶ ⤶ <item key="ACT_MP_RELOAD_STAND_PRIMARY_LOOP" value="1066}}⤶ {{EnumField">ACT_MP_RELOAD_STAND_PRIMARY_END|1067</item>⤶ ⤶ <item key="ACT_MP_RELOAD_CROUCH_PRIMARY" value="1068}}⤶ {{EnumField">ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP|1069</item>⤶ ⤶ <item key="ACT_MP_RELOAD_CROUCH_PRIMARY_END" value="1070}}⤶ {{EnumField">ACT_MP_RELOAD_SWIM_PRIMARY|1071</item>⤶ ⤶ <item key="ACT_MP_RELOAD_SWIM_PRIMARY_LOOP" value="1072}}⤶ {{EnumField">ACT_MP_RELOAD_SWIM_PRIMARY_END|1073</item>⤶ ⤶ <item key="ACT_MP_RELOAD_AIRWALK_PRIMARY" value="1074}}⤶ {{EnumField">ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP|1075</item>⤶ ⤶ <item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_END" value="1076}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_GRENADE_PRIMARY|1105</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY" value="1106}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY|1107</item>⤶ ⤶ <item key="ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY" value="1108}}⤶ {{EnumField">ACT_MP_STAND_SECONDARY|1109</item>⤶ ⤶ <item key="ACT_MP_CROUCH_SECONDARY" value="1110}}⤶ {{EnumField">ACT_MP_RUN_SECONDARY|1111</item>⤶ ⤶ <item key="ACT_MP_WALK_SECONDARY" value="1112}}⤶ {{EnumField">ACT_MP_AIRWALK_SECONDARY|1113</item>⤶ ⤶ <item key="ACT_MP_CROUCHWALK_SECONDARY" value="1114}}⤶ {{EnumField">ACT_MP_JUMP_SECONDARY|1115</item>⤶ ⤶ <item key="ACT_MP_JUMP_START_SECONDARY" value="1116}}⤶ {{EnumField">ACT_MP_JUMP_FLOAT_SECONDARY|1117</item>⤶ ⤶ <item key="ACT_MP_JUMP_LAND_SECONDARY" value="1118}}⤶ {{EnumField">ACT_MP_SWIM_SECONDARY|1119</item>⤶ ⤶ <item key="ACT_MP_ATTACK_STAND_SECONDARY" value="1120}}⤶ {{EnumField">ACT_MP_ATTACK_CROUCH_SECONDARY|1121</item>⤶ ⤶ <item key="ACT_MP_ATTACK_SWIM_SECONDARY" value="1122}}⤶ {{EnumField">ACT_MP_ATTACK_AIRWALK_SECONDARY|1123</item>⤶ ⤶ <item key="ACT_MP_RELOAD_STAND_SECONDARY" value="1124}}⤶ {{EnumField">ACT_MP_RELOAD_STAND_SECONDARY_LOOP|1125</item>⤶ ⤶ <item key="ACT_MP_RELOAD_STAND_SECONDARY_END" value="1126}}⤶ {{EnumField">ACT_MP_RELOAD_CROUCH_SECONDARY|1127</item>⤶ ⤶ <item key="ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP" value="1128}}⤶ {{EnumField">ACT_MP_RELOAD_CROUCH_SECONDARY_END|1129</item>⤶ ⤶ <item key="ACT_MP_RELOAD_SWIM_SECONDARY" value="1130}}⤶ {{EnumField">ACT_MP_RELOAD_SWIM_SECONDARY_LOOP|1131</item>⤶ ⤶ <item key="ACT_MP_RELOAD_SWIM_SECONDARY_END" value="1132}}⤶ {{EnumField">ACT_MP_RELOAD_AIRWALK_SECONDARY|1133</item>⤶ ⤶ <item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP" value="1134}}⤶ {{EnumField">ACT_MP_RELOAD_AIRWALK_SECONDARY_END|1135</item>⤶ ⤶ <item key="ACT_MP_ATTACK_STAND_GRENADE_SECONDARY" value="1140}}⤶ {{EnumField">ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY|1141</item>⤶ ⤶ <item key="ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY" value="1142}}⤶ {{EnumField">ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY|1143</item>⤶ ⤶ <item key="ACT_MP_STAND_MELEE" value="1171}}⤶ {{EnumField">ACT_MP_CROUCH_MELEE|1172</item>⤶ ⤶ <item key="ACT_MP_RUN_MELEE" value="1173}}⤶ {{EnumField">ACT_MP_WALK_MELEE|1174</item>⤶ ⤶ <item key="ACT_MP_AIRWALK_MELEE" value="1175}}⤶ {{EnumField">ACT_MP_CROUCHWALK_MELEE|1176</item>⤶ ⤶ <item key="ACT_MP_JUMP_MELEE" value="1177}}⤶ {{EnumField">ACT_MP_JUMP_START_MELEE|1178</item>⤶ ⤶ <item key="ACT_MP_JUMP_FLOAT_MELEE" value="1179}}⤶ {{EnumField">ACT_MP_JUMP_LAND_MELEE|1180</item>⤶ ⤶ <item key="ACT_MP_SWIM_MELEE" value="1181}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_MELEE|1182</item>⤶ ⤶ <item key="ACT_MP_ATTACK_STAND_MELEE_SECONDARY" value="1183}}⤶ {{EnumField">ACT_MP_ATTACK_CROUCH_MELEE|1184</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY" value="1185}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_MELEE|1186</item>⤶ ⤶ <item key="ACT_MP_ATTACK_AIRWALK_MELEE" value="1187}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_GRENADE_MELEE|1188</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_GRENADE_MELEE" value="1189}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_MELEE|1190</item>⤶ ⤶ <item key="ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE" value="1191}}⤶ {{EnumField">ACT_MP_GESTURE_FLINCH|1258</item>⤶ ⤶ <item key="ACT_MP_GESTURE_FLINCH_PRIMARY" value="1259}}⤶ {{EnumField">ACT_MP_GESTURE_FLINCH_SECONDARY|1260</item>⤶ ⤶ <item key="ACT_MP_GESTURE_FLINCH_MELEE" value="1261}}⤶ {{EnumField">ACT_MP_GESTURE_FLINCH_HEAD|1264</item>⤶ ⤶ <item key="ACT_MP_GESTURE_FLINCH_CHEST" value="1265}}⤶ {{EnumField">ACT_MP_GESTURE_FLINCH_STOMACH|1266</item>⤶ ⤶ <item key="ACT_MP_GESTURE_FLINCH_LEFTARM" value="1267}}⤶ {{EnumField">ACT_MP_GESTURE_FLINCH_RIGHTARM|1268</item>⤶ ⤶ <item key="ACT_MP_GESTURE_FLINCH_LEFTLEG" value="1269}}⤶ {{EnumField">ACT_MP_GESTURE_FLINCH_RIGHTLEG|1270</item>⤶ ⤶ <item key="ACT_MP_GRENADE1_DRAW" value="1271}}⤶ {{EnumField">ACT_MP_GRENADE1_IDLE|1272</item>⤶ ⤶ <item key="ACT_MP_GRENADE1_ATTACK" value="1273}}⤶ {{EnumField">ACT_MP_GRENADE2_DRAW|1274</item>⤶ ⤶ <item key="ACT_MP_GRENADE2_IDLE" value="1275}}⤶ {{EnumField">ACT_MP_GRENADE2_ATTACK|1276</item>⤶ ⤶ <item key="ACT_MP_PRIMARY_GRENADE1_DRAW" value="1277}}⤶ {{EnumField">ACT_MP_PRIMARY_GRENADE1_IDLE|1278</item>⤶ ⤶ <item key="ACT_MP_PRIMARY_GRENADE1_ATTACK" value="1279}}⤶ {{EnumField">ACT_MP_PRIMARY_GRENADE2_DRAW|1280</item>⤶ ⤶ <item key="ACT_MP_PRIMARY_GRENADE2_IDLE" value="1281}}⤶ {{EnumField">ACT_MP_PRIMARY_GRENADE2_ATTACK|1282</item>⤶ ⤶ <item key="ACT_MP_SECONDARY_GRENADE1_DRAW" value="1283}}⤶ {{EnumField">ACT_MP_SECONDARY_GRENADE1_IDLE|1284</item>⤶ ⤶ <item key="ACT_MP_SECONDARY_GRENADE1_ATTACK" value="1285}}⤶ {{EnumField">ACT_MP_SECONDARY_GRENADE2_DRAW|1286</item>⤶ ⤶ <item key="ACT_MP_SECONDARY_GRENADE2_IDLE" value="1287}}⤶ {{EnumField">ACT_MP_SECONDARY_GRENADE2_ATTACK|1288</item>⤶ ⤶ <item key="ACT_MP_MELEE_GRENADE1_DRAW" value="1289}}⤶ {{EnumField">ACT_MP_MELEE_GRENADE1_IDLE|1290</item>⤶ ⤶ <item key="ACT_MP_MELEE_GRENADE1_ATTACK" value="1291}}⤶ {{EnumField">ACT_MP_MELEE_GRENADE2_DRAW|1292</item>⤶ ⤶ <item key="ACT_MP_MELEE_GRENADE2_IDLE" value="1293}}⤶ {{EnumField">ACT_MP_MELEE_GRENADE2_ATTACK|1294</item>⤶ ⤶ <item key="ACT_MP_STAND_BUILDING" value="1307}}⤶ {{EnumField">ACT_MP_CROUCH_BUILDING|1308</item>⤶ ⤶ <item key="ACT_MP_RUN_BUILDING" value="1309}}⤶ {{EnumField">ACT_MP_WALK_BUILDING|1310</item>⤶ ⤶ <item key="ACT_MP_AIRWALK_BUILDING" value="1311}}⤶ {{EnumField">ACT_MP_CROUCHWALK_BUILDING|1312</item>⤶ ⤶ <item key="ACT_MP_JUMP_BUILDING" value="1313}}⤶ {{EnumField">ACT_MP_JUMP_START_BUILDING|1314</item>⤶ ⤶ <item key="ACT_MP_JUMP_FLOAT_BUILDING" value="1315}}⤶ {{EnumField">ACT_MP_JUMP_LAND_BUILDING|1316</item>⤶ ⤶ <item key="ACT_MP_SWIM_BUILDING" value="1317}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_BUILDING|1318</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_BUILDING" value="1319}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_BUILDING|1320</item>⤶ ⤶ <item key="ACT_MP_ATTACK_AIRWALK_BUILDING" value="1321}}⤶ {{EnumField">ACT_MP_ATTACK_STAND_GRENADE_BUILDING|1322</item>⤶ ⤶ <item key="ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING" value="1323}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_BUILDING|1324</item>⤶ ⤶ <item key="ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING" value="1325}}⤶ {{EnumField">ACT_MP_STAND_PDA|1345</item>⤶ ⤶ <item key="ACT_MP_CROUCH_PDA" value="1346}}⤶ {{EnumField">ACT_MP_RUN_PDA|1347</item>⤶ ⤶ <item key="ACT_MP_WALK_PDA" value="1348}}⤶ {{EnumField">ACT_MP_AIRWALK_PDA|1349</item>⤶ ⤶ <item key="ACT_MP_CROUCHWALK_PDA" value="1350}}⤶ {{EnumField">ACT_MP_JUMP_PDA|1351</item>⤶ ⤶ <item key="ACT_MP_JUMP_START_PDA" value="1352}}⤶ {{EnumField">ACT_MP_JUMP_FLOAT_PDA|1353</item>⤶ ⤶ <item key="ACT_MP_JUMP_LAND_PDA" value="1354}}⤶ {{EnumField">ACT_MP_SWIM_PDA|1355</item>⤶ ⤶ <item key="ACT_MP_ATTACK_STAND_PDA" value="1356}}⤶ {{EnumField">ACT_MP_ATTACK_SWIM_PDA|1357</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_HANDMOUTH" value="1377}}⤶ {{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT|1378</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_FISTPUMP" value="1379}}⤶ {{EnumField">ACT_MP_GESTURE_VC_THUMBSUP|1380</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_NODYES" value="1381}}⤶ {{EnumField">ACT_MP_GESTURE_VC_NODNO|1382</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY" value="1383}}⤶ {{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY|1384</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY" value="1385}}⤶ {{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY|1386</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_NODYES_PRIMARY" value="1387}}⤶ {{EnumField">ACT_MP_GESTURE_VC_NODNO_PRIMARY|1388</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY" value="1389}}⤶ {{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY|1390</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY" value="1391}}⤶ {{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY|1392</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_NODYES_SECONDARY" value="1393}}⤶ {{EnumField">ACT_MP_GESTURE_VC_NODNO_SECONDARY|1394</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_HANDMOUTH_MELEE" value="1395}}⤶ {{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_MELEE|1396</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_FISTPUMP_MELEE" value="1397}}⤶ {{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_MELEE|1398</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_NODYES_MELEE" value="1399}}⤶ {{EnumField">ACT_MP_GESTURE_VC_NODNO_MELEE|1400</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING" value="1413}}⤶ {{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING|1414</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_FISTPUMP_BUILDING" value="1415}}⤶ {{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_BUILDING|1416</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_NODYES_BUILDING" value="1417}}⤶ {{EnumField">ACT_MP_GESTURE_VC_NODNO_BUILDING|1418</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_HANDMOUTH_PDA" value="1419}}⤶ {{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_PDA|1420</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_FISTPUMP_PDA" value="1421}}⤶ {{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_PDA|1422</item>⤶ ⤶ <item key="ACT_MP_GESTURE_VC_NODYES_PDA" value="1423}}⤶ {{EnumField">ACT_MP_GESTURE_VC_NODNO_PDA|1424</item>⤶ ⤶ <item key="ACT_VM_UNUSABLE" value="1428}}⤶ {{EnumField">ACT_VM_UNUSABLE_TO_USABLE|1429</item>⤶ ⤶ <item key="ACT_VM_USABLE_TO_UNUSABLE" value="1430}}⤶ {{EnumField">ACT_GMOD_GESTURE_AGREE|1610</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_BECON" value="1611}}⤶ {{EnumField">ACT_GMOD_GESTURE_BOW|1612</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_DISAGREE" value="1613}}⤶ {{EnumField">ACT_GMOD_TAUNT_SALUTE|1614</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_WAVE" value="1615}}⤶ {{EnumField">ACT_GMOD_TAUNT_PERSISTENCE|1616</item>⤶ ⤶ <item key="ACT_GMOD_TAUNT_MUSCLE" value="1617}}⤶ {{EnumField">ACT_GMOD_TAUNT_LAUGH|1618</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_POINT" value="1619}}⤶ {{EnumField">ACT_GMOD_TAUNT_CHEER|1620</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_FAST" value="1621}}⤶ {{EnumField">ACT_HL2MP_RUN_CHARGING|1622</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_PANICKED" value="1623}}⤶ {{EnumField">ACT_HL2MP_RUN_PROTECTED|1624</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_MELEE_ANGRY" value="1625}}⤶ {{EnumField">ACT_HL2MP_ZOMBIE_SLUMP_IDLE|1626</item>⤶ ⤶ <item key="ACT_HL2MP_ZOMBIE_SLUMP_RISE" value="1627}}⤶ {{EnumField">ACT_HL2MP_WALK_ZOMBIE_01|1628</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_ZOMBIE_02" value="1629}}⤶ {{EnumField">ACT_HL2MP_WALK_ZOMBIE_03|1630</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_ZOMBIE_04" value="1631}}⤶ {{EnumField">ACT_HL2MP_WALK_ZOMBIE_05|1632</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_01" value="1633}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_ZOMBIE_02|1634</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_03" value="1635}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_ZOMBIE_04|1636</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_05" value="1637}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01|1638</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02" value="1639}}⤶ {{EnumField">ACT_GMOD_GESTURE_RANGE_ZOMBIE|1640</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_TAUNT_ZOMBIE" value="1641}}⤶ {{EnumField">ACT_GMOD_TAUNT_DANCE|1642</item>⤶ ⤶ <item key="ACT_GMOD_TAUNT_ROBOT" value="1643}}⤶ {{EnumField">ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL|1644</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_RANGE_FRENZY" value="1645}}⤶ {{EnumField">ACT_HL2MP_RUN_ZOMBIE_FAST|1646</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_ZOMBIE_06" value="1647}}⤶ {{EnumField">ACT_ZOMBIE_LEAP_START|1648</item>⤶ ⤶ <item key="ACT_ZOMBIE_LEAPING" value="1649}}⤶ {{EnumField">ACT_ZOMBIE_CLIMB_UP|1650</item>⤶ ⤶ <item key="ACT_ZOMBIE_CLIMB_START" value="1651}}⤶ {{EnumField">ACT_ZOMBIE_CLIMB_END|1652</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_MAGIC" value="1653}}⤶ {{EnumField">ACT_HL2MP_WALK_MAGIC|1654</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_MAGIC" value="1655}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_MAGIC|1656</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_MAGIC" value="1657}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC|1658</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_MAGIC" value="1659}}⤶ {{EnumField">ACT_HL2MP_JUMP_MAGIC|1660</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_MAGIC" value="1661}}⤶ {{EnumField">ACT_HL2MP_SWIM_MAGIC|1662</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_REVOLVER" value="1663}}⤶ {{EnumField">ACT_HL2MP_WALK_REVOLVER|1664</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_REVOLVER" value="1665}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_REVOLVER|1666</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_REVOLVER" value="1667}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER|1668</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_REVOLVER" value="1669}}⤶ {{EnumField">ACT_HL2MP_JUMP_REVOLVER|1670</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_REVOLVER" value="1671}}⤶ {{EnumField">ACT_HL2MP_SWIM_REVOLVER|1672</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CAMERA" value="1673}}⤶ {{EnumField">ACT_HL2MP_WALK_CAMERA|1674</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_CAMERA" value="1675}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_CAMERA|1676</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_CAMERA" value="1677}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA|1678</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_CAMERA" value="1679}}⤶ {{EnumField">ACT_HL2MP_JUMP_CAMERA|1680</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_CAMERA" value="1681}}⤶ {{EnumField">ACT_HL2MP_SWIM_CAMERA|1682</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_ANGRY" value="1683}}⤶ {{EnumField">ACT_HL2MP_WALK_ANGRY|1684</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_ANGRY" value="1685}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_ANGRY|1686</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_ANGRY" value="1687}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY|1688</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_ANGRY" value="1689}}⤶ {{EnumField">ACT_HL2MP_JUMP_ANGRY|1690</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_ANGRY" value="1691}}⤶ {{EnumField">ACT_HL2MP_SWIM_ANGRY|1692</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_SCARED" value="1693}}⤶ {{EnumField">ACT_HL2MP_WALK_SCARED|1694</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_SCARED" value="1695}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_SCARED|1696</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_SCARED" value="1697}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED|1698</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_SCARED" value="1699}}⤶ {{EnumField">ACT_HL2MP_JUMP_SCARED|1700</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_SCARED" value="1701}}⤶ {{EnumField">ACT_HL2MP_SWIM_SCARED|1702</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_ZOMBIE" value="1703}}⤶ {{EnumField">ACT_HL2MP_WALK_ZOMBIE|1704</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_ZOMBIE" value="1705}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_ZOMBIE|1706</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE" value="1707}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE|1708</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_ZOMBIE" value="1709}}⤶ {{EnumField">ACT_HL2MP_JUMP_ZOMBIE|1710</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_ZOMBIE" value="1711}}⤶ {{EnumField">ACT_HL2MP_SWIM_ZOMBIE|1712</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_SUITCASE" value="1713}}⤶ {{EnumField">ACT_HL2MP_WALK_SUITCASE|1714</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_SUITCASE" value="1715}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_SUITCASE|1716</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_SUITCASE" value="1717}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE|1718</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_SUITCASE" value="1719}}⤶ {{EnumField">ACT_HL2MP_JUMP_SUITCASE|1720</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_SUITCASE" value="1721}}⤶ {{EnumField">ACT_HL2MP_SWIM_SUITCASE|1722</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE" value="1777}}⤶ {{EnumField">ACT_HL2MP_WALK|1778</item>⤶ ⤶ <item key="ACT_HL2MP_RUN" value="1779}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH|1780</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH" value="1781}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK|1782</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD" value="1783}}⤶ {{EnumField">ACT_HL2MP_JUMP|1784</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM" value="1786}}⤶ {{EnumField">ACT_HL2MP_IDLE_PISTOL|1787</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_PISTOL" value="1788}}⤶ {{EnumField">ACT_HL2MP_RUN_PISTOL|1789</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_PISTOL" value="1790}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_PISTOL|1791</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL" value="1792}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_PISTOL|1793</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_PISTOL" value="1794}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_PISTOL|1795</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_PISTOL" value="1796}}⤶ {{EnumField">ACT_HL2MP_IDLE_SMG1|1797</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_SMG1" value="1798}}⤶ {{EnumField">ACT_HL2MP_RUN_SMG1|1799</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_SMG1" value="1800}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_SMG1|1801</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1" value="1802}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_SMG1|1803</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_SMG1" value="1804}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_SMG1|1805</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_SMG1" value="1806}}⤶ {{EnumField">ACT_HL2MP_IDLE_AR2|1807</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_AR2" value="1808}}⤶ {{EnumField">ACT_HL2MP_RUN_AR2|1809</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_AR2" value="1810}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_AR2|1811</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2" value="1812}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_AR2|1813</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_AR2" value="1814}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_AR2|1815</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_AR2" value="1816}}⤶ {{EnumField">ACT_HL2MP_IDLE_SHOTGUN|1817</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_SHOTGUN" value="1818}}⤶ {{EnumField">ACT_HL2MP_RUN_SHOTGUN|1819</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_SHOTGUN" value="1820}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_SHOTGUN|1821</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN" value="1822}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_SHOTGUN|1823</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_SHOTGUN" value="1824}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_SHOTGUN|1825</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_SHOTGUN" value="1826}}⤶ {{EnumField">ACT_HL2MP_IDLE_RPG|1827</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_RPG" value="1828}}⤶ {{EnumField">ACT_HL2MP_RUN_RPG|1829</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_RPG" value="1830}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_RPG|1831</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG" value="1832}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_RPG|1833</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_RPG" value="1834}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_RPG|1835</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_RPG" value="1836}}⤶ {{EnumField">ACT_HL2MP_IDLE_GRENADE|1837</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_GRENADE" value="1838}}⤶ {{EnumField">ACT_HL2MP_RUN_GRENADE|1839</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_GRENADE" value="1840}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_GRENADE|1841</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE" value="1842}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_GRENADE|1843</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_GRENADE" value="1844}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_GRENADE|1845</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_GRENADE" value="1846}}⤶ {{EnumField">ACT_HL2MP_IDLE_DUEL|1847</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_DUEL" value="1848}}⤶ {{EnumField">ACT_HL2MP_RUN_DUEL|1849</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_DUEL" value="1850}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_DUEL|1851</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL" value="1852}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_DUEL|1853</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_DUEL" value="1854}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_DUEL|1855</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_DUEL" value="1856}}⤶ {{EnumField">ACT_HL2MP_IDLE_PHYSGUN|1857</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_PHYSGUN" value="1858}}⤶ {{EnumField">ACT_HL2MP_RUN_PHYSGUN|1859</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_PHYSGUN" value="1860}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_PHYSGUN|1861</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" value="1862}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_PHYSGUN|1863</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_PHYSGUN" value="1864}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_PHYSGUN|1865</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_PHYSGUN" value="1866}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROSSBOW|1867</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROSSBOW" value="1868}}⤶ {{EnumField">ACT_HL2MP_RUN_CROSSBOW|1869</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_CROSSBOW" value="1870}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_CROSSBOW|1871</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" value="1872}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_CROSSBOW|1873</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_CROSSBOW" value="1874}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_CROSSBOW|1875</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_CROSSBOW" value="1876}}⤶ {{EnumField">ACT_HL2MP_IDLE_MELEE|1877</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_MELEE" value="1878}}⤶ {{EnumField">ACT_HL2MP_RUN_MELEE|1879</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_MELEE" value="1880}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_MELEE|1881</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE" value="1882}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_MELEE|1883</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_MELEE" value="1884}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_MELEE|1885</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_MELEE" value="1886}}⤶ {{EnumField">ACT_HL2MP_IDLE_SLAM|1887</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_SLAM" value="1888}}⤶ {{EnumField">ACT_HL2MP_RUN_SLAM|1889</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_SLAM" value="1890}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_SLAM|1891</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" value="1892}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_SLAM|1893</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_SLAM" value="1894}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_SLAM|1895</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_SLAM" value="1896}}⤶ {{EnumField">ACT_VM_CRAWL|1897</item>⤶ ⤶ <item key="ACT_VM_CRAWL_EMPTY" value="1898}}⤶ {{EnumField">ACT_VM_HOLSTER_EMPTY|1899</item>⤶ ⤶ <item key="ACT_VM_DOWN" value="1900}}⤶ {{EnumField">ACT_VM_DOWN_EMPTY|1901</item>⤶ ⤶ <item key="ACT_VM_READY" value="1902}}⤶ {{EnumField">ACT_VM_ISHOOT|1903</item>⤶ ⤶ <item key="ACT_VM_IIN" value="1904}}⤶ {{EnumField">ACT_VM_IIN_EMPTY|1905</item>⤶ ⤶ <item key="ACT_VM_IIDLE" value="1906}}⤶ {{EnumField">ACT_VM_IIDLE_EMPTY|1907</item>⤶ ⤶ <item key="ACT_VM_IOUT" value="1908}}⤶ {{EnumField">ACT_VM_IOUT_EMPTY|1909</item>⤶ ⤶ <item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1910}}⤶ {{EnumField">ACT_VM_HITKILL|1911</item>⤶ ⤶ <item key="ACT_VM_DEPLOYED_IN" value="1912}}⤶ {{EnumField">ACT_VM_DEPLOYED_IDLE|1913</item>⤶ ⤶ <item key="ACT_VM_DEPLOYED_FIRE" value="1914}}⤶ {{EnumField">ACT_VM_DEPLOYED_DRYFIRE|1915</item>⤶ ⤶ <item key="ACT_VM_DEPLOYED_RELOAD" value="1916}}⤶ {{EnumField">ACT_VM_DEPLOYED_RELOAD_EMPTY|1917</item>⤶ ⤶ <item key="ACT_VM_DEPLOYED_OUT" value="1918}}⤶ {{EnumField">ACT_VM_DEPLOYED_IRON_IN|1919</item>⤶ ⤶ <item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1920}}⤶ {{EnumField">ACT_VM_DEPLOYED_IRON_FIRE|1921</item>⤶ ⤶ <item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1922}}⤶ {{EnumField">ACT_VM_DEPLOYED_IRON_OUT|1923</item>⤶ ⤶ <item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1924}}⤶ {{EnumField">ACT_VM_DEPLOYED_LIFTED_IDLE|1925</item>⤶ ⤶ <item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1926}}⤶ {{EnumField">ACT_VM_RELOADEMPTY|1927</item>⤶ ⤶ <item key="ACT_VM_IRECOIL1" value="1928}}⤶ {{EnumField">ACT_VM_IRECOIL2|1929</item>⤶ ⤶ <item key="ACT_VM_FIREMODE" value="1930}}⤶ {{EnumField">ACT_VM_ISHOOT_LAST|1931</item>⤶ ⤶ <item key="ACT_VM_IFIREMODE" value="1932}}⤶ {{EnumField">ACT_VM_DFIREMODE|1933</item>⤶ ⤶ <item key="ACT_VM_DIFIREMODE" value="1934}}⤶ {{EnumField">ACT_VM_SHOOTLAST|1935</item>⤶ ⤶ <item key="ACT_VM_ISHOOTDRY" value="1936}}⤶ {{EnumField">ACT_VM_DRAW_M203|1937</item>⤶ ⤶ <item key="ACT_VM_DRAWFULL_M203" value="1938}}⤶ {{EnumField">ACT_VM_READY_M203|1939</item>⤶ ⤶ <item key="ACT_VM_IDLE_M203" value="1940}}⤶ {{EnumField">ACT_VM_RELOAD_M203|1941</item>⤶ ⤶ <item key="ACT_VM_HOLSTER_M203" value="1942}}⤶ {{EnumField">ACT_VM_HOLSTERFULL_M203|1943</item>⤶ ⤶ <item key="ACT_VM_IIN_M203" value="1944}}⤶ {{EnumField">ACT_VM_IIDLE_M203|1945</item>⤶ ⤶ <item key="ACT_VM_IOUT_M203" value="1946}}⤶ {{EnumField">ACT_VM_CRAWL_M203|1947</item>⤶ ⤶ <item key="ACT_VM_DOWN_M203" value="1948}}⤶ {{EnumField">ACT_VM_ISHOOT_M203|1949</item>⤶ ⤶ <item key="ACT_VM_RELOAD_INSERT" value="1950}}⤶ {{EnumField">ACT_VM_RELOAD_INSERT_PULL|1951</item>⤶ ⤶ <item key="ACT_VM_RELOAD_END" value="1952}}⤶ {{EnumField">ACT_VM_RELOAD_END_EMPTY|1953</item>⤶ ⤶ <item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1954}}⤶ {{EnumField">ACT_CROSSBOW_HOLSTER_UNLOADED|1955</item>⤶ ⤶ <item key="ACT_VM_FIRE_TO_EMPTY" value="1956}}⤶ {{EnumField">ACT_VM_UNLOAD|1957</item>⤶ ⤶ <item key="ACT_VM_RELOAD2" value="1958}}⤶ {{EnumField">ACT_GMOD_NOCLIP_LAYER|1959</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_FIST" value="1960}}⤶ {{EnumField">ACT_HL2MP_WALK_FIST|1961</item>⤶ ⤶ <item key="ACT_HL2MP_RUN_FIST" value="1962}}⤶ {{EnumField">ACT_HL2MP_IDLE_CROUCH_FIST|1963</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1964}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST|1965</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1966}}⤶ {{EnumField">ACT_HL2MP_JUMP_FIST|1967</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1968}}⤶ {{EnumField">ACT_HL2MP_SWIM_FIST|1969</item>⤶ ⤶ <item key="ACT_HL2MP_SIT" value="1970}}⤶ {{EnumField">ACT_HL2MP_FIST_BLOCK|1971</item>⤶ ⤶ <item key="ACT_DRIVE_AIRBOAT" value="1972}}⤶ {{EnumField">ACT_DRIVE_JEEP|1973</item>⤶ ⤶ <item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1974}}⤶ {{EnumField">ACT_HL2MP_IDLE_KNIFE|1975</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_KNIFE" value="1976}}⤶ {{EnumField">ACT_HL2MP_RUN_KNIFE|1977</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1978}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_KNIFE|1979</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1980}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_KNIFE|1981</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_KNIFE" value="1982}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_KNIFE|1983</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_KNIFE" value="1984}}⤶ {{EnumField">ACT_HL2MP_IDLE_PASSIVE|1985</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_PASSIVE" value="1986}}⤶ {{EnumField">ACT_HL2MP_RUN_PASSIVE|1987</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1988}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_PASSIVE|1989</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1990}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_PASSIVE|1991</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_PASSIVE" value="1992}}⤶ {{EnumField">ACT_HL2MP_SWIM_PASSIVE|1993</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1994}}⤶ {{EnumField">ACT_HL2MP_IDLE_MELEE2|1995</item>⤶ ⤶ <item key="ACT_HL2MP_WALK_MELEE2" value="1996}}⤶ {{EnumField">ACT_HL2MP_RUN_MELEE2|1997</item>⤶ ⤶ <item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1998}}⤶ {{EnumField">ACT_HL2MP_WALK_CROUCH_MELEE2|1999</item>⤶ ⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2000}}⤶ {{EnumField">ACT_HL2MP_GESTURE_RELOAD_MELEE2|2001</item>⤶ ⤶ <item key="ACT_HL2MP_JUMP_MELEE2" value="2002}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE_MELEE2|2003</item>⤶ ⤶ <item key="ACT_HL2MP_SWIM_MELEE2" value="2004}}⤶ {{EnumField">ACT_HL2MP_SIT_PISTOL|2005</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_SHOTGUN" value="2006}}⤶ {{EnumField">ACT_HL2MP_SIT_SMG1|2007</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_AR2" value="2008}}⤶ {{EnumField">ACT_HL2MP_SIT_PHYSGUN|2009</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_GRENADE" value="2010}}⤶ {{EnumField">ACT_HL2MP_SIT_RPG|2011</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_CROSSBOW" value="2012}}⤶ {{EnumField">ACT_HL2MP_SIT_MELEE|2013</item>⤶ ⤶ <item key="ACT_HL2MP_SIT_SLAM" value="2014}}⤶ {{EnumField">ACT_HL2MP_SIT_FIST|2015</item>⤶ ⤶ <item key="ACT_GMOD_IN_CHAT" value="2019}}⤶ {{EnumField">ACT_GMOD_GESTURE_ITEM_GIVE|2020</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2021}}⤶ {{EnumField">ACT_GMOD_GESTURE_ITEM_PLACE|2022</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2023}}⤶ {{EnumField">ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND|2024</item>⤶ ⤶ <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2025}}⤶ {{EnumField">ACT_HL2MP_SWIM_IDLE|2026</item>⤶ ⤶ <item key="LAST_SHARED_ACTIVITY" value="2027">The largest activity number</item>⤶ ⤶ }}