Revision Difference
Enums/ACT#516347
<cat>enum</cat>
<enum>
<description>
Enumerations used by functions like <page>Weapon:SendWeaponAnim</page> & <page>Entity:SelectWeightedSequence</page>.
<bug issue="3075">Category=No|Some activity enums are unlisted since they do not exist as variables in-game, but still link to existing player animations.</bug>
</description>
<items><item key="ACT_INVALID" value="-1</items>⤶
<items>⤶
<item key="ACT_INVALID" value="-">1</item>⤶
⤶
<item key="ACT_RESET" value="0"></item>⤶
⤶
<item key="ACT_IDLE" value="1"></item>⤶
⤶
<item key="ACT_TRANSITION" value="2"></item>⤶
⤶
<item key="ACT_COVER" value="3"></item>⤶
⤶
<item key="ACT_COVER_MED" value="4"></item>⤶
⤶
<item key="ACT_COVER_LOW" value="5"></item>⤶
⤶
<item key="ACT_WALK" value="6"></item>⤶
⤶
<item key="ACT_WALK_AIM" value="7"></item>⤶
⤶
<item key="ACT_WALK_CROUCH" value="8"></item>⤶
⤶
<item key="ACT_WALK_CROUCH_AIM" value="9"></item>⤶
⤶
<item key="ACT_RUN" value="1">0</item>⤶
⤶
<item key="ACT_RUN_AIM" value="1">1</item>⤶
⤶
<item key="ACT_RUN_CROUCH" value="1">2</item>⤶
⤶
<item key="ACT_RUN_CROUCH_AIM" value="1">3</item>⤶
⤶
<item key="ACT_RUN_PROTECTED" value="1">4</item>⤶
⤶
<item key="ACT_SCRIPT_CUSTOM_MOVE" value="1">5</item>⤶
⤶
<item key="ACT_RANGE_ATTACK1" value="1">6</item>⤶
⤶
<item key="ACT_RANGE_ATTACK2" value="1">7</item>⤶
⤶
<item key="ACT_RANGE_ATTACK1_LOW" value="1">8</item>⤶
⤶
<item key="ACT_RANGE_ATTACK2_LOW" value="1">9</item>⤶
⤶
<item key="ACT_DIESIMPLE" value="2">0</item>⤶
⤶
<item key="ACT_DIEBACKWARD" value="2">1</item>⤶
⤶
<item key="ACT_DIEFORWARD" value="2">2</item>⤶
⤶
<item key="ACT_DIEVIOLENT" value="2">3</item>⤶
⤶
<item key="ACT_DIERAGDOLL" value="2">4</item>⤶
⤶
<item key="ACT_FLY" value="2">5</item>⤶
⤶
<item key="ACT_HOVER" value="2">6</item>⤶
⤶
<item key="ACT_GLIDE" value="2">7</item>⤶
⤶
<item key="ACT_SWIM" value="2">8</item>⤶
⤶
<item key="ACT_SWIM_IDLE" value="2">9</item>⤶
⤶
<item key="ACT_JUMP" value="3">0</item>⤶
⤶
<item key="ACT_HOP" value="3">1</item>⤶
⤶
<item key="ACT_LEAP" value="3">2</item>⤶
⤶
<item key="ACT_LAND" value="3">3</item>⤶
⤶
<item key="ACT_CLIMB_UP" value="3">4</item>⤶
⤶
<item key="ACT_CLIMB_DOWN" value="3">5</item>⤶
⤶
<item key="ACT_CLIMB_DISMOUNT" value="3">6</item>⤶
⤶
<item key="ACT_SHIPLADDER_UP" value="3">7</item>⤶
⤶
<item key="ACT_SHIPLADDER_DOWN" value="3">8</item>⤶
⤶
<item key="ACT_STRAFE_LEFT" value="3">9</item>⤶
⤶
<item key="ACT_STRAFE_RIGHT" value="4">0</item>⤶
⤶
<item key="ACT_ROLL_LEFT" value="4">1</item>⤶
⤶
<item key="ACT_ROLL_RIGHT" value="4">2</item>⤶
⤶
<item key="ACT_TURN_LEFT" value="4">3</item>⤶
⤶
<item key="ACT_TURN_RIGHT" value="4">4</item>⤶
⤶
<item key="ACT_CROUCH" value="4">5</item>⤶
⤶
<item key="ACT_CROUCHIDLE" value="4">6</item>⤶
⤶
<item key="ACT_STAND" value="4">7</item>⤶
⤶
<item key="ACT_USE" value="4">8</item>⤶
⤶
<item key="ACT_SIGNAL1" value="4">9</item>⤶
⤶
<item key="ACT_SIGNAL2" value="5">0</item>⤶
⤶
<item key="ACT_SIGNAL3" value="5">1</item>⤶
⤶
<item key="ACT_SIGNAL_ADVANCE" value="5">2</item>⤶
⤶
<item key="ACT_SIGNAL_FORWARD" value="5">3</item>⤶
⤶
<item key="ACT_SIGNAL_GROUP" value="5">4</item>⤶
⤶
<item key="ACT_SIGNAL_HALT" value="5">5</item>⤶
⤶
<item key="ACT_SIGNAL_LEFT" value="5">6</item>⤶
⤶
<item key="ACT_SIGNAL_RIGHT" value="5">7</item>⤶
⤶
<item key="ACT_SIGNAL_TAKECOVER" value="5">8</item>⤶
⤶
<item key="ACT_LOOKBACK_RIGHT" value="5">9</item>⤶
⤶
<item key="ACT_LOOKBACK_LEFT" value="6">0</item>⤶
⤶
<item key="ACT_COWER" value="6">1</item>⤶
⤶
<item key="ACT_SMALL_FLINCH" value="6">2</item>⤶
⤶
<item key="ACT_BIG_FLINCH" value="6">3</item>⤶
⤶
<item key="ACT_MELEE_ATTACK1" value="6">4</item>⤶
⤶
<item key="ACT_MELEE_ATTACK2" value="6">5</item>⤶
⤶
<item key="ACT_RELOAD" value="6">6</item>⤶
⤶
<item key="ACT_RELOAD_START" value="6">7</item>⤶
⤶
<item key="ACT_RELOAD_FINISH" value="6">8</item>⤶
⤶
<item key="ACT_RELOAD_LOW" value="6">9</item>⤶
⤶
<item key="ACT_ARM" value="7">0</item>⤶
⤶
<item key="ACT_DISARM" value="7">1</item>⤶
⤶
<item key="ACT_DROP_WEAPON" value="7">2</item>⤶
⤶
<item key="ACT_DROP_WEAPON_SHOTGUN" value="7">3</item>⤶
⤶
<item key="ACT_PICKUP_GROUND" value="7">4</item>⤶
⤶
<item key="ACT_PICKUP_RACK" value="7">5</item>⤶
⤶
<item key="ACT_IDLE_ANGRY" value="7">6</item>⤶
⤶
<item key="ACT_IDLE_RELAXED" value="7">7</item>⤶
⤶
<item key="ACT_IDLE_STIMULATED" value="7">8</item>⤶
⤶
<item key="ACT_IDLE_AGITATED" value="7">9</item>⤶
⤶
<item key="ACT_IDLE_STEALTH" value="8">0</item>⤶
⤶
<item key="ACT_IDLE_HURT" value="8">1</item>⤶
⤶
<item key="ACT_WALK_RELAXED" value="8">2</item>⤶
⤶
<item key="ACT_WALK_STIMULATED" value="8">3</item>⤶
⤶
<item key="ACT_WALK_AGITATED" value="8">4</item>⤶
⤶
<item key="ACT_WALK_STEALTH" value="8">5</item>⤶
⤶
<item key="ACT_RUN_RELAXED" value="8">6</item>⤶
⤶
<item key="ACT_RUN_STIMULATED" value="8">7</item>⤶
⤶
<item key="ACT_RUN_AGITATED" value="8">8</item>⤶
⤶
<item key="ACT_RUN_STEALTH" value="8">9</item>⤶
⤶
<item key="ACT_IDLE_AIM_RELAXED" value="9">0</item>⤶
⤶
<item key="ACT_IDLE_AIM_STIMULATED" value="9">1</item>⤶
⤶
<item key="ACT_IDLE_AIM_AGITATED" value="9">2</item>⤶
⤶
<item key="ACT_IDLE_AIM_STEALTH" value="9">3</item>⤶
⤶
<item key="ACT_WALK_AIM_RELAXED" value="9">4</item>⤶
⤶
<item key="ACT_WALK_AIM_STIMULATED" value="9">5</item>⤶
⤶
<item key="ACT_WALK_AIM_AGITATED" value="9">6</item>⤶
⤶
<item key="ACT_WALK_AIM_STEALTH" value="9">7</item>⤶
⤶
<item key="ACT_RUN_AIM_RELAXED" value="9">8</item>⤶
⤶
<item key="ACT_RUN_AIM_STIMULATED" value="9">9</item>⤶
⤶
<item key="ACT_RUN_AIM_AGITATED" value="1">00</item>⤶
⤶
<item key="ACT_RUN_AIM_STEALTH" value="1">01</item>⤶
⤶
<item key="ACT_CROUCHIDLE_STIMULATED" value="1">02</item>⤶
⤶
<item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="1">03</item>⤶
⤶
<item key="ACT_CROUCHIDLE_AGITATED" value="1">04</item>⤶
⤶
<item key="ACT_WALK_HURT" value="1">05</item>⤶
⤶
<item key="ACT_RUN_HURT" value="1">06</item>⤶
⤶
<item key="ACT_SPECIAL_ATTACK1" value="1">07</item>⤶
⤶
<item key="ACT_SPECIAL_ATTACK2" value="1">08</item>⤶
⤶
<item key="ACT_COMBAT_IDLE" value="1">09</item>⤶
⤶
<item key="ACT_WALK_SCARED" value="1">10</item>⤶
⤶
<item key="ACT_RUN_SCARED" value="1">11</item>⤶
⤶
<item key="ACT_VICTORY_DANCE" value="1">12</item>⤶
⤶
<item key="ACT_DIE_HEADSHOT" value="1">13</item>⤶
⤶
<item key="ACT_DIE_CHESTSHOT" value="1">14</item>⤶
⤶
<item key="ACT_DIE_GUTSHOT" value="1">15</item>⤶
⤶
<item key="ACT_DIE_BACKSHOT" value="1">16</item>⤶
⤶
<item key="ACT_FLINCH_HEAD" value="1">17</item>⤶
⤶
<item key="ACT_FLINCH_CHEST" value="1">18</item>⤶
⤶
<item key="ACT_FLINCH_STOMACH" value="1">19</item>⤶
⤶
<item key="ACT_FLINCH_LEFTARM" value="1">20</item>⤶
⤶
<item key="ACT_FLINCH_RIGHTARM" value="1">21</item>⤶
⤶
<item key="ACT_FLINCH_LEFTLEG" value="1">22</item>⤶
⤶
<item key="ACT_FLINCH_RIGHTLEG" value="1">23</item>⤶
⤶
<item key="ACT_FLINCH_PHYSICS" value="1">24</item>⤶
⤶
<item key="ACT_IDLE_ON_FIRE" value="1">25</item>⤶
⤶
<item key="ACT_WALK_ON_FIRE" value="1">26</item>⤶
⤶
<item key="ACT_RUN_ON_FIRE" value="1">27</item>⤶
⤶
<item key="ACT_RAPPEL_LOOP" value="1">28</item>⤶
⤶
<item key="ACT_180_LEFT" value="1">29</item>⤶
⤶
<item key="ACT_180_RIGHT" value="1">30</item>⤶
⤶
<item key="ACT_90_LEFT" value="1">31</item>⤶
⤶
<item key="ACT_90_RIGHT" value="1">32</item>⤶
⤶
<item key="ACT_STEP_LEFT" value="1">33</item>⤶
⤶
<item key="ACT_STEP_RIGHT" value="1">34</item>⤶
⤶
<item key="ACT_STEP_BACK" value="1">35</item>⤶
⤶
<item key="ACT_STEP_FORE" value="1">36</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK1" value="1">37</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK2" value="1">38</item>⤶
⤶
<item key="ACT_GESTURE_MELEE_ATTACK1" value="1">39</item>⤶
⤶
<item key="ACT_GESTURE_MELEE_ATTACK2" value="1">40</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="1">41</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK2_LOW" value="1">42</item>⤶
⤶
<item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="1">43</item>⤶
⤶
<item key="ACT_GESTURE_SMALL_FLINCH" value="1">44</item>⤶
⤶
<item key="ACT_GESTURE_BIG_FLINCH" value="1">45</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST" value="1">46</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="1">47</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED" value="1">48</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="1">49</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_HEAD" value="1">50</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_CHEST" value="1">51</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_STOMACH" value="1">52</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_LEFTARM" value="1">53</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_RIGHTARM" value="1">54</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_LEFTLEG" value="1">55</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_RIGHTLEG" value="1">56</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT" value="1">57</item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT" value="1">58</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT45" value="1">59</item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT45" value="1">60</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT90" value="1">61</item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT90" value="1">62</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="1">63</item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT45_FLAT" value="1">64</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="1">65</item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT90_FLAT" value="1">66</item>⤶
⤶
<item key="ACT_BARNACLE_HIT" value="1">67</item>⤶
⤶
<item key="ACT_BARNACLE_PULL" value="1">68</item>⤶
⤶
<item key="ACT_BARNACLE_CHOMP" value="1">69</item>⤶
⤶
<item key="ACT_BARNACLE_CHEW" value="1">70</item>⤶
⤶
<item key="ACT_DO_NOT_DISTURB" value="1">71</item>⤶
⤶
<item key="ACT_VM_DRAW" value="1">72</item>⤶
⤶
<item key="ACT_VM_HOLSTER" value="1">73</item>⤶
⤶
<item key="ACT_VM_IDLE" value="1">74</item>⤶
⤶
<item key="ACT_VM_FIDGET" value="1">75</item>⤶
⤶
<item key="ACT_VM_PULLBACK" value="1">76</item>⤶
⤶
<item key="ACT_VM_PULLBACK_HIGH" value="1">77</item>⤶
⤶
<item key="ACT_VM_PULLBACK_LOW" value="1">78</item>⤶
⤶
<item key="ACT_VM_THROW" value="1">79</item>⤶
⤶
<item key="ACT_VM_PULLPIN" value="1">80</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK" value="1">81</item>⤶
⤶
<item key="ACT_VM_SECONDARYATTACK" value="1">82</item>⤶
⤶
<item key="ACT_VM_RELOAD" value="1">83</item>⤶
⤶
<item key="ACT_VM_DRYFIRE" value="1">86</item>⤶
⤶
<item key="ACT_VM_HITLEFT" value="1">87</item>⤶
⤶
<item key="ACT_VM_HITLEFT2" value="1">88</item>⤶
⤶
<item key="ACT_VM_HITRIGHT" value="1">89</item>⤶
⤶
<item key="ACT_VM_HITRIGHT2" value="1">90</item>⤶
⤶
<item key="ACT_VM_HITCENTER" value="1">91</item>⤶
⤶
<item key="ACT_VM_HITCENTER2" value="1">92</item>⤶
⤶
<item key="ACT_VM_MISSLEFT" value="1">93</item>⤶
⤶
<item key="ACT_VM_MISSLEFT2" value="1">94</item>⤶
⤶
<item key="ACT_VM_MISSRIGHT" value="1">95</item>⤶
⤶
<item key="ACT_VM_MISSRIGHT2" value="1">96</item>⤶
⤶
<item key="ACT_VM_MISSCENTER" value="1">97</item>⤶
⤶
<item key="ACT_VM_MISSCENTER2" value="1">98</item>⤶
⤶
<item key="ACT_VM_HAULBACK" value="1">99</item>⤶
⤶
<item key="ACT_VM_SWINGHARD" value="2">00</item>⤶
⤶
<item key="ACT_VM_SWINGMISS" value="2">01</item>⤶
⤶
<item key="ACT_VM_SWINGHIT" value="2">02</item>⤶
⤶
<item key="ACT_VM_IDLE_TO_LOWERED" value="2">03</item>⤶
⤶
<item key="ACT_VM_IDLE_LOWERED" value="2">04</item>⤶
⤶
<item key="ACT_VM_LOWERED_TO_IDLE" value="2">05</item>⤶
⤶
<item key="ACT_VM_RECOIL1" value="2">06</item>⤶
⤶
<item key="ACT_VM_RECOIL2" value="2">07</item>⤶
⤶
<item key="ACT_VM_RECOIL3" value="2">08</item>⤶
⤶
<item key="ACT_VM_PICKUP" value="2">09</item>⤶
⤶
<item key="ACT_VM_RELEASE" value="2">10</item>⤶
⤶
<item key="ACT_VM_ATTACH_SILENCER" value="2">11</item>⤶
⤶
<item key="ACT_VM_DETACH_SILENCER" value="2">12</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_IDLE" value="2">29</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_IDLE" value="2">30</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ATTACH" value="2">31</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ATTACH2" value="2">32</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="2">33</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH2" value="2">34</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DETONATE" value="2">35</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DETONATOR_HOLSTER" value="2">36</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DRAW" value="2">37</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_DRAW" value="2">38</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW" value="2">39</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW_ND" value="2">40</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="2">41</item>⤶
⤶
<item key="ACT_SLAM_THROW_IDLE" value="2">42</item>⤶
⤶
<item key="ACT_SLAM_THROW_ND_IDLE" value="2">43</item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW" value="2">44</item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW2" value="2">45</item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW_ND" value="2">46</item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW_ND2" value="2">47</item>⤶
⤶
<item key="ACT_SLAM_THROW_DRAW" value="2">48</item>⤶
⤶
<item key="ACT_SLAM_THROW_ND_DRAW" value="2">49</item>⤶
⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL" value="2">50</item>⤶
⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="2">51</item>⤶
⤶
<item key="ACT_SLAM_THROW_DETONATE" value="2">52</item>⤶
⤶
<item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="2">53</item>⤶
⤶
<item key="ACT_SLAM_THROW_TO_TRIPMINE_ND" value="2">54</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_IDLE" value="2">55</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_DRAW" value="2">56</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH" value="2">57</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH2" value="2">58</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="2">59</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_TO_THROW_ND" value="2">60</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_IDLE" value="2">61</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_DRAW" value="2">62</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_DETONATE" value="2">63</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_HOLSTER" value="2">64</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="2">65</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_THROW_DRAW" value="2">66</item>⤶
⤶
<item key="ACT_SHOTGUN_RELOAD_START" value="2">67</item>⤶
⤶
<item key="ACT_SHOTGUN_RELOAD_FINISH" value="2">68</item>⤶
⤶
<item key="ACT_SHOTGUN_PUMP" value="2">69</item>⤶
⤶
<item key="ACT_SMG2_IDLE2" value="2">70</item>⤶
⤶
<item key="ACT_SMG2_FIRE2" value="2">71</item>⤶
⤶
<item key="ACT_SMG2_DRAW2" value="2">72</item>⤶
⤶
<item key="ACT_SMG2_RELOAD2" value="2">73</item>⤶
⤶
<item key="ACT_SMG2_DRYFIRE2" value="2">74</item>⤶
⤶
<item key="ACT_SMG2_TOAUTO" value="2">75</item>⤶
⤶
<item key="ACT_SMG2_TOBURST" value="2">76</item>⤶
⤶
<item key="ACT_PHYSCANNON_UPGRADE" value="2">77</item>⤶
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<item key="ACT_RANGE_ATTACK_AR1" value="2">78</item>⤶
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<item key="ACT_RANGE_ATTACK_AR2" value="2">79</item>⤶
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<item key="ACT_RANGE_ATTACK_AR2_LOW" value="2">80</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="2">81</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_HMG1" value="2">82</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_ML" value="2">83</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SMG1" value="2">84</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SMG1_LOW" value="2">85</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SMG2" value="2">86</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN" value="2">87</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN_LOW" value="2">88</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_PISTOL" value="2">89</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_PISTOL_LOW" value="2">90</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SLAM" value="2">91</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_TRIPWIRE" value="2">92</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_THROW" value="2">93</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SNIPER_RIFLE" value="2">94</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_RPG" value="2">95</item>⤶
⤶
<item key="ACT_MELEE_ATTACK_SWING" value="2">96</item>⤶
⤶
<item key="ACT_RANGE_AIM_LOW" value="2">97</item>⤶
⤶
<item key="ACT_RANGE_AIM_SMG1_LOW" value="2">98</item>⤶
⤶
<item key="ACT_RANGE_AIM_PISTOL_LOW" value="2">99</item>⤶
⤶
<item key="ACT_RANGE_AIM_AR2_LOW" value="3">00</item>⤶
⤶
<item key="ACT_COVER_PISTOL_LOW" value="3">01</item>⤶
⤶
<item key="ACT_COVER_SMG1_LOW" value="3">02</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="3">03</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2" value="3">04</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="3">05</item>⤶
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<item key="ACT_GESTURE_RANGE_ATTACK_HMG1" value="3">06</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_ML" value="3">07</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1" value="3">08</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="3">09</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG2" value="3">10</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="3">11</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_PISTOL" value="3">12</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW" value="3">13</item>⤶
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<item key="ACT_GESTURE_RANGE_ATTACK_SLAM" value="3">14</item>⤶
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<item key="ACT_GESTURE_RANGE_ATTACK_TRIPWIRE" value="3">15</item>⤶
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<item key="ACT_GESTURE_RANGE_ATTACK_THROW" value="3">16</item>⤶
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<item key="ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE" value="3">17</item>⤶
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<item key="ACT_GESTURE_MELEE_ATTACK_SWING" value="3">18</item>⤶
⤶
<item key="ACT_IDLE_RIFLE" value="3">19</item>⤶
⤶
<item key="ACT_IDLE_SMG1" value="3">20</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_SMG1" value="3">21</item>⤶
⤶
<item key="ACT_IDLE_PISTOL" value="3">22</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_PISTOL" value="3">23</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_SHOTGUN" value="3">24</item>⤶
⤶
<item key="ACT_IDLE_STEALTH_PISTOL" value="3">25</item>⤶
⤶
<item key="ACT_IDLE_PACKAGE" value="3">26</item>⤶
⤶
<item key="ACT_WALK_PACKAGE" value="3">27</item>⤶
⤶
<item key="ACT_IDLE_SUITCASE" value="3">28</item>⤶
⤶
<item key="ACT_WALK_SUITCASE" value="3">29</item>⤶
⤶
<item key="ACT_IDLE_SMG1_RELAXED" value="3">30</item>⤶
⤶
<item key="ACT_IDLE_SMG1_STIMULATED" value="3">31</item>⤶
⤶
<item key="ACT_WALK_RIFLE_RELAXED" value="3">32</item>⤶
⤶
<item key="ACT_RUN_RIFLE_RELAXED" value="3">33</item>⤶
⤶
<item key="ACT_WALK_RIFLE_STIMULATED" value="3">34</item>⤶
⤶
<item key="ACT_RUN_RIFLE_STIMULATED" value="3">35</item>⤶
⤶
<item key="ACT_IDLE_AIM_RIFLE_STIMULATED" value="3">36</item>⤶
⤶
<item key="ACT_WALK_AIM_RIFLE_STIMULATED" value="3">37</item>⤶
⤶
<item key="ACT_RUN_AIM_RIFLE_STIMULATED" value="3">38</item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_RELAXED" value="3">39</item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_STIMULATED" value="3">40</item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_AGITATED" value="3">41</item>⤶
⤶
<item key="ACT_WALK_ANGRY" value="3">42</item>⤶
⤶
<item key="ACT_POLICE_HARASS1" value="3">43</item>⤶
⤶
<item key="ACT_POLICE_HARASS2" value="3">44</item>⤶
⤶
<item key="ACT_IDLE_MANNEDGUN" value="3">45</item>⤶
⤶
<item key="ACT_IDLE_MELEE" value="3">46</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_MELEE" value="3">47</item>⤶
⤶
<item key="ACT_IDLE_RPG_RELAXED" value="3">48</item>⤶
⤶
<item key="ACT_IDLE_RPG" value="3">49</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_RPG" value="3">50</item>⤶
⤶
<item key="ACT_COVER_LOW_RPG" value="3">51</item>⤶
⤶
<item key="ACT_WALK_RPG" value="3">52</item>⤶
⤶
<item key="ACT_RUN_RPG" value="3">53</item>⤶
⤶
<item key="ACT_WALK_CROUCH_RPG" value="3">54</item>⤶
⤶
<item key="ACT_RUN_CROUCH_RPG" value="3">55</item>⤶
⤶
<item key="ACT_WALK_RPG_RELAXED" value="3">56</item>⤶
⤶
<item key="ACT_RUN_RPG_RELAXED" value="3">57</item>⤶
⤶
<item key="ACT_WALK_RIFLE" value="3">58</item>⤶
⤶
<item key="ACT_WALK_AIM_RIFLE" value="3">59</item>⤶
⤶
<item key="ACT_WALK_CROUCH_RIFLE" value="3">60</item>⤶
⤶
<item key="ACT_WALK_CROUCH_AIM_RIFLE" value="3">61</item>⤶
⤶
<item key="ACT_RUN_RIFLE" value="3">62</item>⤶
⤶
<item key="ACT_RUN_AIM_RIFLE" value="3">63</item>⤶
⤶
<item key="ACT_RUN_CROUCH_RIFLE" value="3">64</item>⤶
⤶
<item key="ACT_RUN_CROUCH_AIM_RIFLE" value="3">65</item>⤶
⤶
<item key="ACT_RUN_STEALTH_PISTOL" value="3">66</item>⤶
⤶
<item key="ACT_WALK_AIM_SHOTGUN" value="3">67</item>⤶
⤶
<item key="ACT_RUN_AIM_SHOTGUN" value="3">68</item>⤶
⤶
<item key="ACT_WALK_PISTOL" value="3">69</item>⤶
⤶
<item key="ACT_RUN_PISTOL" value="3">70</item>⤶
⤶
<item key="ACT_WALK_AIM_PISTOL" value="3">71</item>⤶
⤶
<item key="ACT_RUN_AIM_PISTOL" value="3">72</item>⤶
⤶
<item key="ACT_WALK_STEALTH_PISTOL" value="3">73</item>⤶
⤶
<item key="ACT_WALK_AIM_STEALTH_PISTOL" value="3">74</item>⤶
⤶
<item key="ACT_RUN_AIM_STEALTH_PISTOL" value="3">75</item>⤶
⤶
<item key="ACT_RELOAD_PISTOL" value="3">76</item>⤶
⤶
<item key="ACT_RELOAD_PISTOL_LOW" value="3">77</item>⤶
⤶
<item key="ACT_RELOAD_SMG1" value="3">78</item>⤶
⤶
<item key="ACT_RELOAD_SMG1_LOW" value="3">79</item>⤶
⤶
<item key="ACT_RELOAD_SHOTGUN" value="3">80</item>⤶
⤶
<item key="ACT_RELOAD_SHOTGUN_LOW" value="3">81</item>⤶
⤶
<item key="ACT_GESTURE_RELOAD" value="3">82</item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_PISTOL" value="3">83</item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_SMG1" value="3">84</item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_SHOTGUN" value="3">85</item>⤶
⤶
<item key="ACT_BUSY_LEAN_LEFT" value="3">86</item>⤶
⤶
<item key="ACT_BUSY_LEAN_LEFT_ENTRY" value="3">87</item>⤶
⤶
<item key="ACT_BUSY_LEAN_LEFT_EXIT" value="3">88</item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK" value="3">89</item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK_ENTRY" value="3">90</item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK_EXIT" value="3">91</item>⤶
⤶
<item key="ACT_BUSY_SIT_GROUND" value="3">92</item>⤶
⤶
<item key="ACT_BUSY_SIT_GROUND_ENTRY" value="3">93</item>⤶
⤶
<item key="ACT_BUSY_SIT_GROUND_EXIT" value="3">94</item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR" value="3">95</item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR_ENTRY" value="3">96</item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR_EXIT" value="3">97</item>⤶
⤶
<item key="ACT_BUSY_STAND" value="3">98</item>⤶
⤶
<item key="ACT_BUSY_QUEUE" value="3">99</item>⤶
⤶
<item key="ACT_DUCK_DODGE" value="4">00</item>⤶
⤶
<item key="ACT_DIE_BARNACLE_SWALLOW" value="4">01</item>⤶
⤶
<item key="ACT_GESTURE_BARNACLE_STRANGLE" value="4">02</item>⤶
⤶
<item key="ACT_PHYSCANNON_DETACH" value="4">03</item>⤶
⤶
<item key="ACT_PHYSCANNON_ANIMATE" value="4">04</item>⤶
⤶
<item key="ACT_PHYSCANNON_ANIMATE_PRE" value="4">05</item>⤶
⤶
<item key="ACT_PHYSCANNON_ANIMATE_POST" value="4">06</item>⤶
⤶
<item key="ACT_DIE_FRONTSIDE" value="4">07</item>⤶
⤶
<item key="ACT_DIE_RIGHTSIDE" value="4">08</item>⤶
⤶
<item key="ACT_DIE_BACKSIDE" value="4">09</item>⤶
⤶
<item key="ACT_DIE_LEFTSIDE" value="4">10</item>⤶
⤶
<item key="ACT_OPEN_DOOR" value="4">11</item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_MELEE" value="4">12</item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_TORSO_MELEE" value="4">13</item>⤶
⤶
<item key="ACT_DI_ALYX_HEADCRAB_MELEE" value="4">14</item>⤶
⤶
<item key="ACT_DI_ALYX_ANTLION" value="4">15</item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN64" value="4">16</item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN26" value="4">17</item>⤶
⤶
<item key="ACT_READINESS_RELAXED_TO_STIMULATED" value="4">18</item>⤶
⤶
<item key="ACT_READINESS_RELAXED_TO_STIMULATED_WALK" value="4">19</item>⤶
⤶
<item key="ACT_READINESS_AGITATED_TO_STIMULATED" value="4">20</item>⤶
⤶
<item key="ACT_READINESS_STIMULATED_TO_RELAXED" value="4">21</item>⤶
⤶
<item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED" value="4">22</item>⤶
⤶
<item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK" value="4">23</item>⤶
⤶
<item key="ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED" value="4">24</item>⤶
⤶
<item key="ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED" value="4">25</item>⤶
⤶
<item key="ACT_IDLE_CARRY" value="4">26</item>⤶
⤶
<item key="ACT_WALK_CARRY" value="4">27</item>⤶
⤶
<item key="ACT_STARTDYING" value="4">28</item>⤶
⤶
<item key="ACT_DYINGLOOP" value="4">29</item>⤶
⤶
<item key="ACT_DYINGTODEAD" value="4">30</item>⤶
⤶
<item key="ACT_RIDE_MANNED_GUN" value="4">31</item>⤶
⤶
<item key="ACT_VM_SPRINT_ENTER" value="4">32</item>⤶
⤶
<item key="ACT_VM_SPRINT_IDLE" value="4">33</item>⤶
⤶
<item key="ACT_VM_SPRINT_LEAVE" value="4">34</item>⤶
⤶
<item key="ACT_FIRE_START" value="4">35</item>⤶
⤶
<item key="ACT_FIRE_LOOP" value="4">36</item>⤶
⤶
<item key="ACT_FIRE_END" value="4">37</item>⤶
⤶
<item key="ACT_CROUCHING_GRENADEIDLE" value="4">38</item>⤶
⤶
<item key="ACT_CROUCHING_GRENADEREADY" value="4">39</item>⤶
⤶
<item key="ACT_CROUCHING_PRIMARYATTACK" value="4">40</item>⤶
⤶
<item key="ACT_OVERLAY_GRENADEIDLE" value="4">41</item>⤶
⤶
<item key="ACT_OVERLAY_GRENADEREADY" value="4">42</item>⤶
⤶
<item key="ACT_OVERLAY_PRIMARYATTACK" value="4">43</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_UP" value="4">44</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_DOWN" value="4">45</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_UP_IDLE" value="4">46</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_ATTACK" value="4">47</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_KNOCKBACK" value="4">48</item>⤶
⤶
<item key="ACT_SHIELD_UP" value="4">49</item>⤶
⤶
<item key="ACT_SHIELD_DOWN" value="4">50</item>⤶
⤶
<item key="ACT_SHIELD_UP_IDLE" value="4">51</item>⤶
⤶
<item key="ACT_SHIELD_ATTACK" value="4">52</item>⤶
⤶
<item key="ACT_SHIELD_KNOCKBACK" value="4">53</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_UP" value="4">54</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_DOWN" value="4">55</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_UP_IDLE" value="4">56</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_ATTACK" value="4">57</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_KNOCKBACK" value="4">58</item>⤶
⤶
<item key="ACT_TURNRIGHT45" value="4">59</item>⤶
⤶
<item key="ACT_TURNLEFT45" value="4">60</item>⤶
⤶
<item key="ACT_TURN" value="4">61</item>⤶
⤶
<item key="ACT_OBJ_ASSEMBLING" value="4">62</item>⤶
⤶
<item key="ACT_OBJ_DISMANTLING" value="4">63</item>⤶
⤶
<item key="ACT_OBJ_STARTUP" value="4">64</item>⤶
⤶
<item key="ACT_OBJ_RUNNING" value="4">65</item>⤶
⤶
<item key="ACT_OBJ_IDLE" value="4">66</item>⤶
⤶
<item key="ACT_OBJ_PLACING" value="4">67</item>⤶
⤶
<item key="ACT_OBJ_DETERIORATING" value="4">68</item>⤶
⤶
<item key="ACT_OBJ_UPGRADING" value="4">69</item>⤶
⤶
<item key="ACT_DEPLOY" value="4">70</item>⤶
⤶
<item key="ACT_DEPLOY_IDLE" value="4">71</item>⤶
⤶
<item key="ACT_UNDEPLOY" value="4">72</item>⤶
⤶
<item key="ACT_GRENADE_ROLL" value="4">73</item>⤶
⤶
<item key="ACT_GRENADE_TOSS" value="4">74</item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW1" value="4">75</item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW2" value="4">76</item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW3" value="4">77</item>⤶
⤶
<item key="ACT_SHOTGUN_IDLE_DEEP" value="4">78</item>⤶
⤶
<item key="ACT_SHOTGUN_IDLE4" value="4">79</item>⤶
⤶
<item key="ACT_GLOCK_SHOOTEMPTY" value="4">80</item>⤶
⤶
<item key="ACT_GLOCK_SHOOT_RELOAD" value="4">81</item>⤶
⤶
<item key="ACT_RPG_DRAW_UNLOADED" value="4">82</item>⤶
⤶
<item key="ACT_RPG_HOLSTER_UNLOADED" value="4">83</item>⤶
⤶
<item key="ACT_RPG_IDLE_UNLOADED" value="4">84</item>⤶
⤶
<item key="ACT_RPG_FIDGET_UNLOADED" value="4">85</item>⤶
⤶
<item key="ACT_CROSSBOW_DRAW_UNLOADED" value="4">86</item>⤶
⤶
<item key="ACT_CROSSBOW_IDLE_UNLOADED" value="4">87</item>⤶
⤶
<item key="ACT_CROSSBOW_FIDGET_UNLOADED" value="4">88</item>⤶
⤶
<item key="ACT_GAUSS_SPINUP" value="4">89</item>⤶
⤶
<item key="ACT_GAUSS_SPINCYCLE" value="4">90</item>⤶
⤶
<item key="ACT_TRIPMINE_GROUND" value="4">91</item>⤶
⤶
<item key="ACT_TRIPMINE_WORLD" value="4">92</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_SILENCED" value="4">93</item>⤶
⤶
<item key="ACT_VM_RELOAD_SILENCED" value="4">94</item>⤶
⤶
<item key="ACT_VM_DRYFIRE_SILENCED" value="4">95</item>⤶
⤶
<item key="ACT_VM_IDLE_SILENCED" value="4">96</item>⤶
⤶
<item key="ACT_VM_DRAW_SILENCED" value="4">97</item>⤶
⤶
<item key="ACT_VM_IDLE_EMPTY_LEFT" value="4">98</item>⤶
⤶
<item key="ACT_VM_DRYFIRE_LEFT" value="4">99</item>⤶
⤶
<item key="ACT_PLAYER_IDLE_FIRE" value="5">00</item>⤶
⤶
<item key="ACT_PLAYER_CROUCH_FIRE" value="5">01</item>⤶
⤶
<item key="ACT_PLAYER_CROUCH_WALK_FIRE" value="5">02</item>⤶
⤶
<item key="ACT_PLAYER_WALK_FIRE" value="5">03</item>⤶
⤶
<item key="ACT_PLAYER_RUN_FIRE" value="5">04</item>⤶
⤶
<item key="ACT_IDLETORUN" value="5">05</item>⤶
⤶
<item key="ACT_RUNTOIDLE" value="5">06</item>⤶
⤶
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<item key="ACT_DOD_WALK_AIM_GREN_FRAG" value="7">40</item>⤶
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<item key="ACT_DOD_PRONEWALK_AIM_KNIFE" value="7">60</item>⤶
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<item key="ACT_DOD_STAND_AIM_SPADE" value="7">61</item>⤶
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<item key="ACT_DOD_CROUCH_AIM_SPADE" value="7">62</item>⤶
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<item key="ACT_DOD_CROUCHWALK_AIM_SPADE" value="7">63</item>⤶
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<item key="ACT_DOD_WALK_AIM_SPADE" value="7">64</item>⤶
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<item key="ACT_DOD_RUN_AIM_SPADE" value="7">65</item>⤶
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<item key="ACT_DOD_PRONE_AIM_SPADE" value="7">66</item>⤶
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<item key="ACT_DOD_SPRINT_AIM_SPADE" value="7">67</item>⤶
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<item key="ACT_DOD_PRONEWALK_AIM_SPADE" value="7">68</item>⤶
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<item key="ACT_DOD_CROUCH_AIM_BAZOOKA" value="7">70</item>⤶
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<item key="ACT_DOD_CROUCHWALK_AIM_BAZOOKA" value="7">71</item>⤶
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<item key="ACT_DOD_PRONE_AIM_BAZOOKA" value="7">74</item>⤶
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<item key="ACT_DOD_CROUCH_IDLE_BAZOOKA" value="7">76</item>⤶
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<item key="ACT_DOD_CROUCHWALK_IDLE_BAZOOKA" value="7">77</item>⤶
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<item key="ACT_DOD_PRONEWALK_IDLE_BAZOOKA" value="7">81</item>⤶
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<item key="ACT_DOD_CROUCH_AIM_PSCHRECK" value="7">83</item>⤶
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<item key="ACT_DOD_CROUCHWALK_AIM_PSCHRECK" value="7">84</item>⤶
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<item key="ACT_DOD_WALK_AIM_PSCHRECK" value="7">85</item>⤶
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<item key="ACT_DOD_RUN_AIM_PSCHRECK" value="7">86</item>⤶
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<item key="ACT_DOD_PRONE_AIM_PSCHRECK" value="7">87</item>⤶
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<item key="ACT_DOD_STAND_IDLE_PSCHRECK" value="7">88</item>⤶
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<item key="ACT_DOD_CROUCH_IDLE_PSCHRECK" value="7">89</item>⤶
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<item key="ACT_DOD_CROUCHWALK_IDLE_PSCHRECK" value="7">90</item>⤶
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<item key="ACT_DOD_WALK_IDLE_PSCHRECK" value="7">91</item>⤶
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<item key="ACT_DOD_RUN_IDLE_PSCHRECK" value="7">92</item>⤶
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<item key="ACT_DOD_SPRINT_IDLE_PSCHRECK" value="7">93</item>⤶
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<item key="ACT_DOD_PRONEWALK_IDLE_PSCHRECK" value="7">94</item>⤶
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<item key="ACT_DOD_STAND_AIM_BAR" value="7">95</item>⤶
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<item key="ACT_DOD_CROUCH_AIM_BAR" value="7">96</item>⤶
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<item key="ACT_DOD_CROUCHWALK_AIM_BAR" value="7">97</item>⤶
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<item key="ACT_DOD_WALK_AIM_BAR" value="7">98</item>⤶
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<item key="ACT_DOD_RUN_AIM_BAR" value="7">99</item>⤶
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<item key="ACT_DOD_PRONE_AIM_BAR" value="8">00</item>⤶
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<item key="ACT_DOD_STAND_IDLE_BAR" value="8">01</item>⤶
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<item key="ACT_DOD_CROUCHWALK_IDLE_BAR" value="8">03</item>⤶
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<item key="ACT_DOD_WALK_IDLE_BAR" value="8">04</item>⤶
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<item key="ACT_DOD_RUN_IDLE_BAR" value="8">05</item>⤶
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<item key="ACT_DOD_SPRINT_IDLE_BAR" value="8">06</item>⤶
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<item key="ACT_DOD_PRONEWALK_IDLE_BAR" value="8">07</item>⤶
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<item key="ACT_DOD_CROUCH_ZOOM_RIFLE" value="8">09</item>⤶
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<item key="ACT_DOD_CROUCHWALK_ZOOM_RIFLE" value="8">10</item>⤶
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<item key="ACT_DOD_WALK_ZOOM_RIFLE" value="8">11</item>⤶
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<item key="ACT_DOD_RUN_ZOOM_RIFLE" value="8">12</item>⤶
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<item key="ACT_DOD_STAND_ZOOM_BOLT" value="8">14</item>⤶
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<item key="ACT_DOD_CROUCH_ZOOM_BOLT" value="8">15</item>⤶
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<item key="ACT_DOD_CROUCHWALK_ZOOM_BOLT" value="8">16</item>⤶
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<item key="ACT_DOD_WALK_ZOOM_BOLT" value="8">17</item>⤶
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<item key="ACT_DOD_RUN_ZOOM_BOLT" value="8">18</item>⤶
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<item key="ACT_DOD_PRONE_ZOOM_BOLT" value="8">19</item>⤶
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<item key="ACT_DOD_CROUCH_ZOOM_BAZOOKA" value="8">21</item>⤶
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<item key="ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA" value="8">22</item>⤶
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<item key="ACT_DOD_WALK_ZOOM_BAZOOKA" value="8">23</item>⤶
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<item key="ACT_DOD_PRONE_ZOOM_BAZOOKA" value="8">25</item>⤶
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<item key="ACT_DOD_STAND_ZOOM_PSCHRECK" value="8">26</item>⤶
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<item key="ACT_DOD_CROUCH_ZOOM_PSCHRECK" value="8">27</item>⤶
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<item key="ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK" value="8">28</item>⤶
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<item key="ACT_DOD_WALK_ZOOM_PSCHRECK" value="8">29</item>⤶
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<item key="ACT_DOD_PRONE_ZOOM_PSCHRECK" value="8">31</item>⤶
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<item key="ACT_DOD_DEPLOY_RIFLE" value="8">32</item>⤶
⤶
<item key="ACT_DOD_DEPLOY_TOMMY" value="8">33</item>⤶
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<item key="ACT_DOD_DEPLOY_MG" value="8">34</item>⤶
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<item key="ACT_DOD_DEPLOY_30CAL" value="8">35</item>⤶
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<item key="ACT_DOD_PRONE_DEPLOY_RIFLE" value="8">36</item>⤶
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<item key="ACT_DOD_PRONE_DEPLOY_TOMMY" value="8">37</item>⤶
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⤶
<item key="ACT_DOD_PRONE_DEPLOY_30CAL" value="8">39</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_RIFLE" value="8">40</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_RIFLE" value="8">41</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_RIFLE" value="8">42</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_PRONE_RIFLE" value="8">43</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE" value="8">44</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE" value="8">45</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_BOLT" value="8">47</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_BOLT" value="8">48</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_PRONE_BOLT" value="8">49</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_TOMMY" value="8">51</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_PRONE_TOMMY" value="8">53</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_MP40" value="8">54</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP40" value="8">55</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_PRONE_MP40" value="8">57</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_MP44" value="8">58</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP44" value="8">59</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_GREASE" value="8">60</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREASE" value="8">61</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_PISTOL" value="8">63</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_C96" value="8">64</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_C96" value="8">65</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_MG" value="8">66</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_MG" value="8">69</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_30CAL" value="8">70</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_30CAL" value="8">71</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG" value="8">75</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_GREN_STICK" value="8">76</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK" value="8">77</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_KNIFE" value="8">78</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_KNIFE" value="8">79</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_SPADE" value="8">80</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_SPADE" value="8">81</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_BAZOOKA" value="8">82</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA" value="8">83</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PSCHRECK" value="8">84</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK" value="8">85</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_BAR" value="8">86</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAR" value="8">87</item>⤶
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<item key="ACT_DOD_RELOAD_GARAND" value="8">88</item>⤶
⤶
<item key="ACT_DOD_RELOAD_K43" value="8">89</item>⤶
⤶
<item key="ACT_DOD_RELOAD_BAR" value="8">90</item>⤶
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<item key="ACT_DOD_RELOAD_MP40" value="8">91</item>⤶
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<item key="ACT_DOD_RELOAD_MP44" value="8">92</item>⤶
⤶
<item key="ACT_DOD_RELOAD_BOLT" value="8">93</item>⤶
⤶
<item key="ACT_DOD_RELOAD_M1CARBINE" value="8">94</item>⤶
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<item key="ACT_DOD_RELOAD_TOMMY" value="8">95</item>⤶
⤶
<item key="ACT_DOD_RELOAD_GREASEGUN" value="8">96</item>⤶
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<item key="ACT_DOD_RELOAD_PISTOL" value="8">97</item>⤶
⤶
<item key="ACT_DOD_RELOAD_FG42" value="8">98</item>⤶
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<item key="ACT_DOD_RELOAD_RIFLE" value="8">99</item>⤶
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⤶
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<item key="ACT_DOD_RELOAD_CROUCH_BAZOOKA" value="9">09</item>⤶
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<item key="ACT_DOD_RELOAD_CROUCH_PSCHRECK" value="9">10</item>⤶
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<item key="ACT_DOD_RELOAD_CROUCH_M1CARBINE" value="9">12</item>⤶
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<item key="ACT_DOD_RELOAD_CROUCH_C96" value="9">13</item>⤶
⤶
<item key="ACT_DOD_RELOAD_BAZOOKA" value="9">14</item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_BAZOOKA" value="9">15</item>⤶
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<item key="ACT_DOD_RELOAD_PSCHRECK" value="9">16</item>⤶
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<item key="ACT_DOD_RELOAD_DEPLOYED_FG42" value="9">18</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_30CAL" value="9">19</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_MG" value="9">20</item>⤶
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<item key="ACT_DOD_RELOAD_DEPLOYED_MG34" value="9">21</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_BAR" value="9">22</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_PISTOL" value="9">23</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_GARAND" value="9">24</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_M1CARBINE" value="9">25</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_BOLT" value="9">26</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_K43" value="9">27</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_MP40" value="9">28</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_MP44" value="9">29</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_BAR" value="9">30</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_GREASEGUN" value="9">31</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_TOMMY" value="9">32</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_FG42" value="9">33</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_RIFLE" value="9">34</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_RIFLEGRENADE" value="9">35</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_C96" value="9">36</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_BAZOOKA" value="9">37</item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA" value="9">38</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_PSCHRECK" value="9">39</item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK" value="9">40</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR" value="9">41</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42" value="9">42</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL" value="9">43</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG" value="9">44</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34" value="9">45</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE" value="9">46</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BOLT" value="9">47</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA" value="9">48</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK" value="9">49</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH" value="9">50</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_SPADE" value="9">51</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE" value="9">52</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG" value="9">53</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK" value="9">54</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH" value="9">55</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY" value="9">56</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH_MP40" value="9">57</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE" value="9">58</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH" value="9">59</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_30CAL" value="9">60</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_BAZOOKA" value="9">61</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_PSCHRECK" value="9">62</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_KNIFE" value="9">63</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_MG42" value="9">64</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_PISTOL" value="9">65</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_STICKGRENADE" value="9">66</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_TOMMY" value="9">67</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_MP44" value="9">68</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_K98" value="9">69</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_30CAL" value="9">70</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_BAZOOKA" value="9">71</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_PSCHRECK" value="9">72</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_KNIFE" value="9">73</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_MG42" value="9">74</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_PISTOL" value="9">75</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_STICKGRENADE" value="9">76</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_TOMMY" value="9">77</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_MP44" value="9">78</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_K98" value="9">79</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_TNT" value="9">80</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_TNT" value="9">81</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_TNT" value="9">82</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_TNT" value="9">83</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_TNT" value="9">84</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_TNT" value="9">85</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_TNT" value="9">86</item>⤶
⤶
<item key="ACT_DOD_PLANT_TNT" value="9">87</item>⤶
⤶
<item key="ACT_DOD_DEFUSE_TNT" value="9">88</item>⤶
⤶
<item key="ACT_VM_FIZZLE" value="9">89</item>⤶
⤶
<item key="ACT_MP_STAND_IDLE" value="9">90</item>⤶
⤶
<item key="ACT_MP_CROUCH_IDLE" value="9">91</item>⤶
⤶
<item key="ACT_MP_CROUCH_DEPLOYED_IDLE" value="9">92</item>⤶
⤶
<item key="ACT_MP_CROUCH_DEPLOYED" value="9">93</item>⤶
⤶
<item key="ACT_MP_DEPLOYED_IDLE" value="9">95</item>⤶
⤶
<item key="ACT_MP_RUN" value="9">96</item>⤶
⤶
<item key="ACT_MP_WALK" value="9">97</item>⤶
⤶
<item key="ACT_MP_AIRWALK" value="9">98</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK" value="9">99</item>⤶
⤶
<item key="ACT_MP_SPRINT" value="1">000</item>⤶
⤶
<item key="ACT_MP_JUMP" value="1">001</item>⤶
⤶
<item key="ACT_MP_JUMP_START" value="1">002</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT" value="1">003</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND" value="1">004</item>⤶
⤶
<item key="ACT_MP_DOUBLEJUMP" value="1">005</item>⤶
⤶
<item key="ACT_MP_SWIM" value="1">006</item>⤶
⤶
<item key="ACT_MP_DEPLOYED" value="1">007</item>⤶
⤶
<item key="ACT_MP_SWIM_DEPLOYED" value="1">008</item>⤶
⤶
<item key="ACT_MP_VCD" value="1">009</item>⤶
⤶
<item key="ACT_MP_SWIM_IDLE" value="1">010</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE" value="1">011</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED" value="1">012</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_SECONDARYFIRE" value="1">013</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE" value="1">014</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE" value="1">015</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED" value="1">016</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_SECONDARYFIRE" value="1">017</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE" value="1">018</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PRIMARYFIRE" value="1">019</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_SECONDARYFIRE" value="1">020</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE" value="1">021</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE" value="1">022</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE" value="1">023</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE" value="1">024</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND" value="1">025</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_LOOP" value="1">026</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_END" value="1">027</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH" value="1">028</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_LOOP" value="1">029</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_END" value="1">030</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM" value="1">031</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_LOOP" value="1">032</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_END" value="1">033</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK" value="1">034</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_LOOP" value="1">035</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_END" value="1">036</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PREFIRE" value="1">037</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_POSTFIRE" value="1">038</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_STARTFIRE" value="1">039</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PREFIRE" value="1">040</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_POSTFIRE" value="1">041</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PREFIRE" value="1">042</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_POSTFIRE" value="1">043</item>⤶
⤶
<item key="ACT_MP_STAND_PRIMARY" value="1">044</item>⤶
⤶
<item key="ACT_MP_CROUCH_PRIMARY" value="1">045</item>⤶
⤶
<item key="ACT_MP_RUN_PRIMARY" value="1">046</item>⤶
⤶
<item key="ACT_MP_WALK_PRIMARY" value="1">047</item>⤶
⤶
<item key="ACT_MP_AIRWALK_PRIMARY" value="1">048</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_PRIMARY" value="1">049</item>⤶
⤶
<item key="ACT_MP_JUMP_PRIMARY" value="1">050</item>⤶
⤶
<item key="ACT_MP_JUMP_START_PRIMARY" value="1">051</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_PRIMARY" value="1">052</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_PRIMARY" value="1">053</item>⤶
⤶
<item key="ACT_MP_SWIM_PRIMARY" value="1">054</item>⤶
⤶
<item key="ACT_MP_DEPLOYED_PRIMARY" value="1">055</item>⤶
⤶
<item key="ACT_MP_SWIM_DEPLOYED_PRIMARY" value="1">056</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARY" value="1">059</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" value="1">060</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARY" value="1">061</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" value="1">062</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PRIMARY" value="1">063</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARY" value="1">064</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_PRIMARY" value="1">065</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_PRIMARY_LOOP" value="1">066</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_PRIMARY_END" value="1">067</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY" value="1">068</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP" value="1">069</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY_END" value="1">070</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY" value="1">071</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY_LOOP" value="1">072</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY_END" value="1">073</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY" value="1">074</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP" value="1">075</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_END" value="1">076</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_PRIMARY" value="1">105</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY" value="1">106</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY" value="1">107</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY" value="1">108</item>⤶
⤶
<item key="ACT_MP_STAND_SECONDARY" value="1">109</item>⤶
⤶
<item key="ACT_MP_CROUCH_SECONDARY" value="1">110</item>⤶
⤶
<item key="ACT_MP_RUN_SECONDARY" value="1">111</item>⤶
⤶
<item key="ACT_MP_WALK_SECONDARY" value="1">112</item>⤶
⤶
<item key="ACT_MP_AIRWALK_SECONDARY" value="1">113</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_SECONDARY" value="1">114</item>⤶
⤶
<item key="ACT_MP_JUMP_SECONDARY" value="1">115</item>⤶
⤶
<item key="ACT_MP_JUMP_START_SECONDARY" value="1">116</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_SECONDARY" value="1">117</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_SECONDARY" value="1">118</item>⤶
⤶
<item key="ACT_MP_SWIM_SECONDARY" value="1">119</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_SECONDARY" value="1">120</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_SECONDARY" value="1">121</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_SECONDARY" value="1">122</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_SECONDARY" value="1">123</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY" value="1">124</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY_LOOP" value="1">125</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY_END" value="1">126</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY" value="1">127</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP" value="1">128</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_END" value="1">129</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY" value="1">130</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY_LOOP" value="1">131</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY_END" value="1">132</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY" value="1">133</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP" value="1">134</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_END" value="1">135</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_SECONDARY" value="1">140</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY" value="1">141</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY" value="1">142</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY" value="1">143</item>⤶
⤶
<item key="ACT_MP_STAND_MELEE" value="1">171</item>⤶
⤶
<item key="ACT_MP_CROUCH_MELEE" value="1">172</item>⤶
⤶
<item key="ACT_MP_RUN_MELEE" value="1">173</item>⤶
⤶
<item key="ACT_MP_WALK_MELEE" value="1">174</item>⤶
⤶
<item key="ACT_MP_AIRWALK_MELEE" value="1">175</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_MELEE" value="1">176</item>⤶
⤶
<item key="ACT_MP_JUMP_MELEE" value="1">177</item>⤶
⤶
<item key="ACT_MP_JUMP_START_MELEE" value="1">178</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_MELEE" value="1">179</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_MELEE" value="1">180</item>⤶
⤶
<item key="ACT_MP_SWIM_MELEE" value="1">181</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_MELEE" value="1">182</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_MELEE_SECONDARY" value="1">183</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_MELEE" value="1">184</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY" value="1">185</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_MELEE" value="1">186</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_MELEE" value="1">187</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_MELEE" value="1">188</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_MELEE" value="1">189</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_MELEE" value="1">190</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE" value="1">191</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH" value="1">258</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_PRIMARY" value="1">259</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_SECONDARY" value="1">260</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_MELEE" value="1">261</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_HEAD" value="1">264</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_CHEST" value="1">265</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_STOMACH" value="1">266</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTARM" value="1">267</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_RIGHTARM" value="1">268</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTLEG" value="1">269</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_RIGHTLEG" value="1">270</item>⤶
⤶
<item key="ACT_MP_GRENADE1_DRAW" value="1">271</item>⤶
⤶
<item key="ACT_MP_GRENADE1_IDLE" value="1">272</item>⤶
⤶
<item key="ACT_MP_GRENADE1_ATTACK" value="1">273</item>⤶
⤶
<item key="ACT_MP_GRENADE2_DRAW" value="1">274</item>⤶
⤶
<item key="ACT_MP_GRENADE2_IDLE" value="1">275</item>⤶
⤶
<item key="ACT_MP_GRENADE2_ATTACK" value="1">276</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_DRAW" value="1">277</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_IDLE" value="1">278</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_ATTACK" value="1">279</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE2_DRAW" value="1">280</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE2_IDLE" value="1">281</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE2_ATTACK" value="1">282</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_DRAW" value="1">283</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_IDLE" value="1">284</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_ATTACK" value="1">285</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE2_DRAW" value="1">286</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE2_IDLE" value="1">287</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE2_ATTACK" value="1">288</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_DRAW" value="1">289</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_IDLE" value="1">290</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_ATTACK" value="1">291</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE2_DRAW" value="1">292</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE2_IDLE" value="1">293</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE2_ATTACK" value="1">294</item>⤶
⤶
<item key="ACT_MP_STAND_BUILDING" value="1">307</item>⤶
⤶
<item key="ACT_MP_CROUCH_BUILDING" value="1">308</item>⤶
⤶
<item key="ACT_MP_RUN_BUILDING" value="1">309</item>⤶
⤶
<item key="ACT_MP_WALK_BUILDING" value="1">310</item>⤶
⤶
<item key="ACT_MP_AIRWALK_BUILDING" value="1">311</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_BUILDING" value="1">312</item>⤶
⤶
<item key="ACT_MP_JUMP_BUILDING" value="1">313</item>⤶
⤶
<item key="ACT_MP_JUMP_START_BUILDING" value="1">314</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_BUILDING" value="1">315</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_BUILDING" value="1">316</item>⤶
⤶
<item key="ACT_MP_SWIM_BUILDING" value="1">317</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_BUILDING" value="1">318</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_BUILDING" value="1">319</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_BUILDING" value="1">320</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_BUILDING" value="1">321</item>⤶
⤶
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⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING" value="1">323</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_BUILDING" value="1">324</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING" value="1">325</item>⤶
⤶
<item key="ACT_MP_STAND_PDA" value="1">345</item>⤶
⤶
<item key="ACT_MP_CROUCH_PDA" value="1">346</item>⤶
⤶
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⤶
<item key="ACT_MP_WALK_PDA" value="1">348</item>⤶
⤶
<item key="ACT_MP_AIRWALK_PDA" value="1">349</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_PDA" value="1">350</item>⤶
⤶
<item key="ACT_MP_JUMP_PDA" value="1">351</item>⤶
⤶
<item key="ACT_MP_JUMP_START_PDA" value="1">352</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_PDA" value="1">353</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_PDA" value="1">354</item>⤶
⤶
<item key="ACT_MP_SWIM_PDA" value="1">355</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PDA" value="1">356</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PDA" value="1">357</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH" value="1">377</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT" value="1">378</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP" value="1">379</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP" value="1">380</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES" value="1">381</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO" value="1">382</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY" value="1">383</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY" value="1">384</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY" value="1">385</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY" value="1">386</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PRIMARY" value="1">387</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_PRIMARY" value="1">388</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY" value="1">389</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY" value="1">390</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY" value="1">391</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY" value="1">392</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_SECONDARY" value="1">393</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_SECONDARY" value="1">394</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_MELEE" value="1">395</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_MELEE" value="1">396</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_MELEE" value="1">397</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_MELEE" value="1">398</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_MELEE" value="1">399</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_MELEE" value="1">400</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING" value="1">413</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING" value="1">414</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_BUILDING" value="1">415</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_BUILDING" value="1">416</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_BUILDING" value="1">417</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_BUILDING" value="1">418</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PDA" value="1">419</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_PDA" value="1">420</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PDA" value="1">421</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_PDA" value="1">422</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PDA" value="1">423</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_PDA" value="1">424</item>⤶
⤶
<item key="ACT_VM_UNUSABLE" value="1">428</item>⤶
⤶
<item key="ACT_VM_UNUSABLE_TO_USABLE" value="1">429</item>⤶
⤶
<item key="ACT_VM_USABLE_TO_UNUSABLE" value="1">430</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_AGREE" value="1">610</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_BECON" value="1">611</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_BOW" value="1">612</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_DISAGREE" value="1">613</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_SALUTE" value="1">614</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_WAVE" value="1">615</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_PERSISTENCE" value="1">616</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_MUSCLE" value="1">617</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_LAUGH" value="1">618</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_POINT" value="1">619</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_CHEER" value="1">620</item>⤶
⤶
<item key="ACT_HL2MP_RUN_FAST" value="1">621</item>⤶
⤶
<item key="ACT_HL2MP_RUN_CHARGING" value="1">622</item>⤶
⤶
<item key="ACT_HL2MP_RUN_PANICKED" value="1">623</item>⤶
⤶
<item key="ACT_HL2MP_RUN_PROTECTED" value="1">624</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MELEE_ANGRY" value="1">625</item>⤶
⤶
<item key="ACT_HL2MP_ZOMBIE_SLUMP_IDLE" value="1">626</item>⤶
⤶
<item key="ACT_HL2MP_ZOMBIE_SLUMP_RISE" value="1">627</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_01" value="1">628</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_02" value="1">629</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_03" value="1">630</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_04" value="1">631</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_05" value="1">632</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_01" value="1">633</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_02" value="1">634</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_03" value="1">635</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_04" value="1">636</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_05" value="1">637</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01" value="1">638</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02" value="1">639</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_RANGE_ZOMBIE" value="1">640</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_TAUNT_ZOMBIE" value="1">641</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_DANCE" value="1">642</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_ROBOT" value="1">643</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL" value="1">644</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_RANGE_FRENZY" value="1">645</item>⤶
⤶
<item key="ACT_HL2MP_RUN_ZOMBIE_FAST" value="1">646</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_06" value="1">647</item>⤶
⤶
<item key="ACT_ZOMBIE_LEAP_START" value="1">648</item>⤶
⤶
<item key="ACT_ZOMBIE_LEAPING" value="1">649</item>⤶
⤶
<item key="ACT_ZOMBIE_CLIMB_UP" value="1">650</item>⤶
⤶
<item key="ACT_ZOMBIE_CLIMB_START" value="1">651</item>⤶
⤶
<item key="ACT_ZOMBIE_CLIMB_END" value="1">652</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MAGIC" value="1">653</item>⤶
⤶
<item key="ACT_HL2MP_WALK_MAGIC" value="1">654</item>⤶
⤶
<item key="ACT_HL2MP_RUN_MAGIC" value="1">655</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MAGIC" value="1">656</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_MAGIC" value="1">657</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC" value="1">658</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MAGIC" value="1">659</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MAGIC" value="1">660</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_MAGIC" value="1">661</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MAGIC" value="1">662</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_REVOLVER" value="1">663</item>⤶
⤶
<item key="ACT_HL2MP_WALK_REVOLVER" value="1">664</item>⤶
⤶
<item key="ACT_HL2MP_RUN_REVOLVER" value="1">665</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_REVOLVER" value="1">666</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_REVOLVER" value="1">667</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER" value="1">668</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_REVOLVER" value="1">669</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_REVOLVER" value="1">670</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_REVOLVER" value="1">671</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_REVOLVER" value="1">672</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CAMERA" value="1">673</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CAMERA" value="1">674</item>⤶
⤶
<item key="ACT_HL2MP_RUN_CAMERA" value="1">675</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CAMERA" value="1">676</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_CAMERA" value="1">677</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA" value="1">678</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CAMERA" value="1">679</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_CAMERA" value="1">680</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_CAMERA" value="1">681</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_CAMERA" value="1">682</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_ANGRY" value="1">683</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ANGRY" value="1">684</item>⤶
⤶
<item key="ACT_HL2MP_RUN_ANGRY" value="1">685</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ANGRY" value="1">686</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ANGRY" value="1">687</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY" value="1">688</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ANGRY" value="1">689</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_ANGRY" value="1">690</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_ANGRY" value="1">691</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_ANGRY" value="1">692</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SCARED" value="1">693</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SCARED" value="1">694</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SCARED" value="1">695</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SCARED" value="1">696</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SCARED" value="1">697</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED" value="1">698</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SCARED" value="1">699</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SCARED" value="1">700</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SCARED" value="1">701</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SCARED" value="1">702</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_ZOMBIE" value="1">703</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE" value="1">704</item>⤶
⤶
<item key="ACT_HL2MP_RUN_ZOMBIE" value="1">705</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE" value="1">706</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE" value="1">707</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE" value="1">708</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ZOMBIE" value="1">709</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_ZOMBIE" value="1">710</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_ZOMBIE" value="1">711</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_ZOMBIE" value="1">712</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SUITCASE" value="1">713</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SUITCASE" value="1">714</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SUITCASE" value="1">715</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SUITCASE" value="1">716</item>⤶
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<item key="ACT_HL2MP_WALK_CROUCH_SUITCASE" value="1">717</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE" value="1">718</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SUITCASE" value="1">719</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SUITCASE" value="1">720</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SUITCASE" value="1">721</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SUITCASE" value="1">722</item>⤶
⤶
<item key="ACT_HL2MP_IDLE" value="1">777</item>⤶
⤶
<item key="ACT_HL2MP_WALK" value="1">778</item>⤶
⤶
<item key="ACT_HL2MP_RUN" value="1">779</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH" value="1">780</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH" value="1">781</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK" value="1">782</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD" value="1">783</item>⤶
⤶
<item key="ACT_HL2MP_JUMP" value="1">784</item>⤶
⤶
<item key="ACT_HL2MP_SWIM" value="1">786</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_PISTOL" value="1">787</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PISTOL" value="1">788</item>⤶
⤶
<item key="ACT_HL2MP_RUN_PISTOL" value="1">789</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PISTOL" value="1">790</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_PISTOL" value="1">791</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL" value="1">792</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PISTOL" value="1">793</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PISTOL" value="1">794</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_PISTOL" value="1">795</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PISTOL" value="1">796</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SMG1" value="1">797</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SMG1" value="1">798</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SMG1" value="1">799</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SMG1" value="1">800</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SMG1" value="1">801</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1" value="1">802</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SMG1" value="1">803</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SMG1" value="1">804</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SMG1" value="1">805</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SMG1" value="1">806</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_AR2" value="1">807</item>⤶
⤶
<item key="ACT_HL2MP_WALK_AR2" value="1">808</item>⤶
⤶
<item key="ACT_HL2MP_RUN_AR2" value="1">809</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_AR2" value="1">810</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_AR2" value="1">811</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2" value="1">812</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_AR2" value="1">813</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_AR2" value="1">814</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_AR2" value="1">815</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_AR2" value="1">816</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SHOTGUN" value="1">817</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SHOTGUN" value="1">818</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SHOTGUN" value="1">819</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SHOTGUN" value="1">820</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SHOTGUN" value="1">821</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN" value="1">822</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SHOTGUN" value="1">823</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SHOTGUN" value="1">824</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SHOTGUN" value="1">825</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SHOTGUN" value="1">826</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_RPG" value="1">827</item>⤶
⤶
<item key="ACT_HL2MP_WALK_RPG" value="1">828</item>⤶
⤶
<item key="ACT_HL2MP_RUN_RPG" value="1">829</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_RPG" value="1">830</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_RPG" value="1">831</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG" value="1">832</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_RPG" value="1">833</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_RPG" value="1">834</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_RPG" value="1">835</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_RPG" value="1">836</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_GRENADE" value="1">837</item>⤶
⤶
<item key="ACT_HL2MP_WALK_GRENADE" value="1">838</item>⤶
⤶
<item key="ACT_HL2MP_RUN_GRENADE" value="1">839</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_GRENADE" value="1">840</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_GRENADE" value="1">841</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE" value="1">842</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_GRENADE" value="1">843</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_GRENADE" value="1">844</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_GRENADE" value="1">845</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_GRENADE" value="1">846</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_DUEL" value="1">847</item>⤶
⤶
<item key="ACT_HL2MP_WALK_DUEL" value="1">848</item>⤶
⤶
<item key="ACT_HL2MP_RUN_DUEL" value="1">849</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_DUEL" value="1">850</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_DUEL" value="1">851</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL" value="1">852</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_DUEL" value="1">853</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_DUEL" value="1">854</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_DUEL" value="1">855</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_DUEL" value="1">856</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_PHYSGUN" value="1">857</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PHYSGUN" value="1">858</item>⤶
⤶
<item key="ACT_HL2MP_RUN_PHYSGUN" value="1">859</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PHYSGUN" value="1">860</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_PHYSGUN" value="1">861</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" value="1">862</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PHYSGUN" value="1">863</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PHYSGUN" value="1">864</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_PHYSGUN" value="1">865</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PHYSGUN" value="1">866</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROSSBOW" value="1">867</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROSSBOW" value="1">868</item>⤶
⤶
<item key="ACT_HL2MP_RUN_CROSSBOW" value="1">869</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CROSSBOW" value="1">870</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_CROSSBOW" value="1">871</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" value="1">872</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CROSSBOW" value="1">873</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_CROSSBOW" value="1">874</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_CROSSBOW" value="1">875</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_CROSSBOW" value="1">876</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MELEE" value="1">877</item>⤶
⤶
<item key="ACT_HL2MP_WALK_MELEE" value="1">878</item>⤶
⤶
<item key="ACT_HL2MP_RUN_MELEE" value="1">879</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE" value="1">880</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_MELEE" value="1">881</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE" value="1">882</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MELEE" value="1">883</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MELEE" value="1">884</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_MELEE" value="1">885</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MELEE" value="1">886</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SLAM" value="1">887</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SLAM" value="1">888</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SLAM" value="1">889</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SLAM" value="1">890</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SLAM" value="1">891</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" value="1">892</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SLAM" value="1">893</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SLAM" value="1">894</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SLAM" value="1">895</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SLAM" value="1">896</item>⤶
⤶
<item key="ACT_VM_CRAWL" value="1">897</item>⤶
⤶
<item key="ACT_VM_CRAWL_EMPTY" value="1">898</item>⤶
⤶
<item key="ACT_VM_HOLSTER_EMPTY" value="1">899</item>⤶
⤶
<item key="ACT_VM_DOWN" value="1">900</item>⤶
⤶
<item key="ACT_VM_DOWN_EMPTY" value="1">901</item>⤶
⤶
<item key="ACT_VM_READY" value="1">902</item>⤶
⤶
<item key="ACT_VM_ISHOOT" value="1">903</item>⤶
⤶
<item key="ACT_VM_IIN" value="1">904</item>⤶
⤶
<item key="ACT_VM_IIN_EMPTY" value="1">905</item>⤶
⤶
<item key="ACT_VM_IIDLE" value="1">906</item>⤶
⤶
<item key="ACT_VM_IIDLE_EMPTY" value="1">907</item>⤶
⤶
<item key="ACT_VM_IOUT" value="1">908</item>⤶
⤶
<item key="ACT_VM_IOUT_EMPTY" value="1">909</item>⤶
⤶
<item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1">910</item>⤶
⤶
<item key="ACT_VM_HITKILL" value="1">911</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IN" value="1">912</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IDLE" value="1">913</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_FIRE" value="1">914</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_DRYFIRE" value="1">915</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_RELOAD" value="1">916</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_RELOAD_EMPTY" value="1">917</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_OUT" value="1">918</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_IN" value="1">919</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1">920</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_FIRE" value="1">921</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1">922</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_OUT" value="1">923</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1">924</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IDLE" value="1">925</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1">926</item>⤶
⤶
<item key="ACT_VM_RELOADEMPTY" value="1">927</item>⤶
⤶
<item key="ACT_VM_IRECOIL1" value="1">928</item>⤶
⤶
<item key="ACT_VM_IRECOIL2" value="1">929</item>⤶
⤶
<item key="ACT_VM_FIREMODE" value="1">930</item>⤶
⤶
<item key="ACT_VM_ISHOOT_LAST" value="1">931</item>⤶
⤶
<item key="ACT_VM_IFIREMODE" value="1">932</item>⤶
⤶
<item key="ACT_VM_DFIREMODE" value="1">933</item>⤶
⤶
<item key="ACT_VM_DIFIREMODE" value="1">934</item>⤶
⤶
<item key="ACT_VM_SHOOTLAST" value="1">935</item>⤶
⤶
<item key="ACT_VM_ISHOOTDRY" value="1">936</item>⤶
⤶
<item key="ACT_VM_DRAW_M203" value="1">937</item>⤶
⤶
<item key="ACT_VM_DRAWFULL_M203" value="1">938</item>⤶
⤶
<item key="ACT_VM_READY_M203" value="1">939</item>⤶
⤶
<item key="ACT_VM_IDLE_M203" value="1">940</item>⤶
⤶
<item key="ACT_VM_RELOAD_M203" value="1">941</item>⤶
⤶
<item key="ACT_VM_HOLSTER_M203" value="1">942</item>⤶
⤶
<item key="ACT_VM_HOLSTERFULL_M203" value="1">943</item>⤶
⤶
<item key="ACT_VM_IIN_M203" value="1">944</item>⤶
⤶
<item key="ACT_VM_IIDLE_M203" value="1">945</item>⤶
⤶
<item key="ACT_VM_IOUT_M203" value="1">946</item>⤶
⤶
<item key="ACT_VM_CRAWL_M203" value="1">947</item>⤶
⤶
<item key="ACT_VM_DOWN_M203" value="1">948</item>⤶
⤶
<item key="ACT_VM_ISHOOT_M203" value="1">949</item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT" value="1">950</item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT_PULL" value="1">951</item>⤶
⤶
<item key="ACT_VM_RELOAD_END" value="1">952</item>⤶
⤶
<item key="ACT_VM_RELOAD_END_EMPTY" value="1">953</item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1">954</item>⤶
⤶
<item key="ACT_CROSSBOW_HOLSTER_UNLOADED" value="1">955</item>⤶
⤶
<item key="ACT_VM_FIRE_TO_EMPTY" value="1">956</item>⤶
⤶
<item key="ACT_VM_UNLOAD" value="1">957</item>⤶
⤶
<item key="ACT_VM_RELOAD2" value="1">958</item>⤶
⤶
<item key="ACT_GMOD_NOCLIP_LAYER" value="1">959</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_FIST" value="1">960</item>⤶
⤶
<item key="ACT_HL2MP_WALK_FIST" value="1">961</item>⤶
⤶
<item key="ACT_HL2MP_RUN_FIST" value="1">962</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_FIST" value="1">963</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1">964</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" value="1">965</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1">966</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_FIST" value="1">967</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1">968</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_FIST" value="1">969</item>⤶
⤶
<item key="ACT_HL2MP_SIT" value="1">970</item>⤶
⤶
<item key="ACT_HL2MP_FIST_BLOCK" value="1">971</item>⤶
⤶
<item key="ACT_DRIVE_AIRBOAT" value="1">972</item>⤶
⤶
<item key="ACT_DRIVE_JEEP" value="1">973</item>⤶
⤶
<item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1">974</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_KNIFE" value="1">975</item>⤶
⤶
<item key="ACT_HL2MP_WALK_KNIFE" value="1">976</item>⤶
⤶
<item key="ACT_HL2MP_RUN_KNIFE" value="1">977</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1">978</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_KNIFE" value="1">979</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1">980</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_KNIFE" value="1">981</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_KNIFE" value="1">982</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_KNIFE" value="1">983</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_KNIFE" value="1">984</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_PASSIVE" value="1">985</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PASSIVE" value="1">986</item>⤶
⤶
<item key="ACT_HL2MP_RUN_PASSIVE" value="1">987</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1">988</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_PASSIVE" value="1">989</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1">990</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PASSIVE" value="1">991</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PASSIVE" value="1">992</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PASSIVE" value="1">993</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1">994</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MELEE2" value="1">995</item>⤶
⤶
<item key="ACT_HL2MP_WALK_MELEE2" value="1">996</item>⤶
⤶
<item key="ACT_HL2MP_RUN_MELEE2" value="1">997</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1">998</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_MELEE2" value="1">999</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2">000</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MELEE2" value="2">001</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MELEE2" value="2">002</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_MELEE2" value="2">003</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MELEE2" value="2">004</item>⤶
⤶
<item key="ACT_HL2MP_SIT_PISTOL" value="2">005</item>⤶
⤶
<item key="ACT_HL2MP_SIT_SHOTGUN" value="2">006</item>⤶
⤶
<item key="ACT_HL2MP_SIT_SMG1" value="2">007</item>⤶
⤶
<item key="ACT_HL2MP_SIT_AR2" value="2">008</item>⤶
⤶
<item key="ACT_HL2MP_SIT_PHYSGUN" value="2">009</item>⤶
⤶
<item key="ACT_HL2MP_SIT_GRENADE" value="2">010</item>⤶
⤶
<item key="ACT_HL2MP_SIT_RPG" value="2">011</item>⤶
⤶
<item key="ACT_HL2MP_SIT_CROSSBOW" value="2">012</item>⤶
⤶
<item key="ACT_HL2MP_SIT_MELEE" value="2">013</item>⤶
⤶
<item key="ACT_HL2MP_SIT_SLAM" value="2">014</item>⤶
⤶
<item key="ACT_HL2MP_SIT_FIST" value="2">015</item>⤶
⤶
<item key="ACT_GMOD_IN_CHAT" value="2">019</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_GIVE" value="2">020</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2">021</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_PLACE" value="2">022</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2">023</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND" value="2">024</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2">025</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE" value="2">026</item>⤶
⤶
<item key="LAST_SHARED_ACTIVITY" value="2">027|The largest activity number</item>⤶
</items>⤶
</enum>
⤶
⤶
{{EnumField">ACT_RESET|0</item>⤶
⤶
<item key="ACT_IDLE" value="1}}⤶
{{EnumField">ACT_TRANSITION|2</item>⤶
⤶
<item key="ACT_COVER" value="3}}⤶
{{EnumField">ACT_COVER_MED|4</item>⤶
⤶
<item key="ACT_COVER_LOW" value="5}}⤶
{{EnumField">ACT_WALK|6</item>⤶
⤶
<item key="ACT_WALK_AIM" value="7}}⤶
{{EnumField">ACT_WALK_CROUCH|8</item>⤶
⤶
<item key="ACT_WALK_CROUCH_AIM" value="9}}⤶
{{EnumField">ACT_RUN|10</item>⤶
⤶
<item key="ACT_RUN_AIM" value="11}}⤶
{{EnumField">ACT_RUN_CROUCH|12</item>⤶
⤶
<item key="ACT_RUN_CROUCH_AIM" value="13}}⤶
{{EnumField">ACT_RUN_PROTECTED|14</item>⤶
⤶
<item key="ACT_SCRIPT_CUSTOM_MOVE" value="15}}⤶
{{EnumField">ACT_RANGE_ATTACK1|16</item>⤶
⤶
<item key="ACT_RANGE_ATTACK2" value="17}}⤶
{{EnumField">ACT_RANGE_ATTACK1_LOW|18</item>⤶
⤶
<item key="ACT_RANGE_ATTACK2_LOW" value="19}}⤶
{{EnumField">ACT_DIESIMPLE|20</item>⤶
⤶
<item key="ACT_DIEBACKWARD" value="21}}⤶
{{EnumField">ACT_DIEFORWARD|22</item>⤶
⤶
<item key="ACT_DIEVIOLENT" value="23}}⤶
{{EnumField">ACT_DIERAGDOLL|24</item>⤶
⤶
<item key="ACT_FLY" value="25}}⤶
{{EnumField">ACT_HOVER|26</item>⤶
⤶
<item key="ACT_GLIDE" value="27}}⤶
{{EnumField">ACT_SWIM|28</item>⤶
⤶
<item key="ACT_SWIM_IDLE" value="29}}⤶
{{EnumField">ACT_JUMP|30</item>⤶
⤶
<item key="ACT_HOP" value="31}}⤶
{{EnumField">ACT_LEAP|32</item>⤶
⤶
<item key="ACT_LAND" value="33}}⤶
{{EnumField">ACT_CLIMB_UP|34</item>⤶
⤶
<item key="ACT_CLIMB_DOWN" value="35}}⤶
{{EnumField">ACT_CLIMB_DISMOUNT|36</item>⤶
⤶
<item key="ACT_SHIPLADDER_UP" value="37}}⤶
{{EnumField">ACT_SHIPLADDER_DOWN|38</item>⤶
⤶
<item key="ACT_STRAFE_LEFT" value="39}}⤶
{{EnumField">ACT_STRAFE_RIGHT|40</item>⤶
⤶
<item key="ACT_ROLL_LEFT" value="41}}⤶
{{EnumField">ACT_ROLL_RIGHT|42</item>⤶
⤶
<item key="ACT_TURN_LEFT" value="43}}⤶
{{EnumField">ACT_TURN_RIGHT|44</item>⤶
⤶
<item key="ACT_CROUCH" value="45}}⤶
{{EnumField">ACT_CROUCHIDLE|46</item>⤶
⤶
<item key="ACT_STAND" value="47}}⤶
{{EnumField">ACT_USE|48</item>⤶
⤶
<item key="ACT_SIGNAL1" value="49}}⤶
{{EnumField">ACT_SIGNAL2|50</item>⤶
⤶
<item key="ACT_SIGNAL3" value="51}}⤶
{{EnumField">ACT_SIGNAL_ADVANCE|52</item>⤶
⤶
<item key="ACT_SIGNAL_FORWARD" value="53}}⤶
{{EnumField">ACT_SIGNAL_GROUP|54</item>⤶
⤶
<item key="ACT_SIGNAL_HALT" value="55}}⤶
{{EnumField">ACT_SIGNAL_LEFT|56</item>⤶
⤶
<item key="ACT_SIGNAL_RIGHT" value="57}}⤶
{{EnumField">ACT_SIGNAL_TAKECOVER|58</item>⤶
⤶
<item key="ACT_LOOKBACK_RIGHT" value="59}}⤶
{{EnumField">ACT_LOOKBACK_LEFT|60</item>⤶
⤶
<item key="ACT_COWER" value="61}}⤶
{{EnumField">ACT_SMALL_FLINCH|62</item>⤶
⤶
<item key="ACT_BIG_FLINCH" value="63}}⤶
{{EnumField">ACT_MELEE_ATTACK1|64</item>⤶
⤶
<item key="ACT_MELEE_ATTACK2" value="65}}⤶
{{EnumField">ACT_RELOAD|66</item>⤶
⤶
<item key="ACT_RELOAD_START" value="67}}⤶
{{EnumField">ACT_RELOAD_FINISH|68</item>⤶
⤶
<item key="ACT_RELOAD_LOW" value="69}}⤶
{{EnumField">ACT_ARM|70</item>⤶
⤶
<item key="ACT_DISARM" value="71}}⤶
{{EnumField">ACT_DROP_WEAPON|72</item>⤶
⤶
<item key="ACT_DROP_WEAPON_SHOTGUN" value="73}}⤶
{{EnumField">ACT_PICKUP_GROUND|74</item>⤶
⤶
<item key="ACT_PICKUP_RACK" value="75}}⤶
{{EnumField">ACT_IDLE_ANGRY|76</item>⤶
⤶
<item key="ACT_IDLE_RELAXED" value="77}}⤶
{{EnumField">ACT_IDLE_STIMULATED|78</item>⤶
⤶
<item key="ACT_IDLE_AGITATED" value="79}}⤶
{{EnumField">ACT_IDLE_STEALTH|80</item>⤶
⤶
<item key="ACT_IDLE_HURT" value="81}}⤶
{{EnumField">ACT_WALK_RELAXED|82</item>⤶
⤶
<item key="ACT_WALK_STIMULATED" value="83}}⤶
{{EnumField">ACT_WALK_AGITATED|84</item>⤶
⤶
<item key="ACT_WALK_STEALTH" value="85}}⤶
{{EnumField">ACT_RUN_RELAXED|86</item>⤶
⤶
<item key="ACT_RUN_STIMULATED" value="87}}⤶
{{EnumField">ACT_RUN_AGITATED|88</item>⤶
⤶
<item key="ACT_RUN_STEALTH" value="89}}⤶
{{EnumField">ACT_IDLE_AIM_RELAXED|90</item>⤶
⤶
<item key="ACT_IDLE_AIM_STIMULATED" value="91}}⤶
{{EnumField">ACT_IDLE_AIM_AGITATED|92</item>⤶
⤶
<item key="ACT_IDLE_AIM_STEALTH" value="93}}⤶
{{EnumField">ACT_WALK_AIM_RELAXED|94</item>⤶
⤶
<item key="ACT_WALK_AIM_STIMULATED" value="95}}⤶
{{EnumField">ACT_WALK_AIM_AGITATED|96</item>⤶
⤶
<item key="ACT_WALK_AIM_STEALTH" value="97}}⤶
{{EnumField">ACT_RUN_AIM_RELAXED|98</item>⤶
⤶
<item key="ACT_RUN_AIM_STIMULATED" value="99}}⤶
{{EnumField">ACT_RUN_AIM_AGITATED|100</item>⤶
⤶
<item key="ACT_RUN_AIM_STEALTH" value="101}}⤶
{{EnumField">ACT_CROUCHIDLE_STIMULATED|102</item>⤶
⤶
<item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="103}}⤶
{{EnumField">ACT_CROUCHIDLE_AGITATED|104</item>⤶
⤶
<item key="ACT_WALK_HURT" value="105}}⤶
{{EnumField">ACT_RUN_HURT|106</item>⤶
⤶
<item key="ACT_SPECIAL_ATTACK1" value="107}}⤶
{{EnumField">ACT_SPECIAL_ATTACK2|108</item>⤶
⤶
<item key="ACT_COMBAT_IDLE" value="109}}⤶
{{EnumField">ACT_WALK_SCARED|110</item>⤶
⤶
<item key="ACT_RUN_SCARED" value="111}}⤶
{{EnumField">ACT_VICTORY_DANCE|112</item>⤶
⤶
<item key="ACT_DIE_HEADSHOT" value="113}}⤶
{{EnumField">ACT_DIE_CHESTSHOT|114</item>⤶
⤶
<item key="ACT_DIE_GUTSHOT" value="115}}⤶
{{EnumField">ACT_DIE_BACKSHOT|116</item>⤶
⤶
<item key="ACT_FLINCH_HEAD" value="117}}⤶
{{EnumField">ACT_FLINCH_CHEST|118</item>⤶
⤶
<item key="ACT_FLINCH_STOMACH" value="119}}⤶
{{EnumField">ACT_FLINCH_LEFTARM|120</item>⤶
⤶
<item key="ACT_FLINCH_RIGHTARM" value="121}}⤶
{{EnumField">ACT_FLINCH_LEFTLEG|122</item>⤶
⤶
<item key="ACT_FLINCH_RIGHTLEG" value="123}}⤶
{{EnumField">ACT_FLINCH_PHYSICS|124</item>⤶
⤶
<item key="ACT_IDLE_ON_FIRE" value="125}}⤶
{{EnumField">ACT_WALK_ON_FIRE|126</item>⤶
⤶
<item key="ACT_RUN_ON_FIRE" value="127}}⤶
{{EnumField">ACT_RAPPEL_LOOP|128</item>⤶
⤶
<item key="ACT_180_LEFT" value="129}}⤶
{{EnumField">ACT_180_RIGHT|130</item>⤶
⤶
<item key="ACT_90_LEFT" value="131}}⤶
{{EnumField">ACT_90_RIGHT|132</item>⤶
⤶
<item key="ACT_STEP_LEFT" value="133}}⤶
{{EnumField">ACT_STEP_RIGHT|134</item>⤶
⤶
<item key="ACT_STEP_BACK" value="135}}⤶
{{EnumField">ACT_STEP_FORE|136</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK1" value="137}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK2|138</item>⤶
⤶
<item key="ACT_GESTURE_MELEE_ATTACK1" value="139}}⤶
{{EnumField">ACT_GESTURE_MELEE_ATTACK2|140</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="141}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK2_LOW|142</item>⤶
⤶
<item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="143}}⤶
{{EnumField">ACT_GESTURE_SMALL_FLINCH|144</item>⤶
⤶
<item key="ACT_GESTURE_BIG_FLINCH" value="145}}⤶
{{EnumField">ACT_GESTURE_FLINCH_BLAST|146</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="147}}⤶
{{EnumField">ACT_GESTURE_FLINCH_BLAST_DAMAGED|148</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="149}}⤶
{{EnumField">ACT_GESTURE_FLINCH_HEAD|150</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_CHEST" value="151}}⤶
{{EnumField">ACT_GESTURE_FLINCH_STOMACH|152</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_LEFTARM" value="153}}⤶
{{EnumField">ACT_GESTURE_FLINCH_RIGHTARM|154</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_LEFTLEG" value="155}}⤶
{{EnumField">ACT_GESTURE_FLINCH_RIGHTLEG|156</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT" value="157}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT|158</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT45" value="159}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT45|160</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT90" value="161}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT90|162</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="163}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT45_FLAT|164</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="165}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT90_FLAT|166</item>⤶
⤶
<item key="ACT_BARNACLE_HIT" value="167}}⤶
{{EnumField">ACT_BARNACLE_PULL|168</item>⤶
⤶
<item key="ACT_BARNACLE_CHOMP" value="169}}⤶
{{EnumField">ACT_BARNACLE_CHEW|170</item>⤶
⤶
<item key="ACT_DO_NOT_DISTURB" value="171}}⤶
{{EnumField">ACT_VM_DRAW|172</item>⤶
⤶
<item key="ACT_VM_HOLSTER" value="173}}⤶
{{EnumField">ACT_VM_IDLE|174</item>⤶
⤶
<item key="ACT_VM_FIDGET" value="175}}⤶
{{EnumField">ACT_VM_PULLBACK|176</item>⤶
⤶
<item key="ACT_VM_PULLBACK_HIGH" value="177}}⤶
{{EnumField">ACT_VM_PULLBACK_LOW|178</item>⤶
⤶
<item key="ACT_VM_THROW" value="179}}⤶
{{EnumField">ACT_VM_PULLPIN|180</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK" value="181}}⤶
{{EnumField">ACT_VM_SECONDARYATTACK|182</item>⤶
⤶
<item key="ACT_VM_RELOAD" value="183}}⤶
{{EnumField">ACT_VM_DRYFIRE|186</item>⤶
⤶
<item key="ACT_VM_HITLEFT" value="187}}⤶
{{EnumField">ACT_VM_HITLEFT2|188</item>⤶
⤶
<item key="ACT_VM_HITRIGHT" value="189}}⤶
{{EnumField">ACT_VM_HITRIGHT2|190</item>⤶
⤶
<item key="ACT_VM_HITCENTER" value="191}}⤶
{{EnumField">ACT_VM_HITCENTER2|192</item>⤶
⤶
<item key="ACT_VM_MISSLEFT" value="193}}⤶
{{EnumField">ACT_VM_MISSLEFT2|194</item>⤶
⤶
<item key="ACT_VM_MISSRIGHT" value="195}}⤶
{{EnumField">ACT_VM_MISSRIGHT2|196</item>⤶
⤶
<item key="ACT_VM_MISSCENTER" value="197}}⤶
{{EnumField">ACT_VM_MISSCENTER2|198</item>⤶
⤶
<item key="ACT_VM_HAULBACK" value="199}}⤶
{{EnumField">ACT_VM_SWINGHARD|200</item>⤶
⤶
<item key="ACT_VM_SWINGMISS" value="201}}⤶
{{EnumField">ACT_VM_SWINGHIT|202</item>⤶
⤶
<item key="ACT_VM_IDLE_TO_LOWERED" value="203}}⤶
{{EnumField">ACT_VM_IDLE_LOWERED|204</item>⤶
⤶
<item key="ACT_VM_LOWERED_TO_IDLE" value="205}}⤶
{{EnumField">ACT_VM_RECOIL1|206</item>⤶
⤶
<item key="ACT_VM_RECOIL2" value="207}}⤶
{{EnumField">ACT_VM_RECOIL3|208</item>⤶
⤶
<item key="ACT_VM_PICKUP" value="209}}⤶
{{EnumField">ACT_VM_RELEASE|210</item>⤶
⤶
<item key="ACT_VM_ATTACH_SILENCER" value="211}}⤶
{{EnumField">ACT_VM_DETACH_SILENCER|212</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_IDLE" value="229}}⤶
{{EnumField">ACT_SLAM_STICKWALL_ND_IDLE|230</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ATTACH" value="231}}⤶
{{EnumField">ACT_SLAM_STICKWALL_ATTACH2|232</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="233}}⤶
{{EnumField">ACT_SLAM_STICKWALL_ND_ATTACH2|234</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DETONATE" value="235}}⤶
{{EnumField">ACT_SLAM_STICKWALL_DETONATOR_HOLSTER|236</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DRAW" value="237}}⤶
{{EnumField">ACT_SLAM_STICKWALL_ND_DRAW|238</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW" value="239}}⤶
{{EnumField">ACT_SLAM_STICKWALL_TO_THROW_ND|240</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="241}}⤶
{{EnumField">ACT_SLAM_THROW_IDLE|242</item>⤶
⤶
<item key="ACT_SLAM_THROW_ND_IDLE" value="243}}⤶
{{EnumField">ACT_SLAM_THROW_THROW|244</item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW2" value="245}}⤶
{{EnumField">ACT_SLAM_THROW_THROW_ND|246</item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW_ND2" value="247}}⤶
{{EnumField">ACT_SLAM_THROW_DRAW|248</item>⤶
⤶
<item key="ACT_SLAM_THROW_ND_DRAW" value="249}}⤶
{{EnumField">ACT_SLAM_THROW_TO_STICKWALL|250</item>⤶
⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="251}}⤶
{{EnumField">ACT_SLAM_THROW_DETONATE|252</item>⤶
⤶
<item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="253}}⤶
{{EnumField">ACT_SLAM_THROW_TO_TRIPMINE_ND|254</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_IDLE" value="255}}⤶
{{EnumField">ACT_SLAM_TRIPMINE_DRAW|256</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH" value="257}}⤶
{{EnumField">ACT_SLAM_TRIPMINE_ATTACH2|258</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="259}}⤶
{{EnumField">ACT_SLAM_TRIPMINE_TO_THROW_ND|260</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_IDLE" value="261}}⤶
{{EnumField">ACT_SLAM_DETONATOR_DRAW|262</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_DETONATE" value="263}}⤶
{{EnumField">ACT_SLAM_DETONATOR_HOLSTER|264</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="265}}⤶
{{EnumField">ACT_SLAM_DETONATOR_THROW_DRAW|266</item>⤶
⤶
<item key="ACT_SHOTGUN_RELOAD_START" value="267}}⤶
{{EnumField">ACT_SHOTGUN_RELOAD_FINISH|268</item>⤶
⤶
<item key="ACT_SHOTGUN_PUMP" value="269}}⤶
{{EnumField">ACT_SMG2_IDLE2|270</item>⤶
⤶
<item key="ACT_SMG2_FIRE2" value="271}}⤶
{{EnumField">ACT_SMG2_DRAW2|272</item>⤶
⤶
<item key="ACT_SMG2_RELOAD2" value="273}}⤶
{{EnumField">ACT_SMG2_DRYFIRE2|274</item>⤶
⤶
<item key="ACT_SMG2_TOAUTO" value="275}}⤶
{{EnumField">ACT_SMG2_TOBURST|276</item>⤶
⤶
<item key="ACT_PHYSCANNON_UPGRADE" value="277}}⤶
{{EnumField">ACT_RANGE_ATTACK_AR1|278</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR2" value="279}}⤶
{{EnumField">ACT_RANGE_ATTACK_AR2_LOW|280</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="281}}⤶
{{EnumField">ACT_RANGE_ATTACK_HMG1|282</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_ML" value="283}}⤶
{{EnumField">ACT_RANGE_ATTACK_SMG1|284</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SMG1_LOW" value="285}}⤶
{{EnumField">ACT_RANGE_ATTACK_SMG2|286</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN" value="287}}⤶
{{EnumField">ACT_RANGE_ATTACK_SHOTGUN_LOW|288</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_PISTOL" value="289}}⤶
{{EnumField">ACT_RANGE_ATTACK_PISTOL_LOW|290</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SLAM" value="291}}⤶
{{EnumField">ACT_RANGE_ATTACK_TRIPWIRE|292</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_THROW" value="293}}⤶
{{EnumField">ACT_RANGE_ATTACK_SNIPER_RIFLE|294</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_RPG" value="295}}⤶
{{EnumField">ACT_MELEE_ATTACK_SWING|296</item>⤶
⤶
<item key="ACT_RANGE_AIM_LOW" value="297}}⤶
{{EnumField">ACT_RANGE_AIM_SMG1_LOW|298</item>⤶
⤶
<item key="ACT_RANGE_AIM_PISTOL_LOW" value="299}}⤶
{{EnumField">ACT_RANGE_AIM_AR2_LOW|300</item>⤶
⤶
<item key="ACT_COVER_PISTOL_LOW" value="301}}⤶
{{EnumField">ACT_COVER_SMG1_LOW|302</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="303}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_AR2|304</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="305}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_HMG1|306</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_ML" value="307}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_SMG1|308</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="309}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_SMG2|310</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="311}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_PISTOL|312</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW" value="313}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_SLAM|314</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_TRIPWIRE" value="315}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_THROW|316</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE" value="317}}⤶
{{EnumField">ACT_GESTURE_MELEE_ATTACK_SWING|318</item>⤶
⤶
<item key="ACT_IDLE_RIFLE" value="319}}⤶
{{EnumField">ACT_IDLE_SMG1|320</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_SMG1" value="321}}⤶
{{EnumField">ACT_IDLE_PISTOL|322</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_PISTOL" value="323}}⤶
{{EnumField">ACT_IDLE_ANGRY_SHOTGUN|324</item>⤶
⤶
<item key="ACT_IDLE_STEALTH_PISTOL" value="325}}⤶
{{EnumField">ACT_IDLE_PACKAGE|326</item>⤶
⤶
<item key="ACT_WALK_PACKAGE" value="327}}⤶
{{EnumField">ACT_IDLE_SUITCASE|328</item>⤶
⤶
<item key="ACT_WALK_SUITCASE" value="329}}⤶
{{EnumField">ACT_IDLE_SMG1_RELAXED|330</item>⤶
⤶
<item key="ACT_IDLE_SMG1_STIMULATED" value="331}}⤶
{{EnumField">ACT_WALK_RIFLE_RELAXED|332</item>⤶
⤶
<item key="ACT_RUN_RIFLE_RELAXED" value="333}}⤶
{{EnumField">ACT_WALK_RIFLE_STIMULATED|334</item>⤶
⤶
<item key="ACT_RUN_RIFLE_STIMULATED" value="335}}⤶
{{EnumField">ACT_IDLE_AIM_RIFLE_STIMULATED|336</item>⤶
⤶
<item key="ACT_WALK_AIM_RIFLE_STIMULATED" value="337}}⤶
{{EnumField">ACT_RUN_AIM_RIFLE_STIMULATED|338</item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_RELAXED" value="339}}⤶
{{EnumField">ACT_IDLE_SHOTGUN_STIMULATED|340</item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_AGITATED" value="341}}⤶
{{EnumField">ACT_WALK_ANGRY|342</item>⤶
⤶
<item key="ACT_POLICE_HARASS1" value="343}}⤶
{{EnumField">ACT_POLICE_HARASS2|344</item>⤶
⤶
<item key="ACT_IDLE_MANNEDGUN" value="345}}⤶
{{EnumField">ACT_IDLE_MELEE|346</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_MELEE" value="347}}⤶
{{EnumField">ACT_IDLE_RPG_RELAXED|348</item>⤶
⤶
<item key="ACT_IDLE_RPG" value="349}}⤶
{{EnumField">ACT_IDLE_ANGRY_RPG|350</item>⤶
⤶
<item key="ACT_COVER_LOW_RPG" value="351}}⤶
{{EnumField">ACT_WALK_RPG|352</item>⤶
⤶
<item key="ACT_RUN_RPG" value="353}}⤶
{{EnumField">ACT_WALK_CROUCH_RPG|354</item>⤶
⤶
<item key="ACT_RUN_CROUCH_RPG" value="355}}⤶
{{EnumField">ACT_WALK_RPG_RELAXED|356</item>⤶
⤶
<item key="ACT_RUN_RPG_RELAXED" value="357}}⤶
{{EnumField">ACT_WALK_RIFLE|358</item>⤶
⤶
<item key="ACT_WALK_AIM_RIFLE" value="359}}⤶
{{EnumField">ACT_WALK_CROUCH_RIFLE|360</item>⤶
⤶
<item key="ACT_WALK_CROUCH_AIM_RIFLE" value="361}}⤶
{{EnumField">ACT_RUN_RIFLE|362</item>⤶
⤶
<item key="ACT_RUN_AIM_RIFLE" value="363}}⤶
{{EnumField">ACT_RUN_CROUCH_RIFLE|364</item>⤶
⤶
<item key="ACT_RUN_CROUCH_AIM_RIFLE" value="365}}⤶
{{EnumField">ACT_RUN_STEALTH_PISTOL|366</item>⤶
⤶
<item key="ACT_WALK_AIM_SHOTGUN" value="367}}⤶
{{EnumField">ACT_RUN_AIM_SHOTGUN|368</item>⤶
⤶
<item key="ACT_WALK_PISTOL" value="369}}⤶
{{EnumField">ACT_RUN_PISTOL|370</item>⤶
⤶
<item key="ACT_WALK_AIM_PISTOL" value="371}}⤶
{{EnumField">ACT_RUN_AIM_PISTOL|372</item>⤶
⤶
<item key="ACT_WALK_STEALTH_PISTOL" value="373}}⤶
{{EnumField">ACT_WALK_AIM_STEALTH_PISTOL|374</item>⤶
⤶
<item key="ACT_RUN_AIM_STEALTH_PISTOL" value="375}}⤶
{{EnumField">ACT_RELOAD_PISTOL|376</item>⤶
⤶
<item key="ACT_RELOAD_PISTOL_LOW" value="377}}⤶
{{EnumField">ACT_RELOAD_SMG1|378</item>⤶
⤶
<item key="ACT_RELOAD_SMG1_LOW" value="379}}⤶
{{EnumField">ACT_RELOAD_SHOTGUN|380</item>⤶
⤶
<item key="ACT_RELOAD_SHOTGUN_LOW" value="381}}⤶
{{EnumField">ACT_GESTURE_RELOAD|382</item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_PISTOL" value="383}}⤶
{{EnumField">ACT_GESTURE_RELOAD_SMG1|384</item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_SHOTGUN" value="385}}⤶
{{EnumField">ACT_BUSY_LEAN_LEFT|386</item>⤶
⤶
<item key="ACT_BUSY_LEAN_LEFT_ENTRY" value="387}}⤶
{{EnumField">ACT_BUSY_LEAN_LEFT_EXIT|388</item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK" value="389}}⤶
{{EnumField">ACT_BUSY_LEAN_BACK_ENTRY|390</item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK_EXIT" value="391}}⤶
{{EnumField">ACT_BUSY_SIT_GROUND|392</item>⤶
⤶
<item key="ACT_BUSY_SIT_GROUND_ENTRY" value="393}}⤶
{{EnumField">ACT_BUSY_SIT_GROUND_EXIT|394</item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR" value="395}}⤶
{{EnumField">ACT_BUSY_SIT_CHAIR_ENTRY|396</item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR_EXIT" value="397}}⤶
{{EnumField">ACT_BUSY_STAND|398</item>⤶
⤶
<item key="ACT_BUSY_QUEUE" value="399}}⤶
{{EnumField">ACT_DUCK_DODGE|400</item>⤶
⤶
<item key="ACT_DIE_BARNACLE_SWALLOW" value="401}}⤶
{{EnumField">ACT_GESTURE_BARNACLE_STRANGLE|402</item>⤶
⤶
<item key="ACT_PHYSCANNON_DETACH" value="403}}⤶
{{EnumField">ACT_PHYSCANNON_ANIMATE|404</item>⤶
⤶
<item key="ACT_PHYSCANNON_ANIMATE_PRE" value="405}}⤶
{{EnumField">ACT_PHYSCANNON_ANIMATE_POST|406</item>⤶
⤶
<item key="ACT_DIE_FRONTSIDE" value="407}}⤶
{{EnumField">ACT_DIE_RIGHTSIDE|408</item>⤶
⤶
<item key="ACT_DIE_BACKSIDE" value="409}}⤶
{{EnumField">ACT_DIE_LEFTSIDE|410</item>⤶
⤶
<item key="ACT_OPEN_DOOR" value="411}}⤶
{{EnumField">ACT_DI_ALYX_ZOMBIE_MELEE|412</item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_TORSO_MELEE" value="413}}⤶
{{EnumField">ACT_DI_ALYX_HEADCRAB_MELEE|414</item>⤶
⤶
<item key="ACT_DI_ALYX_ANTLION" value="415}}⤶
{{EnumField">ACT_DI_ALYX_ZOMBIE_SHOTGUN64|416</item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN26" value="417}}⤶
{{EnumField">ACT_READINESS_RELAXED_TO_STIMULATED|418</item>⤶
⤶
<item key="ACT_READINESS_RELAXED_TO_STIMULATED_WALK" value="419}}⤶
{{EnumField">ACT_READINESS_AGITATED_TO_STIMULATED|420</item>⤶
⤶
<item key="ACT_READINESS_STIMULATED_TO_RELAXED" value="421}}⤶
{{EnumField">ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED|422</item>⤶
⤶
<item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK" value="423}}⤶
{{EnumField">ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED|424</item>⤶
⤶
<item key="ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED" value="425}}⤶
{{EnumField">ACT_IDLE_CARRY|426</item>⤶
⤶
<item key="ACT_WALK_CARRY" value="427}}⤶
{{EnumField">ACT_STARTDYING|428</item>⤶
⤶
<item key="ACT_DYINGLOOP" value="429}}⤶
{{EnumField">ACT_DYINGTODEAD|430</item>⤶
⤶
<item key="ACT_RIDE_MANNED_GUN" value="431}}⤶
{{EnumField">ACT_VM_SPRINT_ENTER|432</item>⤶
⤶
<item key="ACT_VM_SPRINT_IDLE" value="433}}⤶
{{EnumField">ACT_VM_SPRINT_LEAVE|434</item>⤶
⤶
<item key="ACT_FIRE_START" value="435}}⤶
{{EnumField">ACT_FIRE_LOOP|436</item>⤶
⤶
<item key="ACT_FIRE_END" value="437}}⤶
{{EnumField">ACT_CROUCHING_GRENADEIDLE|438</item>⤶
⤶
<item key="ACT_CROUCHING_GRENADEREADY" value="439}}⤶
{{EnumField">ACT_CROUCHING_PRIMARYATTACK|440</item>⤶
⤶
<item key="ACT_OVERLAY_GRENADEIDLE" value="441}}⤶
{{EnumField">ACT_OVERLAY_GRENADEREADY|442</item>⤶
⤶
<item key="ACT_OVERLAY_PRIMARYATTACK" value="443}}⤶
{{EnumField">ACT_OVERLAY_SHIELD_UP|444</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_DOWN" value="445}}⤶
{{EnumField">ACT_OVERLAY_SHIELD_UP_IDLE|446</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_ATTACK" value="447}}⤶
{{EnumField">ACT_OVERLAY_SHIELD_KNOCKBACK|448</item>⤶
⤶
<item key="ACT_SHIELD_UP" value="449}}⤶
{{EnumField">ACT_SHIELD_DOWN|450</item>⤶
⤶
<item key="ACT_SHIELD_UP_IDLE" value="451}}⤶
{{EnumField">ACT_SHIELD_ATTACK|452</item>⤶
⤶
<item key="ACT_SHIELD_KNOCKBACK" value="453}}⤶
{{EnumField">ACT_CROUCHING_SHIELD_UP|454</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_DOWN" value="455}}⤶
{{EnumField">ACT_CROUCHING_SHIELD_UP_IDLE|456</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_ATTACK" value="457}}⤶
{{EnumField">ACT_CROUCHING_SHIELD_KNOCKBACK|458</item>⤶
⤶
<item key="ACT_TURNRIGHT45" value="459}}⤶
{{EnumField">ACT_TURNLEFT45|460</item>⤶
⤶
<item key="ACT_TURN" value="461}}⤶
{{EnumField">ACT_OBJ_ASSEMBLING|462</item>⤶
⤶
<item key="ACT_OBJ_DISMANTLING" value="463}}⤶
{{EnumField">ACT_OBJ_STARTUP|464</item>⤶
⤶
<item key="ACT_OBJ_RUNNING" value="465}}⤶
{{EnumField">ACT_OBJ_IDLE|466</item>⤶
⤶
<item key="ACT_OBJ_PLACING" value="467}}⤶
{{EnumField">ACT_OBJ_DETERIORATING|468</item>⤶
⤶
<item key="ACT_OBJ_UPGRADING" value="469}}⤶
{{EnumField">ACT_DEPLOY|470</item>⤶
⤶
<item key="ACT_DEPLOY_IDLE" value="471}}⤶
{{EnumField">ACT_UNDEPLOY|472</item>⤶
⤶
<item key="ACT_GRENADE_ROLL" value="473}}⤶
{{EnumField">ACT_GRENADE_TOSS|474</item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW1" value="475}}⤶
{{EnumField">ACT_HANDGRENADE_THROW2|476</item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW3" value="477}}⤶
{{EnumField">ACT_SHOTGUN_IDLE_DEEP|478</item>⤶
⤶
<item key="ACT_SHOTGUN_IDLE4" value="479}}⤶
{{EnumField">ACT_GLOCK_SHOOTEMPTY|480</item>⤶
⤶
<item key="ACT_GLOCK_SHOOT_RELOAD" value="481}}⤶
{{EnumField">ACT_RPG_DRAW_UNLOADED|482</item>⤶
⤶
<item key="ACT_RPG_HOLSTER_UNLOADED" value="483}}⤶
{{EnumField">ACT_RPG_IDLE_UNLOADED|484</item>⤶
⤶
<item key="ACT_RPG_FIDGET_UNLOADED" value="485}}⤶
{{EnumField">ACT_CROSSBOW_DRAW_UNLOADED|486</item>⤶
⤶
<item key="ACT_CROSSBOW_IDLE_UNLOADED" value="487}}⤶
{{EnumField">ACT_CROSSBOW_FIDGET_UNLOADED|488</item>⤶
⤶
<item key="ACT_GAUSS_SPINUP" value="489}}⤶
{{EnumField">ACT_GAUSS_SPINCYCLE|490</item>⤶
⤶
<item key="ACT_TRIPMINE_GROUND" value="491}}⤶
{{EnumField">ACT_TRIPMINE_WORLD|492</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_SILENCED" value="493}}⤶
{{EnumField">ACT_VM_RELOAD_SILENCED|494</item>⤶
⤶
<item key="ACT_VM_DRYFIRE_SILENCED" value="495}}⤶
{{EnumField">ACT_VM_IDLE_SILENCED|496</item>⤶
⤶
<item key="ACT_VM_DRAW_SILENCED" value="497}}⤶
{{EnumField">ACT_VM_IDLE_EMPTY_LEFT|498</item>⤶
⤶
<item key="ACT_VM_DRYFIRE_LEFT" value="499}}⤶
{{EnumField">ACT_PLAYER_IDLE_FIRE|500</item>⤶
⤶
<item key="ACT_PLAYER_CROUCH_FIRE" value="501}}⤶
{{EnumField">ACT_PLAYER_CROUCH_WALK_FIRE|502</item>⤶
⤶
<item key="ACT_PLAYER_WALK_FIRE" value="503}}⤶
{{EnumField">ACT_PLAYER_RUN_FIRE|504</item>⤶
⤶
<item key="ACT_IDLETORUN" value="505}}⤶
{{EnumField">ACT_RUNTOIDLE|506</item>⤶
⤶
<item key="ACT_SPRINT" value="507}}⤶
{{EnumField">ACT_GET_DOWN_STAND|508</item>⤶
⤶
<item key="ACT_GET_UP_STAND" value="509}}⤶
{{EnumField">ACT_GET_DOWN_CROUCH|510</item>⤶
⤶
<item key="ACT_GET_UP_CROUCH" value="511}}⤶
{{EnumField">ACT_PRONE_FORWARD|512</item>⤶
⤶
<item key="ACT_PRONE_IDLE" value="513}}⤶
{{EnumField">ACT_DEEPIDLE1|514</item>⤶
⤶
<item key="ACT_DEEPIDLE2" value="515}}⤶
{{EnumField">ACT_DEEPIDLE3|516</item>⤶
⤶
<item key="ACT_DEEPIDLE4" value="517}}⤶
{{EnumField">ACT_VM_RELOAD_DEPLOYED|518</item>⤶
⤶
<item key="ACT_VM_RELOAD_IDLE" value="519}}⤶
{{EnumField">ACT_VM_DRAW_DEPLOYED|520</item>⤶
⤶
<item key="ACT_VM_DRAW_EMPTY" value="521}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_EMPTY|522</item>⤶
⤶
<item key="ACT_VM_RELOAD_EMPTY" value="523}}⤶
{{EnumField">ACT_VM_IDLE_EMPTY|524</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_EMPTY" value="525}}⤶
{{EnumField">ACT_VM_IDLE_8|526</item>⤶
⤶
<item key="ACT_VM_IDLE_7" value="527}}⤶
{{EnumField">ACT_VM_IDLE_6|528</item>⤶
⤶
<item key="ACT_VM_IDLE_5" value="529}}⤶
{{EnumField">ACT_VM_IDLE_4|530</item>⤶
⤶
<item key="ACT_VM_IDLE_3" value="531}}⤶
{{EnumField">ACT_VM_IDLE_2|532</item>⤶
⤶
<item key="ACT_VM_IDLE_1" value="533}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED|534</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_8" value="535}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED_7|536</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_6" value="537}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED_5|538</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_4" value="539}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED_3|540</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_2" value="541}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED_1|542</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY" value="543}}⤶
{{EnumField">ACT_VM_UNDEPLOY_8|544</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY_7" value="545}}⤶
{{EnumField">ACT_VM_UNDEPLOY_6|546</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY_5" value="547}}⤶
{{EnumField">ACT_VM_UNDEPLOY_4|548</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY_3" value="549}}⤶
{{EnumField">ACT_VM_UNDEPLOY_2|550</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY_1" value="551}}⤶
{{EnumField">ACT_VM_UNDEPLOY_EMPTY|552</item>⤶
⤶
<item key="ACT_VM_DEPLOY" value="553}}⤶
{{EnumField">ACT_VM_DEPLOY_8|554</item>⤶
⤶
<item key="ACT_VM_DEPLOY_7" value="555}}⤶
{{EnumField">ACT_VM_DEPLOY_6|556</item>⤶
⤶
<item key="ACT_VM_DEPLOY_5" value="557}}⤶
{{EnumField">ACT_VM_DEPLOY_4|558</item>⤶
⤶
<item key="ACT_VM_DEPLOY_3" value="559}}⤶
{{EnumField">ACT_VM_DEPLOY_2|560</item>⤶
⤶
<item key="ACT_VM_DEPLOY_1" value="561}}⤶
{{EnumField">ACT_VM_DEPLOY_EMPTY|562</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_8" value="563}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_7|564</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_6" value="565}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_5|566</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_4" value="567}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_3|568</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_2" value="569}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_1|570</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED" value="571}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_8|572</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_7" value="573}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_6|574</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_5" value="575}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_4|576</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_3" value="577}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_2|578</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_1" value="579}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY|580</item>⤶
⤶
<item key="ACT_DOD_DEPLOYED" value="581}}⤶
{{EnumField">ACT_DOD_PRONE_DEPLOYED|582</item>⤶
⤶
<item key="ACT_DOD_IDLE_ZOOMED" value="583}}⤶
{{EnumField">ACT_DOD_WALK_ZOOMED|584</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOMED" value="585}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOMED|586</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOMED" value="587}}⤶
{{EnumField">ACT_DOD_PRONE_FORWARD_ZOOMED|588</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED" value="589}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED|590</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED" value="591}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED|592</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE" value="593}}⤶
{{EnumField">ACT_DOD_SECONDARYATTACK_PRONE|594</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH" value="595}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE|596</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE" value="597}}⤶
{{EnumField">ACT_DOD_STAND_AIM|598</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE" value="599}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM|600</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE" value="601}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM|602</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE" value="603}}⤶
{{EnumField">ACT_DOD_WALK_AIM|604</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE" value="605}}⤶
{{EnumField">ACT_DOD_RUN_AIM|606</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_PISTOL" value="607}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_PISTOL|608</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_PISTOL" value="609}}⤶
{{EnumField">ACT_DOD_WALK_AIM_PISTOL|610</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_PISTOL" value="611}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_PISTOL|612</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_PISTOL" value="613}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_PISTOL|614</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_PISTOL" value="615}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_PISTOL|616</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_PISTOL" value="617}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_PISTOL|618</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_PISTOL" value="619}}⤶
{{EnumField">ACT_DOD_STAND_AIM_C96|620</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_C96" value="621}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_C96|622</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_C96" value="623}}⤶
{{EnumField">ACT_DOD_RUN_AIM_C96|624</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_C96" value="625}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_C96|626</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_C96" value="627}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_C96|628</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_C96" value="629}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_C96|630</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_C96" value="631}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_C96|632</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_RIFLE" value="633}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_RIFLE|634</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_RIFLE" value="635}}⤶
{{EnumField">ACT_DOD_WALK_AIM_RIFLE|636</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_RIFLE" value="637}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_RIFLE|638</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_RIFLE" value="639}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_RIFLE|640</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_RIFLE" value="641}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_RIFLE|642</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_RIFLE" value="643}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_RIFLE|644</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_RIFLE" value="645}}⤶
{{EnumField">ACT_DOD_STAND_AIM_BOLT|646</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_BOLT" value="647}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_BOLT|648</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_BOLT" value="649}}⤶
{{EnumField">ACT_DOD_RUN_AIM_BOLT|650</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_BOLT" value="651}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_BOLT|652</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_BOLT" value="653}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_BOLT|654</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_BOLT" value="655}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_BOLT|656</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_BOLT" value="657}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_BOLT|658</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_TOMMY" value="659}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_TOMMY|660</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_TOMMY" value="661}}⤶
{{EnumField">ACT_DOD_WALK_AIM_TOMMY|662</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_TOMMY" value="663}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_TOMMY|664</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_TOMMY" value="665}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_TOMMY|666</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_TOMMY" value="667}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_TOMMY|668</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_TOMMY" value="669}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_TOMMY|670</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_TOMMY" value="671}}⤶
{{EnumField">ACT_DOD_STAND_AIM_MP40|672</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_MP40" value="673}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_MP40|674</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_MP40" value="675}}⤶
{{EnumField">ACT_DOD_RUN_AIM_MP40|676</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_MP40" value="677}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_MP40|678</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_MP40" value="679}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_MP40|680</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_MP40" value="681}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_MP40|682</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_MP40" value="683}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_MP40|684</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_MP44" value="685}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_MP44|686</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_MP44" value="687}}⤶
{{EnumField">ACT_DOD_WALK_AIM_MP44|688</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_MP44" value="689}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_MP44|690</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_MP44" value="691}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_MP44|692</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_MP44" value="693}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_MP44|694</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_MP44" value="695}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_MP44|696</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_MP44" value="697}}⤶
{{EnumField">ACT_DOD_STAND_AIM_GREASE|698</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_GREASE" value="699}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_GREASE|700</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_GREASE" value="701}}⤶
{{EnumField">ACT_DOD_RUN_AIM_GREASE|702</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_GREASE" value="703}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_GREASE|704</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_GREASE" value="705}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_GREASE|706</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_GREASE" value="707}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_GREASE|708</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_GREASE" value="709}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_GREASE|710</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_MG" value="711}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_MG|712</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_MG" value="713}}⤶
{{EnumField">ACT_DOD_WALK_AIM_MG|714</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_MG" value="715}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_MG|716</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_MG" value="717}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_MG|718</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_MG" value="719}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_MG|720</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_MG" value="721}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_MG|722</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_MG" value="723}}⤶
{{EnumField">ACT_DOD_STAND_AIM_30CAL|724</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_30CAL" value="725}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_30CAL|726</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_30CAL" value="727}}⤶
{{EnumField">ACT_DOD_RUN_AIM_30CAL|728</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_30CAL" value="729}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_30CAL|730</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_30CAL" value="731}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_30CAL|732</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_30CAL" value="733}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_30CAL|734</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_30CAL" value="735}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_30CAL|736</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_GREN_FRAG" value="737}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_GREN_FRAG|738</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_GREN_FRAG" value="739}}⤶
{{EnumField">ACT_DOD_WALK_AIM_GREN_FRAG|740</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_GREN_FRAG" value="741}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_GREN_FRAG|742</item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_GREN_FRAG" value="743}}⤶
{{EnumField">ACT_DOD_PRONEWALK_AIM_GREN_FRAG|744</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_GREN_STICK" value="745}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_GREN_STICK|746</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_GREN_STICK" value="747}}⤶
{{EnumField">ACT_DOD_WALK_AIM_GREN_STICK|748</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_GREN_STICK" value="749}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_GREN_STICK|750</item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_GREN_STICK" value="751}}⤶
{{EnumField">ACT_DOD_PRONEWALK_AIM_GREN_STICK|752</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_KNIFE" value="753}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_KNIFE|754</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_KNIFE" value="755}}⤶
{{EnumField">ACT_DOD_WALK_AIM_KNIFE|756</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_KNIFE" value="757}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_KNIFE|758</item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_KNIFE" value="759}}⤶
{{EnumField">ACT_DOD_PRONEWALK_AIM_KNIFE|760</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_SPADE" value="761}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_SPADE|762</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_SPADE" value="763}}⤶
{{EnumField">ACT_DOD_WALK_AIM_SPADE|764</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_SPADE" value="765}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_SPADE|766</item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_SPADE" value="767}}⤶
{{EnumField">ACT_DOD_PRONEWALK_AIM_SPADE|768</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_BAZOOKA" value="769}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_BAZOOKA|770</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_BAZOOKA" value="771}}⤶
{{EnumField">ACT_DOD_WALK_AIM_BAZOOKA|772</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_BAZOOKA" value="773}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_BAZOOKA|774</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_BAZOOKA" value="775}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_BAZOOKA|776</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_BAZOOKA" value="777}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_BAZOOKA|778</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_BAZOOKA" value="779}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_BAZOOKA|780</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_BAZOOKA" value="781}}⤶
{{EnumField">ACT_DOD_STAND_AIM_PSCHRECK|782</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_PSCHRECK" value="783}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_PSCHRECK|784</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_PSCHRECK" value="785}}⤶
{{EnumField">ACT_DOD_RUN_AIM_PSCHRECK|786</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_PSCHRECK" value="787}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_PSCHRECK|788</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_PSCHRECK" value="789}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_PSCHRECK|790</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_PSCHRECK" value="791}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_PSCHRECK|792</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_PSCHRECK" value="793}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_PSCHRECK|794</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_BAR" value="795}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_BAR|796</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_BAR" value="797}}⤶
{{EnumField">ACT_DOD_WALK_AIM_BAR|798</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_BAR" value="799}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_BAR|800</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_BAR" value="801}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_BAR|802</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_BAR" value="803}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_BAR|804</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_BAR" value="805}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_BAR|806</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_BAR" value="807}}⤶
{{EnumField">ACT_DOD_STAND_ZOOM_RIFLE|808</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_RIFLE" value="809}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOM_RIFLE|810</item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_RIFLE" value="811}}⤶
{{EnumField">ACT_DOD_RUN_ZOOM_RIFLE|812</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_RIFLE" value="813}}⤶
{{EnumField">ACT_DOD_STAND_ZOOM_BOLT|814</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_BOLT" value="815}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOM_BOLT|816</item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_BOLT" value="817}}⤶
{{EnumField">ACT_DOD_RUN_ZOOM_BOLT|818</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_BOLT" value="819}}⤶
{{EnumField">ACT_DOD_STAND_ZOOM_BAZOOKA|820</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_BAZOOKA" value="821}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA|822</item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_BAZOOKA" value="823}}⤶
{{EnumField">ACT_DOD_RUN_ZOOM_BAZOOKA|824</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_BAZOOKA" value="825}}⤶
{{EnumField">ACT_DOD_STAND_ZOOM_PSCHRECK|826</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_PSCHRECK" value="827}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK|828</item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_PSCHRECK" value="829}}⤶
{{EnumField">ACT_DOD_RUN_ZOOM_PSCHRECK|830</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_PSCHRECK" value="831}}⤶
{{EnumField">ACT_DOD_DEPLOY_RIFLE|832</item>⤶
⤶
<item key="ACT_DOD_DEPLOY_TOMMY" value="833}}⤶
{{EnumField">ACT_DOD_DEPLOY_MG|834</item>⤶
⤶
<item key="ACT_DOD_DEPLOY_30CAL" value="835}}⤶
{{EnumField">ACT_DOD_PRONE_DEPLOY_RIFLE|836</item>⤶
⤶
<item key="ACT_DOD_PRONE_DEPLOY_TOMMY" value="837}}⤶
{{EnumField">ACT_DOD_PRONE_DEPLOY_MG|838</item>⤶
⤶
<item key="ACT_DOD_PRONE_DEPLOY_30CAL" value="839}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_RIFLE|840</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_RIFLE" value="841}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_RIFLE|842</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_RIFLE" value="843}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE|844</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE" value="845}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_BOLT|846</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_BOLT" value="847}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_BOLT|848</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_BOLT" value="849}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_TOMMY|850</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_TOMMY" value="851}}⤶
{{EnumField">ACT_DOD_SECONDARYATTACK_TOMMY|852</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_TOMMY" value="853}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_MP40|854</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP40" value="855}}⤶
{{EnumField">ACT_DOD_SECONDARYATTACK_MP40|856</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_MP40" value="857}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_MP44|858</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP44" value="859}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_GREASE|860</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREASE" value="861}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PISTOL|862</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_PISTOL" value="863}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_C96|864</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_C96" value="865}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_MG|866</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MG" value="867}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG|868</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_MG" value="869}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_30CAL|870</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_30CAL" value="871}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL|872</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL" value="873}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_GREN_FRAG|874</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG" value="875}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_GREN_STICK|876</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK" value="877}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_KNIFE|878</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_KNIFE" value="879}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_SPADE|880</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_SPADE" value="881}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_BAZOOKA|882</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA" value="883}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PSCHRECK|884</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK" value="885}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_BAR|886</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAR" value="887}}⤶
{{EnumField">ACT_DOD_RELOAD_GARAND|888</item>⤶
⤶
<item key="ACT_DOD_RELOAD_K43" value="889}}⤶
{{EnumField">ACT_DOD_RELOAD_BAR|890</item>⤶
⤶
<item key="ACT_DOD_RELOAD_MP40" value="891}}⤶
{{EnumField">ACT_DOD_RELOAD_MP44|892</item>⤶
⤶
<item key="ACT_DOD_RELOAD_BOLT" value="893}}⤶
{{EnumField">ACT_DOD_RELOAD_M1CARBINE|894</item>⤶
⤶
<item key="ACT_DOD_RELOAD_TOMMY" value="895}}⤶
{{EnumField">ACT_DOD_RELOAD_GREASEGUN|896</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PISTOL" value="897}}⤶
{{EnumField">ACT_DOD_RELOAD_FG42|898</item>⤶
⤶
<item key="ACT_DOD_RELOAD_RIFLE" value="899}}⤶
{{EnumField">ACT_DOD_RELOAD_RIFLEGRENADE|900</item>⤶
⤶
<item key="ACT_DOD_RELOAD_C96" value="901}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_BAR|902</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_RIFLE" value="903}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE|904</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_BOLT" value="905}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_MP44|906</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_MP40" value="907}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_TOMMY|908</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_BAZOOKA" value="909}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_PSCHRECK|910</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_PISTOL" value="911}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_M1CARBINE|912</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_C96" value="913}}⤶
{{EnumField">ACT_DOD_RELOAD_BAZOOKA|914</item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_BAZOOKA" value="915}}⤶
{{EnumField">ACT_DOD_RELOAD_PSCHRECK|916</item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_PSCHRECK" value="917}}⤶
{{EnumField">ACT_DOD_RELOAD_DEPLOYED_FG42|918</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_30CAL" value="919}}⤶
{{EnumField">ACT_DOD_RELOAD_DEPLOYED_MG|920</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_MG34" value="921}}⤶
{{EnumField">ACT_DOD_RELOAD_DEPLOYED_BAR|922</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_PISTOL" value="923}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_GARAND|924</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_M1CARBINE" value="925}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_BOLT|926</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_K43" value="927}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_MP40|928</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_MP44" value="929}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_BAR|930</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_GREASEGUN" value="931}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_TOMMY|932</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_FG42" value="933}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_RIFLE|934</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_RIFLEGRENADE" value="935}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_C96|936</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_BAZOOKA" value="937}}⤶
{{EnumField">ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA|938</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_PSCHRECK" value="939}}⤶
{{EnumField">ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK|940</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR" value="941}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42|942</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL" value="943}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED_MG|944</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34" value="945}}⤶
{{EnumField">ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE|946</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BOLT" value="947}}⤶
{{EnumField">ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA|948</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK" value="949}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH|950</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_SPADE" value="951}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE|952</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG" value="953}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK|954</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH" value="955}}⤶
{{EnumField">ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY|956</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH_MP40" value="957}}⤶
{{EnumField">ACT_DOD_HS_IDLE|958</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH" value="959}}⤶
{{EnumField">ACT_DOD_HS_IDLE_30CAL|960</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_BAZOOKA" value="961}}⤶
{{EnumField">ACT_DOD_HS_IDLE_PSCHRECK|962</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_KNIFE" value="963}}⤶
{{EnumField">ACT_DOD_HS_IDLE_MG42|964</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_PISTOL" value="965}}⤶
{{EnumField">ACT_DOD_HS_IDLE_STICKGRENADE|966</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_TOMMY" value="967}}⤶
{{EnumField">ACT_DOD_HS_IDLE_MP44|968</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_K98" value="969}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_30CAL|970</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_BAZOOKA" value="971}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_PSCHRECK|972</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_KNIFE" value="973}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_MG42|974</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_PISTOL" value="975}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_STICKGRENADE|976</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_TOMMY" value="977}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_MP44|978</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_K98" value="979}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_TNT|980</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_TNT" value="981}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_TNT|982</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_TNT" value="983}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_TNT|984</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_TNT" value="985}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_TNT|986</item>⤶
⤶
<item key="ACT_DOD_PLANT_TNT" value="987}}⤶
{{EnumField">ACT_DOD_DEFUSE_TNT|988</item>⤶
⤶
<item key="ACT_VM_FIZZLE" value="989}}⤶
{{EnumField">ACT_MP_STAND_IDLE|990</item>⤶
⤶
<item key="ACT_MP_CROUCH_IDLE" value="991}}⤶
{{EnumField">ACT_MP_CROUCH_DEPLOYED_IDLE|992</item>⤶
⤶
<item key="ACT_MP_CROUCH_DEPLOYED" value="993}}⤶
{{EnumField">ACT_MP_DEPLOYED_IDLE|995</item>⤶
⤶
<item key="ACT_MP_RUN" value="996}}⤶
{{EnumField">ACT_MP_WALK|997</item>⤶
⤶
<item key="ACT_MP_AIRWALK" value="998}}⤶
{{EnumField">ACT_MP_CROUCHWALK|999</item>⤶
⤶
<item key="ACT_MP_SPRINT" value="1000}}⤶
{{EnumField">ACT_MP_JUMP|1001</item>⤶
⤶
<item key="ACT_MP_JUMP_START" value="1002}}⤶
{{EnumField">ACT_MP_JUMP_FLOAT|1003</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND" value="1004}}⤶
{{EnumField">ACT_MP_DOUBLEJUMP|1005</item>⤶
⤶
<item key="ACT_MP_SWIM" value="1006}}⤶
{{EnumField">ACT_MP_DEPLOYED|1007</item>⤶
⤶
<item key="ACT_MP_SWIM_DEPLOYED" value="1008}}⤶
{{EnumField">ACT_MP_VCD|1009</item>⤶
⤶
<item key="ACT_MP_SWIM_IDLE" value="1010}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_PRIMARYFIRE|1011</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED" value="1012}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_SECONDARYFIRE|1013</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE" value="1014}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_PRIMARYFIRE|1015</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED" value="1016}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_SECONDARYFIRE|1017</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE" value="1018}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_PRIMARYFIRE|1019</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_SECONDARYFIRE" value="1020}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_GRENADE|1021</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE" value="1022}}⤶
{{EnumField">ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE|1023</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE" value="1024}}⤶
{{EnumField">ACT_MP_RELOAD_STAND|1025</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_LOOP" value="1026}}⤶
{{EnumField">ACT_MP_RELOAD_STAND_END|1027</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH" value="1028}}⤶
{{EnumField">ACT_MP_RELOAD_CROUCH_LOOP|1029</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_END" value="1030}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM|1031</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_LOOP" value="1032}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM_END|1033</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK" value="1034}}⤶
{{EnumField">ACT_MP_RELOAD_AIRWALK_LOOP|1035</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_END" value="1036}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_PREFIRE|1037</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_POSTFIRE" value="1038}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_STARTFIRE|1039</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PREFIRE" value="1040}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_POSTFIRE|1041</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PREFIRE" value="1042}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_POSTFIRE|1043</item>⤶
⤶
<item key="ACT_MP_STAND_PRIMARY" value="1044}}⤶
{{EnumField">ACT_MP_CROUCH_PRIMARY|1045</item>⤶
⤶
<item key="ACT_MP_RUN_PRIMARY" value="1046}}⤶
{{EnumField">ACT_MP_WALK_PRIMARY|1047</item>⤶
⤶
<item key="ACT_MP_AIRWALK_PRIMARY" value="1048}}⤶
{{EnumField">ACT_MP_CROUCHWALK_PRIMARY|1049</item>⤶
⤶
<item key="ACT_MP_JUMP_PRIMARY" value="1050}}⤶
{{EnumField">ACT_MP_JUMP_START_PRIMARY|1051</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_PRIMARY" value="1052}}⤶
{{EnumField">ACT_MP_JUMP_LAND_PRIMARY|1053</item>⤶
⤶
<item key="ACT_MP_SWIM_PRIMARY" value="1054}}⤶
{{EnumField">ACT_MP_DEPLOYED_PRIMARY|1055</item>⤶
⤶
<item key="ACT_MP_SWIM_DEPLOYED_PRIMARY" value="1056}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_PRIMARY|1059</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" value="1060}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_PRIMARY|1061</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" value="1062}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_PRIMARY|1063</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARY" value="1064}}⤶
{{EnumField">ACT_MP_RELOAD_STAND_PRIMARY|1065</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_PRIMARY_LOOP" value="1066}}⤶
{{EnumField">ACT_MP_RELOAD_STAND_PRIMARY_END|1067</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY" value="1068}}⤶
{{EnumField">ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP|1069</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY_END" value="1070}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM_PRIMARY|1071</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY_LOOP" value="1072}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM_PRIMARY_END|1073</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY" value="1074}}⤶
{{EnumField">ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP|1075</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_END" value="1076}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_GRENADE_PRIMARY|1105</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY" value="1106}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY|1107</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY" value="1108}}⤶
{{EnumField">ACT_MP_STAND_SECONDARY|1109</item>⤶
⤶
<item key="ACT_MP_CROUCH_SECONDARY" value="1110}}⤶
{{EnumField">ACT_MP_RUN_SECONDARY|1111</item>⤶
⤶
<item key="ACT_MP_WALK_SECONDARY" value="1112}}⤶
{{EnumField">ACT_MP_AIRWALK_SECONDARY|1113</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_SECONDARY" value="1114}}⤶
{{EnumField">ACT_MP_JUMP_SECONDARY|1115</item>⤶
⤶
<item key="ACT_MP_JUMP_START_SECONDARY" value="1116}}⤶
{{EnumField">ACT_MP_JUMP_FLOAT_SECONDARY|1117</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_SECONDARY" value="1118}}⤶
{{EnumField">ACT_MP_SWIM_SECONDARY|1119</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_SECONDARY" value="1120}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_SECONDARY|1121</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_SECONDARY" value="1122}}⤶
{{EnumField">ACT_MP_ATTACK_AIRWALK_SECONDARY|1123</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY" value="1124}}⤶
{{EnumField">ACT_MP_RELOAD_STAND_SECONDARY_LOOP|1125</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY_END" value="1126}}⤶
{{EnumField">ACT_MP_RELOAD_CROUCH_SECONDARY|1127</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP" value="1128}}⤶
{{EnumField">ACT_MP_RELOAD_CROUCH_SECONDARY_END|1129</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY" value="1130}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM_SECONDARY_LOOP|1131</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY_END" value="1132}}⤶
{{EnumField">ACT_MP_RELOAD_AIRWALK_SECONDARY|1133</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP" value="1134}}⤶
{{EnumField">ACT_MP_RELOAD_AIRWALK_SECONDARY_END|1135</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_SECONDARY" value="1140}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY|1141</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY" value="1142}}⤶
{{EnumField">ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY|1143</item>⤶
⤶
<item key="ACT_MP_STAND_MELEE" value="1171}}⤶
{{EnumField">ACT_MP_CROUCH_MELEE|1172</item>⤶
⤶
<item key="ACT_MP_RUN_MELEE" value="1173}}⤶
{{EnumField">ACT_MP_WALK_MELEE|1174</item>⤶
⤶
<item key="ACT_MP_AIRWALK_MELEE" value="1175}}⤶
{{EnumField">ACT_MP_CROUCHWALK_MELEE|1176</item>⤶
⤶
<item key="ACT_MP_JUMP_MELEE" value="1177}}⤶
{{EnumField">ACT_MP_JUMP_START_MELEE|1178</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_MELEE" value="1179}}⤶
{{EnumField">ACT_MP_JUMP_LAND_MELEE|1180</item>⤶
⤶
<item key="ACT_MP_SWIM_MELEE" value="1181}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_MELEE|1182</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_MELEE_SECONDARY" value="1183}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_MELEE|1184</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY" value="1185}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_MELEE|1186</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_MELEE" value="1187}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_GRENADE_MELEE|1188</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_MELEE" value="1189}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_MELEE|1190</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE" value="1191}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH|1258</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_PRIMARY" value="1259}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_SECONDARY|1260</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_MELEE" value="1261}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_HEAD|1264</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_CHEST" value="1265}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_STOMACH|1266</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTARM" value="1267}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_RIGHTARM|1268</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTLEG" value="1269}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_RIGHTLEG|1270</item>⤶
⤶
<item key="ACT_MP_GRENADE1_DRAW" value="1271}}⤶
{{EnumField">ACT_MP_GRENADE1_IDLE|1272</item>⤶
⤶
<item key="ACT_MP_GRENADE1_ATTACK" value="1273}}⤶
{{EnumField">ACT_MP_GRENADE2_DRAW|1274</item>⤶
⤶
<item key="ACT_MP_GRENADE2_IDLE" value="1275}}⤶
{{EnumField">ACT_MP_GRENADE2_ATTACK|1276</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_DRAW" value="1277}}⤶
{{EnumField">ACT_MP_PRIMARY_GRENADE1_IDLE|1278</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_ATTACK" value="1279}}⤶
{{EnumField">ACT_MP_PRIMARY_GRENADE2_DRAW|1280</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE2_IDLE" value="1281}}⤶
{{EnumField">ACT_MP_PRIMARY_GRENADE2_ATTACK|1282</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_DRAW" value="1283}}⤶
{{EnumField">ACT_MP_SECONDARY_GRENADE1_IDLE|1284</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_ATTACK" value="1285}}⤶
{{EnumField">ACT_MP_SECONDARY_GRENADE2_DRAW|1286</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE2_IDLE" value="1287}}⤶
{{EnumField">ACT_MP_SECONDARY_GRENADE2_ATTACK|1288</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_DRAW" value="1289}}⤶
{{EnumField">ACT_MP_MELEE_GRENADE1_IDLE|1290</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_ATTACK" value="1291}}⤶
{{EnumField">ACT_MP_MELEE_GRENADE2_DRAW|1292</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE2_IDLE" value="1293}}⤶
{{EnumField">ACT_MP_MELEE_GRENADE2_ATTACK|1294</item>⤶
⤶
<item key="ACT_MP_STAND_BUILDING" value="1307}}⤶
{{EnumField">ACT_MP_CROUCH_BUILDING|1308</item>⤶
⤶
<item key="ACT_MP_RUN_BUILDING" value="1309}}⤶
{{EnumField">ACT_MP_WALK_BUILDING|1310</item>⤶
⤶
<item key="ACT_MP_AIRWALK_BUILDING" value="1311}}⤶
{{EnumField">ACT_MP_CROUCHWALK_BUILDING|1312</item>⤶
⤶
<item key="ACT_MP_JUMP_BUILDING" value="1313}}⤶
{{EnumField">ACT_MP_JUMP_START_BUILDING|1314</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_BUILDING" value="1315}}⤶
{{EnumField">ACT_MP_JUMP_LAND_BUILDING|1316</item>⤶
⤶
<item key="ACT_MP_SWIM_BUILDING" value="1317}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_BUILDING|1318</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_BUILDING" value="1319}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_BUILDING|1320</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_BUILDING" value="1321}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_GRENADE_BUILDING|1322</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING" value="1323}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_BUILDING|1324</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING" value="1325}}⤶
{{EnumField">ACT_MP_STAND_PDA|1345</item>⤶
⤶
<item key="ACT_MP_CROUCH_PDA" value="1346}}⤶
{{EnumField">ACT_MP_RUN_PDA|1347</item>⤶
⤶
<item key="ACT_MP_WALK_PDA" value="1348}}⤶
{{EnumField">ACT_MP_AIRWALK_PDA|1349</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_PDA" value="1350}}⤶
{{EnumField">ACT_MP_JUMP_PDA|1351</item>⤶
⤶
<item key="ACT_MP_JUMP_START_PDA" value="1352}}⤶
{{EnumField">ACT_MP_JUMP_FLOAT_PDA|1353</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_PDA" value="1354}}⤶
{{EnumField">ACT_MP_SWIM_PDA|1355</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PDA" value="1356}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_PDA|1357</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH" value="1377}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT|1378</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP" value="1379}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP|1380</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES" value="1381}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO|1382</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY" value="1383}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY|1384</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY" value="1385}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY|1386</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PRIMARY" value="1387}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_PRIMARY|1388</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY" value="1389}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY|1390</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY" value="1391}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY|1392</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_SECONDARY" value="1393}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_SECONDARY|1394</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_MELEE" value="1395}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_MELEE|1396</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_MELEE" value="1397}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_MELEE|1398</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_MELEE" value="1399}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_MELEE|1400</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING" value="1413}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING|1414</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_BUILDING" value="1415}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_BUILDING|1416</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_BUILDING" value="1417}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_BUILDING|1418</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PDA" value="1419}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_PDA|1420</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PDA" value="1421}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_PDA|1422</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PDA" value="1423}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_PDA|1424</item>⤶
⤶
<item key="ACT_VM_UNUSABLE" value="1428}}⤶
{{EnumField">ACT_VM_UNUSABLE_TO_USABLE|1429</item>⤶
⤶
<item key="ACT_VM_USABLE_TO_UNUSABLE" value="1430}}⤶
{{EnumField">ACT_GMOD_GESTURE_AGREE|1610</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_BECON" value="1611}}⤶
{{EnumField">ACT_GMOD_GESTURE_BOW|1612</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_DISAGREE" value="1613}}⤶
{{EnumField">ACT_GMOD_TAUNT_SALUTE|1614</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_WAVE" value="1615}}⤶
{{EnumField">ACT_GMOD_TAUNT_PERSISTENCE|1616</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_MUSCLE" value="1617}}⤶
{{EnumField">ACT_GMOD_TAUNT_LAUGH|1618</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_POINT" value="1619}}⤶
{{EnumField">ACT_GMOD_TAUNT_CHEER|1620</item>⤶
⤶
<item key="ACT_HL2MP_RUN_FAST" value="1621}}⤶
{{EnumField">ACT_HL2MP_RUN_CHARGING|1622</item>⤶
⤶
<item key="ACT_HL2MP_RUN_PANICKED" value="1623}}⤶
{{EnumField">ACT_HL2MP_RUN_PROTECTED|1624</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MELEE_ANGRY" value="1625}}⤶
{{EnumField">ACT_HL2MP_ZOMBIE_SLUMP_IDLE|1626</item>⤶
⤶
<item key="ACT_HL2MP_ZOMBIE_SLUMP_RISE" value="1627}}⤶
{{EnumField">ACT_HL2MP_WALK_ZOMBIE_01|1628</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_02" value="1629}}⤶
{{EnumField">ACT_HL2MP_WALK_ZOMBIE_03|1630</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_04" value="1631}}⤶
{{EnumField">ACT_HL2MP_WALK_ZOMBIE_05|1632</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_01" value="1633}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_ZOMBIE_02|1634</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_03" value="1635}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_ZOMBIE_04|1636</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_05" value="1637}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01|1638</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02" value="1639}}⤶
{{EnumField">ACT_GMOD_GESTURE_RANGE_ZOMBIE|1640</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_TAUNT_ZOMBIE" value="1641}}⤶
{{EnumField">ACT_GMOD_TAUNT_DANCE|1642</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_ROBOT" value="1643}}⤶
{{EnumField">ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL|1644</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_RANGE_FRENZY" value="1645}}⤶
{{EnumField">ACT_HL2MP_RUN_ZOMBIE_FAST|1646</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_06" value="1647}}⤶
{{EnumField">ACT_ZOMBIE_LEAP_START|1648</item>⤶
⤶
<item key="ACT_ZOMBIE_LEAPING" value="1649}}⤶
{{EnumField">ACT_ZOMBIE_CLIMB_UP|1650</item>⤶
⤶
<item key="ACT_ZOMBIE_CLIMB_START" value="1651}}⤶
{{EnumField">ACT_ZOMBIE_CLIMB_END|1652</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MAGIC" value="1653}}⤶
{{EnumField">ACT_HL2MP_WALK_MAGIC|1654</item>⤶
⤶
<item key="ACT_HL2MP_RUN_MAGIC" value="1655}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_MAGIC|1656</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_MAGIC" value="1657}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC|1658</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MAGIC" value="1659}}⤶
{{EnumField">ACT_HL2MP_JUMP_MAGIC|1660</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_MAGIC" value="1661}}⤶
{{EnumField">ACT_HL2MP_SWIM_MAGIC|1662</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_REVOLVER" value="1663}}⤶
{{EnumField">ACT_HL2MP_WALK_REVOLVER|1664</item>⤶
⤶
<item key="ACT_HL2MP_RUN_REVOLVER" value="1665}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_REVOLVER|1666</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_REVOLVER" value="1667}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER|1668</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_REVOLVER" value="1669}}⤶
{{EnumField">ACT_HL2MP_JUMP_REVOLVER|1670</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_REVOLVER" value="1671}}⤶
{{EnumField">ACT_HL2MP_SWIM_REVOLVER|1672</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CAMERA" value="1673}}⤶
{{EnumField">ACT_HL2MP_WALK_CAMERA|1674</item>⤶
⤶
<item key="ACT_HL2MP_RUN_CAMERA" value="1675}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_CAMERA|1676</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_CAMERA" value="1677}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA|1678</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CAMERA" value="1679}}⤶
{{EnumField">ACT_HL2MP_JUMP_CAMERA|1680</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_CAMERA" value="1681}}⤶
{{EnumField">ACT_HL2MP_SWIM_CAMERA|1682</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_ANGRY" value="1683}}⤶
{{EnumField">ACT_HL2MP_WALK_ANGRY|1684</item>⤶
⤶
<item key="ACT_HL2MP_RUN_ANGRY" value="1685}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_ANGRY|1686</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ANGRY" value="1687}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY|1688</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ANGRY" value="1689}}⤶
{{EnumField">ACT_HL2MP_JUMP_ANGRY|1690</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_ANGRY" value="1691}}⤶
{{EnumField">ACT_HL2MP_SWIM_ANGRY|1692</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SCARED" value="1693}}⤶
{{EnumField">ACT_HL2MP_WALK_SCARED|1694</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SCARED" value="1695}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_SCARED|1696</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SCARED" value="1697}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED|1698</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SCARED" value="1699}}⤶
{{EnumField">ACT_HL2MP_JUMP_SCARED|1700</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SCARED" value="1701}}⤶
{{EnumField">ACT_HL2MP_SWIM_SCARED|1702</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_ZOMBIE" value="1703}}⤶
{{EnumField">ACT_HL2MP_WALK_ZOMBIE|1704</item>⤶
⤶
<item key="ACT_HL2MP_RUN_ZOMBIE" value="1705}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_ZOMBIE|1706</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE" value="1707}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE|1708</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ZOMBIE" value="1709}}⤶
{{EnumField">ACT_HL2MP_JUMP_ZOMBIE|1710</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_ZOMBIE" value="1711}}⤶
{{EnumField">ACT_HL2MP_SWIM_ZOMBIE|1712</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SUITCASE" value="1713}}⤶
{{EnumField">ACT_HL2MP_WALK_SUITCASE|1714</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SUITCASE" value="1715}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_SUITCASE|1716</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SUITCASE" value="1717}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE|1718</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SUITCASE" value="1719}}⤶
{{EnumField">ACT_HL2MP_JUMP_SUITCASE|1720</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SUITCASE" value="1721}}⤶
{{EnumField">ACT_HL2MP_SWIM_SUITCASE|1722</item>⤶
⤶
<item key="ACT_HL2MP_IDLE" value="1777}}⤶
{{EnumField">ACT_HL2MP_WALK|1778</item>⤶
⤶
<item key="ACT_HL2MP_RUN" value="1779}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH|1780</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH" value="1781}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK|1782</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD" value="1783}}⤶
{{EnumField">ACT_HL2MP_JUMP|1784</item>⤶
⤶
<item key="ACT_HL2MP_SWIM" value="1786}}⤶
{{EnumField">ACT_HL2MP_IDLE_PISTOL|1787</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PISTOL" value="1788}}⤶
{{EnumField">ACT_HL2MP_RUN_PISTOL|1789</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PISTOL" value="1790}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_PISTOL|1791</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL" value="1792}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_PISTOL|1793</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PISTOL" value="1794}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_PISTOL|1795</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PISTOL" value="1796}}⤶
{{EnumField">ACT_HL2MP_IDLE_SMG1|1797</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SMG1" value="1798}}⤶
{{EnumField">ACT_HL2MP_RUN_SMG1|1799</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SMG1" value="1800}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_SMG1|1801</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1" value="1802}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_SMG1|1803</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SMG1" value="1804}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_SMG1|1805</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SMG1" value="1806}}⤶
{{EnumField">ACT_HL2MP_IDLE_AR2|1807</item>⤶
⤶
<item key="ACT_HL2MP_WALK_AR2" value="1808}}⤶
{{EnumField">ACT_HL2MP_RUN_AR2|1809</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_AR2" value="1810}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_AR2|1811</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2" value="1812}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_AR2|1813</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_AR2" value="1814}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_AR2|1815</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_AR2" value="1816}}⤶
{{EnumField">ACT_HL2MP_IDLE_SHOTGUN|1817</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SHOTGUN" value="1818}}⤶
{{EnumField">ACT_HL2MP_RUN_SHOTGUN|1819</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SHOTGUN" value="1820}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_SHOTGUN|1821</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN" value="1822}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_SHOTGUN|1823</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SHOTGUN" value="1824}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_SHOTGUN|1825</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SHOTGUN" value="1826}}⤶
{{EnumField">ACT_HL2MP_IDLE_RPG|1827</item>⤶
⤶
<item key="ACT_HL2MP_WALK_RPG" value="1828}}⤶
{{EnumField">ACT_HL2MP_RUN_RPG|1829</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_RPG" value="1830}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_RPG|1831</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG" value="1832}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_RPG|1833</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_RPG" value="1834}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_RPG|1835</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_RPG" value="1836}}⤶
{{EnumField">ACT_HL2MP_IDLE_GRENADE|1837</item>⤶
⤶
<item key="ACT_HL2MP_WALK_GRENADE" value="1838}}⤶
{{EnumField">ACT_HL2MP_RUN_GRENADE|1839</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_GRENADE" value="1840}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_GRENADE|1841</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE" value="1842}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_GRENADE|1843</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_GRENADE" value="1844}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_GRENADE|1845</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_GRENADE" value="1846}}⤶
{{EnumField">ACT_HL2MP_IDLE_DUEL|1847</item>⤶
⤶
<item key="ACT_HL2MP_WALK_DUEL" value="1848}}⤶
{{EnumField">ACT_HL2MP_RUN_DUEL|1849</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_DUEL" value="1850}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_DUEL|1851</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL" value="1852}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_DUEL|1853</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_DUEL" value="1854}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_DUEL|1855</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_DUEL" value="1856}}⤶
{{EnumField">ACT_HL2MP_IDLE_PHYSGUN|1857</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PHYSGUN" value="1858}}⤶
{{EnumField">ACT_HL2MP_RUN_PHYSGUN|1859</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PHYSGUN" value="1860}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_PHYSGUN|1861</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" value="1862}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_PHYSGUN|1863</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PHYSGUN" value="1864}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_PHYSGUN|1865</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PHYSGUN" value="1866}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROSSBOW|1867</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROSSBOW" value="1868}}⤶
{{EnumField">ACT_HL2MP_RUN_CROSSBOW|1869</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CROSSBOW" value="1870}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_CROSSBOW|1871</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" value="1872}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_CROSSBOW|1873</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_CROSSBOW" value="1874}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_CROSSBOW|1875</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_CROSSBOW" value="1876}}⤶
{{EnumField">ACT_HL2MP_IDLE_MELEE|1877</item>⤶
⤶
<item key="ACT_HL2MP_WALK_MELEE" value="1878}}⤶
{{EnumField">ACT_HL2MP_RUN_MELEE|1879</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE" value="1880}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_MELEE|1881</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE" value="1882}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_MELEE|1883</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MELEE" value="1884}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_MELEE|1885</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MELEE" value="1886}}⤶
{{EnumField">ACT_HL2MP_IDLE_SLAM|1887</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SLAM" value="1888}}⤶
{{EnumField">ACT_HL2MP_RUN_SLAM|1889</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SLAM" value="1890}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_SLAM|1891</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" value="1892}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_SLAM|1893</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SLAM" value="1894}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_SLAM|1895</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SLAM" value="1896}}⤶
{{EnumField">ACT_VM_CRAWL|1897</item>⤶
⤶
<item key="ACT_VM_CRAWL_EMPTY" value="1898}}⤶
{{EnumField">ACT_VM_HOLSTER_EMPTY|1899</item>⤶
⤶
<item key="ACT_VM_DOWN" value="1900}}⤶
{{EnumField">ACT_VM_DOWN_EMPTY|1901</item>⤶
⤶
<item key="ACT_VM_READY" value="1902}}⤶
{{EnumField">ACT_VM_ISHOOT|1903</item>⤶
⤶
<item key="ACT_VM_IIN" value="1904}}⤶
{{EnumField">ACT_VM_IIN_EMPTY|1905</item>⤶
⤶
<item key="ACT_VM_IIDLE" value="1906}}⤶
{{EnumField">ACT_VM_IIDLE_EMPTY|1907</item>⤶
⤶
<item key="ACT_VM_IOUT" value="1908}}⤶
{{EnumField">ACT_VM_IOUT_EMPTY|1909</item>⤶
⤶
<item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1910}}⤶
{{EnumField">ACT_VM_HITKILL|1911</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IN" value="1912}}⤶
{{EnumField">ACT_VM_DEPLOYED_IDLE|1913</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_FIRE" value="1914}}⤶
{{EnumField">ACT_VM_DEPLOYED_DRYFIRE|1915</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_RELOAD" value="1916}}⤶
{{EnumField">ACT_VM_DEPLOYED_RELOAD_EMPTY|1917</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_OUT" value="1918}}⤶
{{EnumField">ACT_VM_DEPLOYED_IRON_IN|1919</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1920}}⤶
{{EnumField">ACT_VM_DEPLOYED_IRON_FIRE|1921</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1922}}⤶
{{EnumField">ACT_VM_DEPLOYED_IRON_OUT|1923</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1924}}⤶
{{EnumField">ACT_VM_DEPLOYED_LIFTED_IDLE|1925</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1926}}⤶
{{EnumField">ACT_VM_RELOADEMPTY|1927</item>⤶
⤶
<item key="ACT_VM_IRECOIL1" value="1928}}⤶
{{EnumField">ACT_VM_IRECOIL2|1929</item>⤶
⤶
<item key="ACT_VM_FIREMODE" value="1930}}⤶
{{EnumField">ACT_VM_ISHOOT_LAST|1931</item>⤶
⤶
<item key="ACT_VM_IFIREMODE" value="1932}}⤶
{{EnumField">ACT_VM_DFIREMODE|1933</item>⤶
⤶
<item key="ACT_VM_DIFIREMODE" value="1934}}⤶
{{EnumField">ACT_VM_SHOOTLAST|1935</item>⤶
⤶
<item key="ACT_VM_ISHOOTDRY" value="1936}}⤶
{{EnumField">ACT_VM_DRAW_M203|1937</item>⤶
⤶
<item key="ACT_VM_DRAWFULL_M203" value="1938}}⤶
{{EnumField">ACT_VM_READY_M203|1939</item>⤶
⤶
<item key="ACT_VM_IDLE_M203" value="1940}}⤶
{{EnumField">ACT_VM_RELOAD_M203|1941</item>⤶
⤶
<item key="ACT_VM_HOLSTER_M203" value="1942}}⤶
{{EnumField">ACT_VM_HOLSTERFULL_M203|1943</item>⤶
⤶
<item key="ACT_VM_IIN_M203" value="1944}}⤶
{{EnumField">ACT_VM_IIDLE_M203|1945</item>⤶
⤶
<item key="ACT_VM_IOUT_M203" value="1946}}⤶
{{EnumField">ACT_VM_CRAWL_M203|1947</item>⤶
⤶
<item key="ACT_VM_DOWN_M203" value="1948}}⤶
{{EnumField">ACT_VM_ISHOOT_M203|1949</item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT" value="1950}}⤶
{{EnumField">ACT_VM_RELOAD_INSERT_PULL|1951</item>⤶
⤶
<item key="ACT_VM_RELOAD_END" value="1952}}⤶
{{EnumField">ACT_VM_RELOAD_END_EMPTY|1953</item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1954}}⤶
{{EnumField">ACT_CROSSBOW_HOLSTER_UNLOADED|1955</item>⤶
⤶
<item key="ACT_VM_FIRE_TO_EMPTY" value="1956}}⤶
{{EnumField">ACT_VM_UNLOAD|1957</item>⤶
⤶
<item key="ACT_VM_RELOAD2" value="1958}}⤶
{{EnumField">ACT_GMOD_NOCLIP_LAYER|1959</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_FIST" value="1960}}⤶
{{EnumField">ACT_HL2MP_WALK_FIST|1961</item>⤶
⤶
<item key="ACT_HL2MP_RUN_FIST" value="1962}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_FIST|1963</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1964}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST|1965</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1966}}⤶
{{EnumField">ACT_HL2MP_JUMP_FIST|1967</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1968}}⤶
{{EnumField">ACT_HL2MP_SWIM_FIST|1969</item>⤶
⤶
<item key="ACT_HL2MP_SIT" value="1970}}⤶
{{EnumField">ACT_HL2MP_FIST_BLOCK|1971</item>⤶
⤶
<item key="ACT_DRIVE_AIRBOAT" value="1972}}⤶
{{EnumField">ACT_DRIVE_JEEP|1973</item>⤶
⤶
<item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1974}}⤶
{{EnumField">ACT_HL2MP_IDLE_KNIFE|1975</item>⤶
⤶
<item key="ACT_HL2MP_WALK_KNIFE" value="1976}}⤶
{{EnumField">ACT_HL2MP_RUN_KNIFE|1977</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1978}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_KNIFE|1979</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1980}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_KNIFE|1981</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_KNIFE" value="1982}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_KNIFE|1983</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_KNIFE" value="1984}}⤶
{{EnumField">ACT_HL2MP_IDLE_PASSIVE|1985</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PASSIVE" value="1986}}⤶
{{EnumField">ACT_HL2MP_RUN_PASSIVE|1987</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1988}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_PASSIVE|1989</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1990}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_PASSIVE|1991</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PASSIVE" value="1992}}⤶
{{EnumField">ACT_HL2MP_SWIM_PASSIVE|1993</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1994}}⤶
{{EnumField">ACT_HL2MP_IDLE_MELEE2|1995</item>⤶
⤶
<item key="ACT_HL2MP_WALK_MELEE2" value="1996}}⤶
{{EnumField">ACT_HL2MP_RUN_MELEE2|1997</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1998}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_MELEE2|1999</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2000}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_MELEE2|2001</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MELEE2" value="2002}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_MELEE2|2003</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MELEE2" value="2004}}⤶
{{EnumField">ACT_HL2MP_SIT_PISTOL|2005</item>⤶
⤶
<item key="ACT_HL2MP_SIT_SHOTGUN" value="2006}}⤶
{{EnumField">ACT_HL2MP_SIT_SMG1|2007</item>⤶
⤶
<item key="ACT_HL2MP_SIT_AR2" value="2008}}⤶
{{EnumField">ACT_HL2MP_SIT_PHYSGUN|2009</item>⤶
⤶
<item key="ACT_HL2MP_SIT_GRENADE" value="2010}}⤶
{{EnumField">ACT_HL2MP_SIT_RPG|2011</item>⤶
⤶
<item key="ACT_HL2MP_SIT_CROSSBOW" value="2012}}⤶
{{EnumField">ACT_HL2MP_SIT_MELEE|2013</item>⤶
⤶
<item key="ACT_HL2MP_SIT_SLAM" value="2014}}⤶
{{EnumField">ACT_HL2MP_SIT_FIST|2015</item>⤶
⤶
<item key="ACT_GMOD_IN_CHAT" value="2019}}⤶
{{EnumField">ACT_GMOD_GESTURE_ITEM_GIVE|2020</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2021}}⤶
{{EnumField">ACT_GMOD_GESTURE_ITEM_PLACE|2022</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2023}}⤶
{{EnumField">ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND|2024</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2025}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE|2026</item>⤶
⤶
<item key="LAST_SHARED_ACTIVITY" value="2027">The largest activity number</item>⤶
⤶
}}⤶