Revision Difference
Enums/ACT#516548
<cat>enum</cat>
<enum>
<description>
Enumerations used by functions like <page>Weapon:SendWeaponAnim</page> & <page>Entity:SelectWeightedSequence</page>.
<bug issue="3075">Category=No|Some activity enums are unlisted since they do not exist as variables in-game, but still link to existing player animations.</bug>
</description>
<items><item key="ACT_INVALID" value="-1</items>⤶
<items>⤶
<item key="ACT_INVALID" value="-1"></item>⤶
⤶
<item key="ACT_RESET" value="0"></item>⤶
⤶
<item key="ACT_IDLE" value="1"></item>⤶
⤶
<item key="ACT_TRANSITION" value="2"></item>⤶
⤶
<item key="ACT_COVER" value="3"></item>⤶
⤶
<item key="ACT_COVER_MED" value="4"></item>⤶
⤶
<item key="ACT_COVER_LOW" value="5"></item>⤶
⤶
<item key="ACT_WALK" value="6"></item>⤶
⤶
<item key="ACT_WALK_AIM" value="7"></item>⤶
⤶
<item key="ACT_WALK_CROUCH" value="8"></item>⤶
⤶
<item key="ACT_WALK_CROUCH_AIM" value="9"></item>⤶
⤶
<item key="ACT_RUN" value="10"></item>⤶
⤶
<item key="ACT_RUN_AIM" value="11"></item>⤶
⤶
<item key="ACT_RUN_CROUCH" value="12"></item>⤶
⤶
<item key="ACT_RUN_CROUCH_AIM" value="13"></item>⤶
⤶
<item key="ACT_RUN_PROTECTED" value="14"></item>⤶
⤶
<item key="ACT_SCRIPT_CUSTOM_MOVE" value="15"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK1" value="16"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK2" value="17"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK1_LOW" value="18"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK2_LOW" value="19"></item>⤶
⤶
<item key="ACT_DIESIMPLE" value="20"></item>⤶
⤶
<item key="ACT_DIEBACKWARD" value="21"></item>⤶
⤶
<item key="ACT_DIEFORWARD" value="22"></item>⤶
⤶
<item key="ACT_DIEVIOLENT" value="23"></item>⤶
⤶
<item key="ACT_DIERAGDOLL" value="24"></item>⤶
⤶
<item key="ACT_FLY" value="25"></item>⤶
⤶
<item key="ACT_HOVER" value="26"></item>⤶
⤶
<item key="ACT_GLIDE" value="27"></item>⤶
⤶
<item key="ACT_SWIM" value="28"></item>⤶
⤶
<item key="ACT_SWIM_IDLE" value="29"></item>⤶
⤶
<item key="ACT_JUMP" value="30"></item>⤶
⤶
<item key="ACT_HOP" value="31"></item>⤶
⤶
<item key="ACT_LEAP" value="32"></item>⤶
⤶
<item key="ACT_LAND" value="33"></item>⤶
⤶
<item key="ACT_CLIMB_UP" value="34"></item>⤶
⤶
<item key="ACT_CLIMB_DOWN" value="35"></item>⤶
⤶
<item key="ACT_CLIMB_DISMOUNT" value="36"></item>⤶
⤶
<item key="ACT_SHIPLADDER_UP" value="37"></item>⤶
⤶
<item key="ACT_SHIPLADDER_DOWN" value="38"></item>⤶
⤶
<item key="ACT_STRAFE_LEFT" value="39"></item>⤶
⤶
<item key="ACT_STRAFE_RIGHT" value="40"></item>⤶
⤶
<item key="ACT_ROLL_LEFT" value="41"></item>⤶
⤶
<item key="ACT_ROLL_RIGHT" value="42"></item>⤶
⤶
<item key="ACT_TURN_LEFT" value="43"></item>⤶
⤶
<item key="ACT_TURN_RIGHT" value="44"></item>⤶
⤶
<item key="ACT_CROUCH" value="45"></item>⤶
⤶
<item key="ACT_CROUCHIDLE" value="46"></item>⤶
⤶
<item key="ACT_STAND" value="47"></item>⤶
⤶
<item key="ACT_USE" value="48"></item>⤶
⤶
<item key="ACT_SIGNAL1" value="49"></item>⤶
⤶
<item key="ACT_SIGNAL2" value="50"></item>⤶
⤶
<item key="ACT_SIGNAL3" value="51"></item>⤶
⤶
<item key="ACT_SIGNAL_ADVANCE" value="52"></item>⤶
⤶
<item key="ACT_SIGNAL_FORWARD" value="53"></item>⤶
⤶
<item key="ACT_SIGNAL_GROUP" value="54"></item>⤶
⤶
<item key="ACT_SIGNAL_HALT" value="55"></item>⤶
⤶
<item key="ACT_SIGNAL_LEFT" value="56"></item>⤶
⤶
<item key="ACT_SIGNAL_RIGHT" value="57"></item>⤶
⤶
<item key="ACT_SIGNAL_TAKECOVER" value="58"></item>⤶
⤶
<item key="ACT_LOOKBACK_RIGHT" value="59"></item>⤶
⤶
<item key="ACT_LOOKBACK_LEFT" value="60"></item>⤶
⤶
<item key="ACT_COWER" value="61"></item>⤶
⤶
<item key="ACT_SMALL_FLINCH" value="62"></item>⤶
⤶
<item key="ACT_BIG_FLINCH" value="63"></item>⤶
⤶
<item key="ACT_MELEE_ATTACK1" value="64"></item>⤶
⤶
<item key="ACT_MELEE_ATTACK2" value="65"></item>⤶
⤶
<item key="ACT_RELOAD" value="66"></item>⤶
⤶
<item key="ACT_RELOAD_START" value="67"></item>⤶
⤶
<item key="ACT_RELOAD_FINISH" value="68"></item>⤶
⤶
<item key="ACT_RELOAD_LOW" value="69"></item>⤶
⤶
<item key="ACT_ARM" value="70"></item>⤶
⤶
<item key="ACT_DISARM" value="71"></item>⤶
⤶
<item key="ACT_DROP_WEAPON" value="72"></item>⤶
⤶
<item key="ACT_DROP_WEAPON_SHOTGUN" value="73"></item>⤶
⤶
<item key="ACT_PICKUP_GROUND" value="74"></item>⤶
⤶
<item key="ACT_PICKUP_RACK" value="75"></item>⤶
⤶
<item key="ACT_IDLE_ANGRY" value="76"></item>⤶
⤶
<item key="ACT_IDLE_RELAXED" value="77"></item>⤶
⤶
<item key="ACT_IDLE_STIMULATED" value="78"></item>⤶
⤶
<item key="ACT_IDLE_AGITATED" value="79"></item>⤶
⤶
<item key="ACT_IDLE_STEALTH" value="80"></item>⤶
⤶
<item key="ACT_IDLE_HURT" value="81"></item>⤶
⤶
<item key="ACT_WALK_RELAXED" value="82"></item>⤶
⤶
<item key="ACT_WALK_STIMULATED" value="83"></item>⤶
⤶
<item key="ACT_WALK_AGITATED" value="84"></item>⤶
⤶
<item key="ACT_WALK_STEALTH" value="85"></item>⤶
⤶
<item key="ACT_RUN_RELAXED" value="86"></item>⤶
⤶
<item key="ACT_RUN_STIMULATED" value="87"></item>⤶
⤶
<item key="ACT_RUN_AGITATED" value="88"></item>⤶
⤶
<item key="ACT_RUN_STEALTH" value="89"></item>⤶
⤶
<item key="ACT_IDLE_AIM_RELAXED" value="90"></item>⤶
⤶
<item key="ACT_IDLE_AIM_STIMULATED" value="91"></item>⤶
⤶
<item key="ACT_IDLE_AIM_AGITATED" value="92"></item>⤶
⤶
<item key="ACT_IDLE_AIM_STEALTH" value="93"></item>⤶
⤶
<item key="ACT_WALK_AIM_RELAXED" value="94"></item>⤶
⤶
<item key="ACT_WALK_AIM_STIMULATED" value="95"></item>⤶
⤶
<item key="ACT_WALK_AIM_AGITATED" value="96"></item>⤶
⤶
<item key="ACT_WALK_AIM_STEALTH" value="97"></item>⤶
⤶
<item key="ACT_RUN_AIM_RELAXED" value="98"></item>⤶
⤶
<item key="ACT_RUN_AIM_STIMULATED" value="99"></item>⤶
⤶
<item key="ACT_RUN_AIM_AGITATED" value="100"></item>⤶
⤶
<item key="ACT_RUN_AIM_STEALTH" value="101"></item>⤶
⤶
<item key="ACT_CROUCHIDLE_STIMULATED" value="102"></item>⤶
⤶
<item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="103"></item>⤶
⤶
<item key="ACT_CROUCHIDLE_AGITATED" value="104"></item>⤶
⤶
<item key="ACT_WALK_HURT" value="105"></item>⤶
⤶
<item key="ACT_RUN_HURT" value="106"></item>⤶
⤶
<item key="ACT_SPECIAL_ATTACK1" value="107"></item>⤶
⤶
<item key="ACT_SPECIAL_ATTACK2" value="108"></item>⤶
⤶
<item key="ACT_COMBAT_IDLE" value="109"></item>⤶
⤶
<item key="ACT_WALK_SCARED" value="110"></item>⤶
⤶
<item key="ACT_RUN_SCARED" value="111"></item>⤶
⤶
<item key="ACT_VICTORY_DANCE" value="112"></item>⤶
⤶
<item key="ACT_DIE_HEADSHOT" value="113"></item>⤶
⤶
<item key="ACT_DIE_CHESTSHOT" value="114"></item>⤶
⤶
<item key="ACT_DIE_GUTSHOT" value="115"></item>⤶
⤶
<item key="ACT_DIE_BACKSHOT" value="116"></item>⤶
⤶
<item key="ACT_FLINCH_HEAD" value="117"></item>⤶
⤶
<item key="ACT_FLINCH_CHEST" value="118"></item>⤶
⤶
<item key="ACT_FLINCH_STOMACH" value="119"></item>⤶
⤶
<item key="ACT_FLINCH_LEFTARM" value="120"></item>⤶
⤶
<item key="ACT_FLINCH_RIGHTARM" value="121"></item>⤶
⤶
<item key="ACT_FLINCH_LEFTLEG" value="122"></item>⤶
⤶
<item key="ACT_FLINCH_RIGHTLEG" value="123"></item>⤶
⤶
<item key="ACT_FLINCH_PHYSICS" value="124"></item>⤶
⤶
<item key="ACT_IDLE_ON_FIRE" value="125"></item>⤶
⤶
<item key="ACT_WALK_ON_FIRE" value="126"></item>⤶
⤶
<item key="ACT_RUN_ON_FIRE" value="127"></item>⤶
⤶
<item key="ACT_RAPPEL_LOOP" value="128"></item>⤶
⤶
<item key="ACT_180_LEFT" value="129"></item>⤶
⤶
<item key="ACT_180_RIGHT" value="130"></item>⤶
⤶
<item key="ACT_90_LEFT" value="131"></item>⤶
⤶
<item key="ACT_90_RIGHT" value="132"></item>⤶
⤶
<item key="ACT_STEP_LEFT" value="133"></item>⤶
⤶
<item key="ACT_STEP_RIGHT" value="134"></item>⤶
⤶
<item key="ACT_STEP_BACK" value="135"></item>⤶
⤶
<item key="ACT_STEP_FORE" value="136"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK1" value="137"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK2" value="138"></item>⤶
⤶
<item key="ACT_GESTURE_MELEE_ATTACK1" value="139"></item>⤶
⤶
<item key="ACT_GESTURE_MELEE_ATTACK2" value="140"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="141"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK2_LOW" value="142"></item>⤶
⤶
<item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="143"></item>⤶
⤶
<item key="ACT_GESTURE_SMALL_FLINCH" value="144"></item>⤶
⤶
<item key="ACT_GESTURE_BIG_FLINCH" value="145"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST" value="146"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="147"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED" value="148"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="149"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_HEAD" value="150"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_CHEST" value="151"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_STOMACH" value="152"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_LEFTARM" value="153"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_RIGHTARM" value="154"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_LEFTLEG" value="155"></item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_RIGHTLEG" value="156"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT" value="157"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT" value="158"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT45" value="159"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT45" value="160"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT90" value="161"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT90" value="162"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="163"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT45_FLAT" value="164"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="165"></item>⤶
⤶
<item key="ACT_GESTURE_TURN_RIGHT90_FLAT" value="166"></item>⤶
⤶
<item key="ACT_BARNACLE_HIT" value="167"></item>⤶
⤶
<item key="ACT_BARNACLE_PULL" value="168"></item>⤶
⤶
<item key="ACT_BARNACLE_CHOMP" value="169"></item>⤶
⤶
<item key="ACT_BARNACLE_CHEW" value="170"></item>⤶
⤶
<item key="ACT_DO_NOT_DISTURB" value="171"></item>⤶
⤶
<item key="ACT_VM_DRAW" value="172"></item>⤶
⤶
<item key="ACT_VM_HOLSTER" value="173"></item>⤶
⤶
<item key="ACT_VM_IDLE" value="174"></item>⤶
⤶
<item key="ACT_VM_FIDGET" value="175"></item>⤶
⤶
<item key="ACT_VM_PULLBACK" value="176"></item>⤶
⤶
<item key="ACT_VM_PULLBACK_HIGH" value="177"></item>⤶
⤶
<item key="ACT_VM_PULLBACK_LOW" value="178"></item>⤶
⤶
<item key="ACT_VM_THROW" value="179"></item>⤶
⤶
<item key="ACT_VM_PULLPIN" value="180"></item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK" value="181"></item>⤶
⤶
<item key="ACT_VM_SECONDARYATTACK" value="182"></item>⤶
⤶
<item key="ACT_VM_RELOAD" value="183"></item>⤶
⤶
<item key="ACT_VM_DRYFIRE" value="186"></item>⤶
⤶
<item key="ACT_VM_HITLEFT" value="187"></item>⤶
⤶
<item key="ACT_VM_HITLEFT2" value="188"></item>⤶
⤶
<item key="ACT_VM_HITRIGHT" value="189"></item>⤶
⤶
<item key="ACT_VM_HITRIGHT2" value="190"></item>⤶
⤶
<item key="ACT_VM_HITCENTER" value="191"></item>⤶
⤶
<item key="ACT_VM_HITCENTER2" value="192"></item>⤶
⤶
<item key="ACT_VM_MISSLEFT" value="193"></item>⤶
⤶
<item key="ACT_VM_MISSLEFT2" value="194"></item>⤶
⤶
<item key="ACT_VM_MISSRIGHT" value="195"></item>⤶
⤶
<item key="ACT_VM_MISSRIGHT2" value="196"></item>⤶
⤶
<item key="ACT_VM_MISSCENTER" value="197"></item>⤶
⤶
<item key="ACT_VM_MISSCENTER2" value="198"></item>⤶
⤶
<item key="ACT_VM_HAULBACK" value="199"></item>⤶
⤶
<item key="ACT_VM_SWINGHARD" value="200"></item>⤶
⤶
<item key="ACT_VM_SWINGMISS" value="201"></item>⤶
⤶
<item key="ACT_VM_SWINGHIT" value="202"></item>⤶
⤶
<item key="ACT_VM_IDLE_TO_LOWERED" value="203"></item>⤶
⤶
<item key="ACT_VM_IDLE_LOWERED" value="204"></item>⤶
⤶
<item key="ACT_VM_LOWERED_TO_IDLE" value="205"></item>⤶
⤶
<item key="ACT_VM_RECOIL1" value="206"></item>⤶
⤶
<item key="ACT_VM_RECOIL2" value="207"></item>⤶
⤶
<item key="ACT_VM_RECOIL3" value="208"></item>⤶
⤶
<item key="ACT_VM_PICKUP" value="209"></item>⤶
⤶
<item key="ACT_VM_RELEASE" value="210"></item>⤶
⤶
<item key="ACT_VM_ATTACH_SILENCER" value="211"></item>⤶
⤶
<item key="ACT_VM_DETACH_SILENCER" value="212"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_IDLE" value="229"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_IDLE" value="230"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ATTACH" value="231"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ATTACH2" value="232"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="233"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH2" value="234"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DETONATE" value="235"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DETONATOR_HOLSTER" value="236"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DRAW" value="237"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_DRAW" value="238"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW" value="239"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW_ND" value="240"></item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="241"></item>⤶
⤶
<item key="ACT_SLAM_THROW_IDLE" value="242"></item>⤶
⤶
<item key="ACT_SLAM_THROW_ND_IDLE" value="243"></item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW" value="244"></item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW2" value="245"></item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW_ND" value="246"></item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW_ND2" value="247"></item>⤶
⤶
<item key="ACT_SLAM_THROW_DRAW" value="248"></item>⤶
⤶
<item key="ACT_SLAM_THROW_ND_DRAW" value="249"></item>⤶
⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL" value="250"></item>⤶
⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="251"></item>⤶
⤶
<item key="ACT_SLAM_THROW_DETONATE" value="252"></item>⤶
⤶
<item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="253"></item>⤶
⤶
<item key="ACT_SLAM_THROW_TO_TRIPMINE_ND" value="254"></item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_IDLE" value="255"></item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_DRAW" value="256"></item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH" value="257"></item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH2" value="258"></item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="259"></item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_TO_THROW_ND" value="260"></item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_IDLE" value="261"></item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_DRAW" value="262"></item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_DETONATE" value="263"></item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_HOLSTER" value="264"></item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="265"></item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_THROW_DRAW" value="266"></item>⤶
⤶
<item key="ACT_SHOTGUN_RELOAD_START" value="267"></item>⤶
⤶
<item key="ACT_SHOTGUN_RELOAD_FINISH" value="268"></item>⤶
⤶
<item key="ACT_SHOTGUN_PUMP" value="269"></item>⤶
⤶
<item key="ACT_SMG2_IDLE2" value="270"></item>⤶
⤶
<item key="ACT_SMG2_FIRE2" value="271"></item>⤶
⤶
<item key="ACT_SMG2_DRAW2" value="272"></item>⤶
⤶
<item key="ACT_SMG2_RELOAD2" value="273"></item>⤶
⤶
<item key="ACT_SMG2_DRYFIRE2" value="274"></item>⤶
⤶
<item key="ACT_SMG2_TOAUTO" value="275"></item>⤶
⤶
<item key="ACT_SMG2_TOBURST" value="276"></item>⤶
⤶
<item key="ACT_PHYSCANNON_UPGRADE" value="277"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR1" value="278"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR2" value="279"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR2_LOW" value="280"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="281"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_HMG1" value="282"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_ML" value="283"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SMG1" value="284"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SMG1_LOW" value="285"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SMG2" value="286"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN" value="287"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN_LOW" value="288"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_PISTOL" value="289"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_PISTOL_LOW" value="290"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SLAM" value="291"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_TRIPWIRE" value="292"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_THROW" value="293"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SNIPER_RIFLE" value="294"></item>⤶
⤶
<item key="ACT_RANGE_ATTACK_RPG" value="295"></item>⤶
⤶
<item key="ACT_MELEE_ATTACK_SWING" value="296"></item>⤶
⤶
<item key="ACT_RANGE_AIM_LOW" value="297"></item>⤶
⤶
<item key="ACT_RANGE_AIM_SMG1_LOW" value="298"></item>⤶
⤶
<item key="ACT_RANGE_AIM_PISTOL_LOW" value="299"></item>⤶
⤶
<item key="ACT_RANGE_AIM_AR2_LOW" value="300"></item>⤶
⤶
<item key="ACT_COVER_PISTOL_LOW" value="301"></item>⤶
⤶
<item key="ACT_COVER_SMG1_LOW" value="302"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="303"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2" value="304"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="305"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_HMG1" value="306"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_ML" value="307"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1" value="308"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="309"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG2" value="310"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="311"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_PISTOL" value="312"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW" value="313"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SLAM" value="314"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_TRIPWIRE" value="315"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_THROW" value="316"></item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE" value="317"></item>⤶
⤶
<item key="ACT_GESTURE_MELEE_ATTACK_SWING" value="318"></item>⤶
⤶
<item key="ACT_IDLE_RIFLE" value="319"></item>⤶
⤶
<item key="ACT_IDLE_SMG1" value="320"></item>⤶
⤶
<item key="ACT_IDLE_ANGRY_SMG1" value="321"></item>⤶
⤶
<item key="ACT_IDLE_PISTOL" value="322"></item>⤶
⤶
<item key="ACT_IDLE_ANGRY_PISTOL" value="323"></item>⤶
⤶
<item key="ACT_IDLE_ANGRY_SHOTGUN" value="324"></item>⤶
⤶
<item key="ACT_IDLE_STEALTH_PISTOL" value="325"></item>⤶
⤶
<item key="ACT_IDLE_PACKAGE" value="326"></item>⤶
⤶
<item key="ACT_WALK_PACKAGE" value="327"></item>⤶
⤶
<item key="ACT_IDLE_SUITCASE" value="328"></item>⤶
⤶
<item key="ACT_WALK_SUITCASE" value="329"></item>⤶
⤶
<item key="ACT_IDLE_SMG1_RELAXED" value="330"></item>⤶
⤶
<item key="ACT_IDLE_SMG1_STIMULATED" value="331"></item>⤶
⤶
<item key="ACT_WALK_RIFLE_RELAXED" value="332"></item>⤶
⤶
<item key="ACT_RUN_RIFLE_RELAXED" value="333"></item>⤶
⤶
<item key="ACT_WALK_RIFLE_STIMULATED" value="334"></item>⤶
⤶
<item key="ACT_RUN_RIFLE_STIMULATED" value="335"></item>⤶
⤶
<item key="ACT_IDLE_AIM_RIFLE_STIMULATED" value="336"></item>⤶
⤶
<item key="ACT_WALK_AIM_RIFLE_STIMULATED" value="337"></item>⤶
⤶
<item key="ACT_RUN_AIM_RIFLE_STIMULATED" value="338"></item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_RELAXED" value="339"></item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_STIMULATED" value="340"></item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_AGITATED" value="341"></item>⤶
⤶
<item key="ACT_WALK_ANGRY" value="342"></item>⤶
⤶
<item key="ACT_POLICE_HARASS1" value="343"></item>⤶
⤶
<item key="ACT_POLICE_HARASS2" value="344"></item>⤶
⤶
<item key="ACT_IDLE_MANNEDGUN" value="345"></item>⤶
⤶
<item key="ACT_IDLE_MELEE" value="346"></item>⤶
⤶
<item key="ACT_IDLE_ANGRY_MELEE" value="347"></item>⤶
⤶
<item key="ACT_IDLE_RPG_RELAXED" value="348"></item>⤶
⤶
<item key="ACT_IDLE_RPG" value="349"></item>⤶
⤶
<item key="ACT_IDLE_ANGRY_RPG" value="350"></item>⤶
⤶
<item key="ACT_COVER_LOW_RPG" value="351"></item>⤶
⤶
<item key="ACT_WALK_RPG" value="352"></item>⤶
⤶
<item key="ACT_RUN_RPG" value="353"></item>⤶
⤶
<item key="ACT_WALK_CROUCH_RPG" value="354"></item>⤶
⤶
<item key="ACT_RUN_CROUCH_RPG" value="355"></item>⤶
⤶
<item key="ACT_WALK_RPG_RELAXED" value="356"></item>⤶
⤶
<item key="ACT_RUN_RPG_RELAXED" value="357"></item>⤶
⤶
<item key="ACT_WALK_RIFLE" value="358"></item>⤶
⤶
<item key="ACT_WALK_AIM_RIFLE" value="359"></item>⤶
⤶
<item key="ACT_WALK_CROUCH_RIFLE" value="360"></item>⤶
⤶
<item key="ACT_WALK_CROUCH_AIM_RIFLE" value="361"></item>⤶
⤶
<item key="ACT_RUN_RIFLE" value="362"></item>⤶
⤶
<item key="ACT_RUN_AIM_RIFLE" value="363"></item>⤶
⤶
<item key="ACT_RUN_CROUCH_RIFLE" value="364"></item>⤶
⤶
<item key="ACT_RUN_CROUCH_AIM_RIFLE" value="365"></item>⤶
⤶
<item key="ACT_RUN_STEALTH_PISTOL" value="366"></item>⤶
⤶
<item key="ACT_WALK_AIM_SHOTGUN" value="367"></item>⤶
⤶
<item key="ACT_RUN_AIM_SHOTGUN" value="368"></item>⤶
⤶
<item key="ACT_WALK_PISTOL" value="369"></item>⤶
⤶
<item key="ACT_RUN_PISTOL" value="370"></item>⤶
⤶
<item key="ACT_WALK_AIM_PISTOL" value="371"></item>⤶
⤶
<item key="ACT_RUN_AIM_PISTOL" value="372"></item>⤶
⤶
<item key="ACT_WALK_STEALTH_PISTOL" value="373"></item>⤶
⤶
<item key="ACT_WALK_AIM_STEALTH_PISTOL" value="374"></item>⤶
⤶
<item key="ACT_RUN_AIM_STEALTH_PISTOL" value="375"></item>⤶
⤶
<item key="ACT_RELOAD_PISTOL" value="376"></item>⤶
⤶
<item key="ACT_RELOAD_PISTOL_LOW" value="377"></item>⤶
⤶
<item key="ACT_RELOAD_SMG1" value="378"></item>⤶
⤶
<item key="ACT_RELOAD_SMG1_LOW" value="379"></item>⤶
⤶
<item key="ACT_RELOAD_SHOTGUN" value="380"></item>⤶
⤶
<item key="ACT_RELOAD_SHOTGUN_LOW" value="381"></item>⤶
⤶
<item key="ACT_GESTURE_RELOAD" value="382"></item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_PISTOL" value="383"></item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_SMG1" value="384"></item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_SHOTGUN" value="385"></item>⤶
⤶
<item key="ACT_BUSY_LEAN_LEFT" value="386"></item>⤶
⤶
<item key="ACT_BUSY_LEAN_LEFT_ENTRY" value="387"></item>⤶
⤶
<item key="ACT_BUSY_LEAN_LEFT_EXIT" value="388"></item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK" value="389"></item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK_ENTRY" value="390"></item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK_EXIT" value="391"></item>⤶
⤶
<item key="ACT_BUSY_SIT_GROUND" value="392"></item>⤶
⤶
<item key="ACT_BUSY_SIT_GROUND_ENTRY" value="393"></item>⤶
⤶
<item key="ACT_BUSY_SIT_GROUND_EXIT" value="394"></item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR" value="395"></item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR_ENTRY" value="396"></item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR_EXIT" value="397"></item>⤶
⤶
<item key="ACT_BUSY_STAND" value="398"></item>⤶
⤶
<item key="ACT_BUSY_QUEUE" value="399"></item>⤶
⤶
<item key="ACT_DUCK_DODGE" value="400"></item>⤶
⤶
<item key="ACT_DIE_BARNACLE_SWALLOW" value="401"></item>⤶
⤶
<item key="ACT_GESTURE_BARNACLE_STRANGLE" value="402"></item>⤶
⤶
<item key="ACT_PHYSCANNON_DETACH" value="403"></item>⤶
⤶
<item key="ACT_PHYSCANNON_ANIMATE" value="404"></item>⤶
⤶
<item key="ACT_PHYSCANNON_ANIMATE_PRE" value="405"></item>⤶
⤶
<item key="ACT_PHYSCANNON_ANIMATE_POST" value="406"></item>⤶
⤶
<item key="ACT_DIE_FRONTSIDE" value="407"></item>⤶
⤶
<item key="ACT_DIE_RIGHTSIDE" value="408"></item>⤶
⤶
<item key="ACT_DIE_BACKSIDE" value="409"></item>⤶
⤶
<item key="ACT_DIE_LEFTSIDE" value="410"></item>⤶
⤶
<item key="ACT_OPEN_DOOR" value="411"></item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_MELEE" value="412"></item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_TORSO_MELEE" value="413"></item>⤶
⤶
<item key="ACT_DI_ALYX_HEADCRAB_MELEE" value="414"></item>⤶
⤶
<item key="ACT_DI_ALYX_ANTLION" value="415"></item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN64" value="416"></item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN26" value="417"></item>⤶
⤶
<item key="ACT_READINESS_RELAXED_TO_STIMULATED" value="418"></item>⤶
⤶
<item key="ACT_READINESS_RELAXED_TO_STIMULATED_WALK" value="419"></item>⤶
⤶
<item key="ACT_READINESS_AGITATED_TO_STIMULATED" value="420"></item>⤶
⤶
<item key="ACT_READINESS_STIMULATED_TO_RELAXED" value="421"></item>⤶
⤶
<item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED" value="422"></item>⤶
⤶
<item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK" value="423"></item>⤶
⤶
<item key="ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED" value="424"></item>⤶
⤶
<item key="ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED" value="425"></item>⤶
⤶
<item key="ACT_IDLE_CARRY" value="426"></item>⤶
⤶
<item key="ACT_WALK_CARRY" value="427"></item>⤶
⤶
<item key="ACT_STARTDYING" value="428"></item>⤶
⤶
<item key="ACT_DYINGLOOP" value="429"></item>⤶
⤶
<item key="ACT_DYINGTODEAD" value="430"></item>⤶
⤶
<item key="ACT_RIDE_MANNED_GUN" value="431"></item>⤶
⤶
<item key="ACT_VM_SPRINT_ENTER" value="432"></item>⤶
⤶
<item key="ACT_VM_SPRINT_IDLE" value="433"></item>⤶
⤶
<item key="ACT_VM_SPRINT_LEAVE" value="434"></item>⤶
⤶
<item key="ACT_FIRE_START" value="435"></item>⤶
⤶
<item key="ACT_FIRE_LOOP" value="436"></item>⤶
⤶
<item key="ACT_FIRE_END" value="437"></item>⤶
⤶
<item key="ACT_CROUCHING_GRENADEIDLE" value="438"></item>⤶
⤶
<item key="ACT_CROUCHING_GRENADEREADY" value="439"></item>⤶
⤶
<item key="ACT_CROUCHING_PRIMARYATTACK" value="440"></item>⤶
⤶
<item key="ACT_OVERLAY_GRENADEIDLE" value="441"></item>⤶
⤶
<item key="ACT_OVERLAY_GRENADEREADY" value="442"></item>⤶
⤶
<item key="ACT_OVERLAY_PRIMARYATTACK" value="443"></item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_UP" value="444"></item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_DOWN" value="445"></item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_UP_IDLE" value="446"></item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_ATTACK" value="447"></item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_KNOCKBACK" value="448"></item>⤶
⤶
<item key="ACT_SHIELD_UP" value="449"></item>⤶
⤶
<item key="ACT_SHIELD_DOWN" value="450"></item>⤶
⤶
<item key="ACT_SHIELD_UP_IDLE" value="451"></item>⤶
⤶
<item key="ACT_SHIELD_ATTACK" value="452"></item>⤶
⤶
<item key="ACT_SHIELD_KNOCKBACK" value="453"></item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_UP" value="454"></item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_DOWN" value="455"></item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_UP_IDLE" value="456"></item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_ATTACK" value="457"></item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_KNOCKBACK" value="458"></item>⤶
⤶
<item key="ACT_TURNRIGHT45" value="459"></item>⤶
⤶
<item key="ACT_TURNLEFT45" value="460"></item>⤶
⤶
<item key="ACT_TURN" value="461"></item>⤶
⤶
<item key="ACT_OBJ_ASSEMBLING" value="462"></item>⤶
⤶
<item key="ACT_OBJ_DISMANTLING" value="463"></item>⤶
⤶
<item key="ACT_OBJ_STARTUP" value="464"></item>⤶
⤶
<item key="ACT_OBJ_RUNNING" value="465"></item>⤶
⤶
<item key="ACT_OBJ_IDLE" value="466"></item>⤶
⤶
<item key="ACT_OBJ_PLACING" value="467"></item>⤶
⤶
<item key="ACT_OBJ_DETERIORATING" value="468"></item>⤶
⤶
<item key="ACT_OBJ_UPGRADING" value="469"></item>⤶
⤶
<item key="ACT_DEPLOY" value="470"></item>⤶
⤶
<item key="ACT_DEPLOY_IDLE" value="471"></item>⤶
⤶
<item key="ACT_UNDEPLOY" value="472"></item>⤶
⤶
<item key="ACT_GRENADE_ROLL" value="473"></item>⤶
⤶
<item key="ACT_GRENADE_TOSS" value="474"></item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW1" value="475"></item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW2" value="476"></item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW3" value="477"></item>⤶
⤶
<item key="ACT_SHOTGUN_IDLE_DEEP" value="478"></item>⤶
⤶
<item key="ACT_SHOTGUN_IDLE4" value="479"></item>⤶
⤶
<item key="ACT_GLOCK_SHOOTEMPTY" value="480"></item>⤶
⤶
<item key="ACT_GLOCK_SHOOT_RELOAD" value="481"></item>⤶
⤶
<item key="ACT_RPG_DRAW_UNLOADED" value="482"></item>⤶
⤶
<item key="ACT_RPG_HOLSTER_UNLOADED" value="483"></item>⤶
⤶
<item key="ACT_RPG_IDLE_UNLOADED" value="484"></item>⤶
⤶
<item key="ACT_RPG_FIDGET_UNLOADED" value="485"></item>⤶
⤶
<item key="ACT_CROSSBOW_DRAW_UNLOADED" value="486"></item>⤶
⤶
<item key="ACT_CROSSBOW_IDLE_UNLOADED" value="487"></item>⤶
⤶
<item key="ACT_CROSSBOW_FIDGET_UNLOADED" value="488"></item>⤶
⤶
<item key="ACT_GAUSS_SPINUP" value="489"></item>⤶
⤶
<item key="ACT_GAUSS_SPINCYCLE" value="490"></item>⤶
⤶
<item key="ACT_TRIPMINE_GROUND" value="491"></item>⤶
⤶
<item key="ACT_TRIPMINE_WORLD" value="492"></item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_SILENCED" value="493"></item>⤶
⤶
<item key="ACT_VM_RELOAD_SILENCED" value="494"></item>⤶
⤶
<item key="ACT_VM_DRYFIRE_SILENCED" value="495"></item>⤶
⤶
<item key="ACT_VM_IDLE_SILENCED" value="496"></item>⤶
⤶
<item key="ACT_VM_DRAW_SILENCED" value="497"></item>⤶
⤶
<item key="ACT_VM_IDLE_EMPTY_LEFT" value="498"></item>⤶
⤶
<item key="ACT_VM_DRYFIRE_LEFT" value="499"></item>⤶
⤶
<item key="ACT_PLAYER_IDLE_FIRE" value="500"></item>⤶
⤶
<item key="ACT_PLAYER_CROUCH_FIRE" value="501"></item>⤶
⤶
<item key="ACT_PLAYER_CROUCH_WALK_FIRE" value="502"></item>⤶
⤶
<item key="ACT_PLAYER_WALK_FIRE" value="503"></item>⤶
⤶
<item key="ACT_PLAYER_RUN_FIRE" value="504"></item>⤶
⤶
<item key="ACT_IDLETORUN" value="505"></item>⤶
⤶
<item key="ACT_RUNTOIDLE" value="506"></item>⤶
⤶
<item key="ACT_SPRINT" value="507"></item>⤶
⤶
<item key="ACT_GET_DOWN_STAND" value="508"></item>⤶
⤶
<item key="ACT_GET_UP_STAND" value="509"></item>⤶
⤶
<item key="ACT_GET_DOWN_CROUCH" value="510"></item>⤶
⤶
<item key="ACT_GET_UP_CROUCH" value="511"></item>⤶
⤶
<item key="ACT_PRONE_FORWARD" value="512"></item>⤶
⤶
<item key="ACT_PRONE_IDLE" value="513"></item>⤶
⤶
<item key="ACT_DEEPIDLE1" value="514"></item>⤶
⤶
<item key="ACT_DEEPIDLE2" value="515"></item>⤶
⤶
<item key="ACT_DEEPIDLE3" value="516"></item>⤶
⤶
<item key="ACT_DEEPIDLE4" value="517"></item>⤶
⤶
<item key="ACT_VM_RELOAD_DEPLOYED" value="518"></item>⤶
⤶
<item key="ACT_VM_RELOAD_IDLE" value="519"></item>⤶
⤶
<item key="ACT_VM_DRAW_DEPLOYED" value="520"></item>⤶
⤶
<item key="ACT_VM_DRAW_EMPTY" value="521"></item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_EMPTY" value="522"></item>⤶
⤶
<item key="ACT_VM_RELOAD_EMPTY" value="523"></item>⤶
⤶
<item key="ACT_VM_IDLE_EMPTY" value="524"></item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_EMPTY" value="525"></item>⤶
⤶
<item key="ACT_VM_IDLE_8" value="526"></item>⤶
⤶
<item key="ACT_VM_IDLE_7" value="527"></item>⤶
⤶
<item key="ACT_VM_IDLE_6" value="528"></item>⤶
⤶
<item key="ACT_VM_IDLE_5" value="529"></item>⤶
⤶
<item key="ACT_VM_IDLE_4" value="530"></item>⤶
⤶
<item key="ACT_VM_IDLE_3" value="531"></item>⤶
⤶
<item key="ACT_VM_IDLE_2" value="532"></item>⤶
⤶
<item key="ACT_VM_IDLE_1" value="533"></item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED" value="534"></item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_8" value="535"></item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_7" value="536"></item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_6" value="537"></item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_5" value="538"></item>⤶
⤶
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⤶
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⤶
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<item key="ACT_VM_PRIMARYATTACK_2" value="569"></item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED" value="590"></item>⤶
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⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED" value="592"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE" value="593"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE" value="594"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH" value="595"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE" value="596"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE" value="597"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM" value="598"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE" value="599"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM" value="600"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE" value="601"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM" value="602"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE" value="603"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM" value="604"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE" value="605"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM" value="606"></item>⤶
⤶
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⤶
<item key="ACT_DOD_CROUCH_AIM_PISTOL" value="608"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_PISTOL" value="609"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_PISTOL" value="610"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_PISTOL" value="611"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_PISTOL" value="612"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_PISTOL" value="613"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_PISTOL" value="614"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_PISTOL" value="615"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_PISTOL" value="616"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_PISTOL" value="617"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_PISTOL" value="618"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_PISTOL" value="619"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_C96" value="620"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_C96" value="621"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_C96" value="622"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_C96" value="623"></item>⤶
⤶
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⤶
<item key="ACT_DOD_PRONE_AIM_C96" value="625"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_C96" value="626"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_C96" value="627"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_C96" value="628"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_C96" value="629"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_C96" value="630"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_C96" value="631"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_C96" value="632"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_RIFLE" value="633"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_RIFLE" value="634"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_RIFLE" value="635"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_RIFLE" value="636"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_RIFLE" value="637"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_RIFLE" value="638"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_RIFLE" value="639"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_RIFLE" value="640"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_RIFLE" value="641"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_RIFLE" value="642"></item>⤶
⤶
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⤶
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⤶
<item key="ACT_DOD_PRONEWALK_IDLE_RIFLE" value="645"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_BOLT" value="646"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_BOLT" value="647"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_BOLT" value="648"></item>⤶
⤶
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⤶
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⤶
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⤶
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⤶
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⤶
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⤶
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⤶
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⤶
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⤶
<item key="ACT_DOD_PRONEWALK_IDLE_BOLT" value="658"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_TOMMY" value="659"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_TOMMY" value="660"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_TOMMY" value="661"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_TOMMY" value="662"></item>⤶
⤶
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⤶
<item key="ACT_DOD_PRONE_AIM_TOMMY" value="664"></item>⤶
⤶
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⤶
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⤶
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⤶
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⤶
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⤶
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⤶
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⤶
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⤶
<item key="ACT_DOD_CROUCH_AIM_MP40" value="673"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_MP40" value="674"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_MP40" value="675"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_MP40" value="676"></item>⤶
⤶
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⤶
<item key="ACT_DOD_STAND_IDLE_MP40" value="678"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_MP40" value="679"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_MP40" value="680"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_MP40" value="681"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_MP40" value="682"></item>⤶
⤶
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⤶
<item key="ACT_DOD_PRONEWALK_IDLE_MP40" value="684"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_MP44" value="685"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_MP44" value="686"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_MP44" value="687"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_MP44" value="688"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_MP44" value="689"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_MP44" value="690"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_MP44" value="691"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_MP44" value="692"></item>⤶
⤶
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⤶
<item key="ACT_DOD_WALK_IDLE_MP44" value="694"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_MP44" value="695"></item>⤶
⤶
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⤶
<item key="ACT_DOD_PRONEWALK_IDLE_MP44" value="697"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_GREASE" value="698"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_GREASE" value="699"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_GREASE" value="700"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_GREASE" value="701"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_GREASE" value="702"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_GREASE" value="703"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_GREASE" value="704"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_GREASE" value="705"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_GREASE" value="706"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_GREASE" value="707"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_GREASE" value="708"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_GREASE" value="709"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_GREASE" value="710"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_MG" value="711"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_MG" value="712"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_MG" value="713"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_MG" value="714"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_MG" value="715"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_MG" value="716"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_MG" value="717"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_MG" value="718"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_MG" value="719"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_MG" value="720"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_MG" value="721"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_MG" value="722"></item>⤶
⤶
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⤶
<item key="ACT_DOD_STAND_AIM_30CAL" value="724"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_30CAL" value="725"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_30CAL" value="726"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_30CAL" value="727"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_30CAL" value="728"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_30CAL" value="729"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_30CAL" value="730"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_30CAL" value="731"></item>⤶
⤶
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⤶
<item key="ACT_DOD_WALK_IDLE_30CAL" value="733"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_30CAL" value="734"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_30CAL" value="735"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_30CAL" value="736"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_GREN_FRAG" value="737"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_GREN_FRAG" value="738"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_GREN_FRAG" value="739"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_GREN_FRAG" value="740"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_GREN_FRAG" value="741"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_GREN_FRAG" value="742"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_GREN_FRAG" value="743"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_AIM_GREN_FRAG" value="744"></item>⤶
⤶
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⤶
<item key="ACT_DOD_CROUCH_AIM_GREN_STICK" value="746"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_GREN_STICK" value="747"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_GREN_STICK" value="748"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_GREN_STICK" value="749"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_GREN_STICK" value="750"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_GREN_STICK" value="751"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_AIM_GREN_STICK" value="752"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_KNIFE" value="753"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_KNIFE" value="754"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_KNIFE" value="755"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_KNIFE" value="756"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_KNIFE" value="757"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_KNIFE" value="758"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_KNIFE" value="759"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_AIM_KNIFE" value="760"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_SPADE" value="761"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_SPADE" value="762"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_SPADE" value="763"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_SPADE" value="764"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_SPADE" value="765"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_SPADE" value="766"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_SPADE" value="767"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_AIM_SPADE" value="768"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_BAZOOKA" value="769"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_BAZOOKA" value="770"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_BAZOOKA" value="771"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_BAZOOKA" value="772"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_BAZOOKA" value="773"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_BAZOOKA" value="774"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_BAZOOKA" value="775"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_BAZOOKA" value="776"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_BAZOOKA" value="777"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_BAZOOKA" value="778"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_BAZOOKA" value="779"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_BAZOOKA" value="780"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_BAZOOKA" value="781"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_PSCHRECK" value="782"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_PSCHRECK" value="783"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_PSCHRECK" value="784"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_PSCHRECK" value="785"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_PSCHRECK" value="786"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_PSCHRECK" value="787"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_PSCHRECK" value="788"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_PSCHRECK" value="789"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_PSCHRECK" value="790"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_PSCHRECK" value="791"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_PSCHRECK" value="792"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_PSCHRECK" value="793"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_PSCHRECK" value="794"></item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_BAR" value="795"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_BAR" value="796"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_BAR" value="797"></item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_BAR" value="798"></item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_BAR" value="799"></item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_BAR" value="800"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_BAR" value="801"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_BAR" value="802"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_BAR" value="803"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_BAR" value="804"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_BAR" value="805"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_BAR" value="806"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_BAR" value="807"></item>⤶
⤶
<item key="ACT_DOD_STAND_ZOOM_RIFLE" value="808"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_RIFLE" value="809"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_ZOOM_RIFLE" value="810"></item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_RIFLE" value="811"></item>⤶
⤶
<item key="ACT_DOD_RUN_ZOOM_RIFLE" value="812"></item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_RIFLE" value="813"></item>⤶
⤶
<item key="ACT_DOD_STAND_ZOOM_BOLT" value="814"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_BOLT" value="815"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_ZOOM_BOLT" value="816"></item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_BOLT" value="817"></item>⤶
⤶
<item key="ACT_DOD_RUN_ZOOM_BOLT" value="818"></item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_BOLT" value="819"></item>⤶
⤶
<item key="ACT_DOD_STAND_ZOOM_BAZOOKA" value="820"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_BAZOOKA" value="821"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA" value="822"></item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_BAZOOKA" value="823"></item>⤶
⤶
<item key="ACT_DOD_RUN_ZOOM_BAZOOKA" value="824"></item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_BAZOOKA" value="825"></item>⤶
⤶
<item key="ACT_DOD_STAND_ZOOM_PSCHRECK" value="826"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_PSCHRECK" value="827"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK" value="828"></item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_PSCHRECK" value="829"></item>⤶
⤶
<item key="ACT_DOD_RUN_ZOOM_PSCHRECK" value="830"></item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_PSCHRECK" value="831"></item>⤶
⤶
<item key="ACT_DOD_DEPLOY_RIFLE" value="832"></item>⤶
⤶
<item key="ACT_DOD_DEPLOY_TOMMY" value="833"></item>⤶
⤶
<item key="ACT_DOD_DEPLOY_MG" value="834"></item>⤶
⤶
<item key="ACT_DOD_DEPLOY_30CAL" value="835"></item>⤶
⤶
<item key="ACT_DOD_PRONE_DEPLOY_RIFLE" value="836"></item>⤶
⤶
<item key="ACT_DOD_PRONE_DEPLOY_TOMMY" value="837"></item>⤶
⤶
<item key="ACT_DOD_PRONE_DEPLOY_MG" value="838"></item>⤶
⤶
<item key="ACT_DOD_PRONE_DEPLOY_30CAL" value="839"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_RIFLE" value="840"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_RIFLE" value="841"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_RIFLE" value="842"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_RIFLE" value="843"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE" value="844"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE" value="845"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_BOLT" value="846"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_BOLT" value="847"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BOLT" value="848"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_BOLT" value="849"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_TOMMY" value="850"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_TOMMY" value="851"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_TOMMY" value="852"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_TOMMY" value="853"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_MP40" value="854"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP40" value="855"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_MP40" value="856"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_MP40" value="857"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_MP44" value="858"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP44" value="859"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_GREASE" value="860"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREASE" value="861"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PISTOL" value="862"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_PISTOL" value="863"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_C96" value="864"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_C96" value="865"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_MG" value="866"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MG" value="867"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG" value="868"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_MG" value="869"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_30CAL" value="870"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_30CAL" value="871"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL" value="872"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL" value="873"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_GREN_FRAG" value="874"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG" value="875"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_GREN_STICK" value="876"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK" value="877"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_KNIFE" value="878"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_KNIFE" value="879"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_SPADE" value="880"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_SPADE" value="881"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_BAZOOKA" value="882"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA" value="883"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PSCHRECK" value="884"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK" value="885"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_BAR" value="886"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAR" value="887"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_GARAND" value="888"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_K43" value="889"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_BAR" value="890"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_MP40" value="891"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_MP44" value="892"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_BOLT" value="893"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_M1CARBINE" value="894"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_TOMMY" value="895"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_GREASEGUN" value="896"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PISTOL" value="897"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_FG42" value="898"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_RIFLE" value="899"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_RIFLEGRENADE" value="900"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_C96" value="901"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_BAR" value="902"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_RIFLE" value="903"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE" value="904"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_BOLT" value="905"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_MP44" value="906"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_MP40" value="907"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_TOMMY" value="908"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_BAZOOKA" value="909"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_PSCHRECK" value="910"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_PISTOL" value="911"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_M1CARBINE" value="912"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_C96" value="913"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_BAZOOKA" value="914"></item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_BAZOOKA" value="915"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PSCHRECK" value="916"></item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_PSCHRECK" value="917"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_FG42" value="918"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_30CAL" value="919"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_MG" value="920"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_MG34" value="921"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_BAR" value="922"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_PISTOL" value="923"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_GARAND" value="924"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_M1CARBINE" value="925"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_BOLT" value="926"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_K43" value="927"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_MP40" value="928"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_MP44" value="929"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_BAR" value="930"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_GREASEGUN" value="931"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_TOMMY" value="932"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_FG42" value="933"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_RIFLE" value="934"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_RIFLEGRENADE" value="935"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_C96" value="936"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_BAZOOKA" value="937"></item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA" value="938"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_PSCHRECK" value="939"></item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK" value="940"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR" value="941"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42" value="942"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL" value="943"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG" value="944"></item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34" value="945"></item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE" value="946"></item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BOLT" value="947"></item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA" value="948"></item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK" value="949"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH" value="950"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_SPADE" value="951"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE" value="952"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG" value="953"></item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK" value="954"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH" value="955"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY" value="956"></item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH_MP40" value="957"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE" value="958"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH" value="959"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_30CAL" value="960"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_BAZOOKA" value="961"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_PSCHRECK" value="962"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_KNIFE" value="963"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_MG42" value="964"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_PISTOL" value="965"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_STICKGRENADE" value="966"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_TOMMY" value="967"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_MP44" value="968"></item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_K98" value="969"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_30CAL" value="970"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_BAZOOKA" value="971"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_PSCHRECK" value="972"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_KNIFE" value="973"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_MG42" value="974"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_PISTOL" value="975"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_STICKGRENADE" value="976"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_TOMMY" value="977"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_MP44" value="978"></item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_K98" value="979"></item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_TNT" value="980"></item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_TNT" value="981"></item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_TNT" value="982"></item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_TNT" value="983"></item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_TNT" value="984"></item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_TNT" value="985"></item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_TNT" value="986"></item>⤶
⤶
<item key="ACT_DOD_PLANT_TNT" value="987"></item>⤶
⤶
<item key="ACT_DOD_DEFUSE_TNT" value="988"></item>⤶
⤶
<item key="ACT_VM_FIZZLE" value="989"></item>⤶
⤶
<item key="ACT_MP_STAND_IDLE" value="990"></item>⤶
⤶
<item key="ACT_MP_CROUCH_IDLE" value="991"></item>⤶
⤶
<item key="ACT_MP_CROUCH_DEPLOYED_IDLE" value="992"></item>⤶
⤶
<item key="ACT_MP_CROUCH_DEPLOYED" value="993"></item>⤶
⤶
<item key="ACT_MP_DEPLOYED_IDLE" value="995"></item>⤶
⤶
<item key="ACT_MP_RUN" value="996"></item>⤶
⤶
<item key="ACT_MP_WALK" value="997"></item>⤶
⤶
<item key="ACT_MP_AIRWALK" value="998"></item>⤶
⤶
<item key="ACT_MP_CROUCHWALK" value="999"></item>⤶
⤶
<item key="ACT_MP_SPRINT" value="1000"></item>⤶
⤶
<item key="ACT_MP_JUMP" value="1001"></item>⤶
⤶
<item key="ACT_MP_JUMP_START" value="1002"></item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT" value="1003"></item>⤶
⤶
<item key="ACT_MP_JUMP_LAND" value="1004"></item>⤶
⤶
<item key="ACT_MP_DOUBLEJUMP" value="1005"></item>⤶
⤶
<item key="ACT_MP_SWIM" value="1006"></item>⤶
⤶
<item key="ACT_MP_DEPLOYED" value="1007"></item>⤶
⤶
<item key="ACT_MP_SWIM_DEPLOYED" value="1008"></item>⤶
⤶
<item key="ACT_MP_VCD" value="1009"></item>⤶
⤶
<item key="ACT_MP_SWIM_IDLE" value="1010"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE" value="1011"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED" value="1012"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_SECONDARYFIRE" value="1013"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE" value="1014"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE" value="1015"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED" value="1016"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_SECONDARYFIRE" value="1017"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE" value="1018"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PRIMARYFIRE" value="1019"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_SECONDARYFIRE" value="1020"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE" value="1021"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE" value="1022"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE" value="1023"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE" value="1024"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND" value="1025"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_LOOP" value="1026"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_END" value="1027"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH" value="1028"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_LOOP" value="1029"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_END" value="1030"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM" value="1031"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_LOOP" value="1032"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_END" value="1033"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK" value="1034"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_LOOP" value="1035"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_END" value="1036"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PREFIRE" value="1037"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_POSTFIRE" value="1038"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_STARTFIRE" value="1039"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PREFIRE" value="1040"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_POSTFIRE" value="1041"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PREFIRE" value="1042"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_POSTFIRE" value="1043"></item>⤶
⤶
<item key="ACT_MP_STAND_PRIMARY" value="1044"></item>⤶
⤶
<item key="ACT_MP_CROUCH_PRIMARY" value="1045"></item>⤶
⤶
<item key="ACT_MP_RUN_PRIMARY" value="1046"></item>⤶
⤶
<item key="ACT_MP_WALK_PRIMARY" value="1047"></item>⤶
⤶
<item key="ACT_MP_AIRWALK_PRIMARY" value="1048"></item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_PRIMARY" value="1049"></item>⤶
⤶
<item key="ACT_MP_JUMP_PRIMARY" value="1050"></item>⤶
⤶
<item key="ACT_MP_JUMP_START_PRIMARY" value="1051"></item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_PRIMARY" value="1052"></item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_PRIMARY" value="1053"></item>⤶
⤶
<item key="ACT_MP_SWIM_PRIMARY" value="1054"></item>⤶
⤶
<item key="ACT_MP_DEPLOYED_PRIMARY" value="1055"></item>⤶
⤶
<item key="ACT_MP_SWIM_DEPLOYED_PRIMARY" value="1056"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARY" value="1059"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" value="1060"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARY" value="1061"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" value="1062"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PRIMARY" value="1063"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARY" value="1064"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_PRIMARY" value="1065"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_PRIMARY_LOOP" value="1066"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_PRIMARY_END" value="1067"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY" value="1068"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP" value="1069"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY_END" value="1070"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY" value="1071"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY_LOOP" value="1072"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY_END" value="1073"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY" value="1074"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP" value="1075"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_END" value="1076"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_PRIMARY" value="1105"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY" value="1106"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY" value="1107"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY" value="1108"></item>⤶
⤶
<item key="ACT_MP_STAND_SECONDARY" value="1109"></item>⤶
⤶
<item key="ACT_MP_CROUCH_SECONDARY" value="1110"></item>⤶
⤶
<item key="ACT_MP_RUN_SECONDARY" value="1111"></item>⤶
⤶
<item key="ACT_MP_WALK_SECONDARY" value="1112"></item>⤶
⤶
<item key="ACT_MP_AIRWALK_SECONDARY" value="1113"></item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_SECONDARY" value="1114"></item>⤶
⤶
<item key="ACT_MP_JUMP_SECONDARY" value="1115"></item>⤶
⤶
<item key="ACT_MP_JUMP_START_SECONDARY" value="1116"></item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_SECONDARY" value="1117"></item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_SECONDARY" value="1118"></item>⤶
⤶
<item key="ACT_MP_SWIM_SECONDARY" value="1119"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_SECONDARY" value="1120"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_SECONDARY" value="1121"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_SECONDARY" value="1122"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_SECONDARY" value="1123"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY" value="1124"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY_LOOP" value="1125"></item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY_END" value="1126"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY" value="1127"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP" value="1128"></item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_END" value="1129"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY" value="1130"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY_LOOP" value="1131"></item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY_END" value="1132"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY" value="1133"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP" value="1134"></item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_END" value="1135"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_SECONDARY" value="1140"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY" value="1141"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY" value="1142"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY" value="1143"></item>⤶
⤶
<item key="ACT_MP_STAND_MELEE" value="1171"></item>⤶
⤶
<item key="ACT_MP_CROUCH_MELEE" value="1172"></item>⤶
⤶
<item key="ACT_MP_RUN_MELEE" value="1173"></item>⤶
⤶
<item key="ACT_MP_WALK_MELEE" value="1174"></item>⤶
⤶
<item key="ACT_MP_AIRWALK_MELEE" value="1175"></item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_MELEE" value="1176"></item>⤶
⤶
<item key="ACT_MP_JUMP_MELEE" value="1177"></item>⤶
⤶
<item key="ACT_MP_JUMP_START_MELEE" value="1178"></item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_MELEE" value="1179"></item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_MELEE" value="1180"></item>⤶
⤶
<item key="ACT_MP_SWIM_MELEE" value="1181"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_MELEE" value="1182"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_MELEE_SECONDARY" value="1183"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_MELEE" value="1184"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY" value="1185"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_MELEE" value="1186"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_MELEE" value="1187"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_MELEE" value="1188"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_MELEE" value="1189"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_MELEE" value="1190"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE" value="1191"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH" value="1258"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_PRIMARY" value="1259"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_SECONDARY" value="1260"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_MELEE" value="1261"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_HEAD" value="1264"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_CHEST" value="1265"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_STOMACH" value="1266"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTARM" value="1267"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_RIGHTARM" value="1268"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTLEG" value="1269"></item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_RIGHTLEG" value="1270"></item>⤶
⤶
<item key="ACT_MP_GRENADE1_DRAW" value="1271"></item>⤶
⤶
<item key="ACT_MP_GRENADE1_IDLE" value="1272"></item>⤶
⤶
<item key="ACT_MP_GRENADE1_ATTACK" value="1273"></item>⤶
⤶
<item key="ACT_MP_GRENADE2_DRAW" value="1274"></item>⤶
⤶
<item key="ACT_MP_GRENADE2_IDLE" value="1275"></item>⤶
⤶
<item key="ACT_MP_GRENADE2_ATTACK" value="1276"></item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_DRAW" value="1277"></item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_IDLE" value="1278"></item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_ATTACK" value="1279"></item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE2_DRAW" value="1280"></item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE2_IDLE" value="1281"></item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE2_ATTACK" value="1282"></item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_DRAW" value="1283"></item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_IDLE" value="1284"></item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_ATTACK" value="1285"></item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE2_DRAW" value="1286"></item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE2_IDLE" value="1287"></item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE2_ATTACK" value="1288"></item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_DRAW" value="1289"></item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_IDLE" value="1290"></item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_ATTACK" value="1291"></item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE2_DRAW" value="1292"></item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE2_IDLE" value="1293"></item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE2_ATTACK" value="1294"></item>⤶
⤶
<item key="ACT_MP_STAND_BUILDING" value="1307"></item>⤶
⤶
<item key="ACT_MP_CROUCH_BUILDING" value="1308"></item>⤶
⤶
<item key="ACT_MP_RUN_BUILDING" value="1309"></item>⤶
⤶
<item key="ACT_MP_WALK_BUILDING" value="1310"></item>⤶
⤶
<item key="ACT_MP_AIRWALK_BUILDING" value="1311"></item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_BUILDING" value="1312"></item>⤶
⤶
<item key="ACT_MP_JUMP_BUILDING" value="1313"></item>⤶
⤶
<item key="ACT_MP_JUMP_START_BUILDING" value="1314"></item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_BUILDING" value="1315"></item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_BUILDING" value="1316"></item>⤶
⤶
<item key="ACT_MP_SWIM_BUILDING" value="1317"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_BUILDING" value="1318"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_BUILDING" value="1319"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_BUILDING" value="1320"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_BUILDING" value="1321"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_BUILDING" value="1322"></item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING" value="1323"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_BUILDING" value="1324"></item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING" value="1325"></item>⤶
⤶
<item key="ACT_MP_STAND_PDA" value="1345"></item>⤶
⤶
<item key="ACT_MP_CROUCH_PDA" value="1346"></item>⤶
⤶
<item key="ACT_MP_RUN_PDA" value="1347"></item>⤶
⤶
<item key="ACT_MP_WALK_PDA" value="1348"></item>⤶
⤶
<item key="ACT_MP_AIRWALK_PDA" value="1349"></item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_PDA" value="1350"></item>⤶
⤶
<item key="ACT_MP_JUMP_PDA" value="1351"></item>⤶
⤶
<item key="ACT_MP_JUMP_START_PDA" value="1352"></item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_PDA" value="1353"></item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_PDA" value="1354"></item>⤶
⤶
<item key="ACT_MP_SWIM_PDA" value="1355"></item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PDA" value="1356"></item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PDA" value="1357"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH" value="1377"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT" value="1378"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP" value="1379"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP" value="1380"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES" value="1381"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO" value="1382"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY" value="1383"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY" value="1384"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY" value="1385"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY" value="1386"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PRIMARY" value="1387"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_PRIMARY" value="1388"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY" value="1389"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY" value="1390"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY" value="1391"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY" value="1392"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_SECONDARY" value="1393"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_SECONDARY" value="1394"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_MELEE" value="1395"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_MELEE" value="1396"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_MELEE" value="1397"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_MELEE" value="1398"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_MELEE" value="1399"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_MELEE" value="1400"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING" value="1413"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING" value="1414"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_BUILDING" value="1415"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_BUILDING" value="1416"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_BUILDING" value="1417"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_BUILDING" value="1418"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PDA" value="1419"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_PDA" value="1420"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PDA" value="1421"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_PDA" value="1422"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PDA" value="1423"></item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODNO_PDA" value="1424"></item>⤶
⤶
<item key="ACT_VM_UNUSABLE" value="1428"></item>⤶
⤶
<item key="ACT_VM_UNUSABLE_TO_USABLE" value="1429"></item>⤶
⤶
<item key="ACT_VM_USABLE_TO_UNUSABLE" value="1430"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_AGREE" value="1610"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_BECON" value="1611"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_BOW" value="1612"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_DISAGREE" value="1613"></item>⤶
⤶
<item key="ACT_GMOD_TAUNT_SALUTE" value="1614"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_WAVE" value="1615"></item>⤶
⤶
<item key="ACT_GMOD_TAUNT_PERSISTENCE" value="1616"></item>⤶
⤶
<item key="ACT_GMOD_TAUNT_MUSCLE" value="1617"></item>⤶
⤶
<item key="ACT_GMOD_TAUNT_LAUGH" value="1618"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_POINT" value="1619"></item>⤶
⤶
<item key="ACT_GMOD_TAUNT_CHEER" value="1620"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_FAST" value="1621"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_CHARGING" value="1622"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_PANICKED" value="1623"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_PROTECTED" value="1624"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MELEE_ANGRY" value="1625"></item>⤶
⤶
<item key="ACT_HL2MP_ZOMBIE_SLUMP_IDLE" value="1626"></item>⤶
⤶
<item key="ACT_HL2MP_ZOMBIE_SLUMP_RISE" value="1627"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_01" value="1628"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_02" value="1629"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_03" value="1630"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_04" value="1631"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_05" value="1632"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_01" value="1633"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_02" value="1634"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_03" value="1635"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_04" value="1636"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_05" value="1637"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01" value="1638"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02" value="1639"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_RANGE_ZOMBIE" value="1640"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_TAUNT_ZOMBIE" value="1641"></item>⤶
⤶
<item key="ACT_GMOD_TAUNT_DANCE" value="1642"></item>⤶
⤶
<item key="ACT_GMOD_TAUNT_ROBOT" value="1643"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL" value="1644"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_RANGE_FRENZY" value="1645"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_ZOMBIE_FAST" value="1646"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_06" value="1647"></item>⤶
⤶
<item key="ACT_ZOMBIE_LEAP_START" value="1648"></item>⤶
⤶
<item key="ACT_ZOMBIE_LEAPING" value="1649"></item>⤶
⤶
<item key="ACT_ZOMBIE_CLIMB_UP" value="1650"></item>⤶
⤶
<item key="ACT_ZOMBIE_CLIMB_START" value="1651"></item>⤶
⤶
<item key="ACT_ZOMBIE_CLIMB_END" value="1652"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MAGIC" value="1653"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_MAGIC" value="1654"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_MAGIC" value="1655"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MAGIC" value="1656"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_MAGIC" value="1657"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC" value="1658"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MAGIC" value="1659"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MAGIC" value="1660"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_MAGIC" value="1661"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MAGIC" value="1662"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_REVOLVER" value="1663"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_REVOLVER" value="1664"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_REVOLVER" value="1665"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_REVOLVER" value="1666"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_REVOLVER" value="1667"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER" value="1668"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_REVOLVER" value="1669"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_REVOLVER" value="1670"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_REVOLVER" value="1671"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_REVOLVER" value="1672"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CAMERA" value="1673"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CAMERA" value="1674"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_CAMERA" value="1675"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CAMERA" value="1676"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_CAMERA" value="1677"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA" value="1678"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CAMERA" value="1679"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_CAMERA" value="1680"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_CAMERA" value="1681"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_CAMERA" value="1682"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_ANGRY" value="1683"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_ANGRY" value="1684"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_ANGRY" value="1685"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ANGRY" value="1686"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ANGRY" value="1687"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY" value="1688"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ANGRY" value="1689"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_ANGRY" value="1690"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_ANGRY" value="1691"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_ANGRY" value="1692"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SCARED" value="1693"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_SCARED" value="1694"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_SCARED" value="1695"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SCARED" value="1696"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SCARED" value="1697"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED" value="1698"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SCARED" value="1699"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SCARED" value="1700"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SCARED" value="1701"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SCARED" value="1702"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_ZOMBIE" value="1703"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE" value="1704"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_ZOMBIE" value="1705"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE" value="1706"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE" value="1707"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE" value="1708"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ZOMBIE" value="1709"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_ZOMBIE" value="1710"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_ZOMBIE" value="1711"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_ZOMBIE" value="1712"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SUITCASE" value="1713"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_SUITCASE" value="1714"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_SUITCASE" value="1715"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SUITCASE" value="1716"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SUITCASE" value="1717"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE" value="1718"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SUITCASE" value="1719"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SUITCASE" value="1720"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SUITCASE" value="1721"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SUITCASE" value="1722"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE" value="1777"></item>⤶
⤶
<item key="ACT_HL2MP_WALK" value="1778"></item>⤶
⤶
<item key="ACT_HL2MP_RUN" value="1779"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH" value="1780"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH" value="1781"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK" value="1782"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD" value="1783"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP" value="1784"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM" value="1786"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_PISTOL" value="1787"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_PISTOL" value="1788"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_PISTOL" value="1789"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PISTOL" value="1790"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_PISTOL" value="1791"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL" value="1792"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PISTOL" value="1793"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PISTOL" value="1794"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_PISTOL" value="1795"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PISTOL" value="1796"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SMG1" value="1797"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_SMG1" value="1798"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_SMG1" value="1799"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SMG1" value="1800"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SMG1" value="1801"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1" value="1802"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SMG1" value="1803"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SMG1" value="1804"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SMG1" value="1805"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SMG1" value="1806"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_AR2" value="1807"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_AR2" value="1808"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_AR2" value="1809"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_AR2" value="1810"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_AR2" value="1811"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2" value="1812"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_AR2" value="1813"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_AR2" value="1814"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_AR2" value="1815"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_AR2" value="1816"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SHOTGUN" value="1817"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_SHOTGUN" value="1818"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_SHOTGUN" value="1819"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SHOTGUN" value="1820"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SHOTGUN" value="1821"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN" value="1822"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SHOTGUN" value="1823"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SHOTGUN" value="1824"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SHOTGUN" value="1825"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SHOTGUN" value="1826"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_RPG" value="1827"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_RPG" value="1828"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_RPG" value="1829"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_RPG" value="1830"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_RPG" value="1831"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG" value="1832"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_RPG" value="1833"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_RPG" value="1834"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_RPG" value="1835"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_RPG" value="1836"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_GRENADE" value="1837"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_GRENADE" value="1838"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_GRENADE" value="1839"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_GRENADE" value="1840"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_GRENADE" value="1841"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE" value="1842"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_GRENADE" value="1843"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_GRENADE" value="1844"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_GRENADE" value="1845"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_GRENADE" value="1846"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_DUEL" value="1847"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_DUEL" value="1848"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_DUEL" value="1849"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_DUEL" value="1850"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_DUEL" value="1851"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL" value="1852"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_DUEL" value="1853"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_DUEL" value="1854"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_DUEL" value="1855"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_DUEL" value="1856"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_PHYSGUN" value="1857"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_PHYSGUN" value="1858"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_PHYSGUN" value="1859"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PHYSGUN" value="1860"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_PHYSGUN" value="1861"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" value="1862"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PHYSGUN" value="1863"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PHYSGUN" value="1864"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_PHYSGUN" value="1865"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PHYSGUN" value="1866"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROSSBOW" value="1867"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROSSBOW" value="1868"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_CROSSBOW" value="1869"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CROSSBOW" value="1870"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_CROSSBOW" value="1871"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" value="1872"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CROSSBOW" value="1873"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_CROSSBOW" value="1874"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_CROSSBOW" value="1875"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_CROSSBOW" value="1876"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MELEE" value="1877"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_MELEE" value="1878"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_MELEE" value="1879"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE" value="1880"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_MELEE" value="1881"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE" value="1882"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MELEE" value="1883"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MELEE" value="1884"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_MELEE" value="1885"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MELEE" value="1886"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SLAM" value="1887"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_SLAM" value="1888"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_SLAM" value="1889"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SLAM" value="1890"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SLAM" value="1891"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" value="1892"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SLAM" value="1893"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SLAM" value="1894"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SLAM" value="1895"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SLAM" value="1896"></item>⤶
⤶
<item key="ACT_VM_CRAWL" value="1897"></item>⤶
⤶
<item key="ACT_VM_CRAWL_EMPTY" value="1898"></item>⤶
⤶
<item key="ACT_VM_HOLSTER_EMPTY" value="1899"></item>⤶
⤶
<item key="ACT_VM_DOWN" value="1900"></item>⤶
⤶
<item key="ACT_VM_DOWN_EMPTY" value="1901"></item>⤶
⤶
<item key="ACT_VM_READY" value="1902"></item>⤶
⤶
<item key="ACT_VM_ISHOOT" value="1903"></item>⤶
⤶
<item key="ACT_VM_IIN" value="1904"></item>⤶
⤶
<item key="ACT_VM_IIN_EMPTY" value="1905"></item>⤶
⤶
<item key="ACT_VM_IIDLE" value="1906"></item>⤶
⤶
<item key="ACT_VM_IIDLE_EMPTY" value="1907"></item>⤶
⤶
<item key="ACT_VM_IOUT" value="1908"></item>⤶
⤶
<item key="ACT_VM_IOUT_EMPTY" value="1909"></item>⤶
⤶
<item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1910"></item>⤶
⤶
<item key="ACT_VM_HITKILL" value="1911"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IN" value="1912"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IDLE" value="1913"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_FIRE" value="1914"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_DRYFIRE" value="1915"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_RELOAD" value="1916"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_RELOAD_EMPTY" value="1917"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_OUT" value="1918"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_IN" value="1919"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1920"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_FIRE" value="1921"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1922"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_OUT" value="1923"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1924"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IDLE" value="1925"></item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1926"></item>⤶
⤶
<item key="ACT_VM_RELOADEMPTY" value="1927"></item>⤶
⤶
<item key="ACT_VM_IRECOIL1" value="1928"></item>⤶
⤶
<item key="ACT_VM_IRECOIL2" value="1929"></item>⤶
⤶
<item key="ACT_VM_FIREMODE" value="1930"></item>⤶
⤶
<item key="ACT_VM_ISHOOT_LAST" value="1931"></item>⤶
⤶
<item key="ACT_VM_IFIREMODE" value="1932"></item>⤶
⤶
<item key="ACT_VM_DFIREMODE" value="1933"></item>⤶
⤶
<item key="ACT_VM_DIFIREMODE" value="1934"></item>⤶
⤶
<item key="ACT_VM_SHOOTLAST" value="1935"></item>⤶
⤶
<item key="ACT_VM_ISHOOTDRY" value="1936"></item>⤶
⤶
<item key="ACT_VM_DRAW_M203" value="1937"></item>⤶
⤶
<item key="ACT_VM_DRAWFULL_M203" value="1938"></item>⤶
⤶
<item key="ACT_VM_READY_M203" value="1939"></item>⤶
⤶
<item key="ACT_VM_IDLE_M203" value="1940"></item>⤶
⤶
<item key="ACT_VM_RELOAD_M203" value="1941"></item>⤶
⤶
<item key="ACT_VM_HOLSTER_M203" value="1942"></item>⤶
⤶
<item key="ACT_VM_HOLSTERFULL_M203" value="1943"></item>⤶
⤶
<item key="ACT_VM_IIN_M203" value="1944"></item>⤶
⤶
<item key="ACT_VM_IIDLE_M203" value="1945"></item>⤶
⤶
<item key="ACT_VM_IOUT_M203" value="1946"></item>⤶
⤶
<item key="ACT_VM_CRAWL_M203" value="1947"></item>⤶
⤶
<item key="ACT_VM_DOWN_M203" value="1948"></item>⤶
⤶
<item key="ACT_VM_ISHOOT_M203" value="1949"></item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT" value="1950"></item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT_PULL" value="1951"></item>⤶
⤶
<item key="ACT_VM_RELOAD_END" value="1952"></item>⤶
⤶
<item key="ACT_VM_RELOAD_END_EMPTY" value="1953"></item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1954"></item>⤶
⤶
<item key="ACT_CROSSBOW_HOLSTER_UNLOADED" value="1955"></item>⤶
⤶
<item key="ACT_VM_FIRE_TO_EMPTY" value="1956"></item>⤶
⤶
<item key="ACT_VM_UNLOAD" value="1957"></item>⤶
⤶
<item key="ACT_VM_RELOAD2" value="1958"></item>⤶
⤶
<item key="ACT_GMOD_NOCLIP_LAYER" value="1959"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_FIST" value="1960"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_FIST" value="1961"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_FIST" value="1962"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_FIST" value="1963"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1964"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" value="1965"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1966"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_FIST" value="1967"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1968"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_FIST" value="1969"></item>⤶
⤶
<item key="ACT_HL2MP_SIT" value="1970"></item>⤶
⤶
<item key="ACT_HL2MP_FIST_BLOCK" value="1971"></item>⤶
⤶
<item key="ACT_DRIVE_AIRBOAT" value="1972"></item>⤶
⤶
<item key="ACT_DRIVE_JEEP" value="1973"></item>⤶
⤶
<item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1974"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_KNIFE" value="1975"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_KNIFE" value="1976"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_KNIFE" value="1977"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1978"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_KNIFE" value="1979"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1980"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_KNIFE" value="1981"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_KNIFE" value="1982"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_KNIFE" value="1983"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_KNIFE" value="1984"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_PASSIVE" value="1985"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_PASSIVE" value="1986"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_PASSIVE" value="1987"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1988"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_PASSIVE" value="1989"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1990"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PASSIVE" value="1991"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PASSIVE" value="1992"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PASSIVE" value="1993"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1994"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MELEE2" value="1995"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_MELEE2" value="1996"></item>⤶
⤶
<item key="ACT_HL2MP_RUN_MELEE2" value="1997"></item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1998"></item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_MELEE2" value="1999"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2000"></item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MELEE2" value="2001"></item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MELEE2" value="2002"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_MELEE2" value="2003"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MELEE2" value="2004"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_PISTOL" value="2005"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_SHOTGUN" value="2006"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_SMG1" value="2007"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_AR2" value="2008"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_PHYSGUN" value="2009"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_GRENADE" value="2010"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_RPG" value="2011"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_CROSSBOW" value="2012"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_MELEE" value="2013"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_SLAM" value="2014"></item>⤶
⤶
<item key="ACT_HL2MP_SIT_FIST" value="2015"></item>⤶
⤶
<item key="ACT_GMOD_IN_CHAT" value="2019"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_GIVE" value="2020"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2021"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_PLACE" value="2022"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2023"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND" value="2024"></item>⤶
⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2025"></item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE" value="2026"></item>⤶
⤶
<item key="LAST_SHARED_ACTIVITY" value="2027">The largest activity number</item>⤶
</items>⤶
</enum>
⤶
⤶
{{EnumField">ACT_RESET|0</item>⤶
⤶
<item key="ACT_IDLE" value="1}}⤶
{{EnumField">ACT_TRANSITION|2</item>⤶
⤶
<item key="ACT_COVER" value="3}}⤶
{{EnumField">ACT_COVER_MED|4</item>⤶
⤶
<item key="ACT_COVER_LOW" value="5}}⤶
{{EnumField">ACT_WALK|6</item>⤶
⤶
<item key="ACT_WALK_AIM" value="7}}⤶
{{EnumField">ACT_WALK_CROUCH|8</item>⤶
⤶
<item key="ACT_WALK_CROUCH_AIM" value="9}}⤶
{{EnumField">ACT_RUN|10</item>⤶
⤶
<item key="ACT_RUN_AIM" value="11}}⤶
{{EnumField">ACT_RUN_CROUCH|12</item>⤶
⤶
<item key="ACT_RUN_CROUCH_AIM" value="13}}⤶
{{EnumField">ACT_RUN_PROTECTED|14</item>⤶
⤶
<item key="ACT_SCRIPT_CUSTOM_MOVE" value="15}}⤶
{{EnumField">ACT_RANGE_ATTACK1|16</item>⤶
⤶
<item key="ACT_RANGE_ATTACK2" value="17}}⤶
{{EnumField">ACT_RANGE_ATTACK1_LOW|18</item>⤶
⤶
<item key="ACT_RANGE_ATTACK2_LOW" value="19}}⤶
{{EnumField">ACT_DIESIMPLE|20</item>⤶
⤶
<item key="ACT_DIEBACKWARD" value="21}}⤶
{{EnumField">ACT_DIEFORWARD|22</item>⤶
⤶
<item key="ACT_DIEVIOLENT" value="23}}⤶
{{EnumField">ACT_DIERAGDOLL|24</item>⤶
⤶
<item key="ACT_FLY" value="25}}⤶
{{EnumField">ACT_HOVER|26</item>⤶
⤶
<item key="ACT_GLIDE" value="27}}⤶
{{EnumField">ACT_SWIM|28</item>⤶
⤶
<item key="ACT_SWIM_IDLE" value="29}}⤶
{{EnumField">ACT_JUMP|30</item>⤶
⤶
<item key="ACT_HOP" value="31}}⤶
{{EnumField">ACT_LEAP|32</item>⤶
⤶
<item key="ACT_LAND" value="33}}⤶
{{EnumField">ACT_CLIMB_UP|34</item>⤶
⤶
<item key="ACT_CLIMB_DOWN" value="35}}⤶
{{EnumField">ACT_CLIMB_DISMOUNT|36</item>⤶
⤶
<item key="ACT_SHIPLADDER_UP" value="37}}⤶
{{EnumField">ACT_SHIPLADDER_DOWN|38</item>⤶
⤶
<item key="ACT_STRAFE_LEFT" value="39}}⤶
{{EnumField">ACT_STRAFE_RIGHT|40</item>⤶
⤶
<item key="ACT_ROLL_LEFT" value="41}}⤶
{{EnumField">ACT_ROLL_RIGHT|42</item>⤶
⤶
<item key="ACT_TURN_LEFT" value="43}}⤶
{{EnumField">ACT_TURN_RIGHT|44</item>⤶
⤶
<item key="ACT_CROUCH" value="45}}⤶
{{EnumField">ACT_CROUCHIDLE|46</item>⤶
⤶
<item key="ACT_STAND" value="47}}⤶
{{EnumField">ACT_USE|48</item>⤶
⤶
<item key="ACT_SIGNAL1" value="49}}⤶
{{EnumField">ACT_SIGNAL2|50</item>⤶
⤶
<item key="ACT_SIGNAL3" value="51}}⤶
{{EnumField">ACT_SIGNAL_ADVANCE|52</item>⤶
⤶
<item key="ACT_SIGNAL_FORWARD" value="53}}⤶
{{EnumField">ACT_SIGNAL_GROUP|54</item>⤶
⤶
<item key="ACT_SIGNAL_HALT" value="55}}⤶
{{EnumField">ACT_SIGNAL_LEFT|56</item>⤶
⤶
<item key="ACT_SIGNAL_RIGHT" value="57}}⤶
{{EnumField">ACT_SIGNAL_TAKECOVER|58</item>⤶
⤶
<item key="ACT_LOOKBACK_RIGHT" value="59}}⤶
{{EnumField">ACT_LOOKBACK_LEFT|60</item>⤶
⤶
<item key="ACT_COWER" value="61}}⤶
{{EnumField">ACT_SMALL_FLINCH|62</item>⤶
⤶
<item key="ACT_BIG_FLINCH" value="63}}⤶
{{EnumField">ACT_MELEE_ATTACK1|64</item>⤶
⤶
<item key="ACT_MELEE_ATTACK2" value="65}}⤶
{{EnumField">ACT_RELOAD|66</item>⤶
⤶
<item key="ACT_RELOAD_START" value="67}}⤶
{{EnumField">ACT_RELOAD_FINISH|68</item>⤶
⤶
<item key="ACT_RELOAD_LOW" value="69}}⤶
{{EnumField">ACT_ARM|70</item>⤶
⤶
<item key="ACT_DISARM" value="71}}⤶
{{EnumField">ACT_DROP_WEAPON|72</item>⤶
⤶
<item key="ACT_DROP_WEAPON_SHOTGUN" value="73}}⤶
{{EnumField">ACT_PICKUP_GROUND|74</item>⤶
⤶
<item key="ACT_PICKUP_RACK" value="75}}⤶
{{EnumField">ACT_IDLE_ANGRY|76</item>⤶
⤶
<item key="ACT_IDLE_RELAXED" value="77}}⤶
{{EnumField">ACT_IDLE_STIMULATED|78</item>⤶
⤶
<item key="ACT_IDLE_AGITATED" value="79}}⤶
{{EnumField">ACT_IDLE_STEALTH|80</item>⤶
⤶
<item key="ACT_IDLE_HURT" value="81}}⤶
{{EnumField">ACT_WALK_RELAXED|82</item>⤶
⤶
<item key="ACT_WALK_STIMULATED" value="83}}⤶
{{EnumField">ACT_WALK_AGITATED|84</item>⤶
⤶
<item key="ACT_WALK_STEALTH" value="85}}⤶
{{EnumField">ACT_RUN_RELAXED|86</item>⤶
⤶
<item key="ACT_RUN_STIMULATED" value="87}}⤶
{{EnumField">ACT_RUN_AGITATED|88</item>⤶
⤶
<item key="ACT_RUN_STEALTH" value="89}}⤶
{{EnumField">ACT_IDLE_AIM_RELAXED|90</item>⤶
⤶
<item key="ACT_IDLE_AIM_STIMULATED" value="91}}⤶
{{EnumField">ACT_IDLE_AIM_AGITATED|92</item>⤶
⤶
<item key="ACT_IDLE_AIM_STEALTH" value="93}}⤶
{{EnumField">ACT_WALK_AIM_RELAXED|94</item>⤶
⤶
<item key="ACT_WALK_AIM_STIMULATED" value="95}}⤶
{{EnumField">ACT_WALK_AIM_AGITATED|96</item>⤶
⤶
<item key="ACT_WALK_AIM_STEALTH" value="97}}⤶
{{EnumField">ACT_RUN_AIM_RELAXED|98</item>⤶
⤶
<item key="ACT_RUN_AIM_STIMULATED" value="99}}⤶
{{EnumField">ACT_RUN_AIM_AGITATED|100</item>⤶
⤶
<item key="ACT_RUN_AIM_STEALTH" value="101}}⤶
{{EnumField">ACT_CROUCHIDLE_STIMULATED|102</item>⤶
⤶
<item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="103}}⤶
{{EnumField">ACT_CROUCHIDLE_AGITATED|104</item>⤶
⤶
<item key="ACT_WALK_HURT" value="105}}⤶
{{EnumField">ACT_RUN_HURT|106</item>⤶
⤶
<item key="ACT_SPECIAL_ATTACK1" value="107}}⤶
{{EnumField">ACT_SPECIAL_ATTACK2|108</item>⤶
⤶
<item key="ACT_COMBAT_IDLE" value="109}}⤶
{{EnumField">ACT_WALK_SCARED|110</item>⤶
⤶
<item key="ACT_RUN_SCARED" value="111}}⤶
{{EnumField">ACT_VICTORY_DANCE|112</item>⤶
⤶
<item key="ACT_DIE_HEADSHOT" value="113}}⤶
{{EnumField">ACT_DIE_CHESTSHOT|114</item>⤶
⤶
<item key="ACT_DIE_GUTSHOT" value="115}}⤶
{{EnumField">ACT_DIE_BACKSHOT|116</item>⤶
⤶
<item key="ACT_FLINCH_HEAD" value="117}}⤶
{{EnumField">ACT_FLINCH_CHEST|118</item>⤶
⤶
<item key="ACT_FLINCH_STOMACH" value="119}}⤶
{{EnumField">ACT_FLINCH_LEFTARM|120</item>⤶
⤶
<item key="ACT_FLINCH_RIGHTARM" value="121}}⤶
{{EnumField">ACT_FLINCH_LEFTLEG|122</item>⤶
⤶
<item key="ACT_FLINCH_RIGHTLEG" value="123}}⤶
{{EnumField">ACT_FLINCH_PHYSICS|124</item>⤶
⤶
<item key="ACT_IDLE_ON_FIRE" value="125}}⤶
{{EnumField">ACT_WALK_ON_FIRE|126</item>⤶
⤶
<item key="ACT_RUN_ON_FIRE" value="127}}⤶
{{EnumField">ACT_RAPPEL_LOOP|128</item>⤶
⤶
<item key="ACT_180_LEFT" value="129}}⤶
{{EnumField">ACT_180_RIGHT|130</item>⤶
⤶
<item key="ACT_90_LEFT" value="131}}⤶
{{EnumField">ACT_90_RIGHT|132</item>⤶
⤶
<item key="ACT_STEP_LEFT" value="133}}⤶
{{EnumField">ACT_STEP_RIGHT|134</item>⤶
⤶
<item key="ACT_STEP_BACK" value="135}}⤶
{{EnumField">ACT_STEP_FORE|136</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK1" value="137}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK2|138</item>⤶
⤶
<item key="ACT_GESTURE_MELEE_ATTACK1" value="139}}⤶
{{EnumField">ACT_GESTURE_MELEE_ATTACK2|140</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="141}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK2_LOW|142</item>⤶
⤶
<item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="143}}⤶
{{EnumField">ACT_GESTURE_SMALL_FLINCH|144</item>⤶
⤶
<item key="ACT_GESTURE_BIG_FLINCH" value="145}}⤶
{{EnumField">ACT_GESTURE_FLINCH_BLAST|146</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="147}}⤶
{{EnumField">ACT_GESTURE_FLINCH_BLAST_DAMAGED|148</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="149}}⤶
{{EnumField">ACT_GESTURE_FLINCH_HEAD|150</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_CHEST" value="151}}⤶
{{EnumField">ACT_GESTURE_FLINCH_STOMACH|152</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_LEFTARM" value="153}}⤶
{{EnumField">ACT_GESTURE_FLINCH_RIGHTARM|154</item>⤶
⤶
<item key="ACT_GESTURE_FLINCH_LEFTLEG" value="155}}⤶
{{EnumField">ACT_GESTURE_FLINCH_RIGHTLEG|156</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT" value="157}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT|158</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT45" value="159}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT45|160</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT90" value="161}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT90|162</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="163}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT45_FLAT|164</item>⤶
⤶
<item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="165}}⤶
{{EnumField">ACT_GESTURE_TURN_RIGHT90_FLAT|166</item>⤶
⤶
<item key="ACT_BARNACLE_HIT" value="167}}⤶
{{EnumField">ACT_BARNACLE_PULL|168</item>⤶
⤶
<item key="ACT_BARNACLE_CHOMP" value="169}}⤶
{{EnumField">ACT_BARNACLE_CHEW|170</item>⤶
⤶
<item key="ACT_DO_NOT_DISTURB" value="171}}⤶
{{EnumField">ACT_VM_DRAW|172</item>⤶
⤶
<item key="ACT_VM_HOLSTER" value="173}}⤶
{{EnumField">ACT_VM_IDLE|174</item>⤶
⤶
<item key="ACT_VM_FIDGET" value="175}}⤶
{{EnumField">ACT_VM_PULLBACK|176</item>⤶
⤶
<item key="ACT_VM_PULLBACK_HIGH" value="177}}⤶
{{EnumField">ACT_VM_PULLBACK_LOW|178</item>⤶
⤶
<item key="ACT_VM_THROW" value="179}}⤶
{{EnumField">ACT_VM_PULLPIN|180</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK" value="181}}⤶
{{EnumField">ACT_VM_SECONDARYATTACK|182</item>⤶
⤶
<item key="ACT_VM_RELOAD" value="183}}⤶
{{EnumField">ACT_VM_DRYFIRE|186</item>⤶
⤶
<item key="ACT_VM_HITLEFT" value="187}}⤶
{{EnumField">ACT_VM_HITLEFT2|188</item>⤶
⤶
<item key="ACT_VM_HITRIGHT" value="189}}⤶
{{EnumField">ACT_VM_HITRIGHT2|190</item>⤶
⤶
<item key="ACT_VM_HITCENTER" value="191}}⤶
{{EnumField">ACT_VM_HITCENTER2|192</item>⤶
⤶
<item key="ACT_VM_MISSLEFT" value="193}}⤶
{{EnumField">ACT_VM_MISSLEFT2|194</item>⤶
⤶
<item key="ACT_VM_MISSRIGHT" value="195}}⤶
{{EnumField">ACT_VM_MISSRIGHT2|196</item>⤶
⤶
<item key="ACT_VM_MISSCENTER" value="197}}⤶
{{EnumField">ACT_VM_MISSCENTER2|198</item>⤶
⤶
<item key="ACT_VM_HAULBACK" value="199}}⤶
{{EnumField">ACT_VM_SWINGHARD|200</item>⤶
⤶
<item key="ACT_VM_SWINGMISS" value="201}}⤶
{{EnumField">ACT_VM_SWINGHIT|202</item>⤶
⤶
<item key="ACT_VM_IDLE_TO_LOWERED" value="203}}⤶
{{EnumField">ACT_VM_IDLE_LOWERED|204</item>⤶
⤶
<item key="ACT_VM_LOWERED_TO_IDLE" value="205}}⤶
{{EnumField">ACT_VM_RECOIL1|206</item>⤶
⤶
<item key="ACT_VM_RECOIL2" value="207}}⤶
{{EnumField">ACT_VM_RECOIL3|208</item>⤶
⤶
<item key="ACT_VM_PICKUP" value="209}}⤶
{{EnumField">ACT_VM_RELEASE|210</item>⤶
⤶
<item key="ACT_VM_ATTACH_SILENCER" value="211}}⤶
{{EnumField">ACT_VM_DETACH_SILENCER|212</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_IDLE" value="229}}⤶
{{EnumField">ACT_SLAM_STICKWALL_ND_IDLE|230</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ATTACH" value="231}}⤶
{{EnumField">ACT_SLAM_STICKWALL_ATTACH2|232</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="233}}⤶
{{EnumField">ACT_SLAM_STICKWALL_ND_ATTACH2|234</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DETONATE" value="235}}⤶
{{EnumField">ACT_SLAM_STICKWALL_DETONATOR_HOLSTER|236</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_DRAW" value="237}}⤶
{{EnumField">ACT_SLAM_STICKWALL_ND_DRAW|238</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW" value="239}}⤶
{{EnumField">ACT_SLAM_STICKWALL_TO_THROW_ND|240</item>⤶
⤶
<item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="241}}⤶
{{EnumField">ACT_SLAM_THROW_IDLE|242</item>⤶
⤶
<item key="ACT_SLAM_THROW_ND_IDLE" value="243}}⤶
{{EnumField">ACT_SLAM_THROW_THROW|244</item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW2" value="245}}⤶
{{EnumField">ACT_SLAM_THROW_THROW_ND|246</item>⤶
⤶
<item key="ACT_SLAM_THROW_THROW_ND2" value="247}}⤶
{{EnumField">ACT_SLAM_THROW_DRAW|248</item>⤶
⤶
<item key="ACT_SLAM_THROW_ND_DRAW" value="249}}⤶
{{EnumField">ACT_SLAM_THROW_TO_STICKWALL|250</item>⤶
⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="251}}⤶
{{EnumField">ACT_SLAM_THROW_DETONATE|252</item>⤶
⤶
<item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="253}}⤶
{{EnumField">ACT_SLAM_THROW_TO_TRIPMINE_ND|254</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_IDLE" value="255}}⤶
{{EnumField">ACT_SLAM_TRIPMINE_DRAW|256</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH" value="257}}⤶
{{EnumField">ACT_SLAM_TRIPMINE_ATTACH2|258</item>⤶
⤶
<item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="259}}⤶
{{EnumField">ACT_SLAM_TRIPMINE_TO_THROW_ND|260</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_IDLE" value="261}}⤶
{{EnumField">ACT_SLAM_DETONATOR_DRAW|262</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_DETONATE" value="263}}⤶
{{EnumField">ACT_SLAM_DETONATOR_HOLSTER|264</item>⤶
⤶
<item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="265}}⤶
{{EnumField">ACT_SLAM_DETONATOR_THROW_DRAW|266</item>⤶
⤶
<item key="ACT_SHOTGUN_RELOAD_START" value="267}}⤶
{{EnumField">ACT_SHOTGUN_RELOAD_FINISH|268</item>⤶
⤶
<item key="ACT_SHOTGUN_PUMP" value="269}}⤶
{{EnumField">ACT_SMG2_IDLE2|270</item>⤶
⤶
<item key="ACT_SMG2_FIRE2" value="271}}⤶
{{EnumField">ACT_SMG2_DRAW2|272</item>⤶
⤶
<item key="ACT_SMG2_RELOAD2" value="273}}⤶
{{EnumField">ACT_SMG2_DRYFIRE2|274</item>⤶
⤶
<item key="ACT_SMG2_TOAUTO" value="275}}⤶
{{EnumField">ACT_SMG2_TOBURST|276</item>⤶
⤶
<item key="ACT_PHYSCANNON_UPGRADE" value="277}}⤶
{{EnumField">ACT_RANGE_ATTACK_AR1|278</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR2" value="279}}⤶
{{EnumField">ACT_RANGE_ATTACK_AR2_LOW|280</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="281}}⤶
{{EnumField">ACT_RANGE_ATTACK_HMG1|282</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_ML" value="283}}⤶
{{EnumField">ACT_RANGE_ATTACK_SMG1|284</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SMG1_LOW" value="285}}⤶
{{EnumField">ACT_RANGE_ATTACK_SMG2|286</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN" value="287}}⤶
{{EnumField">ACT_RANGE_ATTACK_SHOTGUN_LOW|288</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_PISTOL" value="289}}⤶
{{EnumField">ACT_RANGE_ATTACK_PISTOL_LOW|290</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_SLAM" value="291}}⤶
{{EnumField">ACT_RANGE_ATTACK_TRIPWIRE|292</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_THROW" value="293}}⤶
{{EnumField">ACT_RANGE_ATTACK_SNIPER_RIFLE|294</item>⤶
⤶
<item key="ACT_RANGE_ATTACK_RPG" value="295}}⤶
{{EnumField">ACT_MELEE_ATTACK_SWING|296</item>⤶
⤶
<item key="ACT_RANGE_AIM_LOW" value="297}}⤶
{{EnumField">ACT_RANGE_AIM_SMG1_LOW|298</item>⤶
⤶
<item key="ACT_RANGE_AIM_PISTOL_LOW" value="299}}⤶
{{EnumField">ACT_RANGE_AIM_AR2_LOW|300</item>⤶
⤶
<item key="ACT_COVER_PISTOL_LOW" value="301}}⤶
{{EnumField">ACT_COVER_SMG1_LOW|302</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="303}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_AR2|304</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="305}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_HMG1|306</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_ML" value="307}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_SMG1|308</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="309}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_SMG2|310</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="311}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_PISTOL|312</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW" value="313}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_SLAM|314</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_TRIPWIRE" value="315}}⤶
{{EnumField">ACT_GESTURE_RANGE_ATTACK_THROW|316</item>⤶
⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE" value="317}}⤶
{{EnumField">ACT_GESTURE_MELEE_ATTACK_SWING|318</item>⤶
⤶
<item key="ACT_IDLE_RIFLE" value="319}}⤶
{{EnumField">ACT_IDLE_SMG1|320</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_SMG1" value="321}}⤶
{{EnumField">ACT_IDLE_PISTOL|322</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_PISTOL" value="323}}⤶
{{EnumField">ACT_IDLE_ANGRY_SHOTGUN|324</item>⤶
⤶
<item key="ACT_IDLE_STEALTH_PISTOL" value="325}}⤶
{{EnumField">ACT_IDLE_PACKAGE|326</item>⤶
⤶
<item key="ACT_WALK_PACKAGE" value="327}}⤶
{{EnumField">ACT_IDLE_SUITCASE|328</item>⤶
⤶
<item key="ACT_WALK_SUITCASE" value="329}}⤶
{{EnumField">ACT_IDLE_SMG1_RELAXED|330</item>⤶
⤶
<item key="ACT_IDLE_SMG1_STIMULATED" value="331}}⤶
{{EnumField">ACT_WALK_RIFLE_RELAXED|332</item>⤶
⤶
<item key="ACT_RUN_RIFLE_RELAXED" value="333}}⤶
{{EnumField">ACT_WALK_RIFLE_STIMULATED|334</item>⤶
⤶
<item key="ACT_RUN_RIFLE_STIMULATED" value="335}}⤶
{{EnumField">ACT_IDLE_AIM_RIFLE_STIMULATED|336</item>⤶
⤶
<item key="ACT_WALK_AIM_RIFLE_STIMULATED" value="337}}⤶
{{EnumField">ACT_RUN_AIM_RIFLE_STIMULATED|338</item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_RELAXED" value="339}}⤶
{{EnumField">ACT_IDLE_SHOTGUN_STIMULATED|340</item>⤶
⤶
<item key="ACT_IDLE_SHOTGUN_AGITATED" value="341}}⤶
{{EnumField">ACT_WALK_ANGRY|342</item>⤶
⤶
<item key="ACT_POLICE_HARASS1" value="343}}⤶
{{EnumField">ACT_POLICE_HARASS2|344</item>⤶
⤶
<item key="ACT_IDLE_MANNEDGUN" value="345}}⤶
{{EnumField">ACT_IDLE_MELEE|346</item>⤶
⤶
<item key="ACT_IDLE_ANGRY_MELEE" value="347}}⤶
{{EnumField">ACT_IDLE_RPG_RELAXED|348</item>⤶
⤶
<item key="ACT_IDLE_RPG" value="349}}⤶
{{EnumField">ACT_IDLE_ANGRY_RPG|350</item>⤶
⤶
<item key="ACT_COVER_LOW_RPG" value="351}}⤶
{{EnumField">ACT_WALK_RPG|352</item>⤶
⤶
<item key="ACT_RUN_RPG" value="353}}⤶
{{EnumField">ACT_WALK_CROUCH_RPG|354</item>⤶
⤶
<item key="ACT_RUN_CROUCH_RPG" value="355}}⤶
{{EnumField">ACT_WALK_RPG_RELAXED|356</item>⤶
⤶
<item key="ACT_RUN_RPG_RELAXED" value="357}}⤶
{{EnumField">ACT_WALK_RIFLE|358</item>⤶
⤶
<item key="ACT_WALK_AIM_RIFLE" value="359}}⤶
{{EnumField">ACT_WALK_CROUCH_RIFLE|360</item>⤶
⤶
<item key="ACT_WALK_CROUCH_AIM_RIFLE" value="361}}⤶
{{EnumField">ACT_RUN_RIFLE|362</item>⤶
⤶
<item key="ACT_RUN_AIM_RIFLE" value="363}}⤶
{{EnumField">ACT_RUN_CROUCH_RIFLE|364</item>⤶
⤶
<item key="ACT_RUN_CROUCH_AIM_RIFLE" value="365}}⤶
{{EnumField">ACT_RUN_STEALTH_PISTOL|366</item>⤶
⤶
<item key="ACT_WALK_AIM_SHOTGUN" value="367}}⤶
{{EnumField">ACT_RUN_AIM_SHOTGUN|368</item>⤶
⤶
<item key="ACT_WALK_PISTOL" value="369}}⤶
{{EnumField">ACT_RUN_PISTOL|370</item>⤶
⤶
<item key="ACT_WALK_AIM_PISTOL" value="371}}⤶
{{EnumField">ACT_RUN_AIM_PISTOL|372</item>⤶
⤶
<item key="ACT_WALK_STEALTH_PISTOL" value="373}}⤶
{{EnumField">ACT_WALK_AIM_STEALTH_PISTOL|374</item>⤶
⤶
<item key="ACT_RUN_AIM_STEALTH_PISTOL" value="375}}⤶
{{EnumField">ACT_RELOAD_PISTOL|376</item>⤶
⤶
<item key="ACT_RELOAD_PISTOL_LOW" value="377}}⤶
{{EnumField">ACT_RELOAD_SMG1|378</item>⤶
⤶
<item key="ACT_RELOAD_SMG1_LOW" value="379}}⤶
{{EnumField">ACT_RELOAD_SHOTGUN|380</item>⤶
⤶
<item key="ACT_RELOAD_SHOTGUN_LOW" value="381}}⤶
{{EnumField">ACT_GESTURE_RELOAD|382</item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_PISTOL" value="383}}⤶
{{EnumField">ACT_GESTURE_RELOAD_SMG1|384</item>⤶
⤶
<item key="ACT_GESTURE_RELOAD_SHOTGUN" value="385}}⤶
{{EnumField">ACT_BUSY_LEAN_LEFT|386</item>⤶
⤶
<item key="ACT_BUSY_LEAN_LEFT_ENTRY" value="387}}⤶
{{EnumField">ACT_BUSY_LEAN_LEFT_EXIT|388</item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK" value="389}}⤶
{{EnumField">ACT_BUSY_LEAN_BACK_ENTRY|390</item>⤶
⤶
<item key="ACT_BUSY_LEAN_BACK_EXIT" value="391}}⤶
{{EnumField">ACT_BUSY_SIT_GROUND|392</item>⤶
⤶
<item key="ACT_BUSY_SIT_GROUND_ENTRY" value="393}}⤶
{{EnumField">ACT_BUSY_SIT_GROUND_EXIT|394</item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR" value="395}}⤶
{{EnumField">ACT_BUSY_SIT_CHAIR_ENTRY|396</item>⤶
⤶
<item key="ACT_BUSY_SIT_CHAIR_EXIT" value="397}}⤶
{{EnumField">ACT_BUSY_STAND|398</item>⤶
⤶
<item key="ACT_BUSY_QUEUE" value="399}}⤶
{{EnumField">ACT_DUCK_DODGE|400</item>⤶
⤶
<item key="ACT_DIE_BARNACLE_SWALLOW" value="401}}⤶
{{EnumField">ACT_GESTURE_BARNACLE_STRANGLE|402</item>⤶
⤶
<item key="ACT_PHYSCANNON_DETACH" value="403}}⤶
{{EnumField">ACT_PHYSCANNON_ANIMATE|404</item>⤶
⤶
<item key="ACT_PHYSCANNON_ANIMATE_PRE" value="405}}⤶
{{EnumField">ACT_PHYSCANNON_ANIMATE_POST|406</item>⤶
⤶
<item key="ACT_DIE_FRONTSIDE" value="407}}⤶
{{EnumField">ACT_DIE_RIGHTSIDE|408</item>⤶
⤶
<item key="ACT_DIE_BACKSIDE" value="409}}⤶
{{EnumField">ACT_DIE_LEFTSIDE|410</item>⤶
⤶
<item key="ACT_OPEN_DOOR" value="411}}⤶
{{EnumField">ACT_DI_ALYX_ZOMBIE_MELEE|412</item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_TORSO_MELEE" value="413}}⤶
{{EnumField">ACT_DI_ALYX_HEADCRAB_MELEE|414</item>⤶
⤶
<item key="ACT_DI_ALYX_ANTLION" value="415}}⤶
{{EnumField">ACT_DI_ALYX_ZOMBIE_SHOTGUN64|416</item>⤶
⤶
<item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN26" value="417}}⤶
{{EnumField">ACT_READINESS_RELAXED_TO_STIMULATED|418</item>⤶
⤶
<item key="ACT_READINESS_RELAXED_TO_STIMULATED_WALK" value="419}}⤶
{{EnumField">ACT_READINESS_AGITATED_TO_STIMULATED|420</item>⤶
⤶
<item key="ACT_READINESS_STIMULATED_TO_RELAXED" value="421}}⤶
{{EnumField">ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED|422</item>⤶
⤶
<item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK" value="423}}⤶
{{EnumField">ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED|424</item>⤶
⤶
<item key="ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED" value="425}}⤶
{{EnumField">ACT_IDLE_CARRY|426</item>⤶
⤶
<item key="ACT_WALK_CARRY" value="427}}⤶
{{EnumField">ACT_STARTDYING|428</item>⤶
⤶
<item key="ACT_DYINGLOOP" value="429}}⤶
{{EnumField">ACT_DYINGTODEAD|430</item>⤶
⤶
<item key="ACT_RIDE_MANNED_GUN" value="431}}⤶
{{EnumField">ACT_VM_SPRINT_ENTER|432</item>⤶
⤶
<item key="ACT_VM_SPRINT_IDLE" value="433}}⤶
{{EnumField">ACT_VM_SPRINT_LEAVE|434</item>⤶
⤶
<item key="ACT_FIRE_START" value="435}}⤶
{{EnumField">ACT_FIRE_LOOP|436</item>⤶
⤶
<item key="ACT_FIRE_END" value="437}}⤶
{{EnumField">ACT_CROUCHING_GRENADEIDLE|438</item>⤶
⤶
<item key="ACT_CROUCHING_GRENADEREADY" value="439}}⤶
{{EnumField">ACT_CROUCHING_PRIMARYATTACK|440</item>⤶
⤶
<item key="ACT_OVERLAY_GRENADEIDLE" value="441}}⤶
{{EnumField">ACT_OVERLAY_GRENADEREADY|442</item>⤶
⤶
<item key="ACT_OVERLAY_PRIMARYATTACK" value="443}}⤶
{{EnumField">ACT_OVERLAY_SHIELD_UP|444</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_DOWN" value="445}}⤶
{{EnumField">ACT_OVERLAY_SHIELD_UP_IDLE|446</item>⤶
⤶
<item key="ACT_OVERLAY_SHIELD_ATTACK" value="447}}⤶
{{EnumField">ACT_OVERLAY_SHIELD_KNOCKBACK|448</item>⤶
⤶
<item key="ACT_SHIELD_UP" value="449}}⤶
{{EnumField">ACT_SHIELD_DOWN|450</item>⤶
⤶
<item key="ACT_SHIELD_UP_IDLE" value="451}}⤶
{{EnumField">ACT_SHIELD_ATTACK|452</item>⤶
⤶
<item key="ACT_SHIELD_KNOCKBACK" value="453}}⤶
{{EnumField">ACT_CROUCHING_SHIELD_UP|454</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_DOWN" value="455}}⤶
{{EnumField">ACT_CROUCHING_SHIELD_UP_IDLE|456</item>⤶
⤶
<item key="ACT_CROUCHING_SHIELD_ATTACK" value="457}}⤶
{{EnumField">ACT_CROUCHING_SHIELD_KNOCKBACK|458</item>⤶
⤶
<item key="ACT_TURNRIGHT45" value="459}}⤶
{{EnumField">ACT_TURNLEFT45|460</item>⤶
⤶
<item key="ACT_TURN" value="461}}⤶
{{EnumField">ACT_OBJ_ASSEMBLING|462</item>⤶
⤶
<item key="ACT_OBJ_DISMANTLING" value="463}}⤶
{{EnumField">ACT_OBJ_STARTUP|464</item>⤶
⤶
<item key="ACT_OBJ_RUNNING" value="465}}⤶
{{EnumField">ACT_OBJ_IDLE|466</item>⤶
⤶
<item key="ACT_OBJ_PLACING" value="467}}⤶
{{EnumField">ACT_OBJ_DETERIORATING|468</item>⤶
⤶
<item key="ACT_OBJ_UPGRADING" value="469}}⤶
{{EnumField">ACT_DEPLOY|470</item>⤶
⤶
<item key="ACT_DEPLOY_IDLE" value="471}}⤶
{{EnumField">ACT_UNDEPLOY|472</item>⤶
⤶
<item key="ACT_GRENADE_ROLL" value="473}}⤶
{{EnumField">ACT_GRENADE_TOSS|474</item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW1" value="475}}⤶
{{EnumField">ACT_HANDGRENADE_THROW2|476</item>⤶
⤶
<item key="ACT_HANDGRENADE_THROW3" value="477}}⤶
{{EnumField">ACT_SHOTGUN_IDLE_DEEP|478</item>⤶
⤶
<item key="ACT_SHOTGUN_IDLE4" value="479}}⤶
{{EnumField">ACT_GLOCK_SHOOTEMPTY|480</item>⤶
⤶
<item key="ACT_GLOCK_SHOOT_RELOAD" value="481}}⤶
{{EnumField">ACT_RPG_DRAW_UNLOADED|482</item>⤶
⤶
<item key="ACT_RPG_HOLSTER_UNLOADED" value="483}}⤶
{{EnumField">ACT_RPG_IDLE_UNLOADED|484</item>⤶
⤶
<item key="ACT_RPG_FIDGET_UNLOADED" value="485}}⤶
{{EnumField">ACT_CROSSBOW_DRAW_UNLOADED|486</item>⤶
⤶
<item key="ACT_CROSSBOW_IDLE_UNLOADED" value="487}}⤶
{{EnumField">ACT_CROSSBOW_FIDGET_UNLOADED|488</item>⤶
⤶
<item key="ACT_GAUSS_SPINUP" value="489}}⤶
{{EnumField">ACT_GAUSS_SPINCYCLE|490</item>⤶
⤶
<item key="ACT_TRIPMINE_GROUND" value="491}}⤶
{{EnumField">ACT_TRIPMINE_WORLD|492</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_SILENCED" value="493}}⤶
{{EnumField">ACT_VM_RELOAD_SILENCED|494</item>⤶
⤶
<item key="ACT_VM_DRYFIRE_SILENCED" value="495}}⤶
{{EnumField">ACT_VM_IDLE_SILENCED|496</item>⤶
⤶
<item key="ACT_VM_DRAW_SILENCED" value="497}}⤶
{{EnumField">ACT_VM_IDLE_EMPTY_LEFT|498</item>⤶
⤶
<item key="ACT_VM_DRYFIRE_LEFT" value="499}}⤶
{{EnumField">ACT_PLAYER_IDLE_FIRE|500</item>⤶
⤶
<item key="ACT_PLAYER_CROUCH_FIRE" value="501}}⤶
{{EnumField">ACT_PLAYER_CROUCH_WALK_FIRE|502</item>⤶
⤶
<item key="ACT_PLAYER_WALK_FIRE" value="503}}⤶
{{EnumField">ACT_PLAYER_RUN_FIRE|504</item>⤶
⤶
<item key="ACT_IDLETORUN" value="505}}⤶
{{EnumField">ACT_RUNTOIDLE|506</item>⤶
⤶
<item key="ACT_SPRINT" value="507}}⤶
{{EnumField">ACT_GET_DOWN_STAND|508</item>⤶
⤶
<item key="ACT_GET_UP_STAND" value="509}}⤶
{{EnumField">ACT_GET_DOWN_CROUCH|510</item>⤶
⤶
<item key="ACT_GET_UP_CROUCH" value="511}}⤶
{{EnumField">ACT_PRONE_FORWARD|512</item>⤶
⤶
<item key="ACT_PRONE_IDLE" value="513}}⤶
{{EnumField">ACT_DEEPIDLE1|514</item>⤶
⤶
<item key="ACT_DEEPIDLE2" value="515}}⤶
{{EnumField">ACT_DEEPIDLE3|516</item>⤶
⤶
<item key="ACT_DEEPIDLE4" value="517}}⤶
{{EnumField">ACT_VM_RELOAD_DEPLOYED|518</item>⤶
⤶
<item key="ACT_VM_RELOAD_IDLE" value="519}}⤶
{{EnumField">ACT_VM_DRAW_DEPLOYED|520</item>⤶
⤶
<item key="ACT_VM_DRAW_EMPTY" value="521}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_EMPTY|522</item>⤶
⤶
<item key="ACT_VM_RELOAD_EMPTY" value="523}}⤶
{{EnumField">ACT_VM_IDLE_EMPTY|524</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_EMPTY" value="525}}⤶
{{EnumField">ACT_VM_IDLE_8|526</item>⤶
⤶
<item key="ACT_VM_IDLE_7" value="527}}⤶
{{EnumField">ACT_VM_IDLE_6|528</item>⤶
⤶
<item key="ACT_VM_IDLE_5" value="529}}⤶
{{EnumField">ACT_VM_IDLE_4|530</item>⤶
⤶
<item key="ACT_VM_IDLE_3" value="531}}⤶
{{EnumField">ACT_VM_IDLE_2|532</item>⤶
⤶
<item key="ACT_VM_IDLE_1" value="533}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED|534</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_8" value="535}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED_7|536</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_6" value="537}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED_5|538</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_4" value="539}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED_3|540</item>⤶
⤶
<item key="ACT_VM_IDLE_DEPLOYED_2" value="541}}⤶
{{EnumField">ACT_VM_IDLE_DEPLOYED_1|542</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY" value="543}}⤶
{{EnumField">ACT_VM_UNDEPLOY_8|544</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY_7" value="545}}⤶
{{EnumField">ACT_VM_UNDEPLOY_6|546</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY_5" value="547}}⤶
{{EnumField">ACT_VM_UNDEPLOY_4|548</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY_3" value="549}}⤶
{{EnumField">ACT_VM_UNDEPLOY_2|550</item>⤶
⤶
<item key="ACT_VM_UNDEPLOY_1" value="551}}⤶
{{EnumField">ACT_VM_UNDEPLOY_EMPTY|552</item>⤶
⤶
<item key="ACT_VM_DEPLOY" value="553}}⤶
{{EnumField">ACT_VM_DEPLOY_8|554</item>⤶
⤶
<item key="ACT_VM_DEPLOY_7" value="555}}⤶
{{EnumField">ACT_VM_DEPLOY_6|556</item>⤶
⤶
<item key="ACT_VM_DEPLOY_5" value="557}}⤶
{{EnumField">ACT_VM_DEPLOY_4|558</item>⤶
⤶
<item key="ACT_VM_DEPLOY_3" value="559}}⤶
{{EnumField">ACT_VM_DEPLOY_2|560</item>⤶
⤶
<item key="ACT_VM_DEPLOY_1" value="561}}⤶
{{EnumField">ACT_VM_DEPLOY_EMPTY|562</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_8" value="563}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_7|564</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_6" value="565}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_5|566</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_4" value="567}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_3|568</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_2" value="569}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_1|570</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED" value="571}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_8|572</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_7" value="573}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_6|574</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_5" value="575}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_4|576</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_3" value="577}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_2|578</item>⤶
⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_1" value="579}}⤶
{{EnumField">ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY|580</item>⤶
⤶
<item key="ACT_DOD_DEPLOYED" value="581}}⤶
{{EnumField">ACT_DOD_PRONE_DEPLOYED|582</item>⤶
⤶
<item key="ACT_DOD_IDLE_ZOOMED" value="583}}⤶
{{EnumField">ACT_DOD_WALK_ZOOMED|584</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOMED" value="585}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOMED|586</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOMED" value="587}}⤶
{{EnumField">ACT_DOD_PRONE_FORWARD_ZOOMED|588</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED" value="589}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED|590</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED" value="591}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED|592</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE" value="593}}⤶
{{EnumField">ACT_DOD_SECONDARYATTACK_PRONE|594</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH" value="595}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE|596</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE" value="597}}⤶
{{EnumField">ACT_DOD_STAND_AIM|598</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE" value="599}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM|600</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE" value="601}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM|602</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE" value="603}}⤶
{{EnumField">ACT_DOD_WALK_AIM|604</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE" value="605}}⤶
{{EnumField">ACT_DOD_RUN_AIM|606</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_PISTOL" value="607}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_PISTOL|608</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_PISTOL" value="609}}⤶
{{EnumField">ACT_DOD_WALK_AIM_PISTOL|610</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_PISTOL" value="611}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_PISTOL|612</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_PISTOL" value="613}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_PISTOL|614</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_PISTOL" value="615}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_PISTOL|616</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_PISTOL" value="617}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_PISTOL|618</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_PISTOL" value="619}}⤶
{{EnumField">ACT_DOD_STAND_AIM_C96|620</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_C96" value="621}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_C96|622</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_C96" value="623}}⤶
{{EnumField">ACT_DOD_RUN_AIM_C96|624</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_C96" value="625}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_C96|626</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_C96" value="627}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_C96|628</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_C96" value="629}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_C96|630</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_C96" value="631}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_C96|632</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_RIFLE" value="633}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_RIFLE|634</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_RIFLE" value="635}}⤶
{{EnumField">ACT_DOD_WALK_AIM_RIFLE|636</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_RIFLE" value="637}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_RIFLE|638</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_RIFLE" value="639}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_RIFLE|640</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_RIFLE" value="641}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_RIFLE|642</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_RIFLE" value="643}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_RIFLE|644</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_RIFLE" value="645}}⤶
{{EnumField">ACT_DOD_STAND_AIM_BOLT|646</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_BOLT" value="647}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_BOLT|648</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_BOLT" value="649}}⤶
{{EnumField">ACT_DOD_RUN_AIM_BOLT|650</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_BOLT" value="651}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_BOLT|652</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_BOLT" value="653}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_BOLT|654</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_BOLT" value="655}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_BOLT|656</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_BOLT" value="657}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_BOLT|658</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_TOMMY" value="659}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_TOMMY|660</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_TOMMY" value="661}}⤶
{{EnumField">ACT_DOD_WALK_AIM_TOMMY|662</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_TOMMY" value="663}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_TOMMY|664</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_TOMMY" value="665}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_TOMMY|666</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_TOMMY" value="667}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_TOMMY|668</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_TOMMY" value="669}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_TOMMY|670</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_TOMMY" value="671}}⤶
{{EnumField">ACT_DOD_STAND_AIM_MP40|672</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_MP40" value="673}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_MP40|674</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_MP40" value="675}}⤶
{{EnumField">ACT_DOD_RUN_AIM_MP40|676</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_MP40" value="677}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_MP40|678</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_MP40" value="679}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_MP40|680</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_MP40" value="681}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_MP40|682</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_MP40" value="683}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_MP40|684</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_MP44" value="685}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_MP44|686</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_MP44" value="687}}⤶
{{EnumField">ACT_DOD_WALK_AIM_MP44|688</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_MP44" value="689}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_MP44|690</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_MP44" value="691}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_MP44|692</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_MP44" value="693}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_MP44|694</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_MP44" value="695}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_MP44|696</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_MP44" value="697}}⤶
{{EnumField">ACT_DOD_STAND_AIM_GREASE|698</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_GREASE" value="699}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_GREASE|700</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_GREASE" value="701}}⤶
{{EnumField">ACT_DOD_RUN_AIM_GREASE|702</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_GREASE" value="703}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_GREASE|704</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_GREASE" value="705}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_GREASE|706</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_GREASE" value="707}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_GREASE|708</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_GREASE" value="709}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_GREASE|710</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_MG" value="711}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_MG|712</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_MG" value="713}}⤶
{{EnumField">ACT_DOD_WALK_AIM_MG|714</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_MG" value="715}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_MG|716</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_MG" value="717}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_MG|718</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_MG" value="719}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_MG|720</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_MG" value="721}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_MG|722</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_MG" value="723}}⤶
{{EnumField">ACT_DOD_STAND_AIM_30CAL|724</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_30CAL" value="725}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_30CAL|726</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_30CAL" value="727}}⤶
{{EnumField">ACT_DOD_RUN_AIM_30CAL|728</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_30CAL" value="729}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_30CAL|730</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_30CAL" value="731}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_30CAL|732</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_30CAL" value="733}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_30CAL|734</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_30CAL" value="735}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_30CAL|736</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_GREN_FRAG" value="737}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_GREN_FRAG|738</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_GREN_FRAG" value="739}}⤶
{{EnumField">ACT_DOD_WALK_AIM_GREN_FRAG|740</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_GREN_FRAG" value="741}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_GREN_FRAG|742</item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_GREN_FRAG" value="743}}⤶
{{EnumField">ACT_DOD_PRONEWALK_AIM_GREN_FRAG|744</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_GREN_STICK" value="745}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_GREN_STICK|746</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_GREN_STICK" value="747}}⤶
{{EnumField">ACT_DOD_WALK_AIM_GREN_STICK|748</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_GREN_STICK" value="749}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_GREN_STICK|750</item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_GREN_STICK" value="751}}⤶
{{EnumField">ACT_DOD_PRONEWALK_AIM_GREN_STICK|752</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_KNIFE" value="753}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_KNIFE|754</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_KNIFE" value="755}}⤶
{{EnumField">ACT_DOD_WALK_AIM_KNIFE|756</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_KNIFE" value="757}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_KNIFE|758</item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_KNIFE" value="759}}⤶
{{EnumField">ACT_DOD_PRONEWALK_AIM_KNIFE|760</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_SPADE" value="761}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_SPADE|762</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_SPADE" value="763}}⤶
{{EnumField">ACT_DOD_WALK_AIM_SPADE|764</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_SPADE" value="765}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_SPADE|766</item>⤶
⤶
<item key="ACT_DOD_SPRINT_AIM_SPADE" value="767}}⤶
{{EnumField">ACT_DOD_PRONEWALK_AIM_SPADE|768</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_BAZOOKA" value="769}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_BAZOOKA|770</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_BAZOOKA" value="771}}⤶
{{EnumField">ACT_DOD_WALK_AIM_BAZOOKA|772</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_BAZOOKA" value="773}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_BAZOOKA|774</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_BAZOOKA" value="775}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_BAZOOKA|776</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_BAZOOKA" value="777}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_BAZOOKA|778</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_BAZOOKA" value="779}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_BAZOOKA|780</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_BAZOOKA" value="781}}⤶
{{EnumField">ACT_DOD_STAND_AIM_PSCHRECK|782</item>⤶
⤶
<item key="ACT_DOD_CROUCH_AIM_PSCHRECK" value="783}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_AIM_PSCHRECK|784</item>⤶
⤶
<item key="ACT_DOD_WALK_AIM_PSCHRECK" value="785}}⤶
{{EnumField">ACT_DOD_RUN_AIM_PSCHRECK|786</item>⤶
⤶
<item key="ACT_DOD_PRONE_AIM_PSCHRECK" value="787}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_PSCHRECK|788</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_PSCHRECK" value="789}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_PSCHRECK|790</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_PSCHRECK" value="791}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_PSCHRECK|792</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_PSCHRECK" value="793}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_PSCHRECK|794</item>⤶
⤶
<item key="ACT_DOD_STAND_AIM_BAR" value="795}}⤶
{{EnumField">ACT_DOD_CROUCH_AIM_BAR|796</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_AIM_BAR" value="797}}⤶
{{EnumField">ACT_DOD_WALK_AIM_BAR|798</item>⤶
⤶
<item key="ACT_DOD_RUN_AIM_BAR" value="799}}⤶
{{EnumField">ACT_DOD_PRONE_AIM_BAR|800</item>⤶
⤶
<item key="ACT_DOD_STAND_IDLE_BAR" value="801}}⤶
{{EnumField">ACT_DOD_CROUCH_IDLE_BAR|802</item>⤶
⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_BAR" value="803}}⤶
{{EnumField">ACT_DOD_WALK_IDLE_BAR|804</item>⤶
⤶
<item key="ACT_DOD_RUN_IDLE_BAR" value="805}}⤶
{{EnumField">ACT_DOD_SPRINT_IDLE_BAR|806</item>⤶
⤶
<item key="ACT_DOD_PRONEWALK_IDLE_BAR" value="807}}⤶
{{EnumField">ACT_DOD_STAND_ZOOM_RIFLE|808</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_RIFLE" value="809}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOM_RIFLE|810</item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_RIFLE" value="811}}⤶
{{EnumField">ACT_DOD_RUN_ZOOM_RIFLE|812</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_RIFLE" value="813}}⤶
{{EnumField">ACT_DOD_STAND_ZOOM_BOLT|814</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_BOLT" value="815}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOM_BOLT|816</item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_BOLT" value="817}}⤶
{{EnumField">ACT_DOD_RUN_ZOOM_BOLT|818</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_BOLT" value="819}}⤶
{{EnumField">ACT_DOD_STAND_ZOOM_BAZOOKA|820</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_BAZOOKA" value="821}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA|822</item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_BAZOOKA" value="823}}⤶
{{EnumField">ACT_DOD_RUN_ZOOM_BAZOOKA|824</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_BAZOOKA" value="825}}⤶
{{EnumField">ACT_DOD_STAND_ZOOM_PSCHRECK|826</item>⤶
⤶
<item key="ACT_DOD_CROUCH_ZOOM_PSCHRECK" value="827}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK|828</item>⤶
⤶
<item key="ACT_DOD_WALK_ZOOM_PSCHRECK" value="829}}⤶
{{EnumField">ACT_DOD_RUN_ZOOM_PSCHRECK|830</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_PSCHRECK" value="831}}⤶
{{EnumField">ACT_DOD_DEPLOY_RIFLE|832</item>⤶
⤶
<item key="ACT_DOD_DEPLOY_TOMMY" value="833}}⤶
{{EnumField">ACT_DOD_DEPLOY_MG|834</item>⤶
⤶
<item key="ACT_DOD_DEPLOY_30CAL" value="835}}⤶
{{EnumField">ACT_DOD_PRONE_DEPLOY_RIFLE|836</item>⤶
⤶
<item key="ACT_DOD_PRONE_DEPLOY_TOMMY" value="837}}⤶
{{EnumField">ACT_DOD_PRONE_DEPLOY_MG|838</item>⤶
⤶
<item key="ACT_DOD_PRONE_DEPLOY_30CAL" value="839}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_RIFLE|840</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_RIFLE" value="841}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_RIFLE|842</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_RIFLE" value="843}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE|844</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE" value="845}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_BOLT|846</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_BOLT" value="847}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_BOLT|848</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_BOLT" value="849}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_TOMMY|850</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_TOMMY" value="851}}⤶
{{EnumField">ACT_DOD_SECONDARYATTACK_TOMMY|852</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_TOMMY" value="853}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_MP40|854</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP40" value="855}}⤶
{{EnumField">ACT_DOD_SECONDARYATTACK_MP40|856</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_MP40" value="857}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_MP44|858</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP44" value="859}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_GREASE|860</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREASE" value="861}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PISTOL|862</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_PISTOL" value="863}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_C96|864</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_C96" value="865}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_MG|866</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MG" value="867}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG|868</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_MG" value="869}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_30CAL|870</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_30CAL" value="871}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL|872</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL" value="873}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_GREN_FRAG|874</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG" value="875}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_GREN_STICK|876</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK" value="877}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_KNIFE|878</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_KNIFE" value="879}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_SPADE|880</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_SPADE" value="881}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_BAZOOKA|882</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA" value="883}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_PSCHRECK|884</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK" value="885}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_BAR|886</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAR" value="887}}⤶
{{EnumField">ACT_DOD_RELOAD_GARAND|888</item>⤶
⤶
<item key="ACT_DOD_RELOAD_K43" value="889}}⤶
{{EnumField">ACT_DOD_RELOAD_BAR|890</item>⤶
⤶
<item key="ACT_DOD_RELOAD_MP40" value="891}}⤶
{{EnumField">ACT_DOD_RELOAD_MP44|892</item>⤶
⤶
<item key="ACT_DOD_RELOAD_BOLT" value="893}}⤶
{{EnumField">ACT_DOD_RELOAD_M1CARBINE|894</item>⤶
⤶
<item key="ACT_DOD_RELOAD_TOMMY" value="895}}⤶
{{EnumField">ACT_DOD_RELOAD_GREASEGUN|896</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PISTOL" value="897}}⤶
{{EnumField">ACT_DOD_RELOAD_FG42|898</item>⤶
⤶
<item key="ACT_DOD_RELOAD_RIFLE" value="899}}⤶
{{EnumField">ACT_DOD_RELOAD_RIFLEGRENADE|900</item>⤶
⤶
<item key="ACT_DOD_RELOAD_C96" value="901}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_BAR|902</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_RIFLE" value="903}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE|904</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_BOLT" value="905}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_MP44|906</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_MP40" value="907}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_TOMMY|908</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_BAZOOKA" value="909}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_PSCHRECK|910</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_PISTOL" value="911}}⤶
{{EnumField">ACT_DOD_RELOAD_CROUCH_M1CARBINE|912</item>⤶
⤶
<item key="ACT_DOD_RELOAD_CROUCH_C96" value="913}}⤶
{{EnumField">ACT_DOD_RELOAD_BAZOOKA|914</item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_BAZOOKA" value="915}}⤶
{{EnumField">ACT_DOD_RELOAD_PSCHRECK|916</item>⤶
⤶
<item key="ACT_DOD_ZOOMLOAD_PSCHRECK" value="917}}⤶
{{EnumField">ACT_DOD_RELOAD_DEPLOYED_FG42|918</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_30CAL" value="919}}⤶
{{EnumField">ACT_DOD_RELOAD_DEPLOYED_MG|920</item>⤶
⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_MG34" value="921}}⤶
{{EnumField">ACT_DOD_RELOAD_DEPLOYED_BAR|922</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_PISTOL" value="923}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_GARAND|924</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_M1CARBINE" value="925}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_BOLT|926</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_K43" value="927}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_MP40|928</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_MP44" value="929}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_BAR|930</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_GREASEGUN" value="931}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_TOMMY|932</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_FG42" value="933}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_RIFLE|934</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_RIFLEGRENADE" value="935}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_C96|936</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_BAZOOKA" value="937}}⤶
{{EnumField">ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA|938</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_PSCHRECK" value="939}}⤶
{{EnumField">ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK|940</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR" value="941}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42|942</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL" value="943}}⤶
{{EnumField">ACT_DOD_RELOAD_PRONE_DEPLOYED_MG|944</item>⤶
⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34" value="945}}⤶
{{EnumField">ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE|946</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BOLT" value="947}}⤶
{{EnumField">ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA|948</item>⤶
⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK" value="949}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH|950</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_SPADE" value="951}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE|952</item>⤶
⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG" value="953}}⤶
{{EnumField">ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK|954</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH" value="955}}⤶
{{EnumField">ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY|956</item>⤶
⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH_MP40" value="957}}⤶
{{EnumField">ACT_DOD_HS_IDLE|958</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH" value="959}}⤶
{{EnumField">ACT_DOD_HS_IDLE_30CAL|960</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_BAZOOKA" value="961}}⤶
{{EnumField">ACT_DOD_HS_IDLE_PSCHRECK|962</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_KNIFE" value="963}}⤶
{{EnumField">ACT_DOD_HS_IDLE_MG42|964</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_PISTOL" value="965}}⤶
{{EnumField">ACT_DOD_HS_IDLE_STICKGRENADE|966</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_TOMMY" value="967}}⤶
{{EnumField">ACT_DOD_HS_IDLE_MP44|968</item>⤶
⤶
<item key="ACT_DOD_HS_IDLE_K98" value="969}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_30CAL|970</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_BAZOOKA" value="971}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_PSCHRECK|972</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_KNIFE" value="973}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_MG42|974</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_PISTOL" value="975}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_STICKGRENADE|976</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_TOMMY" value="977}}⤶
{{EnumField">ACT_DOD_HS_CROUCH_MP44|978</item>⤶
⤶
<item key="ACT_DOD_HS_CROUCH_K98" value="979}}⤶
{{EnumField">ACT_DOD_STAND_IDLE_TNT|980</item>⤶
⤶
<item key="ACT_DOD_CROUCH_IDLE_TNT" value="981}}⤶
{{EnumField">ACT_DOD_CROUCHWALK_IDLE_TNT|982</item>⤶
⤶
<item key="ACT_DOD_WALK_IDLE_TNT" value="983}}⤶
{{EnumField">ACT_DOD_RUN_IDLE_TNT|984</item>⤶
⤶
<item key="ACT_DOD_SPRINT_IDLE_TNT" value="985}}⤶
{{EnumField">ACT_DOD_PRONEWALK_IDLE_TNT|986</item>⤶
⤶
<item key="ACT_DOD_PLANT_TNT" value="987}}⤶
{{EnumField">ACT_DOD_DEFUSE_TNT|988</item>⤶
⤶
<item key="ACT_VM_FIZZLE" value="989}}⤶
{{EnumField">ACT_MP_STAND_IDLE|990</item>⤶
⤶
<item key="ACT_MP_CROUCH_IDLE" value="991}}⤶
{{EnumField">ACT_MP_CROUCH_DEPLOYED_IDLE|992</item>⤶
⤶
<item key="ACT_MP_CROUCH_DEPLOYED" value="993}}⤶
{{EnumField">ACT_MP_DEPLOYED_IDLE|995</item>⤶
⤶
<item key="ACT_MP_RUN" value="996}}⤶
{{EnumField">ACT_MP_WALK|997</item>⤶
⤶
<item key="ACT_MP_AIRWALK" value="998}}⤶
{{EnumField">ACT_MP_CROUCHWALK|999</item>⤶
⤶
<item key="ACT_MP_SPRINT" value="1000}}⤶
{{EnumField">ACT_MP_JUMP|1001</item>⤶
⤶
<item key="ACT_MP_JUMP_START" value="1002}}⤶
{{EnumField">ACT_MP_JUMP_FLOAT|1003</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND" value="1004}}⤶
{{EnumField">ACT_MP_DOUBLEJUMP|1005</item>⤶
⤶
<item key="ACT_MP_SWIM" value="1006}}⤶
{{EnumField">ACT_MP_DEPLOYED|1007</item>⤶
⤶
<item key="ACT_MP_SWIM_DEPLOYED" value="1008}}⤶
{{EnumField">ACT_MP_VCD|1009</item>⤶
⤶
<item key="ACT_MP_SWIM_IDLE" value="1010}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_PRIMARYFIRE|1011</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED" value="1012}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_SECONDARYFIRE|1013</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE" value="1014}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_PRIMARYFIRE|1015</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED" value="1016}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_SECONDARYFIRE|1017</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE" value="1018}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_PRIMARYFIRE|1019</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_SECONDARYFIRE" value="1020}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_GRENADE|1021</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE" value="1022}}⤶
{{EnumField">ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE|1023</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE" value="1024}}⤶
{{EnumField">ACT_MP_RELOAD_STAND|1025</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_LOOP" value="1026}}⤶
{{EnumField">ACT_MP_RELOAD_STAND_END|1027</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH" value="1028}}⤶
{{EnumField">ACT_MP_RELOAD_CROUCH_LOOP|1029</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_END" value="1030}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM|1031</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_LOOP" value="1032}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM_END|1033</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK" value="1034}}⤶
{{EnumField">ACT_MP_RELOAD_AIRWALK_LOOP|1035</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_END" value="1036}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_PREFIRE|1037</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_POSTFIRE" value="1038}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_STARTFIRE|1039</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PREFIRE" value="1040}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_POSTFIRE|1041</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_PREFIRE" value="1042}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_POSTFIRE|1043</item>⤶
⤶
<item key="ACT_MP_STAND_PRIMARY" value="1044}}⤶
{{EnumField">ACT_MP_CROUCH_PRIMARY|1045</item>⤶
⤶
<item key="ACT_MP_RUN_PRIMARY" value="1046}}⤶
{{EnumField">ACT_MP_WALK_PRIMARY|1047</item>⤶
⤶
<item key="ACT_MP_AIRWALK_PRIMARY" value="1048}}⤶
{{EnumField">ACT_MP_CROUCHWALK_PRIMARY|1049</item>⤶
⤶
<item key="ACT_MP_JUMP_PRIMARY" value="1050}}⤶
{{EnumField">ACT_MP_JUMP_START_PRIMARY|1051</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_PRIMARY" value="1052}}⤶
{{EnumField">ACT_MP_JUMP_LAND_PRIMARY|1053</item>⤶
⤶
<item key="ACT_MP_SWIM_PRIMARY" value="1054}}⤶
{{EnumField">ACT_MP_DEPLOYED_PRIMARY|1055</item>⤶
⤶
<item key="ACT_MP_SWIM_DEPLOYED_PRIMARY" value="1056}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_PRIMARY|1059</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" value="1060}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_PRIMARY|1061</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" value="1062}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_PRIMARY|1063</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARY" value="1064}}⤶
{{EnumField">ACT_MP_RELOAD_STAND_PRIMARY|1065</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_PRIMARY_LOOP" value="1066}}⤶
{{EnumField">ACT_MP_RELOAD_STAND_PRIMARY_END|1067</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY" value="1068}}⤶
{{EnumField">ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP|1069</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY_END" value="1070}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM_PRIMARY|1071</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY_LOOP" value="1072}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM_PRIMARY_END|1073</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY" value="1074}}⤶
{{EnumField">ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP|1075</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_END" value="1076}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_GRENADE_PRIMARY|1105</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY" value="1106}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY|1107</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY" value="1108}}⤶
{{EnumField">ACT_MP_STAND_SECONDARY|1109</item>⤶
⤶
<item key="ACT_MP_CROUCH_SECONDARY" value="1110}}⤶
{{EnumField">ACT_MP_RUN_SECONDARY|1111</item>⤶
⤶
<item key="ACT_MP_WALK_SECONDARY" value="1112}}⤶
{{EnumField">ACT_MP_AIRWALK_SECONDARY|1113</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_SECONDARY" value="1114}}⤶
{{EnumField">ACT_MP_JUMP_SECONDARY|1115</item>⤶
⤶
<item key="ACT_MP_JUMP_START_SECONDARY" value="1116}}⤶
{{EnumField">ACT_MP_JUMP_FLOAT_SECONDARY|1117</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_SECONDARY" value="1118}}⤶
{{EnumField">ACT_MP_SWIM_SECONDARY|1119</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_SECONDARY" value="1120}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_SECONDARY|1121</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_SECONDARY" value="1122}}⤶
{{EnumField">ACT_MP_ATTACK_AIRWALK_SECONDARY|1123</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY" value="1124}}⤶
{{EnumField">ACT_MP_RELOAD_STAND_SECONDARY_LOOP|1125</item>⤶
⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY_END" value="1126}}⤶
{{EnumField">ACT_MP_RELOAD_CROUCH_SECONDARY|1127</item>⤶
⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP" value="1128}}⤶
{{EnumField">ACT_MP_RELOAD_CROUCH_SECONDARY_END|1129</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY" value="1130}}⤶
{{EnumField">ACT_MP_RELOAD_SWIM_SECONDARY_LOOP|1131</item>⤶
⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY_END" value="1132}}⤶
{{EnumField">ACT_MP_RELOAD_AIRWALK_SECONDARY|1133</item>⤶
⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP" value="1134}}⤶
{{EnumField">ACT_MP_RELOAD_AIRWALK_SECONDARY_END|1135</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_SECONDARY" value="1140}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY|1141</item>⤶
⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY" value="1142}}⤶
{{EnumField">ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY|1143</item>⤶
⤶
<item key="ACT_MP_STAND_MELEE" value="1171}}⤶
{{EnumField">ACT_MP_CROUCH_MELEE|1172</item>⤶
⤶
<item key="ACT_MP_RUN_MELEE" value="1173}}⤶
{{EnumField">ACT_MP_WALK_MELEE|1174</item>⤶
⤶
<item key="ACT_MP_AIRWALK_MELEE" value="1175}}⤶
{{EnumField">ACT_MP_CROUCHWALK_MELEE|1176</item>⤶
⤶
<item key="ACT_MP_JUMP_MELEE" value="1177}}⤶
{{EnumField">ACT_MP_JUMP_START_MELEE|1178</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_MELEE" value="1179}}⤶
{{EnumField">ACT_MP_JUMP_LAND_MELEE|1180</item>⤶
⤶
<item key="ACT_MP_SWIM_MELEE" value="1181}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_MELEE|1182</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_MELEE_SECONDARY" value="1183}}⤶
{{EnumField">ACT_MP_ATTACK_CROUCH_MELEE|1184</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY" value="1185}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_MELEE|1186</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_MELEE" value="1187}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_GRENADE_MELEE|1188</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_MELEE" value="1189}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_MELEE|1190</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE" value="1191}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH|1258</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_PRIMARY" value="1259}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_SECONDARY|1260</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_MELEE" value="1261}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_HEAD|1264</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_CHEST" value="1265}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_STOMACH|1266</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTARM" value="1267}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_RIGHTARM|1268</item>⤶
⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTLEG" value="1269}}⤶
{{EnumField">ACT_MP_GESTURE_FLINCH_RIGHTLEG|1270</item>⤶
⤶
<item key="ACT_MP_GRENADE1_DRAW" value="1271}}⤶
{{EnumField">ACT_MP_GRENADE1_IDLE|1272</item>⤶
⤶
<item key="ACT_MP_GRENADE1_ATTACK" value="1273}}⤶
{{EnumField">ACT_MP_GRENADE2_DRAW|1274</item>⤶
⤶
<item key="ACT_MP_GRENADE2_IDLE" value="1275}}⤶
{{EnumField">ACT_MP_GRENADE2_ATTACK|1276</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_DRAW" value="1277}}⤶
{{EnumField">ACT_MP_PRIMARY_GRENADE1_IDLE|1278</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE1_ATTACK" value="1279}}⤶
{{EnumField">ACT_MP_PRIMARY_GRENADE2_DRAW|1280</item>⤶
⤶
<item key="ACT_MP_PRIMARY_GRENADE2_IDLE" value="1281}}⤶
{{EnumField">ACT_MP_PRIMARY_GRENADE2_ATTACK|1282</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_DRAW" value="1283}}⤶
{{EnumField">ACT_MP_SECONDARY_GRENADE1_IDLE|1284</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE1_ATTACK" value="1285}}⤶
{{EnumField">ACT_MP_SECONDARY_GRENADE2_DRAW|1286</item>⤶
⤶
<item key="ACT_MP_SECONDARY_GRENADE2_IDLE" value="1287}}⤶
{{EnumField">ACT_MP_SECONDARY_GRENADE2_ATTACK|1288</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_DRAW" value="1289}}⤶
{{EnumField">ACT_MP_MELEE_GRENADE1_IDLE|1290</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE1_ATTACK" value="1291}}⤶
{{EnumField">ACT_MP_MELEE_GRENADE2_DRAW|1292</item>⤶
⤶
<item key="ACT_MP_MELEE_GRENADE2_IDLE" value="1293}}⤶
{{EnumField">ACT_MP_MELEE_GRENADE2_ATTACK|1294</item>⤶
⤶
<item key="ACT_MP_STAND_BUILDING" value="1307}}⤶
{{EnumField">ACT_MP_CROUCH_BUILDING|1308</item>⤶
⤶
<item key="ACT_MP_RUN_BUILDING" value="1309}}⤶
{{EnumField">ACT_MP_WALK_BUILDING|1310</item>⤶
⤶
<item key="ACT_MP_AIRWALK_BUILDING" value="1311}}⤶
{{EnumField">ACT_MP_CROUCHWALK_BUILDING|1312</item>⤶
⤶
<item key="ACT_MP_JUMP_BUILDING" value="1313}}⤶
{{EnumField">ACT_MP_JUMP_START_BUILDING|1314</item>⤶
⤶
<item key="ACT_MP_JUMP_FLOAT_BUILDING" value="1315}}⤶
{{EnumField">ACT_MP_JUMP_LAND_BUILDING|1316</item>⤶
⤶
<item key="ACT_MP_SWIM_BUILDING" value="1317}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_BUILDING|1318</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_BUILDING" value="1319}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_BUILDING|1320</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_BUILDING" value="1321}}⤶
{{EnumField">ACT_MP_ATTACK_STAND_GRENADE_BUILDING|1322</item>⤶
⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING" value="1323}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_GRENADE_BUILDING|1324</item>⤶
⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING" value="1325}}⤶
{{EnumField">ACT_MP_STAND_PDA|1345</item>⤶
⤶
<item key="ACT_MP_CROUCH_PDA" value="1346}}⤶
{{EnumField">ACT_MP_RUN_PDA|1347</item>⤶
⤶
<item key="ACT_MP_WALK_PDA" value="1348}}⤶
{{EnumField">ACT_MP_AIRWALK_PDA|1349</item>⤶
⤶
<item key="ACT_MP_CROUCHWALK_PDA" value="1350}}⤶
{{EnumField">ACT_MP_JUMP_PDA|1351</item>⤶
⤶
<item key="ACT_MP_JUMP_START_PDA" value="1352}}⤶
{{EnumField">ACT_MP_JUMP_FLOAT_PDA|1353</item>⤶
⤶
<item key="ACT_MP_JUMP_LAND_PDA" value="1354}}⤶
{{EnumField">ACT_MP_SWIM_PDA|1355</item>⤶
⤶
<item key="ACT_MP_ATTACK_STAND_PDA" value="1356}}⤶
{{EnumField">ACT_MP_ATTACK_SWIM_PDA|1357</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH" value="1377}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT|1378</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP" value="1379}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP|1380</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES" value="1381}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO|1382</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY" value="1383}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY|1384</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY" value="1385}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY|1386</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PRIMARY" value="1387}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_PRIMARY|1388</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY" value="1389}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY|1390</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY" value="1391}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY|1392</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_SECONDARY" value="1393}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_SECONDARY|1394</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_MELEE" value="1395}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_MELEE|1396</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_MELEE" value="1397}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_MELEE|1398</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_MELEE" value="1399}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_MELEE|1400</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING" value="1413}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING|1414</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_BUILDING" value="1415}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_BUILDING|1416</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_BUILDING" value="1417}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_BUILDING|1418</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PDA" value="1419}}⤶
{{EnumField">ACT_MP_GESTURE_VC_FINGERPOINT_PDA|1420</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PDA" value="1421}}⤶
{{EnumField">ACT_MP_GESTURE_VC_THUMBSUP_PDA|1422</item>⤶
⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PDA" value="1423}}⤶
{{EnumField">ACT_MP_GESTURE_VC_NODNO_PDA|1424</item>⤶
⤶
<item key="ACT_VM_UNUSABLE" value="1428}}⤶
{{EnumField">ACT_VM_UNUSABLE_TO_USABLE|1429</item>⤶
⤶
<item key="ACT_VM_USABLE_TO_UNUSABLE" value="1430}}⤶
{{EnumField">ACT_GMOD_GESTURE_AGREE|1610</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_BECON" value="1611}}⤶
{{EnumField">ACT_GMOD_GESTURE_BOW|1612</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_DISAGREE" value="1613}}⤶
{{EnumField">ACT_GMOD_TAUNT_SALUTE|1614</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_WAVE" value="1615}}⤶
{{EnumField">ACT_GMOD_TAUNT_PERSISTENCE|1616</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_MUSCLE" value="1617}}⤶
{{EnumField">ACT_GMOD_TAUNT_LAUGH|1618</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_POINT" value="1619}}⤶
{{EnumField">ACT_GMOD_TAUNT_CHEER|1620</item>⤶
⤶
<item key="ACT_HL2MP_RUN_FAST" value="1621}}⤶
{{EnumField">ACT_HL2MP_RUN_CHARGING|1622</item>⤶
⤶
<item key="ACT_HL2MP_RUN_PANICKED" value="1623}}⤶
{{EnumField">ACT_HL2MP_RUN_PROTECTED|1624</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MELEE_ANGRY" value="1625}}⤶
{{EnumField">ACT_HL2MP_ZOMBIE_SLUMP_IDLE|1626</item>⤶
⤶
<item key="ACT_HL2MP_ZOMBIE_SLUMP_RISE" value="1627}}⤶
{{EnumField">ACT_HL2MP_WALK_ZOMBIE_01|1628</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_02" value="1629}}⤶
{{EnumField">ACT_HL2MP_WALK_ZOMBIE_03|1630</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_04" value="1631}}⤶
{{EnumField">ACT_HL2MP_WALK_ZOMBIE_05|1632</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_01" value="1633}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_ZOMBIE_02|1634</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_03" value="1635}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_ZOMBIE_04|1636</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_05" value="1637}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01|1638</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02" value="1639}}⤶
{{EnumField">ACT_GMOD_GESTURE_RANGE_ZOMBIE|1640</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_TAUNT_ZOMBIE" value="1641}}⤶
{{EnumField">ACT_GMOD_TAUNT_DANCE|1642</item>⤶
⤶
<item key="ACT_GMOD_TAUNT_ROBOT" value="1643}}⤶
{{EnumField">ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL|1644</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_RANGE_FRENZY" value="1645}}⤶
{{EnumField">ACT_HL2MP_RUN_ZOMBIE_FAST|1646</item>⤶
⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_06" value="1647}}⤶
{{EnumField">ACT_ZOMBIE_LEAP_START|1648</item>⤶
⤶
<item key="ACT_ZOMBIE_LEAPING" value="1649}}⤶
{{EnumField">ACT_ZOMBIE_CLIMB_UP|1650</item>⤶
⤶
<item key="ACT_ZOMBIE_CLIMB_START" value="1651}}⤶
{{EnumField">ACT_ZOMBIE_CLIMB_END|1652</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_MAGIC" value="1653}}⤶
{{EnumField">ACT_HL2MP_WALK_MAGIC|1654</item>⤶
⤶
<item key="ACT_HL2MP_RUN_MAGIC" value="1655}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_MAGIC|1656</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_MAGIC" value="1657}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC|1658</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MAGIC" value="1659}}⤶
{{EnumField">ACT_HL2MP_JUMP_MAGIC|1660</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_MAGIC" value="1661}}⤶
{{EnumField">ACT_HL2MP_SWIM_MAGIC|1662</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_REVOLVER" value="1663}}⤶
{{EnumField">ACT_HL2MP_WALK_REVOLVER|1664</item>⤶
⤶
<item key="ACT_HL2MP_RUN_REVOLVER" value="1665}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_REVOLVER|1666</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_REVOLVER" value="1667}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER|1668</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_REVOLVER" value="1669}}⤶
{{EnumField">ACT_HL2MP_JUMP_REVOLVER|1670</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_REVOLVER" value="1671}}⤶
{{EnumField">ACT_HL2MP_SWIM_REVOLVER|1672</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CAMERA" value="1673}}⤶
{{EnumField">ACT_HL2MP_WALK_CAMERA|1674</item>⤶
⤶
<item key="ACT_HL2MP_RUN_CAMERA" value="1675}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_CAMERA|1676</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_CAMERA" value="1677}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA|1678</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CAMERA" value="1679}}⤶
{{EnumField">ACT_HL2MP_JUMP_CAMERA|1680</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_CAMERA" value="1681}}⤶
{{EnumField">ACT_HL2MP_SWIM_CAMERA|1682</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_ANGRY" value="1683}}⤶
{{EnumField">ACT_HL2MP_WALK_ANGRY|1684</item>⤶
⤶
<item key="ACT_HL2MP_RUN_ANGRY" value="1685}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_ANGRY|1686</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ANGRY" value="1687}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY|1688</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ANGRY" value="1689}}⤶
{{EnumField">ACT_HL2MP_JUMP_ANGRY|1690</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_ANGRY" value="1691}}⤶
{{EnumField">ACT_HL2MP_SWIM_ANGRY|1692</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SCARED" value="1693}}⤶
{{EnumField">ACT_HL2MP_WALK_SCARED|1694</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SCARED" value="1695}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_SCARED|1696</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SCARED" value="1697}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED|1698</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SCARED" value="1699}}⤶
{{EnumField">ACT_HL2MP_JUMP_SCARED|1700</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SCARED" value="1701}}⤶
{{EnumField">ACT_HL2MP_SWIM_SCARED|1702</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_ZOMBIE" value="1703}}⤶
{{EnumField">ACT_HL2MP_WALK_ZOMBIE|1704</item>⤶
⤶
<item key="ACT_HL2MP_RUN_ZOMBIE" value="1705}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_ZOMBIE|1706</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE" value="1707}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE|1708</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ZOMBIE" value="1709}}⤶
{{EnumField">ACT_HL2MP_JUMP_ZOMBIE|1710</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_ZOMBIE" value="1711}}⤶
{{EnumField">ACT_HL2MP_SWIM_ZOMBIE|1712</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_SUITCASE" value="1713}}⤶
{{EnumField">ACT_HL2MP_WALK_SUITCASE|1714</item>⤶
⤶
<item key="ACT_HL2MP_RUN_SUITCASE" value="1715}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_SUITCASE|1716</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_SUITCASE" value="1717}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE|1718</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SUITCASE" value="1719}}⤶
{{EnumField">ACT_HL2MP_JUMP_SUITCASE|1720</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_SUITCASE" value="1721}}⤶
{{EnumField">ACT_HL2MP_SWIM_SUITCASE|1722</item>⤶
⤶
<item key="ACT_HL2MP_IDLE" value="1777}}⤶
{{EnumField">ACT_HL2MP_WALK|1778</item>⤶
⤶
<item key="ACT_HL2MP_RUN" value="1779}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH|1780</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH" value="1781}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK|1782</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD" value="1783}}⤶
{{EnumField">ACT_HL2MP_JUMP|1784</item>⤶
⤶
<item key="ACT_HL2MP_SWIM" value="1786}}⤶
{{EnumField">ACT_HL2MP_IDLE_PISTOL|1787</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PISTOL" value="1788}}⤶
{{EnumField">ACT_HL2MP_RUN_PISTOL|1789</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PISTOL" value="1790}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_PISTOL|1791</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL" value="1792}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_PISTOL|1793</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PISTOL" value="1794}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_PISTOL|1795</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PISTOL" value="1796}}⤶
{{EnumField">ACT_HL2MP_IDLE_SMG1|1797</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SMG1" value="1798}}⤶
{{EnumField">ACT_HL2MP_RUN_SMG1|1799</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SMG1" value="1800}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_SMG1|1801</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1" value="1802}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_SMG1|1803</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SMG1" value="1804}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_SMG1|1805</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SMG1" value="1806}}⤶
{{EnumField">ACT_HL2MP_IDLE_AR2|1807</item>⤶
⤶
<item key="ACT_HL2MP_WALK_AR2" value="1808}}⤶
{{EnumField">ACT_HL2MP_RUN_AR2|1809</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_AR2" value="1810}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_AR2|1811</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2" value="1812}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_AR2|1813</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_AR2" value="1814}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_AR2|1815</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_AR2" value="1816}}⤶
{{EnumField">ACT_HL2MP_IDLE_SHOTGUN|1817</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SHOTGUN" value="1818}}⤶
{{EnumField">ACT_HL2MP_RUN_SHOTGUN|1819</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SHOTGUN" value="1820}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_SHOTGUN|1821</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN" value="1822}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_SHOTGUN|1823</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SHOTGUN" value="1824}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_SHOTGUN|1825</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SHOTGUN" value="1826}}⤶
{{EnumField">ACT_HL2MP_IDLE_RPG|1827</item>⤶
⤶
<item key="ACT_HL2MP_WALK_RPG" value="1828}}⤶
{{EnumField">ACT_HL2MP_RUN_RPG|1829</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_RPG" value="1830}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_RPG|1831</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG" value="1832}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_RPG|1833</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_RPG" value="1834}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_RPG|1835</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_RPG" value="1836}}⤶
{{EnumField">ACT_HL2MP_IDLE_GRENADE|1837</item>⤶
⤶
<item key="ACT_HL2MP_WALK_GRENADE" value="1838}}⤶
{{EnumField">ACT_HL2MP_RUN_GRENADE|1839</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_GRENADE" value="1840}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_GRENADE|1841</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE" value="1842}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_GRENADE|1843</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_GRENADE" value="1844}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_GRENADE|1845</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_GRENADE" value="1846}}⤶
{{EnumField">ACT_HL2MP_IDLE_DUEL|1847</item>⤶
⤶
<item key="ACT_HL2MP_WALK_DUEL" value="1848}}⤶
{{EnumField">ACT_HL2MP_RUN_DUEL|1849</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_DUEL" value="1850}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_DUEL|1851</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL" value="1852}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_DUEL|1853</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_DUEL" value="1854}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_DUEL|1855</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_DUEL" value="1856}}⤶
{{EnumField">ACT_HL2MP_IDLE_PHYSGUN|1857</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PHYSGUN" value="1858}}⤶
{{EnumField">ACT_HL2MP_RUN_PHYSGUN|1859</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PHYSGUN" value="1860}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_PHYSGUN|1861</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" value="1862}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_PHYSGUN|1863</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PHYSGUN" value="1864}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_PHYSGUN|1865</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_PHYSGUN" value="1866}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROSSBOW|1867</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROSSBOW" value="1868}}⤶
{{EnumField">ACT_HL2MP_RUN_CROSSBOW|1869</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CROSSBOW" value="1870}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_CROSSBOW|1871</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" value="1872}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_CROSSBOW|1873</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_CROSSBOW" value="1874}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_CROSSBOW|1875</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_CROSSBOW" value="1876}}⤶
{{EnumField">ACT_HL2MP_IDLE_MELEE|1877</item>⤶
⤶
<item key="ACT_HL2MP_WALK_MELEE" value="1878}}⤶
{{EnumField">ACT_HL2MP_RUN_MELEE|1879</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE" value="1880}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_MELEE|1881</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE" value="1882}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_MELEE|1883</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MELEE" value="1884}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_MELEE|1885</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MELEE" value="1886}}⤶
{{EnumField">ACT_HL2MP_IDLE_SLAM|1887</item>⤶
⤶
<item key="ACT_HL2MP_WALK_SLAM" value="1888}}⤶
{{EnumField">ACT_HL2MP_RUN_SLAM|1889</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SLAM" value="1890}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_SLAM|1891</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" value="1892}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_SLAM|1893</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_SLAM" value="1894}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_SLAM|1895</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_SLAM" value="1896}}⤶
{{EnumField">ACT_VM_CRAWL|1897</item>⤶
⤶
<item key="ACT_VM_CRAWL_EMPTY" value="1898}}⤶
{{EnumField">ACT_VM_HOLSTER_EMPTY|1899</item>⤶
⤶
<item key="ACT_VM_DOWN" value="1900}}⤶
{{EnumField">ACT_VM_DOWN_EMPTY|1901</item>⤶
⤶
<item key="ACT_VM_READY" value="1902}}⤶
{{EnumField">ACT_VM_ISHOOT|1903</item>⤶
⤶
<item key="ACT_VM_IIN" value="1904}}⤶
{{EnumField">ACT_VM_IIN_EMPTY|1905</item>⤶
⤶
<item key="ACT_VM_IIDLE" value="1906}}⤶
{{EnumField">ACT_VM_IIDLE_EMPTY|1907</item>⤶
⤶
<item key="ACT_VM_IOUT" value="1908}}⤶
{{EnumField">ACT_VM_IOUT_EMPTY|1909</item>⤶
⤶
<item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1910}}⤶
{{EnumField">ACT_VM_HITKILL|1911</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IN" value="1912}}⤶
{{EnumField">ACT_VM_DEPLOYED_IDLE|1913</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_FIRE" value="1914}}⤶
{{EnumField">ACT_VM_DEPLOYED_DRYFIRE|1915</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_RELOAD" value="1916}}⤶
{{EnumField">ACT_VM_DEPLOYED_RELOAD_EMPTY|1917</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_OUT" value="1918}}⤶
{{EnumField">ACT_VM_DEPLOYED_IRON_IN|1919</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1920}}⤶
{{EnumField">ACT_VM_DEPLOYED_IRON_FIRE|1921</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1922}}⤶
{{EnumField">ACT_VM_DEPLOYED_IRON_OUT|1923</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1924}}⤶
{{EnumField">ACT_VM_DEPLOYED_LIFTED_IDLE|1925</item>⤶
⤶
<item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1926}}⤶
{{EnumField">ACT_VM_RELOADEMPTY|1927</item>⤶
⤶
<item key="ACT_VM_IRECOIL1" value="1928}}⤶
{{EnumField">ACT_VM_IRECOIL2|1929</item>⤶
⤶
<item key="ACT_VM_FIREMODE" value="1930}}⤶
{{EnumField">ACT_VM_ISHOOT_LAST|1931</item>⤶
⤶
<item key="ACT_VM_IFIREMODE" value="1932}}⤶
{{EnumField">ACT_VM_DFIREMODE|1933</item>⤶
⤶
<item key="ACT_VM_DIFIREMODE" value="1934}}⤶
{{EnumField">ACT_VM_SHOOTLAST|1935</item>⤶
⤶
<item key="ACT_VM_ISHOOTDRY" value="1936}}⤶
{{EnumField">ACT_VM_DRAW_M203|1937</item>⤶
⤶
<item key="ACT_VM_DRAWFULL_M203" value="1938}}⤶
{{EnumField">ACT_VM_READY_M203|1939</item>⤶
⤶
<item key="ACT_VM_IDLE_M203" value="1940}}⤶
{{EnumField">ACT_VM_RELOAD_M203|1941</item>⤶
⤶
<item key="ACT_VM_HOLSTER_M203" value="1942}}⤶
{{EnumField">ACT_VM_HOLSTERFULL_M203|1943</item>⤶
⤶
<item key="ACT_VM_IIN_M203" value="1944}}⤶
{{EnumField">ACT_VM_IIDLE_M203|1945</item>⤶
⤶
<item key="ACT_VM_IOUT_M203" value="1946}}⤶
{{EnumField">ACT_VM_CRAWL_M203|1947</item>⤶
⤶
<item key="ACT_VM_DOWN_M203" value="1948}}⤶
{{EnumField">ACT_VM_ISHOOT_M203|1949</item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT" value="1950}}⤶
{{EnumField">ACT_VM_RELOAD_INSERT_PULL|1951</item>⤶
⤶
<item key="ACT_VM_RELOAD_END" value="1952}}⤶
{{EnumField">ACT_VM_RELOAD_END_EMPTY|1953</item>⤶
⤶
<item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1954}}⤶
{{EnumField">ACT_CROSSBOW_HOLSTER_UNLOADED|1955</item>⤶
⤶
<item key="ACT_VM_FIRE_TO_EMPTY" value="1956}}⤶
{{EnumField">ACT_VM_UNLOAD|1957</item>⤶
⤶
<item key="ACT_VM_RELOAD2" value="1958}}⤶
{{EnumField">ACT_GMOD_NOCLIP_LAYER|1959</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_FIST" value="1960}}⤶
{{EnumField">ACT_HL2MP_WALK_FIST|1961</item>⤶
⤶
<item key="ACT_HL2MP_RUN_FIST" value="1962}}⤶
{{EnumField">ACT_HL2MP_IDLE_CROUCH_FIST|1963</item>⤶
⤶
<item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1964}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST|1965</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1966}}⤶
{{EnumField">ACT_HL2MP_JUMP_FIST|1967</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1968}}⤶
{{EnumField">ACT_HL2MP_SWIM_FIST|1969</item>⤶
⤶
<item key="ACT_HL2MP_SIT" value="1970}}⤶
{{EnumField">ACT_HL2MP_FIST_BLOCK|1971</item>⤶
⤶
<item key="ACT_DRIVE_AIRBOAT" value="1972}}⤶
{{EnumField">ACT_DRIVE_JEEP|1973</item>⤶
⤶
<item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1974}}⤶
{{EnumField">ACT_HL2MP_IDLE_KNIFE|1975</item>⤶
⤶
<item key="ACT_HL2MP_WALK_KNIFE" value="1976}}⤶
{{EnumField">ACT_HL2MP_RUN_KNIFE|1977</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1978}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_KNIFE|1979</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1980}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_KNIFE|1981</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_KNIFE" value="1982}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_KNIFE|1983</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_KNIFE" value="1984}}⤶
{{EnumField">ACT_HL2MP_IDLE_PASSIVE|1985</item>⤶
⤶
<item key="ACT_HL2MP_WALK_PASSIVE" value="1986}}⤶
{{EnumField">ACT_HL2MP_RUN_PASSIVE|1987</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1988}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_PASSIVE|1989</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1990}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_PASSIVE|1991</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_PASSIVE" value="1992}}⤶
{{EnumField">ACT_HL2MP_SWIM_PASSIVE|1993</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1994}}⤶
{{EnumField">ACT_HL2MP_IDLE_MELEE2|1995</item>⤶
⤶
<item key="ACT_HL2MP_WALK_MELEE2" value="1996}}⤶
{{EnumField">ACT_HL2MP_RUN_MELEE2|1997</item>⤶
⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1998}}⤶
{{EnumField">ACT_HL2MP_WALK_CROUCH_MELEE2|1999</item>⤶
⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2000}}⤶
{{EnumField">ACT_HL2MP_GESTURE_RELOAD_MELEE2|2001</item>⤶
⤶
<item key="ACT_HL2MP_JUMP_MELEE2" value="2002}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE_MELEE2|2003</item>⤶
⤶
<item key="ACT_HL2MP_SWIM_MELEE2" value="2004}}⤶
{{EnumField">ACT_HL2MP_SIT_PISTOL|2005</item>⤶
⤶
<item key="ACT_HL2MP_SIT_SHOTGUN" value="2006}}⤶
{{EnumField">ACT_HL2MP_SIT_SMG1|2007</item>⤶
⤶
<item key="ACT_HL2MP_SIT_AR2" value="2008}}⤶
{{EnumField">ACT_HL2MP_SIT_PHYSGUN|2009</item>⤶
⤶
<item key="ACT_HL2MP_SIT_GRENADE" value="2010}}⤶
{{EnumField">ACT_HL2MP_SIT_RPG|2011</item>⤶
⤶
<item key="ACT_HL2MP_SIT_CROSSBOW" value="2012}}⤶
{{EnumField">ACT_HL2MP_SIT_MELEE|2013</item>⤶
⤶
<item key="ACT_HL2MP_SIT_SLAM" value="2014}}⤶
{{EnumField">ACT_HL2MP_SIT_FIST|2015</item>⤶
⤶
<item key="ACT_GMOD_IN_CHAT" value="2019}}⤶
{{EnumField">ACT_GMOD_GESTURE_ITEM_GIVE|2020</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2021}}⤶
{{EnumField">ACT_GMOD_GESTURE_ITEM_PLACE|2022</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2023}}⤶
{{EnumField">ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND|2024</item>⤶
⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2025}}⤶
{{EnumField">ACT_HL2MP_SWIM_IDLE|2026</item>⤶
⤶
<item key="LAST_SHARED_ACTIVITY" value="2027">The largest activity number</item>⤶
⤶
}}⤶