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Enums/ACT#561811

<enum> <realm>Shared</realm> <description> Enumerations used by functions like <page>Weapon:SendWeaponAnim</page> & <page>Entity:SelectWeightedSequence</page>. An activity is a code-friendly identifier for an animation, and can point to multiple sequences (animations) depending on the model. See [$sequence](https://developer.valvesoftware.com/wiki/$sequence) `.qc` command documentation on Valve Developer Wiki, specifically the `activity` parameter. </description> <items> <item key="ACT_INVALID" value="-1"></item> <item key="ACT_RESET" value="0"></item> <item key="ACT_IDLE" value="1"></item> <item key="ACT_TRANSITION" value="2"></item> <item key="ACT_COVER" value="3"></item> <item key="ACT_COVER_MED" value="4"></item> <item key="ACT_COVER_LOW" value="5"></item> <item key="ACT_WALK" value="6"></item> <item key="ACT_WALK_AIM" value="7"></item> <item key="ACT_WALK_CROUCH" value="8"></item> <item key="ACT_WALK_CROUCH_AIM" value="9"></item> <item key="ACT_RUN" value="10"></item> <item key="ACT_RUN_AIM" value="11"></item> <item key="ACT_RUN_CROUCH" value="12"></item> <item key="ACT_RUN_CROUCH_AIM" value="13"></item> <item key="ACT_RUN_PROTECTED" value="14"></item> <item key="ACT_SCRIPT_CUSTOM_MOVE" value="15"></item> <item key="ACT_RANGE_ATTACK1" value="16"></item> <item key="ACT_RANGE_ATTACK2" value="17"></item> <item key="ACT_RANGE_ATTACK1_LOW" value="18"></item> <item key="ACT_RANGE_ATTACK2_LOW" value="19"></item> <item key="ACT_DIESIMPLE" value="20"></item> <item key="ACT_DIEBACKWARD" value="21"></item> <item key="ACT_DIEFORWARD" value="22"></item> <item key="ACT_DIEVIOLENT" value="23"></item> <item key="ACT_DIERAGDOLL" value="24"></item> <item key="ACT_FLY" value="25"></item> <item key="ACT_HOVER" value="26"></item> <item key="ACT_GLIDE" value="27"></item> <item key="ACT_SWIM" value="28"></item> <item key="ACT_SWIM_IDLE" value="29"></item> <item key="ACT_JUMP" value="30"></item> <item key="ACT_HOP" value="31"></item> <item key="ACT_LEAP" value="32"></item> <item key="ACT_LAND" value="33"></item> <item key="ACT_CLIMB_UP" value="34"></item> <item key="ACT_CLIMB_DOWN" value="35"></item> <item key="ACT_CLIMB_DISMOUNT" value="36"></item> <item key="ACT_SHIPLADDER_UP" value="37"></item> <item key="ACT_SHIPLADDER_DOWN" value="38"></item> <item key="ACT_STRAFE_LEFT" value="39"></item> <item key="ACT_STRAFE_RIGHT" value="40"></item> <item key="ACT_ROLL_LEFT" value="41"></item> <item key="ACT_ROLL_RIGHT" value="42"></item> <item key="ACT_TURN_LEFT" value="43"></item> <item key="ACT_TURN_RIGHT" value="44"></item> <item key="ACT_CROUCH" value="45"></item> <item key="ACT_CROUCHIDLE" value="46"></item> <item key="ACT_STAND" value="47"></item> <item key="ACT_USE" value="48"></item> <item key="ACT_SIGNAL1" value="49"></item> <item key="ACT_SIGNAL2" value="50"></item> <item key="ACT_SIGNAL3" value="51"></item> <item key="ACT_SIGNAL_ADVANCE" value="52"></item> <item key="ACT_SIGNAL_FORWARD" value="53"></item> <item key="ACT_SIGNAL_GROUP" value="54"></item> <item key="ACT_SIGNAL_HALT" value="55"></item> <item key="ACT_SIGNAL_LEFT" value="56"></item> <item key="ACT_SIGNAL_RIGHT" value="57"></item> <item key="ACT_SIGNAL_TAKECOVER" value="58"></item> <item key="ACT_LOOKBACK_RIGHT" value="59"></item> <item key="ACT_LOOKBACK_LEFT" value="60"></item> <item key="ACT_COWER" value="61"></item> <item key="ACT_SMALL_FLINCH" value="62"></item> <item key="ACT_BIG_FLINCH" value="63"></item> <item key="ACT_MELEE_ATTACK1" value="64"></item> <item key="ACT_MELEE_ATTACK2" value="65"></item> <item key="ACT_RELOAD" value="66"></item> <item key="ACT_RELOAD_START" value="67"></item> <item key="ACT_RELOAD_FINISH" value="68"></item> <item key="ACT_RELOAD_LOW" value="69"></item> <item key="ACT_ARM" value="70"></item> <item key="ACT_DISARM" value="71"></item> <item key="ACT_DROP_WEAPON" value="72"></item> <item key="ACT_DROP_WEAPON_SHOTGUN" value="73"></item> <item key="ACT_PICKUP_GROUND" value="74"></item> <item key="ACT_PICKUP_RACK" value="75"></item> <item key="ACT_IDLE_ANGRY" value="76"></item> <item key="ACT_IDLE_RELAXED" value="77"></item> <item key="ACT_IDLE_STIMULATED" value="78"></item> <item key="ACT_IDLE_AGITATED" value="79"></item> <item key="ACT_IDLE_STEALTH" value="80"></item> <item key="ACT_IDLE_HURT" value="81"></item> <item key="ACT_WALK_RELAXED" value="82"></item> <item key="ACT_WALK_STIMULATED" value="83"></item> <item key="ACT_WALK_AGITATED" value="84"></item> <item key="ACT_WALK_STEALTH" value="85"></item> <item key="ACT_RUN_RELAXED" value="86"></item> <item key="ACT_RUN_STIMULATED" value="87"></item> <item key="ACT_RUN_AGITATED" value="88"></item> <item key="ACT_RUN_STEALTH" value="89"></item> <item key="ACT_IDLE_AIM_RELAXED" value="90"></item> <item key="ACT_IDLE_AIM_STIMULATED" value="91"></item> <item key="ACT_IDLE_AIM_AGITATED" value="92"></item> <item key="ACT_IDLE_AIM_STEALTH" value="93"></item> <item key="ACT_WALK_AIM_RELAXED" value="94"></item> <item key="ACT_WALK_AIM_STIMULATED" value="95"></item> <item key="ACT_WALK_AIM_AGITATED" value="96"></item> <item key="ACT_WALK_AIM_STEALTH" value="97"></item> <item key="ACT_RUN_AIM_RELAXED" value="98"></item> <item key="ACT_RUN_AIM_STIMULATED" value="99"></item> <item key="ACT_RUN_AIM_AGITATED" value="100"></item> <item key="ACT_RUN_AIM_STEALTH" value="101"></item> <item key="ACT_CROUCHIDLE_STIMULATED" value="102"></item> <item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="103"></item> <item key="ACT_CROUCHIDLE_AGITATED" value="104"></item> <item key="ACT_WALK_HURT" value="105"></item> <item key="ACT_RUN_HURT" value="106"></item> <item key="ACT_SPECIAL_ATTACK1" value="107"></item> <item key="ACT_SPECIAL_ATTACK2" value="108"></item> <item key="ACT_COMBAT_IDLE" value="109"></item> <item key="ACT_WALK_SCARED" value="110"></item> <item key="ACT_RUN_SCARED" value="111"></item> <item key="ACT_VICTORY_DANCE" value="112"></item> <item key="ACT_DIE_HEADSHOT" value="113"></item> <item key="ACT_DIE_CHESTSHOT" value="114"></item> <item key="ACT_DIE_GUTSHOT" value="115"></item> <item key="ACT_DIE_BACKSHOT" value="116"></item> <item key="ACT_FLINCH_HEAD" value="117"></item> <item key="ACT_FLINCH_CHEST" value="118"></item> <item key="ACT_FLINCH_STOMACH" value="119"></item> <item key="ACT_FLINCH_LEFTARM" value="120"></item> <item key="ACT_FLINCH_RIGHTARM" value="121"></item> <item key="ACT_FLINCH_LEFTLEG" value="122"></item> <item key="ACT_FLINCH_RIGHTLEG" value="123"></item> <item key="ACT_FLINCH_PHYSICS" value="124"></item> <item key="ACT_IDLE_ON_FIRE" value="125"></item> <item key="ACT_WALK_ON_FIRE" value="126"></item> <item key="ACT_RUN_ON_FIRE" value="127"></item> <item key="ACT_RAPPEL_LOOP" value="128"></item> <item key="ACT_180_LEFT" value="129"></item> <item key="ACT_180_RIGHT" value="130"></item> <item key="ACT_90_LEFT" value="131"></item> <item key="ACT_90_RIGHT" value="132"></item> <item key="ACT_STEP_LEFT" value="133"></item> <item key="ACT_STEP_RIGHT" value="134"></item> <item key="ACT_STEP_BACK" value="135"></item> <item key="ACT_STEP_FORE" value="136"></item> <item key="ACT_GESTURE_RANGE_ATTACK1" value="137"></item> <item key="ACT_GESTURE_RANGE_ATTACK2" value="138"></item> <item key="ACT_GESTURE_MELEE_ATTACK1" value="139"></item> <item key="ACT_GESTURE_MELEE_ATTACK2" value="140"></item> <item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="141"></item> <item key="ACT_GESTURE_RANGE_ATTACK2_LOW" value="142"></item> <item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="143"></item> <item key="ACT_GESTURE_SMALL_FLINCH" value="144"></item> <item key="ACT_GESTURE_BIG_FLINCH" value="145"></item> <item key="ACT_GESTURE_FLINCH_BLAST" value="146"></item> <item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="147"></item> <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED" value="148"></item> <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="149"></item> <item key="ACT_GESTURE_FLINCH_HEAD" value="150"></item> <item key="ACT_GESTURE_FLINCH_CHEST" value="151"></item> <item key="ACT_GESTURE_FLINCH_STOMACH" value="152"></item> <item key="ACT_GESTURE_FLINCH_LEFTARM" value="153"></item> <item key="ACT_GESTURE_FLINCH_RIGHTARM" value="154"></item> <item key="ACT_GESTURE_FLINCH_LEFTLEG" value="155"></item> <item key="ACT_GESTURE_FLINCH_RIGHTLEG" value="156"></item> <item key="ACT_GESTURE_TURN_LEFT" value="157"></item> <item key="ACT_GESTURE_TURN_RIGHT" value="158"></item> <item key="ACT_GESTURE_TURN_LEFT45" value="159"></item> <item key="ACT_GESTURE_TURN_RIGHT45" value="160"></item> <item key="ACT_GESTURE_TURN_LEFT90" value="161"></item> <item key="ACT_GESTURE_TURN_RIGHT90" value="162"></item> <item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="163"></item> <item key="ACT_GESTURE_TURN_RIGHT45_FLAT" value="164"></item> <item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="165"></item> <item key="ACT_GESTURE_TURN_RIGHT90_FLAT" value="166"></item> <item key="ACT_BARNACLE_HIT" value="167"></item> <item key="ACT_BARNACLE_PULL" value="168"></item> <item key="ACT_BARNACLE_CHOMP" value="169"></item> <item key="ACT_BARNACLE_CHEW" value="170"></item> <item key="ACT_DO_NOT_DISTURB" value="171"></item> <item key="ACT_VM_DRAW" value="172"></item> <item key="ACT_VM_HOLSTER" value="173"></item> <item key="ACT_VM_IDLE" value="174"></item> <item key="ACT_VM_FIDGET" value="175"></item> <item key="ACT_VM_PULLBACK" value="176"></item> <item key="ACT_VM_PULLBACK_HIGH" value="177"></item> <item key="ACT_VM_PULLBACK_LOW" value="178"></item> <item key="ACT_VM_THROW" value="179"></item> <item key="ACT_VM_PULLPIN" value="180"></item> <item key="ACT_VM_PRIMARYATTACK" value="181"></item> <item key="ACT_VM_SECONDARYATTACK" value="182"></item> <item key="ACT_VM_RELOAD" value="183"></item> ⤶ <item key="ACT_VM_RELOAD_START" value="184"></item>⤶ ⤶ <item key="ACT_VM_RELOAD_FINISH" value="185"></item>⤶ <item key="ACT_VM_DRYFIRE" value="186"></item> <item key="ACT_VM_HITLEFT" value="187"></item> <item key="ACT_VM_HITLEFT2" value="188"></item> <item key="ACT_VM_HITRIGHT" value="189"></item> <item key="ACT_VM_HITRIGHT2" value="190"></item> <item key="ACT_VM_HITCENTER" value="191"></item> <item key="ACT_VM_HITCENTER2" value="192"></item> <item key="ACT_VM_MISSLEFT" value="193"></item> <item key="ACT_VM_MISSLEFT2" value="194"></item> <item key="ACT_VM_MISSRIGHT" value="195"></item> <item key="ACT_VM_MISSRIGHT2" value="196"></item> <item key="ACT_VM_MISSCENTER" value="197"></item> <item key="ACT_VM_MISSCENTER2" value="198"></item> <item key="ACT_VM_HAULBACK" value="199"></item> <item key="ACT_VM_SWINGHARD" value="200"></item> <item key="ACT_VM_SWINGMISS" value="201"></item> <item key="ACT_VM_SWINGHIT" value="202"></item> <item key="ACT_VM_IDLE_TO_LOWERED" value="203"></item> <item key="ACT_VM_IDLE_LOWERED" value="204"></item> <item key="ACT_VM_LOWERED_TO_IDLE" value="205"></item> <item key="ACT_VM_RECOIL1" value="206"></item> <item key="ACT_VM_RECOIL2" value="207"></item> <item key="ACT_VM_RECOIL3" value="208"></item> <item key="ACT_VM_PICKUP" value="209"></item> <item key="ACT_VM_RELEASE" value="210"></item> <item key="ACT_VM_ATTACH_SILENCER" value="211"></item> <item key="ACT_VM_DETACH_SILENCER" value="212"></item> ⤶ <item key="ACT_VM_DRAW_SPECIAL" value="213"></item>⤶ ⤶ <item key="ACT_VM_HOLSTER_SPECIAL" value="214"></item>⤶ ⤶ <item key="ACT_VM_IDLE_SPECIAL" value="215"></item>⤶ ⤶ <item key="ACT_VM_PULLBACK_SPECIAL" value="216"></item>⤶ ⤶ <item key="ACT_VM_PRIMARYATTACK_SPECIAL" value="217"></item>⤶ ⤶ <item key="ACT_VM_SECONDARYATTACK_SPECIAL" value="218"></item>⤶ ⤶ <item key="ACT_VM_HITCENTER_SPECIAL" value="219"></item>⤶ ⤶ <item key="ACT_VM_SWINGHARD_SPECIAL" value="220"></item>⤶ ⤶ <item key="ACT_VM_IDLE_TO_LOWERED_SPECIAL" value="221"></item>⤶ ⤶ <item key="ACT_VM_IDLE_LOWERED_SPECIAL" value="222"></item>⤶ ⤶ <item key="ACT_VM_LOWERED_TO_IDLE_SPECIAL" value="223"></item>⤶ ⤶ <item key="ACT_FISTS_VM_HITLEFT" value="224"></item>⤶ ⤶ <item key="ACT_FISTS_VM_HITRIGHT" value="225"></item>⤶ ⤶ <item key="ACT_FISTS_VM_SWINGHARD" value="226"></item>⤶ ⤶ <item key="ACT_FISTS_VM_IDLE" value="227"></item>⤶ ⤶ <item key="ACT_FISTS_VM_DRAW" value="228"></item>⤶ <item key="ACT_SLAM_STICKWALL_IDLE" value="229"></item> <item key="ACT_SLAM_STICKWALL_ND_IDLE" value="230"></item> <item key="ACT_SLAM_STICKWALL_ATTACH" value="231"></item> <item key="ACT_SLAM_STICKWALL_ATTACH2" value="232"></item> <item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="233"></item> <item key="ACT_SLAM_STICKWALL_ND_ATTACH2" value="234"></item> <item key="ACT_SLAM_STICKWALL_DETONATE" value="235"></item> <item key="ACT_SLAM_STICKWALL_DETONATOR_HOLSTER" value="236"></item> <item key="ACT_SLAM_STICKWALL_DRAW" value="237"></item> <item key="ACT_SLAM_STICKWALL_ND_DRAW" value="238"></item> <item key="ACT_SLAM_STICKWALL_TO_THROW" value="239"></item> <item key="ACT_SLAM_STICKWALL_TO_THROW_ND" value="240"></item> <item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="241"></item> <item key="ACT_SLAM_THROW_IDLE" value="242"></item> <item key="ACT_SLAM_THROW_ND_IDLE" value="243"></item> <item key="ACT_SLAM_THROW_THROW" value="244"></item> <item key="ACT_SLAM_THROW_THROW2" value="245"></item> <item key="ACT_SLAM_THROW_THROW_ND" value="246"></item> <item key="ACT_SLAM_THROW_THROW_ND2" value="247"></item> <item key="ACT_SLAM_THROW_DRAW" value="248"></item> <item key="ACT_SLAM_THROW_ND_DRAW" value="249"></item> <item key="ACT_SLAM_THROW_TO_STICKWALL" value="250"></item> <item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="251"></item> <item key="ACT_SLAM_THROW_DETONATE" value="252"></item> <item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="253"></item> <item key="ACT_SLAM_THROW_TO_TRIPMINE_ND" value="254"></item> <item key="ACT_SLAM_TRIPMINE_IDLE" value="255"></item> <item key="ACT_SLAM_TRIPMINE_DRAW" value="256"></item> <item key="ACT_SLAM_TRIPMINE_ATTACH" value="257"></item> <item key="ACT_SLAM_TRIPMINE_ATTACH2" value="258"></item> <item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="259"></item> <item key="ACT_SLAM_TRIPMINE_TO_THROW_ND" value="260"></item> <item key="ACT_SLAM_DETONATOR_IDLE" value="261"></item> <item key="ACT_SLAM_DETONATOR_DRAW" value="262"></item> <item key="ACT_SLAM_DETONATOR_DETONATE" value="263"></item> <item key="ACT_SLAM_DETONATOR_HOLSTER" value="264"></item> <item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="265"></item> <item key="ACT_SLAM_DETONATOR_THROW_DRAW" value="266"></item> <item key="ACT_SHOTGUN_RELOAD_START" value="267"></item> <item key="ACT_SHOTGUN_RELOAD_FINISH" value="268"></item> <item key="ACT_SHOTGUN_PUMP" value="269"></item> <item key="ACT_SMG2_IDLE2" value="270"></item> <item key="ACT_SMG2_FIRE2" value="271"></item> <item key="ACT_SMG2_DRAW2" value="272"></item> <item key="ACT_SMG2_RELOAD2" value="273"></item> <item key="ACT_SMG2_DRYFIRE2" value="274"></item> <item key="ACT_SMG2_TOAUTO" value="275"></item> <item key="ACT_SMG2_TOBURST" value="276"></item> <item key="ACT_PHYSCANNON_UPGRADE" value="277"></item> <item key="ACT_RANGE_ATTACK_AR1" value="278"></item> <item key="ACT_RANGE_ATTACK_AR2" value="279"></item> <item key="ACT_RANGE_ATTACK_AR2_LOW" value="280"></item> <item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="281"></item> <item key="ACT_RANGE_ATTACK_HMG1" value="282"></item> <item key="ACT_RANGE_ATTACK_ML" value="283"></item> <item key="ACT_RANGE_ATTACK_SMG1" value="284"></item> <item key="ACT_RANGE_ATTACK_SMG1_LOW" value="285"></item> <item key="ACT_RANGE_ATTACK_SMG2" value="286"></item> <item key="ACT_RANGE_ATTACK_SHOTGUN" value="287"></item> <item key="ACT_RANGE_ATTACK_SHOTGUN_LOW" value="288"></item> <item key="ACT_RANGE_ATTACK_PISTOL" value="289"></item> <item key="ACT_RANGE_ATTACK_PISTOL_LOW" value="290"></item> <item key="ACT_RANGE_ATTACK_SLAM" value="291"></item> <item key="ACT_RANGE_ATTACK_TRIPWIRE" value="292"></item> <item key="ACT_RANGE_ATTACK_THROW" value="293"></item> <item key="ACT_RANGE_ATTACK_SNIPER_RIFLE" value="294"></item> <item key="ACT_RANGE_ATTACK_RPG" value="295"></item> <item key="ACT_MELEE_ATTACK_SWING" value="296"></item> <item key="ACT_RANGE_AIM_LOW" value="297"></item> <item key="ACT_RANGE_AIM_SMG1_LOW" value="298"></item> <item key="ACT_RANGE_AIM_PISTOL_LOW" value="299"></item> <item key="ACT_RANGE_AIM_AR2_LOW" value="300"></item> <item key="ACT_COVER_PISTOL_LOW" value="301"></item> <item key="ACT_COVER_SMG1_LOW" value="302"></item> <item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="303"></item> <item key="ACT_GESTURE_RANGE_ATTACK_AR2" value="304"></item> <item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="305"></item> <item key="ACT_GESTURE_RANGE_ATTACK_HMG1" value="306"></item> <item key="ACT_GESTURE_RANGE_ATTACK_ML" value="307"></item> <item key="ACT_GESTURE_RANGE_ATTACK_SMG1" value="308"></item> <item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="309"></item> <item key="ACT_GESTURE_RANGE_ATTACK_SMG2" value="310"></item> <item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="311"></item> <item key="ACT_GESTURE_RANGE_ATTACK_PISTOL" value="312"></item> <item key="ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW" value="313"></item> <item key="ACT_GESTURE_RANGE_ATTACK_SLAM" value="314"></item> <item key="ACT_GESTURE_RANGE_ATTACK_TRIPWIRE" value="315"></item> <item key="ACT_GESTURE_RANGE_ATTACK_THROW" value="316"></item> <item key="ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE" value="317"></item> <item key="ACT_GESTURE_MELEE_ATTACK_SWING" value="318"></item> <item key="ACT_IDLE_RIFLE" value="319"></item> <item key="ACT_IDLE_SMG1" value="320"></item> <item key="ACT_IDLE_ANGRY_SMG1" value="321"></item> <item key="ACT_IDLE_PISTOL" value="322"></item> <item key="ACT_IDLE_ANGRY_PISTOL" value="323"></item> <item key="ACT_IDLE_ANGRY_SHOTGUN" value="324"></item> <item key="ACT_IDLE_STEALTH_PISTOL" value="325"></item> <item key="ACT_IDLE_PACKAGE" value="326"></item> <item key="ACT_WALK_PACKAGE" value="327"></item> <item key="ACT_IDLE_SUITCASE" value="328"></item> <item key="ACT_WALK_SUITCASE" value="329"></item> <item key="ACT_IDLE_SMG1_RELAXED" value="330"></item> <item key="ACT_IDLE_SMG1_STIMULATED" value="331"></item> <item key="ACT_WALK_RIFLE_RELAXED" value="332"></item> <item key="ACT_RUN_RIFLE_RELAXED" value="333"></item> <item key="ACT_WALK_RIFLE_STIMULATED" value="334"></item> <item key="ACT_RUN_RIFLE_STIMULATED" value="335"></item> <item key="ACT_IDLE_AIM_RIFLE_STIMULATED" value="336"></item> <item key="ACT_WALK_AIM_RIFLE_STIMULATED" value="337"></item> <item key="ACT_RUN_AIM_RIFLE_STIMULATED" value="338"></item> <item key="ACT_IDLE_SHOTGUN_RELAXED" value="339"></item> <item key="ACT_IDLE_SHOTGUN_STIMULATED" value="340"></item> <item key="ACT_IDLE_SHOTGUN_AGITATED" value="341"></item> <item key="ACT_WALK_ANGRY" value="342"></item> <item key="ACT_POLICE_HARASS1" value="343"></item> <item key="ACT_POLICE_HARASS2" value="344"></item> <item key="ACT_IDLE_MANNEDGUN" value="345"></item> <item key="ACT_IDLE_MELEE" value="346"></item> <item key="ACT_IDLE_ANGRY_MELEE" value="347"></item> <item key="ACT_IDLE_RPG_RELAXED" value="348"></item> <item key="ACT_IDLE_RPG" value="349"></item> <item key="ACT_IDLE_ANGRY_RPG" value="350"></item> <item key="ACT_COVER_LOW_RPG" value="351"></item> <item key="ACT_WALK_RPG" value="352"></item> <item key="ACT_RUN_RPG" value="353"></item> <item key="ACT_WALK_CROUCH_RPG" value="354"></item> <item key="ACT_RUN_CROUCH_RPG" value="355"></item> <item key="ACT_WALK_RPG_RELAXED" value="356"></item> <item key="ACT_RUN_RPG_RELAXED" value="357"></item> <item key="ACT_WALK_RIFLE" value="358"></item> <item key="ACT_WALK_AIM_RIFLE" value="359"></item> <item key="ACT_WALK_CROUCH_RIFLE" value="360"></item> <item key="ACT_WALK_CROUCH_AIM_RIFLE" value="361"></item> <item key="ACT_RUN_RIFLE" value="362"></item> <item key="ACT_RUN_AIM_RIFLE" value="363"></item> <item key="ACT_RUN_CROUCH_RIFLE" value="364"></item> <item key="ACT_RUN_CROUCH_AIM_RIFLE" value="365"></item> <item key="ACT_RUN_STEALTH_PISTOL" value="366"></item> <item key="ACT_WALK_AIM_SHOTGUN" value="367"></item> <item key="ACT_RUN_AIM_SHOTGUN" value="368"></item> <item key="ACT_WALK_PISTOL" value="369"></item> <item key="ACT_RUN_PISTOL" value="370"></item> <item key="ACT_WALK_AIM_PISTOL" value="371"></item> <item key="ACT_RUN_AIM_PISTOL" value="372"></item> <item key="ACT_WALK_STEALTH_PISTOL" value="373"></item> <item 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value="1694"></item> <item key="ACT_HL2MP_RUN_SCARED" value="1695"></item> <item key="ACT_HL2MP_IDLE_CROUCH_SCARED" value="1696"></item> <item key="ACT_HL2MP_WALK_CROUCH_SCARED" value="1697"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED" value="1698"></item> <item key="ACT_HL2MP_GESTURE_RELOAD_SCARED" value="1699"></item> <item key="ACT_HL2MP_JUMP_SCARED" value="1700"></item> <item key="ACT_HL2MP_SWIM_IDLE_SCARED" value="1701"></item> <item key="ACT_HL2MP_SWIM_SCARED" value="1702"></item> <item key="ACT_HL2MP_IDLE_ZOMBIE" value="1703"></item> <item key="ACT_HL2MP_WALK_ZOMBIE" value="1704"></item> <item key="ACT_HL2MP_RUN_ZOMBIE" value="1705"></item> <item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE" value="1706"></item> <item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE" value="1707"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE" value="1708"></item> <item key="ACT_HL2MP_GESTURE_RELOAD_ZOMBIE" value="1709"></item> <item key="ACT_HL2MP_JUMP_ZOMBIE" value="1710"></item> <item 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value="1856"></item> <item key="ACT_HL2MP_IDLE_PHYSGUN" value="1857"></item> <item key="ACT_HL2MP_WALK_PHYSGUN" value="1858"></item> <item key="ACT_HL2MP_RUN_PHYSGUN" value="1859"></item> <item key="ACT_HL2MP_IDLE_CROUCH_PHYSGUN" value="1860"></item> <item key="ACT_HL2MP_WALK_CROUCH_PHYSGUN" value="1861"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" value="1862"></item> <item key="ACT_HL2MP_GESTURE_RELOAD_PHYSGUN" value="1863"></item> <item key="ACT_HL2MP_JUMP_PHYSGUN" value="1864"></item> <item key="ACT_HL2MP_SWIM_IDLE_PHYSGUN" value="1865"></item> <item key="ACT_HL2MP_SWIM_PHYSGUN" value="1866"></item> <item key="ACT_HL2MP_IDLE_CROSSBOW" value="1867"></item> <item key="ACT_HL2MP_WALK_CROSSBOW" value="1868"></item> <item key="ACT_HL2MP_RUN_CROSSBOW" value="1869"></item> <item key="ACT_HL2MP_IDLE_CROUCH_CROSSBOW" value="1870"></item> <item key="ACT_HL2MP_WALK_CROUCH_CROSSBOW" value="1871"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" value="1872"></item> 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key="ACT_HL2MP_IDLE_CROUCH_SLAM" value="1890"></item> <item key="ACT_HL2MP_WALK_CROUCH_SLAM" value="1891"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" value="1892"></item> <item key="ACT_HL2MP_GESTURE_RELOAD_SLAM" value="1893"></item> <item key="ACT_HL2MP_JUMP_SLAM" value="1894"></item> <item key="ACT_HL2MP_SWIM_IDLE_SLAM" value="1895"></item> <item key="ACT_HL2MP_SWIM_SLAM" value="1896"></item> <item key="ACT_VM_CRAWL" value="1897"></item> <item key="ACT_VM_CRAWL_EMPTY" value="1898"></item> <item key="ACT_VM_HOLSTER_EMPTY" value="1899"></item> <item key="ACT_VM_DOWN" value="1900"></item> <item key="ACT_VM_DOWN_EMPTY" value="1901"></item> <item key="ACT_VM_READY" value="1902"></item> <item key="ACT_VM_ISHOOT" value="1903"></item> <item key="ACT_VM_IIN" value="1904"></item> <item key="ACT_VM_IIN_EMPTY" value="1905"></item> <item key="ACT_VM_IIDLE" value="1906"></item> <item key="ACT_VM_IIDLE_EMPTY" value="1907"></item> <item key="ACT_VM_IOUT" value="1908"></item> <item key="ACT_VM_IOUT_EMPTY" value="1909"></item> <item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1910"></item> <item key="ACT_VM_HITKILL" value="1911"></item> <item key="ACT_VM_DEPLOYED_IN" value="1912"></item> <item key="ACT_VM_DEPLOYED_IDLE" value="1913"></item> <item key="ACT_VM_DEPLOYED_FIRE" value="1914"></item> <item key="ACT_VM_DEPLOYED_DRYFIRE" value="1915"></item> <item key="ACT_VM_DEPLOYED_RELOAD" value="1916"></item> <item key="ACT_VM_DEPLOYED_RELOAD_EMPTY" value="1917"></item> <item key="ACT_VM_DEPLOYED_OUT" value="1918"></item> <item key="ACT_VM_DEPLOYED_IRON_IN" value="1919"></item> <item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1920"></item> <item key="ACT_VM_DEPLOYED_IRON_FIRE" value="1921"></item> <item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1922"></item> <item key="ACT_VM_DEPLOYED_IRON_OUT" value="1923"></item> <item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1924"></item> <item key="ACT_VM_DEPLOYED_LIFTED_IDLE" value="1925"></item> <item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1926"></item> <item key="ACT_VM_RELOADEMPTY" value="1927"></item> <item key="ACT_VM_IRECOIL1" value="1928"></item> <item key="ACT_VM_IRECOIL2" value="1929"></item> <item key="ACT_VM_FIREMODE" value="1930"></item> <item key="ACT_VM_ISHOOT_LAST" value="1931"></item> <item key="ACT_VM_IFIREMODE" value="1932"></item> <item key="ACT_VM_DFIREMODE" value="1933"></item> <item key="ACT_VM_DIFIREMODE" value="1934"></item> <item key="ACT_VM_SHOOTLAST" value="1935"></item> <item key="ACT_VM_ISHOOTDRY" value="1936"></item> <item key="ACT_VM_DRAW_M203" value="1937"></item> <item key="ACT_VM_DRAWFULL_M203" value="1938"></item> <item key="ACT_VM_READY_M203" value="1939"></item> <item key="ACT_VM_IDLE_M203" value="1940"></item> <item key="ACT_VM_RELOAD_M203" value="1941"></item> <item key="ACT_VM_HOLSTER_M203" value="1942"></item> <item key="ACT_VM_HOLSTERFULL_M203" value="1943"></item> <item key="ACT_VM_IIN_M203" value="1944"></item> <item key="ACT_VM_IIDLE_M203" value="1945"></item> <item key="ACT_VM_IOUT_M203" value="1946"></item> <item key="ACT_VM_CRAWL_M203" value="1947"></item> <item key="ACT_VM_DOWN_M203" value="1948"></item> <item key="ACT_VM_ISHOOT_M203" value="1949"></item> <item key="ACT_VM_RELOAD_INSERT" value="1950"></item> <item key="ACT_VM_RELOAD_INSERT_PULL" value="1951"></item> <item key="ACT_VM_RELOAD_END" value="1952"></item> <item key="ACT_VM_RELOAD_END_EMPTY" value="1953"></item> <item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1954"></item> <item key="ACT_CROSSBOW_HOLSTER_UNLOADED" value="1955"></item> <item key="ACT_VM_FIRE_TO_EMPTY" value="1956"></item> <item key="ACT_VM_UNLOAD" value="1957"></item> <item key="ACT_VM_RELOAD2" value="1958"></item> <item key="ACT_GMOD_NOCLIP_LAYER" value="1959"></item> <item key="ACT_HL2MP_IDLE_FIST" value="1960"></item> <item key="ACT_HL2MP_WALK_FIST" value="1961"></item> <item key="ACT_HL2MP_RUN_FIST" value="1962"></item> <item key="ACT_HL2MP_IDLE_CROUCH_FIST" value="1963"></item> <item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1964"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" value="1965"></item> <item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1966"></item> <item key="ACT_HL2MP_JUMP_FIST" value="1967"></item> <item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1968"></item> <item key="ACT_HL2MP_SWIM_FIST" value="1969"></item> <item key="ACT_HL2MP_SIT" value="1970"></item> <item key="ACT_HL2MP_FIST_BLOCK" value="1971"></item> <item key="ACT_DRIVE_AIRBOAT" value="1972"></item> <item key="ACT_DRIVE_JEEP" value="1973"></item> <item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1974"></item> <item key="ACT_HL2MP_IDLE_KNIFE" value="1975"></item> <item key="ACT_HL2MP_WALK_KNIFE" value="1976"></item> <item key="ACT_HL2MP_RUN_KNIFE" value="1977"></item> <item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1978"></item> <item key="ACT_HL2MP_WALK_CROUCH_KNIFE" value="1979"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1980"></item> <item key="ACT_HL2MP_GESTURE_RELOAD_KNIFE" value="1981"></item> <item key="ACT_HL2MP_JUMP_KNIFE" value="1982"></item> <item key="ACT_HL2MP_SWIM_IDLE_KNIFE" value="1983"></item> <item key="ACT_HL2MP_SWIM_KNIFE" value="1984"></item> <item key="ACT_HL2MP_IDLE_PASSIVE" value="1985"></item> <item key="ACT_HL2MP_WALK_PASSIVE" value="1986"></item> <item key="ACT_HL2MP_RUN_PASSIVE" value="1987"></item> <item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1988"></item> <item key="ACT_HL2MP_WALK_CROUCH_PASSIVE" value="1989"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1990"></item> <item key="ACT_HL2MP_GESTURE_RELOAD_PASSIVE" value="1991"></item> <item key="ACT_HL2MP_JUMP_PASSIVE" value="1992"></item> <item key="ACT_HL2MP_SWIM_PASSIVE" value="1993"></item> <item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1994"></item> <item key="ACT_HL2MP_IDLE_MELEE2" value="1995"></item> <item key="ACT_HL2MP_WALK_MELEE2" value="1996"></item> <item key="ACT_HL2MP_RUN_MELEE2" value="1997"></item> <item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1998"></item> <item key="ACT_HL2MP_WALK_CROUCH_MELEE2" value="1999"></item> <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2000"></item> <item key="ACT_HL2MP_GESTURE_RELOAD_MELEE2" value="2001"></item> <item key="ACT_HL2MP_JUMP_MELEE2" value="2002"></item> <item key="ACT_HL2MP_SWIM_IDLE_MELEE2" value="2003"></item> <item key="ACT_HL2MP_SWIM_MELEE2" value="2004"></item> <item key="ACT_HL2MP_SIT_PISTOL" value="2005"></item> <item key="ACT_HL2MP_SIT_SHOTGUN" value="2006"></item> <item key="ACT_HL2MP_SIT_SMG1" value="2007"></item> <item key="ACT_HL2MP_SIT_AR2" value="2008"></item> <item key="ACT_HL2MP_SIT_PHYSGUN" value="2009"></item> <item key="ACT_HL2MP_SIT_GRENADE" value="2010"></item> <item key="ACT_HL2MP_SIT_RPG" value="2011"></item> <item key="ACT_HL2MP_SIT_CROSSBOW" value="2012"></item> <item key="ACT_HL2MP_SIT_MELEE" value="2013"></item> <item key="ACT_HL2MP_SIT_SLAM" value="2014"></item> <item key="ACT_HL2MP_SIT_FIST" value="2015"></item> ⤶ <item key="ACT_HL2MP_SIT_MELEE2" value="2016"></item>⤶ ⤶ <item key="ACT_HL2MP_SIT_KNIFE" value="2017"></item>⤶ <item key="ACT_GMOD_IN_CHAT" value="2019"></item> <item key="ACT_GMOD_GESTURE_ITEM_GIVE" value="2020"></item> <item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2021"></item> <item key="ACT_GMOD_GESTURE_ITEM_PLACE" value="2022"></item> <item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2023"></item> <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND" value="2024"></item> <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2025"></item> <item key="ACT_HL2MP_SWIM_IDLE" value="2026"></item> <item key="ACT_HL2MP_IDLE_COWER" value="2027"></item> <item key="ACT_GMOD_DEATH" value="2028"></item> <item key="ACT_DRIVE_POD" value="2029"></item> <item key="ACT_FLINCH" value="2030"></item> <item key="ACT_FLINCH_BACK" value="2031"></item> <item key="ACT_FLINCH_SHOULDER_LEFT" value="2032"></item> <item key="ACT_FLINCH_SHOULDER_RIGHT" value="2033"></item> <item key="ACT_HL2MP_SIT_CAMERA" value="2034"></item> <item key="ACT_HL2MP_SIT_PASSIVE" value="2035"></item> <item key="ACT_HL2MP_ZOMBIE_SLUMP_ALT_IDLE" value="2036"></item> <item key="ACT_HL2MP_ZOMBIE_SLUMP_ALT_RISE_FAST" value="2037"></item> <item key="ACT_HL2MP_ZOMBIE_SLUMP_ALT_RISE_SLOW" value="2038"></item> <item key="ACT_GMOD_SHOWOFF_STAND_01" value="2039"></item> <item key="ACT_GMOD_SHOWOFF_STAND_02" value="2040"></item> <item key="ACT_GMOD_SHOWOFF_STAND_03" value="2041"></item> <item key="ACT_GMOD_SHOWOFF_STAND_04" value="2042"></item> <item key="ACT_GMOD_SHOWOFF_DUCK_01" value="2043"></item> <item key="ACT_GMOD_SHOWOFF_DUCK_02" value="2044"></item> ⤶ <item key="ACT_MP_ATTACK_SWIM_MELEE_SECONDARY" value="2045"></item>⤶ ⤶ <item key="ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS_SECONDARY" value="2046"></item>⤶ ⤶ <item key="ACT_MP_THROW" value="2047"></item>⤶ ⤶ <item key="ACT_GRAPPLE_PULL_START" value="2048"></item>⤶ ⤶ <item key="ACT_GRAPPLE_PULL_IDLE" value="2049"></item>⤶ ⤶ <item key="ACT_GRAPPLE_FIRE_START" value="2050"></item>⤶ ⤶ <item key="ACT_MP_COMPETITIVE_LOSERSTATE" value="2051"></item>⤶ ⤶ <item key="ACT_MP_COMPETITIVE_WINNERSTATE" value="2052"></item>⤶ ⤶ <item key="ACT_KART_IDLE" value="2053"></item>⤶ ⤶ <item key="ACT_KART_ACTION_DASH" value="2054"></item>⤶ ⤶ <item key="ACT_KART_IMPACT" value="2055"></item>⤶ ⤶ <item key="ACT_KART_IMPACT_BIG" value="2056"></item>⤶ ⤶ <item key="ACT_KART_JUMP_START" value="2057"></item>⤶ ⤶ <item key="ACT_KART_JUMP_FLOAT" value="2058"></item>⤶ ⤶ <item key="ACT_KART_JUMP_LAND" value="2059"></item>⤶ ⤶ <item key="ACT_KART_POSITIVE" value="2060"></item>⤶ ⤶ <item key="ACT_MP_CYOA_PDA_INTRO" value="2061"></item>⤶ ⤶ <item key="ACT_MP_CYOA_PDA_IDLE" value="2062"></item>⤶ ⤶ <item key="ACT_MP_CYOA_PDA_OUTRO" value="2063"></item>⤶ ⤶ <item key="ACT_MP_PASSTIME_THROW_BEGIN" value="2064"></item>⤶ ⤶ <item key="ACT_MP_PASSTIME_THROW_MIDDLE" value="2065"></item>⤶ ⤶ <item key="ACT_MP_PASSTIME_THROW_END" value="2066"></item>⤶ ⤶ <item key="ACT_MP_PASSTIME_THROW_CANCEL" value="2067"></item>⤶ ⤶ <item key="ACT_MP_STAND_PASSTIME" value="2068"></item>⤶ ⤶ <item key="ACT_MP_RUN_PASSTIME" value="2069"></item>⤶ ⤶ <item key="ACT_MP_CROUCHWALK_PASSTIME" value="2070"></item>⤶ ⤶ <item key="ACT_HL2MP_SIT_duel" value="2071"></item>⤶ ⤶ <item key="ACT_HL2MP_SIT_ROLLERCOASTER" value="2072"></item>⤶ ⤶ <item key="ACT_CIT_BLINDED" value="2073"></item>⤶ ⤶ <item key="ACT_CIT_STARTLED" value="2074"></item>⤶ ⤶ <item key="ACT_CIT_HEAL" value="2075"></item>⤶ ⤶ <item key="ACT_RUN_PANICKED" value="2076"></item>⤶ ⤶ <item key="ACT_WALK_PANICKED" value="2077"></item>⤶ ⤶ <item key="ACT_CROUCH_PANICKED" value="2078"></item>⤶ ⤶ <item key="ACT_IDLE_AR2" value="2079"></item>⤶ ⤶ <item key="ACT_IDLE_ANGRY_AR2" value="2080"></item>⤶ ⤶ <item key="ACT_COMBINE_AR2_ALTFIRE" value="2081"></item>⤶ ⤶ <item key="ACT_GESTURE_RELOAD_AR2" value="2082"></item>⤶ ⤶ <item key="ACT_GESTURE_RANGE_ATTACK_RPG" value="2083"></item>⤶ ⤶ <item key="ACT_WALK_AR2_STIMULATED" value="2084"></item>⤶ ⤶ <item key="ACT_WALK_AIM_AR2_STIMULATED" value="2085"></item>⤶ ⤶ <item key="ACT_RUN_AR2_STIMULATED" value="2086"></item>⤶ ⤶ <item key="ACT_RUN_AIM_AR2_STIMULATED" value="2087"></item>⤶ ⤶ <item key="ACT_WALK_AIM_AR2" value="2088"></item>⤶ ⤶ <item key="ACT_WALK_AR2" value="2089"></item>⤶ ⤶ <item key="ACT_RUN_AR2" value="2090"></item>⤶ ⤶ <item key="ACT_NEUTRAL_SMG1_RELAXED" value="2091"></item>⤶ ⤶ <item key="ACT_NEUTRAL_AR2_RELAXED" value="2092"></item>⤶ ⤶ <item key="ACT_WALK_AR2_RELAXED" value="2093"></item>⤶ ⤶ <item key="ACT_RUN_AR2_RELAXED" value="2094"></item>⤶ ⤶ <item key="ACT_IDLE_AR2_RELAXED" value="2095"></item>⤶ ⤶ <item key="ACT_IDLE_AR2_STIMULATED" value="2096"></item>⤶ <item key="LAST_SHARED_ACTIVITY" value="2045">The largest activity number</item> </items> </enum>