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Enums/COLLISION_GROUP#523630

<enum> <description>Enumerations used by <page>Entity:SetCollisionGroup</page> and <page>Entity:GetCollisionGroup</page>.</description> <items> <item key="COLLISION_GROUP_NONE" value="0">Normal</item> <item key="COLLISION_GROUP_DEBRIS" value="1">Collides with nothing but world and static stuff</item> <item key="COLLISION_GROUP_DEBRIS_TRIGGER" value="2">Same as debris, but hits triggers. Useful for an item that can be shot, but doesn't collide.</item> <item key="COLLISION_GROUP_INTERACTIVE_DEBRIS" value="3">Collides with everything except other interactive debris or debris</item> <item key="COLLISION_GROUP_INTERACTIVE" value="4">Collides with everything except interactive debris or debris</item> <item key="COLLISION_GROUP_PLAYER" value="5"></item> <item key="COLLISION_GROUP_BREAKABLE_GLASS" value="6">NPCs can see straight through an Entity with this applied.</item> <item key="COLLISION_GROUP_VEHICLE" value="7"></item> <item key="COLLISION_GROUP_PLAYER_MOVEMENT" value="8">For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects</item> <item key="COLLISION_GROUP_NPC" value="9"></item> <item key="COLLISION_GROUP_IN_VEHICLE" value="10">Doesn't collide with anything, no traces</item> <item key="COLLISION_GROUP_WEAPON" value="11">Doesn't collide with players and vehicles</item> <item key="COLLISION_GROUP_VEHICLE_CLIP" value="12">Only collides with vehicles</item> <item key="COLLISION_GROUP_PROJECTILE" value="13"></item> <item key="COLLISION_GROUP_DOOR_BLOCKER" value="14">Blocks entities not permitted to get near moving doors</item> <item key="COLLISION_GROUP_PASSABLE_DOOR" value="15">Let's the Player through, nothing else.</item> <item key="COLLISION_GROUP_PASSABLE_DOOR" value="15">Lets the Player through, nothing else.</item> <item key="COLLISION_GROUP_DISSOLVING" value="16">Things that are dissolving are in this group</item> <item key="COLLISION_GROUP_PUSHAWAY" value="17">Nonsolid on client and server, pushaway in player code</item> <item key="COLLISION_GROUP_NPC_ACTOR" value="18"></item> <item key="COLLISION_GROUP_NPC_SCRIPTED" value="19"></item> <item key="COLLISION_GROUP_WORLD" value="20">Doesn't collide with players/props</item> <item key="LAST_SHARED_COLLISION_GROUP" value="21">Amount of COLLISION_GROUP_ enumerations</item> </items> </enum>