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Enums/COND#516196

<cat>enum</cat> <enumeration> <description> Enumerations for NPC conditions, used by <page>NPC:SetCondition</page>. Serverside only. <note>There are more conditions than listed here after **COND_NO_CUSTOM_INTERRUPTS**(70) but the name depends on what's returned by <page>NPC:ConditionName</page></note> <warning>These enumerations do not exist in game, but are listed here anyway for reference</warning> </description> <fields><item key="COND_BEHIND_ENEMY" value="29</fields> </enumeration> {{EnumField">COND_BETTER_WEAPON_AVAILABLE|46</item><item key="COND_CAN_MELEE_ATTACK1" value="23}}{{EnumField">COND_CAN_MELEE_ATTACK2|24</item><item key="COND_CAN_RANGE_ATTACK1" value="21}}{{EnumField">COND_CAN_RANGE_ATTACK2|22</item><item key="COND_ENEMY_DEAD" value="30}}{{EnumField">COND_ENEMY_FACING_ME|28</item><item key="COND_ENEMY_OCCLUDED" value="13}}{{EnumField">COND_ENEMY_TOO_FAR|27</item><item key="COND_ENEMY_UNREACHABLE" value="31}}{{EnumField">COND_ENEMY_WENT_NULL|12</item><item key="COND_FLOATING_OFF_GROUND" value="61}}{{EnumField">COND_GIVE_WAY|48</item><item key="COND_HAVE_ENEMY_LOS" value="15}}{{EnumField">COND_HAVE_TARGET_LOS|16</item><item key="COND_HEALTH_ITEM_AVAILABLE" value="47}}{{EnumField">COND_HEAR_BUGBAIT|52</item><item key="COND_HEAR_BULLET_IMPACT" value="56}}{{EnumField">COND_HEAR_COMBAT|53</item><item key="COND_HEAR_DANGER" value="50}}{{EnumField">COND_HEAR_MOVE_AWAY|58</item><item key="COND_HEAR_PHYSICS_DANGER" value="57}}{{EnumField">COND_HEAR_PLAYER|55</item><item key="COND_HEAR_SPOOKY" value="59}}{{EnumField">COND_HEAR_THUMPER|51</item><item key="COND_HEAR_WORLD" value="54}}{{EnumField">COND_HEAVY_DAMAGE|18</item><item key="COND_IDLE_INTERRUPT" value="2}}{{EnumField">COND_IN_PVS|1</item><item key="COND_LIGHT_DAMAGE" value="17}}{{EnumField">COND_LOST_ENEMY|11</item><item key="COND_LOST_PLAYER" value="33}}{{EnumField">COND_LOW_PRIMARY_AMMO|3</item><item key="COND_MOBBED_BY_ENEMIES" value="62}}{{EnumField">COND_NEW_ENEMY|26</item><item key="COND_NO_CUSTOM_INTERRUPTS" value="70}}{{EnumField">COND_NO_HEAR_DANGER|60</item><item key="COND_NO_PRIMARY_AMMO" value="4}}{{EnumField">COND_NO_SECONDARY_AMMO|5</item><item key="COND_NO_WEAPON" value="6}}{{EnumField">COND_NONE|0|No additional conditions are being played</item><item key="COND_NOT_FACING_ATTACK" value="40}}{{EnumField">COND_NPC_FREEZE|67|Freezes NPC movement</item><item key="COND_NPC_UNFREEZE" value="68">Unfreezes NPC movement</item><item key="COND_PHYSICS_DAMAGE" value="19}}{{EnumField">COND_PLAYER_ADDED_TO_SQUAD|64</item><item key="COND_PLAYER_PUSHING" value="66}}{{EnumField">COND_PLAYER_REMOVED_FROM_SQUAD|65</item><item key="COND_PROVOKED" value="25}}{{EnumField">COND_RECEIVED_ORDERS|63</item><item key="COND_REPEATED_DAMAGE" value="20}}{{EnumField">COND_SCHEDULE_DONE|36</item><item key="COND_SEE_DISLIKE" value="9}}{{EnumField">COND_SEE_ENEMY|10</item><item key="COND_SEE_FEAR" value="8}}{{EnumField">COND_SEE_HATE|7</item><item key="COND_SEE_NEMESIS" value="34}}{{EnumField">COND_SEE_PLAYER|32</item><item key="COND_SMELL" value="37}}{{EnumField">COND_TALKER_RESPOND_TO_QUESTION|69</item><item key="COND_TARGET_OCCLUDED" value="14}}{{EnumField">COND_TASK_FAILED|35</item><item key="COND_TOO_CLOSE_TO_ATTACK" value="38}}{{EnumField">COND_TOO_FAR_TO_ATTACK|39</item><item key="COND_WAY_CLEAR" value="49}}{{EnumField">COND_WEAPON_BLOCKED_BY_FRIEND|42</item><item key="COND_WEAPON_HAS_LOS" value="41}}{{EnumField">COND_WEAPON_PLAYER_IN_SPREAD|43</item><item key="COND_WEAPON_PLAYER_NEAR_TARGET" value="44}}{{EnumField">COND_WEAPON_SIGHT_OCCLUDED|45</item>⤶ }} {{EnumField">COND_BETTER_WEAPON_AVAILABLE|46</item>⤶ <item key="COND_CAN_MELEE_ATTACK1" value="23}}{{EnumField">COND_CAN_MELEE_ATTACK2|24</item>⤶ <item key="COND_CAN_RANGE_ATTACK1" value="21}}{{EnumField">COND_CAN_RANGE_ATTACK2|22</item>⤶ <item key="COND_ENEMY_DEAD" value="30}}{{EnumField">COND_ENEMY_FACING_ME|28</item>⤶ <item key="COND_ENEMY_OCCLUDED" value="13}}{{EnumField">COND_ENEMY_TOO_FAR|27</item>⤶ <item key="COND_ENEMY_UNREACHABLE" value="31}}{{EnumField">COND_ENEMY_WENT_NULL|12</item>⤶ <item key="COND_FLOATING_OFF_GROUND" value="61}}{{EnumField">COND_GIVE_WAY|48</item>⤶ <item key="COND_HAVE_ENEMY_LOS" value="15}}{{EnumField">COND_HAVE_TARGET_LOS|16</item>⤶ <item key="COND_HEALTH_ITEM_AVAILABLE" value="47}}{{EnumField">COND_HEAR_BUGBAIT|52</item>⤶ <item key="COND_HEAR_BULLET_IMPACT" value="56}}{{EnumField">COND_HEAR_COMBAT|53</item>⤶ <item key="COND_HEAR_DANGER" value="50}}{{EnumField">COND_HEAR_MOVE_AWAY|58</item>⤶ <item key="COND_HEAR_PHYSICS_DANGER" value="57}}{{EnumField">COND_HEAR_PLAYER|55</item>⤶ <item key="COND_HEAR_SPOOKY" value="59}}{{EnumField">COND_HEAR_THUMPER|51</item>⤶ <item key="COND_HEAR_WORLD" value="54}}{{EnumField">COND_HEAVY_DAMAGE|18</item>⤶ <item key="COND_IDLE_INTERRUPT" value="2}}{{EnumField">COND_IN_PVS|1</item>⤶ <item key="COND_LIGHT_DAMAGE" value="17}}{{EnumField">COND_LOST_ENEMY|11</item>⤶ <item key="COND_LOST_PLAYER" value="33}}{{EnumField">COND_LOW_PRIMARY_AMMO|3</item>⤶ <item key="COND_MOBBED_BY_ENEMIES" value="62}}{{EnumField">COND_NEW_ENEMY|26</item>⤶ <item key="COND_NO_CUSTOM_INTERRUPTS" value="70}}{{EnumField">COND_NO_HEAR_DANGER|60</item>⤶ <item key="COND_NO_PRIMARY_AMMO" value="4}}{{EnumField">COND_NO_SECONDARY_AMMO|5</item>⤶ <item key="COND_NO_WEAPON" value="6}}{{EnumField">COND_NONE|0|No additional conditions are being played</item>⤶ <item key="COND_NOT_FACING_ATTACK" value="40}}{{EnumField">COND_NPC_FREEZE|67|Freezes NPC movement</item>⤶ <item key="COND_NPC_UNFREEZE" value="68">Unfreezes NPC movement</item>⤶ <item key="COND_PHYSICS_DAMAGE" value="19}}{{EnumField">COND_PLAYER_ADDED_TO_SQUAD|64</item>⤶ <item key="COND_PLAYER_PUSHING" value="66}}{{EnumField">COND_PLAYER_REMOVED_FROM_SQUAD|65</item>⤶ <item key="COND_PROVOKED" value="25}}{{EnumField">COND_RECEIVED_ORDERS|63</item>⤶ <item key="COND_REPEATED_DAMAGE" value="20}}{{EnumField">COND_SCHEDULE_DONE|36</item>⤶ <item key="COND_SEE_DISLIKE" value="9}}{{EnumField">COND_SEE_ENEMY|10</item>⤶ <item key="COND_SEE_FEAR" value="8}}{{EnumField">COND_SEE_HATE|7</item>⤶ <item key="COND_SEE_NEMESIS" value="34}}{{EnumField">COND_SEE_PLAYER|32</item>⤶ <item key="COND_SMELL" value="37}}{{EnumField">COND_TALKER_RESPOND_TO_QUESTION|69</item>⤶ <item key="COND_TARGET_OCCLUDED" value="14}}{{EnumField">COND_TASK_FAILED|35</item>⤶ <item key="COND_TOO_CLOSE_TO_ATTACK" value="38}}{{EnumField">COND_TOO_FAR_TO_ATTACK|39</item>⤶ <item key="COND_WAY_CLEAR" value="49}}{{EnumField">COND_WEAPON_BLOCKED_BY_FRIEND|42</item>⤶ <item key="COND_WEAPON_HAS_LOS" value="41}}{{EnumField">COND_WEAPON_PLAYER_IN_SPREAD|43</item>⤶ <item key="COND_WEAPON_PLAYER_NEAR_TARGET" value="44}}{{EnumField">COND_WEAPON_SIGHT_OCCLUDED|45</item>⤶ ⤶ }}