Revision Difference
Enums/COND#516620
<cat>enum</cat>⤶
<enum>
<description>
Enumerations for NPC conditions, used by <page>NPC:SetCondition</page>. Serverside only.
<note>There are more conditions than listed here after **COND_NO_CUSTOM_INTERRUPTS**(70) but the name depends on what's returned by <page>NPC:ConditionName</page></note>
<warning>These enumerations do not exist in game, but are listed here anyway for reference</warning>
</description>
<items>
<item key="COND_BEHIND_ENEMY" value="29"></item>
<item key="COND_BETTER_WEAPON_AVAILABLE" value="46"></item>
<item key="COND_CAN_MELEE_ATTACK1" value="23"></item>
<item key="COND_CAN_MELEE_ATTACK2" value="24"></item>
<item key="COND_CAN_RANGE_ATTACK1" value="21"></item>
<item key="COND_CAN_RANGE_ATTACK2" value="22"></item>
<item key="COND_ENEMY_DEAD" value="30"></item>
<item key="COND_ENEMY_FACING_ME" value="28"></item>
<item key="COND_ENEMY_OCCLUDED" value="13"></item>
<item key="COND_ENEMY_TOO_FAR" value="27"></item>
<item key="COND_ENEMY_UNREACHABLE" value="31"></item>
<item key="COND_ENEMY_WENT_NULL" value="12"></item>
<item key="COND_FLOATING_OFF_GROUND" value="61"></item>
<item key="COND_GIVE_WAY" value="48"></item>
<item key="COND_HAVE_ENEMY_LOS" value="15"></item>
<item key="COND_HAVE_TARGET_LOS" value="16"></item>
<item key="COND_HEALTH_ITEM_AVAILABLE" value="47"></item>
<item key="COND_HEAR_BUGBAIT" value="52"></item>
<item key="COND_HEAR_BULLET_IMPACT" value="56"></item>
<item key="COND_HEAR_COMBAT" value="53"></item>
<item key="COND_HEAR_DANGER" value="50"></item>
<item key="COND_HEAR_MOVE_AWAY" value="58"></item>
<item key="COND_HEAR_PHYSICS_DANGER" value="57"></item>
<item key="COND_HEAR_PLAYER" value="55"></item>
<item key="COND_HEAR_SPOOKY" value="59"></item>
<item key="COND_HEAR_THUMPER" value="51"></item>
<item key="COND_HEAR_WORLD" value="54"></item>
<item key="COND_HEAVY_DAMAGE" value="18"></item>
<item key="COND_IDLE_INTERRUPT" value="2"></item>
<item key="COND_IN_PVS" value="1"></item>
<item key="COND_LIGHT_DAMAGE" value="17"></item>
<item key="COND_LOST_ENEMY" value="11"></item>
<item key="COND_LOST_PLAYER" value="33"></item>
<item key="COND_LOW_PRIMARY_AMMO" value="3"></item>
<item key="COND_MOBBED_BY_ENEMIES" value="62"></item>
<item key="COND_NEW_ENEMY" value="26"></item>
<item key="COND_NO_CUSTOM_INTERRUPTS" value="70"></item>
<item key="COND_NO_HEAR_DANGER" value="60"></item>
<item key="COND_NO_PRIMARY_AMMO" value="4"></item>
<item key="COND_NO_SECONDARY_AMMO" value="5"></item>
<item key="COND_NO_WEAPON" value="6"></item>
<item key="COND_NONE" value="0">No additional conditions are being played</item>
<item key="COND_NOT_FACING_ATTACK" value="40"></item>
<item key="COND_NPC_FREEZE" value="67">Freezes NPC movement</item>
<item key="COND_NPC_UNFREEZE" value="68">Unfreezes NPC movement</item>
<item key="COND_PHYSICS_DAMAGE" value="19"></item>
<item key="COND_PLAYER_ADDED_TO_SQUAD" value="64"></item>
<item key="COND_PLAYER_PUSHING" value="66"></item>
<item key="COND_PLAYER_REMOVED_FROM_SQUAD" value="65"></item>
<item key="COND_PROVOKED" value="25"></item>
<item key="COND_RECEIVED_ORDERS" value="63"></item>
<item key="COND_REPEATED_DAMAGE" value="20"></item>
<item key="COND_SCHEDULE_DONE" value="36"></item>
<item key="COND_SEE_DISLIKE" value="9"></item>
<item key="COND_SEE_ENEMY" value="10"></item>
<item key="COND_SEE_FEAR" value="8"></item>
<item key="COND_SEE_HATE" value="7"></item>
<item key="COND_SEE_NEMESIS" value="34"></item>
<item key="COND_SEE_PLAYER" value="32"></item>
<item key="COND_SMELL" value="37"></item>
<item key="COND_TALKER_RESPOND_TO_QUESTION" value="69"></item>
<item key="COND_TARGET_OCCLUDED" value="14"></item>
<item key="COND_TASK_FAILED" value="35"></item>
<item key="COND_TOO_CLOSE_TO_ATTACK" value="38"></item>
<item key="COND_TOO_FAR_TO_ATTACK" value="39"></item>
<item key="COND_WAY_CLEAR" value="49"></item>
<item key="COND_WEAPON_BLOCKED_BY_FRIEND" value="42"></item>
<item key="COND_WEAPON_HAS_LOS" value="41"></item>
<item key="COND_WEAPON_PLAYER_IN_SPREAD" value="43"></item>
<item key="COND_WEAPON_PLAYER_NEAR_TARGET" value="44"></item>
<item key="COND_WEAPON_SIGHT_OCCLUDED" value="45"></item>
</items>
</enum>