Revision Difference
Enums/MATERIAL_RT_DEPTH#516418
<cat>enum</cat>
<enum>
<description>Enumerations used by <page>Global.GetRenderTargetEx</page>. Clientside only.</description>
<items>
<item key="MATERIAL_RT_DEPTH_SHARED" value="0">Do not create a depth-stencil buffer.&lt;br&gt;Use the default depth-stencil buffer if used as render target 0.</item>⤶
<item key="MATERIAL_RT_DEPTH_SEPARATE" value="1">Create a depth-stencil buffer.&lt;br&gt;Use the created depth-stencil buffer if used as render target 0.</item>⤶
<item key="MATERIAL_RT_DEPTH_NONE" value="2">Do not create a depth-stencil buffer.&lt;br&gt;Disable depth and stencil buffer usage if used as render target 0.</item>⤶
<item key="MATERIAL_RT_DEPTH_ONLY" value="3">Create a depth-stencil buffer.&lt;br&gt;Use the created depth-stencil buffer if used as render target 0.
<item key="MATERIAL_RT_DEPTH_SHARED" value="0|Do not create a depth-stencil buffer.&lt;br&gt;Use the default depth-stencil buffer if used as render target 0."></item>⤶
<item key="MATERIAL_RT_DEPTH_SEPARATE" value="1|Create a depth-stencil buffer.&lt;br&gt;Use the created depth-stencil buffer if used as render target 0."></item>⤶
<item key="MATERIAL_RT_DEPTH_NONE" value="2|Do not create a depth-stencil buffer.&lt;br&gt;Disable depth and stencil buffer usage if used as render target 0."></item>⤶
<item key="MATERIAL_RT_DEPTH_ONLY" value="3|Create a depth-stencil buffer.&lt;br&gt;Use the created depth-stencil buffer if used as render target 0.
Creates a color texture despite the name.&lt;br&gt;
Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE.</item>⤶
Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE."></item>⤶
</items>
</enum>