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Enums/NAV_MESH#516082

<cat>enum</cat> <enumeration> <description>Enumerations used by <page>CNavArea:GetAttributes</page> and <page>CNavArea:HasAttributes</page>.</description> <fields>{{EnumField|NAV_MESH_INVALID|0|The nav area is invalid.</fields>⤶ <fields><item key="NAV_MESH_INVALID" value="0">The nav area is invalid.</item><item key="NAV_MESH_CROUCH" value="1">Must crouch to use this node/area</item><item key="NAV_MESH_JUMP" value="2">Must jump to traverse this area (only used during generation)</item><item key="NAV_MESH_PRECISE" value="4">Do not adjust for obstacles, just move along area</item><item key="NAV_MESH_NO_JUMP" value="8">Inhibit discontinuity jumping</item><item key="NAV_MESH_STOP" value="16">Must stop when entering this area</item><item key="NAV_MESH_RUN" value="32">Must run to traverse this area</item><item key="NAV_MESH_WALK" value="64">Must walk to traverse this area</item><item key="NAV_MESH_AVOID" value="128">Avoid this area unless alternatives are too dangerous</item><item key="NAV_MESH_TRANSIENT" value="256">Area may become blocked, and should be periodically checked</item><item key="NAV_MESH_DONT_HIDE" value="512">Area should not be considered for hiding spot generation</item><item key="NAV_MESH_STAND" value="1024">Bots hiding in this area should stand</item><item key="NAV_MESH_NO_HOSTAGES" value="2048">Hostages shouldn't use this area</item><item key="NAV_MESH_STAIRS" value="4096">This area represents stairs, do not attempt to climb or jump them - just walk up</item><item key="NAV_MESH_NO_MERGE" value="8192">Don't merge this area with adjacent areas</item><item key="NAV_MESH_OBSTACLE_TOP" value="16384">This nav area is the climb point on the tip of an obstacle</item><item key="NAV_MESH_CLIFF" value="32768">This nav area is adjacent to a drop of at least CliffHeight</item><item key="NAV_MESH_FUNC_COST" value="536870912">Area has designer specified cost controlled by func_nav_cost entities</item><item key="NAV_MESH_HAS_ELEVATOR" value="1073741824">Area is in an elevator's path</item>{{EnumField|NAV_MESH_NAV_BLOCKER|-2147483648</fields>⤶ </enumeration> ⤶ {{EnumField|NAV_MESH_CROUCH|1|Must crouch to use this node/area}}{{EnumField|NAV_MESH_JUMP|2|Must jump to traverse this area (only used during generation)}}{{EnumField|NAV_MESH_PRECISE|4|Do not adjust for obstacles, just move along area}}{{EnumField|NAV_MESH_NO_JUMP|8|Inhibit discontinuity jumping}}{{EnumField|NAV_MESH_STOP|16|Must stop when entering this area}}{{EnumField|NAV_MESH_RUN|32|Must run to traverse this area}}{{EnumField|NAV_MESH_WALK|64|Must walk to traverse this area}}{{EnumField|NAV_MESH_AVOID|128|Avoid this area unless alternatives are too dangerous}}{{EnumField|NAV_MESH_TRANSIENT|256|Area may become blocked, and should be periodically checked}}{{EnumField|NAV_MESH_DONT_HIDE|512|Area should not be considered for hiding spot generation}}{{EnumField|NAV_MESH_STAND|1024|Bots hiding in this area should stand}}{{EnumField|NAV_MESH_NO_HOSTAGES|2048|Hostages shouldn't use this area}}{{EnumField|NAV_MESH_STAIRS|4096|This area represents stairs, do not attempt to climb or jump them - just walk up}}{{EnumField|NAV_MESH_NO_MERGE|8192|Don't merge this area with adjacent areas}}{{EnumField|NAV_MESH_OBSTACLE_TOP|16384|This nav area is the climb point on the tip of an obstacle}}{{EnumField|NAV_MESH_CLIFF|32768|This nav area is adjacent to a drop of at least CliffHeight}}{{EnumField|NAV_MESH_FUNC_COST|536870912|Area has designer specified cost controlled by func_nav_cost entities}}{{EnumField|NAV_MESH_HAS_ELEVATOR|1073741824|Area is in an elevator's path}}{{EnumField|NAV_MESH_NAV_BLOCKER|-2147483648}}⤶ ⤶ ⤶ }}