Revision Difference
Enums/RENDERGROUP#516532
<cat>enum</cat>
<enum>
<description>Enumerations used by <page>Global.ClientsideModel</page>, ENT.RenderGroup in <page>ENT</page> and <page>Entity:GetRenderGroup</page>.</description>
<items>
<item key="RENDERGROUP_STATIC_HUGE" value="0|Huge static prop, possibly leftover from goldsrc"></item>⤶
<item key="RENDERGROUP_OPAQUE_HUGE" value="1|Huge opaque entity, possibly leftover from goldsrc"></item>⤶
<item key="RENDERGROUP_STATIC" value="6|Static props?"></item>⤶
<item key="RENDERGROUP_STATIC_HUGE" value="0">Huge static prop, possibly leftover from goldsrc</item>⤶
<item key="RENDERGROUP_OPAQUE_HUGE" value="1">Huge opaque entity, possibly leftover from goldsrc</item>⤶
<item key="RENDERGROUP_STATIC" value="6">Static props?</item>⤶
<item key="RENDERGROUP_OPAQUE" value="7|For non transparent/solid entities.
<item key="RENDERGROUP_OPAQUE" value="7">For non transparent/solid entities.
For scripted entities, this will have <page>ENTITY:Draw</page> called"></item>⤶
<item key="RENDERGROUP_TRANSLUCENT" value="8|For translucent/transparent entities
For scripted entities, this will have <page>ENTITY:Draw</page> called</item>⤶
<item key="RENDERGROUP_TRANSLUCENT" value="8">For translucent/transparent entities
For scripted entities, this will have <page>ENTITY:DrawTranslucent</page> called"></item>⤶
<item key="RENDERGROUP_BOTH" value="9|For both translucent/transparent and opaque/solid anim entities
For scripted entities, this will have <page>ENTITY:DrawTranslucent</page> called</item>⤶
<item key="RENDERGROUP_BOTH" value="9">For both translucent/transparent and opaque/solid anim entities
For scripted entities, this will have both, <page>ENTITY:Draw</page> and <page>ENTITY:DrawTranslucent</page> called"></item>⤶
<item key="RENDERGROUP_VIEWMODEL" value="10|Solid weapon view models"></item>⤶
<item key="RENDERGROUP_VIEWMODEL_TRANSLUCENT" value="11|Transparent overlays etc"></item>⤶
<item key="RENDERGROUP_OPAQUE_BRUSH" value="12|For brush entities"></item>⤶
<item key="RENDERGROUP_OTHER" value="13|Unclassfied. Won't get drawn."></item>⤶
For scripted entities, this will have both, <page>ENTITY:Draw</page> and <page>ENTITY:DrawTranslucent</page> called</item>⤶
<item key="RENDERGROUP_VIEWMODEL" value="10">Solid weapon view models</item>⤶
<item key="RENDERGROUP_VIEWMODEL_TRANSLUCENT" value="11">Transparent overlays etc</item>⤶
<item key="RENDERGROUP_OPAQUE_BRUSH" value="12">For brush entities</item>⤶
<item key="RENDERGROUP_OTHER" value="13">Unclassfied. Won't get drawn.</item>⤶
</items>
</enum>