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Enums/TEXTUREFLAGS#524571

<enum> <realm>Client</realm> <description> Bit flags used by <page>Global.GetRenderTargetEx</page>. Clientside only. Information taken from [here](https://developer.valvesoftware.com/wiki/Valve_Texture_Format#Image_flags) Bit flags used by <page>Global.GetRenderTargetEx</page>. Information taken from [here](https://developer.valvesoftware.com/wiki/Valve_Texture_Format#Image_flags) <warning>These enumerations do not exist in the game and are listed here purely for reference purposes only.</warning> </description> <items> <item key="TEXTUREFLAGS_POINTSAMPLE" value="1">Low quality, "pixel art" texture filtering.</item> <item key="TEXTUREFLAGS_TRILINEAR" value="2">Medium quality texture filtering.</item> <item key="TEXTUREFLAGS_CLAMPS" value="4">Clamp S coordinates.</item> <item key="TEXTUREFLAGS_CLAMPT" value="8">Clamp T coordinates.</item> <item key="TEXTUREFLAGS_ANISOTROPIC" value="16">High quality texture filtering.</item> <item key="TEXTUREFLAGS_HINT_DXT5" value="32">Used in skyboxes. Makes sure edges are seamless.</item> <item key="TEXTUREFLAGS_PWL_CORRECTED" value="64">Purpose unknown.</item> <item key="TEXTUREFLAGS_NORMAL" value="128">Texture is a normal map.</item> <item key="TEXTUREFLAGS_NOMIP" value="256">Render largest mipmap only. (Does not delete existing mipmaps, just disables them.)</item> <item key="TEXTUREFLAGS_NOLOD" value="512">Not affected by texture resolution settings.</item> <item key="TEXTUREFLAGS_ALL_MIPS" value="1024">No Minimum Mipmap</item> <item key="TEXTUREFLAGS_PROCEDURAL" value="2048">Texture is an procedural texture (code can modify it).</item> <item key="TEXTUREFLAGS_ONEBITALPHA" value="4096">One bit alpha channel used.</item> <item key="TEXTUREFLAGS_EIGHTBITALPHA" value="8192">Eight bit alpha channel used.</item> <item key="TEXTUREFLAGS_ENVMAP" value="16384">Texture is an environment map.</item> <item key="TEXTUREFLAGS_RENDERTARGET" value="32768">Texture is a render target.</item> <item key="TEXTUREFLAGS_DEPTHRENDERTARGET" value="65536">Texture is a depth render target.</item> <item key="TEXTUREFLAGS_NODEBUGOVERRIDE" value="131072"></item> <item key="TEXTUREFLAGS_SINGLECOPY" value="262144"></item> <item key="TEXTUREFLAGS_UNUSED_00080000" value="524288"></item> <item key="TEXTUREFLAGS_IMMEDIATE_CLEANUP" value="1048576"><deprecated></deprecated> Immediately destroy this texture when its reference count hits zero (aka TEXTUREFLAGS_UNUSED_00100000)</item> <item key="TEXTUREFLAGS_UNUSED_00200000" value="2097152"></item> <item key="TEXTUREFLAGS_UNUSED_00400000" value="4194304"></item> <item key="TEXTUREFLAGS_NODEPTHBUFFER" value="8388608">Do not buffer for Video Processing, generally render distance.</item> <item key="TEXTUREFLAGS_UNUSED_01000000" value="16777216"></item> <item key="TEXTUREFLAGS_CLAMPU" value="33554432">Clamp U coordinates (for volumetric textures).</item> <item key="TEXTUREFLAGS_VERTEXTEXTURE" value="67108864">Usable as a vertex texture</item> <item key="TEXTUREFLAGS_SSBUMP" value="134217728">Texture is a SSBump. (SSB)</item> <item key="TEXTUREFLAGS_UNUSED_10000000" value="268435456"></item> <item key="TEXTUREFLAGS_BORDER" value="536870912">Clamp to border colour on all texture coordinates</item> <item key="TEXTUREFLAGS_UNUSED_40000000" value="1073741824"></item> <item key="TEXTUREFLAGS_UNUSED_80000000" value="2147483648"></item> </items> <suppresswarning>Yes</suppresswarning> </enum>