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GM:KeyPress#523765

<cat>hook</cat>⤶ <function name="KeyPress" parent="GM" type="hook"> <ishook>yes</ishook> <description> Called whenever a player pressed a key included within the IN keys. For a more general purpose function that handles all kinds of input, see <page>GM:PlayerButtonDown</page> <warning>Due to this being a predicted hook, <page>Global.ParticleEffect</page>s created only serverside from this hook will not be networked to the client, so make sure to do that on both realms</warning> </description> <realm>Shared</realm> <predicted>Yes</predicted> <args> <arg name="ply" type="Player">The player pressing the key. If running client-side, this will always be <page>Global.LocalPlayer</page></arg> <arg name="key" type="number">The key that the player pressed using <page>Enums/IN</page>.</arg> </args> </function> <example> <description>"hi" will be printed to the console when the player presses the IN_USE (E) key.</description> <code> hook.Add( "KeyPress", "keypress_use_hi", function( ply, key ) if ( key == IN_USE ) then print( "hi" ) end end ) </code> <outputfixedwidth>Fixed width</outputfixedwidth> <output>hi</output> </example> <example> <description>When a player tries to jump, they will be shot straight up in the air.</description> <code> hook.Add( "KeyPress", "keypress_jump_super", function( ply, key ) if ( key == IN_JUMP ) then ply:SetVelocity( ply:GetVelocity() + Vector( 0, 0, 1000 ) ) end end ) </code> </example>