Revision Difference
GM:OnNPCKilled#546665
<function name="OnNPCKilled" parent="GM" type="hook">
<ishook>yes</ishook>
<description>Called whenever an NPC is killed.</description>
<realm>Server</realm>
<predicted>No</predicted>
<hidepredictionwarning>No</hidepredictionwarning>
<args>
<arg name="npc" type="NPC">The killed NPC</arg>
<arg name="attacker" type="Entity">The NPCs attacker, the entity that gets the kill credit, for example a player or an NPC.</arg>
<arg name="inflictor" type="Entity">Death inflictor. The entity that did the killing. Not necessarily a weapon.</arg>
</args>
</function>
<example>
<description>Spawns an explosion effect on an NPC when they die.</description>
<code>
hook.Add("OnNPCKilled", "ExplosionEffectOnNPCDeath", function(npc, attacker, inflictor)
local effectData = EffectData()
effectData:SetOrigin(npc:GetPos())
util.Effect("Explosion", effectData)
hook.Add( "OnNPCKilled", "ExplosionEffectOnNPCDeath", function( npc, attacker, inflictor )
local effectData = EffectData()
effectData:SetOrigin( npc:GetPos() )
util.Effect( "Explosion", effectData )
end)
</code>
</example>