Revision Difference
GM:OnPlayerHitGround#527808
<function name="OnPlayerHitGround" parent="GM" type="hook">
<ishook>yes</ishook>
<description>Called when a player makes contact with the ground after a jump or a fall.</description>
<realm>Shared</realm>
<predicted>Yes</predicted>
<args>
<arg name="player" type="Entity">Player</arg>
<arg name="inWater" type="boolean">Did the player land in water?</arg>
<arg name="onFloater" type="boolean">Did the player land on an object floating in the water?</arg>
<arg name="speed" type="number">The speed at which the player hit the ground</arg>
</args>
<rets>
<ret name="" type="boolean">Return true to suppress default action</ret>
</rets>
</function>
<example>
<description>Explode players when they hit the ground too hard.</description>
<code>
hook.Add( "OnPlayerHitGround", "ExplosiveFall", function( ply, inWater, onFloater, speed )
if speed > 1000 and not inWater then
local exp = ents.Create("env_explosion")
exp:SetPos(ply:GetPos())
local exp = ents.Create( "env_explosion" )
exp:SetPos( ply:GetPos() )
exp:Spawn()
exp:SetKeyValue("iMagnitude", "0")
exp:Fire("Explode", 0, 0)
exp:SetKeyValue( "iMagnitude", "0" )
exp:Fire( "Explode", 0, 0 )
ply:Kill()
end
end )
</code>
⤶
</example></example>