Revision Difference
GM:PlayerFootstep#528286
<function name="PlayerFootstep" parent="GM" type="hook">
<ishook>yes</ishook>
<description>Called whenever a player steps. Return true to mute the normal sound.
<note>This hook is called on all clients.</note>
<note>This hook is only called serverside in singleplayer !</note>⤶
</description>
<realm>Shared</realm>
<predicted>No</predicted>⤶
<predicted>yes</predicted>⤶
<hidepredictionwarning>No</hidepredictionwarning>
<args>
<arg name="ply" type="Player">The stepping player</arg>
<arg name="pos" type="Vector">The position of the step</arg>
<arg name="foot" type="number">Foot that is stepped. 0 for left, 1 for right</arg>
<arg name="sound" type="string">Sound that is going to play</arg>
<arg name="volume" type="number">Volume of the footstep</arg>
<arg name="filter" type="CRecipientFilter">The Recipient filter of players who can hear the footstep</arg>
</args>
<rets>
<ret name="" type="boolean">Prevent default step sound</ret>
</rets>
</function>
<example>
<description>Disables default player footsteps and plays custom ones.</description>
<code>
hook.Add( "PlayerFootstep", "CustomFootstep", function( ply, pos, foot, sound, volume, rf )
ply:EmitSound( "NPC_Hunter.Footstep" ) -- Play the footsteps hunter is using
return true -- Don't allow default footsteps, or other addon footsteps
end )
</code>
</example>