Revision Difference
GM:PlayerHandleAnimEvent#553146
<function name="PlayerHandleAnimEvent" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>
Called before firing serverside animation events on the player models.
See <page>GM:PlayerFireAnimationEvent</page> for the clientside version.
</description>
<realm>Server</realm>
<added>2020.10.14</added>
<predicted>No</predicted>⤶
<args>
<arg name="ply" type="Player">The player who has triggered the event.</arg>
<arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg>
<arg name="eventTime" type="number">The absolute time this event occurred using <page>Global.CurTime</page>.</arg>
<arg name="cycle" type="number">The frame this event occurred as a number between 0 and 1.</arg>
<arg name="type" type="number">Event type. See [the Source SDK](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/eventlist.h#L14-L23).</arg>
<arg name="options" type="string">Name or options of this event.</arg>
</args>
</function>