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GM:PlayerTraceAttack#553274

<function name="PlayerTraceAttack" parent="GM" type="hook"> <ishook>yes</ishook>⤶ <description>Called when a player has been hit by a trace and damaged (such as from a bullet). Returning true overrides the damage handling and prevents <page>GM:ScalePlayerDamage</page> from being called.</description> <realm>Shared</realm> <args> <arg name="ply" type="Player">The player that has been hit</arg> <arg name="dmginfo" type="CTakeDamageInfo">The damage info of the bullet</arg> <arg name="dir" type="Vector">Normalized vector direction of the bullet's path</arg> <arg name="trace" type="table">The trace of the bullet's path, see <page>Structures/TraceResult</page></arg> </args> <rets> <ret name="" type="boolean">Override engine handling</ret> </rets> </function>