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GM:PostEntityTakeDamage#568219

<function name="PostEntityTakeDamage" parent="GM" type="hook"> <description>Called when an entity receives a damage event, after passing damage filters, etc. See <page>GM:EntityTakeDamage</page> if you wish to prevent damage events, or otherwise alter them. <warning>Applying damage from this hook to the entity taking damage will lead to infinite loop/crash.</warning> </description> <realm>Server</realm> <args> <arg name="ent" type="Entity">The entity that took the damage.</arg> <arg name="dmginfo" type="CTakeDamageInfo">Detailed information about the damage event.</arg>⤶ <arg name="dmginfo" type="CTakeDamageInfo">Detailed information about the damage event. <bug issue="7010">When you retrieve "the attacker" the player's angle and position will be incorrect.</bug>⤶ </arg>⤶ <arg name="wasDamageTaken" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).</arg> </args> </function> <example> <description>Displays some info about damage taken event when they occur.</description> <code> hook.Add( "PostEntityTakeDamage", "PostEntityTakeDamagePrintOut", function( ent, dmgInfo, wasDamageTaken ) print( dmgInfo:GetDamage() ) print( ent, dmgInfo:GetAttacker(), dmgInfo:GetWeapon(), dmgInfo:GetInflictor() ) end ) </code> </example>