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Global.CreateParticleSystem#549800

<function name="CreateParticleSystem" parent="Global" type="libraryfunc"> <description> Creates a new particle system.⤶ Creates a new particle system. See also <page>Entity:CreateParticleEffect</page>⤶ <note>The particle effect must be precached with <page>Global.PrecacheParticleSystem</page> and the file its from must be added via <page>game.AddParticles</page> before it can be used!</note> </description> <realm>Client</realm> <args> <arg name="ent" type="Entity">The entity to attach the control point to.</arg> <arg name="effect" type="string">The name of the effect to create. It must be precached.</arg> <arg name="partAttachment" type="number">See <page>Enums/PATTACH</page>.</arg> <arg name="entAttachment" type="number" default="0">The attachment ID on the entity to attach the particle system to</arg> <arg name="offset" type="Vector" default="Vector( 0, 0, 0 )">The offset from the <page>Entity:GetPos</page> of the entity we are attaching this CP to.</arg> </args> <rets> <ret name="" type="CNewParticleEffect">The created particle system.</ret> </rets> </function>