Revision Difference
Global.CreateParticleSystem#549800
<function name="CreateParticleSystem" parent="Global" type="libraryfunc">
<description>
Creates a new particle system.⤶
Creates a new particle system. See also <page>Entity:CreateParticleEffect</page>⤶
<note>The particle effect must be precached with <page>Global.PrecacheParticleSystem</page> and the file its from must be added via <page>game.AddParticles</page> before it can be used!</note>
</description>
<realm>Client</realm>
<args>
<arg name="ent" type="Entity">The entity to attach the control point to.</arg>
<arg name="effect" type="string">The name of the effect to create. It must be precached.</arg>
<arg name="partAttachment" type="number">See <page>Enums/PATTACH</page>.</arg>
<arg name="entAttachment" type="number" default="0">The attachment ID on the entity to attach the particle system to</arg>
<arg name="offset" type="Vector" default="Vector( 0, 0, 0 )">The offset from the <page>Entity:GetPos</page> of the entity we are attaching this CP to.</arg>
</args>
<rets>
<ret name="" type="CNewParticleEffect">The created particle system.</ret>
</rets>
</function>