Revision Difference
Global.SetGlobalEntity#548243
<function name="SetGlobalEntity" parent="Global" type="libraryfunc">
<description>
Defines an entity to be automatically networked to clients
<warning>There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Global.SetGlobal2Entity</page>. You should also consider the fact that you have way too many variables. ⤶
This limit is shared among all entities, SetNW* and SetGlobal* functions and <page>util.AddNetworkString</page>. If you exceed the limit, you cannot create new variables, and you will get the following warning. ⤶
```lua ⤶
Warning: Table networkstring is full, can't add [key]⤶
```⤶
Existing variables will still get updated without the warning. You can check the limit by counting up until <page>util.NetworkIDToString</page> returns nil</warning> returns nil</warning>⤶
<warning>There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Global.SetGlobal2Entity</page>. You should also consider the fact that you have way too many variables. You can learn more about this limit here: <page>Networking_Usage</page></warning>⤶
<note>Running this function clientside will only set it clientside for the client it is called on!</note>
</description>
<realm>Shared</realm>
<args>
<arg name="index" type="any">Index to identify the global entity with</arg>
<arg name="ent" type="Entity">Entity to be networked</arg>
</args>
</function>