Revision Difference
Global.SuppressHostEvents#567702
<function name="SuppressHostEvents" parent="Global" type="libraryfunc">
<description>Suppress any networking from the server to the specified player. This is automatically called by the engine before/after a player fires their weapon, reloads, or causes any other similar shared-predicted event to occur.</description>⤶
<description>Suppress any networking from the server to the specified player. Set this to <page>NULL</page> to stop suppressing network events.⤶
⤶
This is automatically called by the engine before/after a player fires their weapon, reloads, or causes any other similar shared-predicted event to occur.</description>⤶
<realm>Server</realm>
<args>
<arg name="suppressPlayer" type="Player">The player to suppress any networking to.</arg>
</args>
</function>
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