Revision Difference
HL2_Sound_List#543828
<cat>Dev</cat>
<title>Half Life 2 Sound List</title>
<title>Half Life 2(HL2) Sound List</title>
Contents
--------
* [1 Ambient](#ambient)
* [2 Buttons](#buttons)
* [3 Combined](#combined)
* [4 Common](#common)
* [5 Doors](#doors)
* [6 Friends](#friends)
* [7 Half-Life 1](#halflife1)
* [8 Items](#items)
* [9 Music](#music)
* [10 NPC](#npc)
* [10.1 Antlion](#antlion)
* [10.2 Assassin](#assassin)
* [10.3 Attack Helicopter](#attackhelicopter)
* [10.4 Barnacle](#barnacle)
* [10.5 Combine Gunship](#combinegunship)
* [10.6 Combine Soldier](#combinesoldier)
* [10.7 Crow](#crow)
* [10.8 Dog](#dog)
* [10.9 Miscellaneous](#miscellaneous)
* [10.10 Fast Zombie](#fastzombie)
* [10.11 Headcrab](#headcrab)
* [10.12 Fast Headcrab](#fastheadcrab)
* [10.13 Poison Headcrab](#poisonheadcrab)
* [10.14 Ichthyosaur](#ichthyosaur)
* [10.15 Manhack](#manhack)
* [10.16 Metro Police](#metropolice)
* [10.17 Overwatch / City Voice](#overwatchcityvoice)
* [10.18 Overwatch / Radio Voice](#overwatchradiovoice)
* [10.19 Roller Mine](#rollermine)
* [10.20 City Scanner](#cityscanner)
* [10.21 Sniper](#sniper)
* [10.22 Stalker](#stalker)
* [10.23 Strider](#strider)
* [10.24 Floor Turret](#floorturret)
* [10.25 Vortigaunt](#vortigaunt)
* [10.26 Zombie](#zombie)
* [10.27 Poison Zombie](#poisonzombie)
* [11 Physics](#physics)
* [12 Plats](#plats)
* [13 Player](#player)
* [14 Test](#test)
* [15 UI](#ui)
* [16 Vehicles](#vehicles)
* [17 Voice Overs](#voiceovers)
* [18 Weapons](#weapons)
* [19 Miscellaneous](#miscellaneous2)
### Ambient
ambient/\_period.wav
ambient/alarms/alarm1.wav
ambient/alarms/alarm\_citizen\_loop1.wav
ambient/alarms/apc\_alarm\_loop1.wav
ambient/alarms/apc\_alarm\_pass1.wav
ambient/alarms/citadel\_alert\_loop2.wav
ambient/alarms/city\_firebell\_loop1.wav
ambient/alarms/city\_siren\_loop2.wav
ambient/alarms/combine\_bank\_alarm\_loop1.wav
ambient/alarms/combine\_bank\_alarm\_loop4.wav
ambient/alarms/klaxon1.wav
ambient/alarms/manhack\_alert\_pass1.wav
ambient/alarms/razortrain\_horn1.wav
ambient/alarms/scanner\_alert\_pass1.wav
ambient/alarms/siren.wav
ambient/alarms/train\_crossing\_bell\_loop1.wav
ambient/alarms/train\_horn2.wav
ambient/alarms/train\_horn\_distant1.wav
ambient/alarms/warningbell1.wav
ambient/atmosphere/ambience5.wav
ambient/atmosphere/ambience6.wav
ambient/atmosphere/ambience\_base.wav
ambient/atmosphere/captain\_room.wav
ambient/atmosphere/cargo\_hold1.wav
ambient/atmosphere/cargo\_hold2.wav
ambient/atmosphere/cave\_hit1.wav
ambient/atmosphere/cave\_hit2.wav
ambient/atmosphere/cave\_hit3.wav
ambient/atmosphere/cave\_hit4.wav
ambient/atmosphere/cave\_hit5.wav
ambient/atmosphere/cave\_hit6.wav
ambient/atmosphere/cave\_outdoor1.wav
ambient/atmosphere/city\_beacon\_loop1.wav
ambient/atmosphere/city\_rumble\_loop1.wav
ambient/atmosphere/city\_skybeam1.wav
ambient/atmosphere/city\_skypass1.wav
ambient/atmosphere/city\_tone.wav
ambient/atmosphere/city\_truckpass1.wav
ambient/atmosphere/corridor.wav
ambient/atmosphere/corridor2.wav
ambient/atmosphere/Drone1LP.wav
ambient/atmosphere/Drone2LP.wav
ambient/atmosphere/Drone4LP.wav
ambient/atmosphere/elev\_shaft1.wav
ambient/atmosphere/engine\_room.wav
ambient/atmosphere/hole\_amb3.wav
ambient/atmosphere/hole\_hit1.wav
ambient/atmosphere/hole\_hit2.wav
ambient/atmosphere/hole\_hit3.wav
ambient/atmosphere/hole\_hit4.wav
ambient/atmosphere/hole\_hit5.wav
ambient/atmosphere/indoor1.wav
ambient/atmosphere/indoor2.wav
ambient/atmosphere/laundry\_amb.wav
ambient/atmosphere/metallic1.wav
ambient/atmosphere/metallic2.wav
ambient/atmosphere/noise2.wav
ambient/atmosphere/outdoor2.wav
ambient/atmosphere/pipe1.wav
ambient/atmosphere/plaza\_amb.wav
ambient/atmosphere/quiet\_cellblock\_amb.wav
ambient/atmosphere/sewer\_air1.wav
ambient/atmosphere/station\_ambience\_loop2.wav
ambient/atmosphere/station\_ambience\_loop4.wav
ambient/atmosphere/station\_ambience\_stereo\_loop1.wav
ambient/atmosphere/terrain\_rumble1.wav
ambient/atmosphere/thunder1.wav
ambient/atmosphere/thunder2.wav
ambient/atmosphere/thunder3.wav
ambient/atmosphere/thunder4.wav
ambient/atmosphere/tone\_alley.wav
ambient/atmosphere/tone\_quiet.wav
ambient/atmosphere/town\_ambience.wav
ambient/atmosphere/trainstation\_ambient\_loop1.wav
ambient/atmosphere/tunnel1.wav
ambient/atmosphere/undercity\_loop1.wav
ambient/atmosphere/underground.wav
ambient/atmosphere/underground\_hall\_loop1.wav
ambient/creatures/flies1.wav
ambient/creatures/flies2.wav
ambient/creatures/flies3.wav
ambient/creatures/flies4.wav
ambient/creatures/flies5.wav
ambient/creatures/leech\_bites\_loop1.wav
ambient/creatures/leech\_water\_churn\_loop2.wav
ambient/creatures/pigeon\_idle1.wav
ambient/creatures/pigeon\_idle2.wav
ambient/creatures/pigeon\_idle3.wav
ambient/creatures/pigeon\_idle4.wav
ambient/creatures/rats1.wav
ambient/creatures/rats2.wav
ambient/creatures/rats3.wav
ambient/creatures/rats4.wav
ambient/creatures/seagull\_idle1.wav
ambient/creatures/seagull\_idle2.wav
ambient/creatures/seagull\_idle3.wav
ambient/creatures/seagull\_pain1.wav
ambient/creatures/seagull\_pain2.wav
ambient/creatures/seagull\_pain3.wav
ambient/creatures/teddy.wav
ambient/creatures/town\_child\_scream1.wav
ambient/creatures/town\_moan1.wav
ambient/creatures/town\_muffled\_cry1.wav
ambient/creatures/town\_scared\_breathing1.wav
ambient/creatures/town\_scared\_breathing2.wav
ambient/creatures/town\_scared\_sob1.wav
ambient/creatures/town\_scared\_sob2.wav
ambient/creatures/town\_zombie\_call1.wav
ambient/energy/electric\_loop.wav
ambient/energy/force\_field\_loop1.wav
ambient/energy/spark1.wav
ambient/energy/spark2.wav
ambient/energy/spark3.wav
ambient/energy/spark4.wav
ambient/energy/spark5.wav
ambient/energy/spark6.wav
ambient/energy/weld1.wav
ambient/energy/weld2.wav
ambient/energy/whiteflash.wav
ambient/energy/zap1.wav
ambient/energy/zap2.wav
ambient/energy/zap3.wav
ambient/energy/zap5.wav
ambient/energy/zap6.wav
ambient/energy/zap7.wav
ambient/energy/zap8.wav
ambient/energy/zap9.wav
ambient/explosions/battle\_loop1.wav
ambient/explosions/battle\_loop2.wav
ambient/explosions/citadel\_end\_explosion1.wav
ambient/explosions/citadel\_end\_explosion2.wav
ambient/explosions/exp1.wav
ambient/explosions/exp2.wav
ambient/explosions/exp3.wav
ambient/explosions/exp4.wav
ambient/explosions/explode\_1.wav
ambient/explosions/explode\_2.wav
ambient/explosions/explode\_3.wav
ambient/explosions/explode\_4.wav
ambient/explosions/explode\_5.wav
ambient/explosions/explode\_6.wav
ambient/explosions/explode\_7.wav
ambient/explosions/explode\_8.wav
ambient/explosions/explode\_9.wav
ambient/fire/firebig.wav
ambient/fire/fire\_big\_loop1.wav
ambient/fire/fire\_med\_loop1.wav
ambient/fire/fire\_small1.wav
ambient/fire/fire\_small\_loop1.wav
ambient/fire/fire\_small\_loop2.wav
ambient/fire/gascan\_ignite1.wav
ambient/fire/ignite.wav
ambient/fire/mtov\_flame2.wav
ambient/gas/cannister\_loop.wav
ambient/gas/steam2.wav
ambient/gas/steam\_loop1.wav
ambient/levels/streetwar
ambient/levels/canals/critter1.wav
ambient/levels/canals/critter2.wav
ambient/levels/canals/critter3.wav
ambient/levels/canals/critter4.wav
ambient/levels/canals/critter5.wav
ambient/levels/canals/critter6.wav
ambient/levels/canals/critter7.wav
ambient/levels/canals/critter8.wav
ambient/levels/canals/dam\_water\_loop2.wav
ambient/levels/canals/drip1.wav
ambient/levels/canals/drip2.wav
ambient/levels/canals/drip3.wav
ambient/levels/canals/drip4.wav
ambient/levels/canals/generator\_ambience\_loop1.wav
ambient/levels/canals/headcrab\_canister\_ambient1.wav
ambient/levels/canals/headcrab\_canister\_ambient2.wav
ambient/levels/canals/headcrab\_canister\_ambient3.wav
ambient/levels/canals/headcrab\_canister\_ambient4.wav
ambient/levels/canals/headcrab\_canister\_ambient5.wav
ambient/levels/canals/headcrab\_canister\_ambient6.wav
ambient/levels/canals/headcrab\_canister\_open1.wav
ambient/levels/canals/manhack\_machine\_loop1.wav
ambient/levels/canals/shore1.wav
ambient/levels/canals/shore2.wav
ambient/levels/canals/shore3.wav
ambient/levels/canals/shore4.wav
ambient/levels/canals/swamp\_bird1.wav
ambient/levels/canals/swamp\_bird2.wav
ambient/levels/canals/swamp\_bird3.wav
ambient/levels/canals/swamp\_bird4.wav
ambient/levels/canals/swamp\_bird5.wav
ambient/levels/canals/swamp\_bird6.wav
ambient/levels/canals/swamp\_frogs\_loop2.wav
ambient/levels/canals/swamp\_stereo\_frogs\_loop1.wav
ambient/levels/canals/toxic\_slime\_gurgle2.wav
ambient/levels/canals/toxic\_slime\_gurgle3.wav
ambient/levels/canals/toxic\_slime\_gurgle4.wav
ambient/levels/canals/toxic\_slime\_gurgle5.wav
ambient/levels/canals/toxic\_slime\_gurgle6.wav
ambient/levels/canals/toxic\_slime\_gurgle7.wav
ambient/levels/canals/toxic\_slime\_gurgle8.wav
ambient/levels/canals/toxic\_slime\_loop1.wav
ambient/levels/canals/toxic\_slime\_sizzle1.wav
ambient/levels/canals/toxic\_slime\_sizzle2.wav
ambient/levels/canals/toxic\_slime\_sizzle3.wav
ambient/levels/canals/toxic\_slime\_sizzle4.wav
ambient/levels/canals/tunnel\_wind\_loop1.wav
ambient/levels/canals/waterleak\_loop1.wav
ambient/levels/canals/water\_rivulet\_loop2.wav
ambient/levels/canals/windchime2.wav
ambient/levels/canals/windchime4.wav
ambient/levels/canals/windchime5.wav
ambient/levels/canals/windchine1.wav
ambient/levels/canals/windmill\_wind\_loop1.wav
ambient/levels/citadel/citadel\_ambient\_scream\_loop1.wav
ambient/levels/citadel/citadel\_ambient\_voices1.wav
ambient/levels/citadel/citadel\_drone\_loop1.wav
ambient/levels/citadel/citadel\_drone\_loop2.wav
ambient/levels/citadel/citadel\_drone\_loop3.wav
ambient/levels/citadel/citadel\_drone\_loop4.wav
ambient/levels/citadel/citadel\_drone\_loop5.wav
ambient/levels/citadel/citadel\_drone\_loop6.wav
ambient/levels/citadel/citadel\_flyer1.wav
ambient/levels/citadel/citadel\_hit1\_adpcm.wav
ambient/levels/citadel/citadel\_hub\_ambience1.mp3
ambient/levels/citadel/Drone1LP.wav
ambient/levels/citadel/extract\_loop1.wav
ambient/levels/citadel/field\_loop1.wav
ambient/levels/citadel/field\_loop2.wav
ambient/levels/citadel/field\_loop3.wav
ambient/levels/citadel/many\_pods\_loop1\_adpcm.wav
ambient/levels/citadel/pod\_close1.wav
ambient/levels/citadel/pod\_open1.wav
ambient/levels/citadel/portal\_beam\_loop1.wav
ambient/levels/citadel/portal\_beam\_shoot1.wav
ambient/levels/citadel/portal\_beam\_shoot2.wav
ambient/levels/citadel/portal\_beam\_shoot3.wav
ambient/levels/citadel/portal\_beam\_shoot4.wav
ambient/levels/citadel/portal\_beam\_shoot5.wav
ambient/levels/citadel/portal\_beam\_shoot6.wav
ambient/levels/citadel/portal\_open1\_adpcm.wav
ambient/levels/citadel/strange\_talk1.wav
ambient/levels/citadel/strange\_talk10.wav
ambient/levels/citadel/strange\_talk11.wav
ambient/levels/citadel/strange\_talk3.wav
ambient/levels/citadel/strange\_talk4.wav
ambient/levels/citadel/strange\_talk5.wav
ambient/levels/citadel/strange\_talk6.wav
ambient/levels/citadel/strange\_talk7.wav
ambient/levels/citadel/strange\_talk8.wav
ambient/levels/citadel/strange\_talk9.wav
ambient/levels/citadel/teleport\_windup\_loop1.wav
ambient/levels/citadel/weaponstrip1\_adpcm.wav
ambient/levels/citadel/weapon\_disintegrate1.wav
ambient/levels/citadel/weapon\_disintegrate2.wav
ambient/levels/citadel/weapon\_disintegrate3.wav
ambient/levels/citadel/weapon\_disintegrate4.wav
ambient/levels/citadel/zapper\_ambient\_loop1.wav
ambient/levels/citadel/zapper\_loop1.wav
ambient/levels/citadel/zapper\_loop2.wav
ambient/levels/citadel/zapper\_warmup1.wav
ambient/levels/citadel/zapper\_warmup4.wav
ambient/levels/coast/antlion\_hill\_ambient1.wav
ambient/levels/coast/antlion\_hill\_ambient2.wav
ambient/levels/coast/antlion\_hill\_ambient4.wav
ambient/levels/coast/coastbird1.wav
ambient/levels/coast/coastbird2.wav
ambient/levels/coast/coastbird3.wav
ambient/levels/coast/coastbird4.wav
ambient/levels/coast/coastbird5.wav
ambient/levels/coast/coastbird6.wav
ambient/levels/coast/coastbird7.wav
ambient/levels/coast/seagulls\_ambient1.wav
ambient/levels/coast/seagulls\_ambient2.wav
ambient/levels/coast/seagulls\_ambient3.wav
ambient/levels/coast/seagulls\_ambient4.wav
ambient/levels/coast/seagulls\_ambient5.wav
ambient/levels/labs/coinslot1.wav
ambient/levels/labs/electric\_explosion1.wav
ambient/levels/labs/electric\_explosion2.wav
ambient/levels/labs/electric\_explosion3.wav
ambient/levels/labs/electric\_explosion4.wav
ambient/levels/labs/electric\_explosion5.wav
ambient/levels/labs/equipment\_beep\_loop1.wav
ambient/levels/labs/equipment\_printer\_loop1.wav
ambient/levels/labs/machine\_moving\_loop3.wav
ambient/levels/labs/machine\_moving\_loop4.wav
ambient/levels/labs/machine\_ring\_resonance\_loop1.wav
ambient/levels/labs/machine\_stop1.wav
ambient/levels/labs/teleport\_active\_loop1.wav
ambient/levels/labs/teleport\_alarm\_loop1.wav
ambient/levels/labs/teleport\_malfunctioning.wav
ambient/levels/labs/teleport\_mechanism\_windup1.wav
ambient/levels/labs/teleport\_mechanism\_windup2.wav
ambient/levels/labs/teleport\_mechanism\_windup3.wav
ambient/levels/labs/teleport\_mechanism\_windup4.wav
ambient/levels/labs/teleport\_mechanism\_windup5.wav
ambient/levels/labs/teleport\_postblast\_thunder1.wav
ambient/levels/labs/teleport\_postblast\_winddown1.wav
ambient/levels/labs/teleport\_preblast\_suckin1.wav
ambient/levels/labs/teleport\_rings\_loop2.wav
ambient/levels/labs/teleport\_weird\_voices1.wav
ambient/levels/labs/teleport\_weird\_voices2.wav
ambient/levels/labs/teleport\_winddown1.wav
ambient/levels/prison/inside\_battle1.wav
ambient/levels/prison/inside\_battle2.wav
ambient/levels/prison/inside\_battle3.wav
ambient/levels/prison/inside\_battle4.wav
ambient/levels/prison/inside\_battle5.wav
ambient/levels/prison/inside\_battle6.wav
ambient/levels/prison/inside\_battle7.wav
ambient/levels/prison/inside\_battle8.wav
ambient/levels/prison/inside\_battle9.wav
ambient/levels/prison/inside\_battle\_antlion1.wav
ambient/levels/prison/inside\_battle\_antlion2.wav
ambient/levels/prison/inside\_battle\_antlion3.wav
ambient/levels/prison/inside\_battle\_antlion4.wav
ambient/levels/prison/inside\_battle\_antlion5.wav
ambient/levels/prison/inside\_battle\_antlion6.wav
ambient/levels/prison/inside\_battle\_antlion7.wav
ambient/levels/prison/inside\_battle\_antlion8.wav
ambient/levels/prison/inside\_battle\_soldier1.wav
ambient/levels/prison/inside\_battle\_soldier2.wav
ambient/levels/prison/inside\_battle\_soldier3.wav
ambient/levels/prison/inside\_battle\_zombie1.wav
ambient/levels/prison/inside\_battle\_zombie2.wav
ambient/levels/prison/inside\_battle\_zombie3.wav
ambient/levels/prison/radio\_random1.wav
ambient/levels/prison/radio\_random10.wav
ambient/levels/prison/radio\_random11.wav
ambient/levels/prison/radio\_random12.wav
ambient/levels/prison/radio\_random13.wav
ambient/levels/prison/radio\_random14.wav
ambient/levels/prison/radio\_random15.wav
ambient/levels/prison/radio\_random2.wav
ambient/levels/prison/radio\_random3.wav
ambient/levels/prison/radio\_random4.wav
ambient/levels/prison/radio\_random5.wav
ambient/levels/prison/radio\_random6.wav
ambient/levels/prison/radio\_random7.wav
ambient/levels/prison/radio\_random8.wav
ambient/levels/prison/radio\_random9.wav
ambient/levels/streetwar/apc\_distant1.wav
ambient/levels/streetwar/apc\_distant2.wav
ambient/levels/streetwar/apc\_distant3.wav
ambient/levels/streetwar/building\_rubble1.wav
ambient/levels/streetwar/building\_rubble2.wav
ambient/levels/streetwar/building\_rubble3.wav
ambient/levels/streetwar/building\_rubble4.wav
ambient/levels/streetwar/building\_rubble5.wav
ambient/levels/streetwar/city\_battle1.wav
ambient/levels/streetwar/city\_battle10.wav
ambient/levels/streetwar/city\_battle11.wav
ambient/levels/streetwar/city\_battle12.wav
ambient/levels/streetwar/city\_battle13.wav
ambient/levels/streetwar/city\_battle14.wav
ambient/levels/streetwar/city\_battle15.wav
ambient/levels/streetwar/city\_battle16.wav
ambient/levels/streetwar/city\_battle17.wav
ambient/levels/streetwar/city\_battle18.wav
ambient/levels/streetwar/city\_battle19.wav
ambient/levels/streetwar/city\_battle2.wav
ambient/levels/streetwar/city\_battle3.wav
ambient/levels/streetwar/city\_battle4.wav
ambient/levels/streetwar/city\_battle5.wav
ambient/levels/streetwar/city\_battle6.wav
ambient/levels/streetwar/city\_battle7.wav
ambient/levels/streetwar/city\_battle8.wav
ambient/levels/streetwar/city\_battle9.wav
ambient/levels/streetwar/city\_chant1.wav
ambient/levels/streetwar/city\_riot1.wav
ambient/levels/streetwar/city\_riot2.wav
ambient/levels/streetwar/city\_scream3.wav
ambient/levels/streetwar/gunship\_distant1.wav
ambient/levels/streetwar/gunship\_distant2.wav
ambient/levels/streetwar/heli\_distant1.wav
ambient/levels/streetwar/marching\_distant1.wav
ambient/levels/streetwar/marching\_distant2.wav
ambient/levels/streetwar/strider\_distant1.wav
ambient/levels/streetwar/strider\_distant2.wav
ambient/levels/streetwar/strider\_distant3.wav
ambient/levels/streetwar/strider\_distant\_walk1.wav
ambient/machines/aircraft\_distant\_flyby1.wav
ambient/machines/aircraft\_distant\_flyby3.wav
ambient/machines/catapult\_throw.wav
ambient/machines/city\_ventpump\_loop1.wav
ambient/machines/combine\_shield\_loop3.wav
ambient/machines/combine\_shield\_touch\_loop1.wav
ambient/machines/combine\_terminal\_idle1.wav
ambient/machines/combine\_terminal\_idle2.wav
ambient/machines/combine\_terminal\_idle3.wav
ambient/machines/combine\_terminal\_idle4.wav
ambient/machines/combine\_terminal\_loop1.wav
ambient/machines/courtyard\_mach\_loop.wav
ambient/machines/diesel\_engine\_idle1.wav
ambient/machines/electric\_machine.wav
ambient/machines/engine1.wav
ambient/machines/engine4.wav
ambient/machines/floodgate\_move\_short1.wav
ambient/machines/floodgate\_stop1.wav
ambient/machines/heli\_pass1.wav
ambient/machines/heli\_pass2.wav
ambient/machines/heli\_pass\_distant1.wav
ambient/machines/heli\_pass\_quick1.wav
ambient/machines/heli\_pass\_quick2.wav
ambient/machines/keyboard1\_clicks.wav
ambient/machines/keyboard2\_clicks.wav
ambient/machines/keyboard3\_clicks.wav
ambient/machines/keyboard4\_clicks.wav
ambient/machines/keyboard5\_clicks.wav
ambient/machines/keyboard6\_clicks.wav
ambient/machines/keyboard7\_clicks\_enter.wav
ambient/machines/keyboard\_fast1\_1second.wav
ambient/machines/keyboard\_fast2\_1second.wav
ambient/machines/keyboard\_fast3\_1second.wav
ambient/machines/keyboard\_slow\_1second.wav
ambient/machines/lab\_loop1.wav
ambient/machines/laundry\_machine1\_amb.wav
ambient/machines/machine1\_hit1.wav
ambient/machines/machine1\_hit2.wav
ambient/machines/machine3.wav
ambient/machines/machine6.wav
ambient/machines/machine\_whine1.wav
ambient/machines/razor\_train\_wheels\_loop1.wav
ambient/machines/razor\_train\_wheels\_loop2.wav
ambient/machines/slicer1.wav
ambient/machines/slicer2.wav
ambient/machines/slicer3.wav
ambient/machines/slicer4.wav
ambient/machines/spindown.wav
ambient/machines/spinup.wav
ambient/machines/spin\_loop.wav
ambient/machines/sputter1.wav
ambient/machines/station\_train\_squeel.wav
ambient/machines/teleport1.wav
ambient/machines/teleport3.wav
ambient/machines/teleport4.wav
ambient/machines/thumper\_amb.wav
ambient/machines/thumper\_dust.wav
ambient/machines/thumper\_hit.wav
ambient/machines/thumper\_shutdown1.wav
ambient/machines/thumper\_startup1.wav
ambient/machines/thumper\_top.wav
ambient/machines/train\_freight\_loop1.wav
ambient/machines/train\_freight\_loop2.wav
ambient/machines/train\_freight\_loop3.wav
ambient/machines/train\_idle.wav
ambient/machines/train\_rumble.wav
ambient/machines/train\_wheels\_loop1.wav
ambient/machines/train\_wheels\_overhead\_loop1.wav
ambient/machines/transformer\_loop.wav
ambient/machines/truck\_pass\_distant1.wav
ambient/machines/truck\_pass\_distant2.wav
ambient/machines/truck\_pass\_distant3.wav
ambient/machines/truck\_pass\_overhead1.wav
ambient/machines/usetoilet\_flush1.wav
ambient/machines/wall\_ambient1.wav
ambient/machines/wall\_ambient\_loop1.wav
ambient/machines/wall\_crash1.wav
ambient/machines/wall\_loop1.wav
ambient/machines/wall\_move1.wav
ambient/machines/wall\_move2.wav
ambient/machines/wall\_move3.wav
ambient/machines/wall\_move4.wav
ambient/machines/wall\_move5.wav
ambient/materials/bump1.wav
ambient/materials/cartrap\_explode\_impact1.wav
ambient/materials/cartrap\_explode\_impact2.wav
ambient/materials/cartrap\_rope1.wav
ambient/materials/cartrap\_rope2.wav
ambient/materials/cartrap\_rope3.wav
ambient/materials/clang1.wav
ambient/materials/creak5.wav
ambient/materials/creaking.wav
ambient/materials/cupdrop.wav
ambient/materials/dinnerplates1.wav
ambient/materials/dinnerplates2.wav
ambient/materials/dinnerplates3.wav
ambient/materials/dinnerplates4.wav
ambient/materials/dinnerplates5.wav
ambient/materials/door\_hit1.wav
ambient/materials/flush1.wav
ambient/materials/flush2.wav
ambient/materials/footsteps\_glass1.wav
ambient/materials/footsteps\_glass2.wav
ambient/materials/footsteps\_stairs1.wav
ambient/materials/footsteps\_stairs2.wav
ambient/materials/footsteps\_wood1.wav
ambient/materials/footsteps\_wood2.wav
ambient/materials/icegrind1.wav
ambient/materials/metal4.wav
ambient/materials/metal5.wav
ambient/materials/metal9.wav
ambient/materials/metal\_big\_impact\_scrape1.wav
ambient/materials/metal\_groan.wav
ambient/materials/metal\_rattle.wav
ambient/materials/metal\_rattle1.wav
ambient/materials/metal\_rattle2.wav
ambient/materials/metal\_rattle3.wav
ambient/materials/metal\_rattle4.wav
ambient/materials/metal\_stress1.wav
ambient/materials/metal\_stress2.wav
ambient/materials/metal\_stress3.wav
ambient/materials/metal\_stress4.wav
ambient/materials/metal\_stress5.wav
ambient/materials/platedrop1.wav
ambient/materials/platedrop2.wav
ambient/materials/platedrop3.wav
ambient/materials/rock1.wav
ambient/materials/rock2.wav
ambient/materials/rock3.wav
ambient/materials/rock4.wav
ambient/materials/rock5.wav
ambient/materials/roust\_crash1.wav
ambient/materials/roust\_crash2.wav
ambient/materials/rustypipes1.wav
ambient/materials/rustypipes2.wav
ambient/materials/rustypipes3.wav
ambient/materials/shipgroan1.wav
ambient/materials/shipgroan2.wav
ambient/materials/shipgroan3.wav
ambient/materials/shipgroan4.wav
ambient/materials/shuffle1.wav
ambient/materials/shutter6.wav
ambient/materials/shutter7.wav
ambient/materials/shutter8.wav
ambient/materials/smallwire\_pluck3.wav
ambient/materials/squeeker2.wav
ambient/materials/squeekyfloor1.wav
ambient/materials/squeekyfloor2.wav
ambient/materials/vent\_scurry\_medium.wav
ambient/materials/wood\_creak1.wav
ambient/materials/wood\_creak2.wav
ambient/materials/wood\_creak3.wav
ambient/materials/wood\_creak4.wav
ambient/materials/wood\_creak5.wav
ambient/materials/wood\_creak6.wav
ambient/voices/appartments\_crowd\_loop1.wav
ambient/voices/citizen\_beaten1.wav
ambient/voices/citizen\_beaten2.wav
ambient/voices/citizen\_beaten3.wav
ambient/voices/citizen\_beaten4.wav
ambient/voices/citizen\_beaten5.wav
ambient/voices/citizen\_punches1.wav
ambient/voices/citizen\_punches2.wav
ambient/voices/citizen\_punches3.wav
ambient/voices/citizen\_punches4.wav
ambient/voices/cough1.wav
ambient/voices/cough2.wav
ambient/voices/cough3.wav
ambient/voices/cough4.wav
ambient/voices/crying\_loop1.wav
ambient/voices/f\_scream1.wav
ambient/voices/m\_scream1.wav
ambient/voices/playground\_memory.wav
ambient/voices/squeal1.wav
ambient/water/corridor\_water.wav
ambient/water/distant\_drip1.wav
ambient/water/distant\_drip2.wav
ambient/water/distant\_drip3.wav
ambient/water/distant\_drip4.wav
ambient/water/distant\_wave1.wav
ambient/water/distant\_wave2.wav
ambient/water/distant\_wave3.wav
ambient/water/drip1.wav
ambient/water/drip2.wav
ambient/water/drip3.wav
ambient/water/drip4.wav
ambient/water/drip\_loop1.wav
ambient/water/lake\_water.wav
ambient/water/leak\_1.wav
ambient/water/rain\_drip1.wav
ambient/water/rain\_drip2.wav
ambient/water/rain\_drip3.wav
ambient/water/rain\_drip4.wav
ambient/water/underwater.wav
ambient/water/water\_flow\_loop1.wav
ambient/water/water\_in\_boat1.wav
ambient/water/water\_pump\_drainin1.wav
ambient/water/water\_run1.wav
ambient/water/water\_splash1.wav
ambient/water/water\_splash2.wav
ambient/water/water\_splash3.wav
ambient/water/water\_spray1.wav
ambient/water/water\_spray2.wav
ambient/water/water\_spray3.wav
ambient/water/wave1.wav
ambient/water/wave2.wav
ambient/water/wave3.wav
ambient/water/wave4.wav
ambient/water/wave5.wav
ambient/water/wave6.wav
ambient/wind/wasteland\_wind.wav
ambient/wind/wind1.wav
ambient/wind/windgust.wav
ambient/wind/windgust\_strong.wav
ambient/wind/wind\_hit1.wav
ambient/wind/wind\_hit2.wav
ambient/wind/wind\_hit3.wav
ambient/wind/wind\_med1.wav
ambient/wind/wind\_med2.wav
ambient/wind/wind\_moan1.wav
ambient/wind/wind\_moan2.wav
ambient/wind/wind\_moan4.wav
ambient/wind/wind\_rooftop1.wav
ambient/wind/wind\_snippet1.wav
ambient/wind/wind\_snippet2.wav
ambient/wind/wind\_snippet3.wav
ambient/wind/wind\_snippet4.wav
ambient/wind/wind\_snippet5.wav
ambient/wind/wind\_tunnel1.wav
### Buttons
buttons/blip1.wav
buttons/button1.wav
buttons/button10.wav
buttons/button14.wav
buttons/button15.wav
buttons/button16.wav
buttons/button17.wav
buttons/button18.wav
buttons/button19.wav
buttons/button2.wav
buttons/button24.wav
buttons/button3.wav
buttons/button4.wav
buttons/button5.wav
buttons/button6.wav
buttons/button8.wav
buttons/button9.wav
buttons/combine\_button1.wav
buttons/combine\_button2.wav
buttons/combine\_button3.wav
buttons/combine\_button5.wav
buttons/combine\_button7.wav
buttons/combine\_button\_locked.wav
buttons/lever1.wav
buttons/lever2.wav
buttons/lever3.wav
buttons/lever4.wav
buttons/lever5.wav
buttons/lever6.wav
buttons/lever7.wav
buttons/lever8.wav
buttons/lightswitch2.wav
### Combined
combined/Citadel/citadel\_br\_guest\_f\_cc.wav
combined/Citadel/citadel\_br\_newleader\_a\_cc.wav
combined/Citadel/citadel\_br\_playgame\_b\_cc.wav
combined/eli\_lab/eli\_lab\_al\_gravgun\_cc.wav
combined/eli\_lab/eli\_lab\_al\_soquickly01\_cc.wav
combined/eli\_lab/eli\_lab\_eli\_portal01\_cc.wav
combined/eli\_lab/eli\_lab\_eli\_surface\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_airlock06\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_airlock10\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_airlock12\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_extrahelp04\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_extrahelp05\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_hereseli01\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_postdoc01\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_relay01\_cc.wav
combined/eli\_lab/eli\_lab\_mo\_relay02\_cc.wav
combined/k\_lab/k\_lab\_al\_docsays01\_cc.wav
combined/k\_lab/k\_lab\_al\_lostgordon\_cc.wav
combined/k\_lab/k\_lab\_al\_moveon01\_cc.wav
combined/k\_lab/k\_lab\_ba\_cantkeephim01\_cc.wav
combined/k\_lab/k\_lab\_ba\_getitoff01\_cc.wav
combined/k\_lab/k\_lab\_ba\_getoutofsight01\_cc.wav
combined/k\_lab/k\_lab\_ba\_hesback01\_cc.wav
combined/k\_lab/k\_lab\_ba\_itsworking01\_cc.wav
combined/k\_lab/k\_lab\_ba\_myshift01\_cc.wav
combined/k\_lab/k\_lab\_ba\_notimetofool01\_cc.wav
combined/k\_lab/k\_lab\_ba\_sarcastic01\_cc.wav
combined/k\_lab/k\_lab\_ba\_thingaway01\_cc.wav
combined/k\_lab/k\_lab\_br\_significant\_cc.wav
combined/k\_lab/k\_lab\_kl\_almostforgot\_cc.wav
combined/k\_lab/k\_lab\_kl\_blast\_cc.wav
combined/k\_lab/k\_lab\_kl\_charger01\_cc.wav
combined/k\_lab/k\_lab\_kl\_debeaked\_cc.wav
combined/k\_lab/k\_lab\_kl\_excellent\_cc.wav
combined/k\_lab/k\_lab\_kl\_fewmoments01\_cc.wav
combined/k\_lab/k\_lab\_kl\_fitglove01\_cc.wav
combined/k\_lab/k\_lab\_kl\_getoutrun01\_cc.wav
combined/k\_lab/k\_lab\_kl\_hedyno02\_cc.wav
combined/k\_lab/k\_lab\_kl\_helloalyx01\_cc.wav
combined/k\_lab/k\_lab\_kl\_initializing\_cc.wav
combined/k\_lab/k\_lab\_kl\_masslessfieldflux\_cc.wav
combined/k\_lab/k\_lab\_kl\_mygoodness02\_cc.wav
combined/k\_lab/k\_lab\_kl\_nownow01\_cc.wav
combined/k\_lab/k\_lab\_kl\_opportunetime01\_cc.wav
combined/k\_lab/k\_lab\_kl\_packing01\_cc.wav
combined/k\_lab/k\_lab\_kl\_projectyou\_cc.wav
combined/k\_lab/k\_lab\_kl\_redletterday01\_cc.wav
combined/k\_lab/k\_lab\_kl\_slipin01\_cc.wav
combined/k\_lab/k\_lab\_kl\_suitfits01\_cc.wav
combined/k\_lab/k\_lab\_kl\_wishiknew\_cc.wav
combined/NovaProspekt/novaprospekt\_al\_horrible01\_cc.wav
combined/NovaProspekt/novaprospekt\_mo\_alreadyrerouted01\_cc.wav
combined/NovaProspekt/novaprospekt\_mo\_hadtoprove01\_cc.wav
combined/trainyard/k\_lab\_al\_buyyoudrink02\_cc.wav
combined/trainyard/Trainyard\_al\_nicetomeet\_cc.wav
combined/trainyard/Trainyard\_al\_suspicious\_cc.wav
combined/trainyard/Trainyard\_al\_thisday01\_cc.wav
combined/trainyard/Trainyard\_ba\_crowbar01\_cc.wav
combined/trainyard/Trainyard\_ba\_getoutfast\_cc.wav
combined/trainyard/Trainyard\_ba\_goodluck01\_cc.wav
combined/trainyard/Trainyard\_ba\_tellme01\_cc.wav
combined/trainyard/Trainyard\_kl\_morewarn01\_cc.wav
combined/trainyard/Trainyard\_kl\_whatisit01\_cc.wav
### Common
common/bugreporter\_failed.wav
common/bugreporter\_succeeded.wav
common/NULL.wav
common/warning.wav
common/wpn\_denyselect.wav
common/wpn\_hudoff.wav
common/wpn\_moveselect.wav
common/wpn\_select.wav
doors/default\_locked.wav
### Doors
doors/default\_move.wav
doors/default\_stop.wav
doors/door1\_move.wav
doors/door1\_stop.wav
doors/doormove1.wav
doors/doormove2.wav
doors/doormove3.wav
doors/doormove7.wav
doors/doorstop1.wav
doors/door\_chainlink\_close1.wav
doors/door\_chainlink\_close2.wav
doors/door\_chainlink\_move1.wav
doors/door\_latch1.wav
doors/door\_latch3.wav
doors/door\_locked2.wav
doors/door\_metal\_gate\_move1.wav
doors/door\_metal\_large\_chamber\_close1.wav
doors/door\_metal\_large\_close2.wav
doors/door\_metal\_large\_open1.wav
doors/door\_metal\_medium\_close1.wav
doors/door\_metal\_medium\_open1.wav
doors/door\_metal\_rusty\_move1.wav
doors/door\_metal\_thin\_close2.wav
doors/door\_metal\_thin\_move1.wav
doors/door\_metal\_thin\_open1.wav
doors/door\_screen\_move1.wav
doors/door\_squeek1.wav
doors/door\_wood\_close1.wav
doors/drawbridge\_move1.wav
doors/drawbridge\_stop1.wav
doors/garage\_move1.wav
doors/garage\_stop1.wav
doors/gate\_move1.wav
doors/handle\_pushbar\_locked1.wav
doors/handle\_pushbar\_open1.wav
doors/heavy\_metal\_move1.wav
doors/heavy\_metal\_stop1.wav
doors/latchlocked2.wav
doors/latchunlocked1.wav
doors/metal\_move1.wav
doors/metal\_stop1.wav
doors/vent\_open1.wav
doors/vent\_open2.wav
doors/vent\_open3.wav
doors/wood\_move1.wav
doors/wood\_stop1.wav
### Friends
Friends/friend\_join.wav
Friends/friend\_online.wav
Friends/message.wav
### Half-Life 1
HL1/ambience/alien\_blipper.wav
HL1/ambience/alien\_cycletone.wav
HL1/ambience/alien\_minddrill.wav
HL1/ambience/alien\_powernode.wav
HL1/ambience/computalk2.wav
HL1/ambience/deadsignal2.wav
HL1/ambience/des\_wind2.wav
HL1/ambience/labdrone2.wav
HL1/ambience/particle\_suck1.wav
HL1/ambience/particle\_suck2.wav
HL1/ambience/port\_suckin1.wav
HL1/ambience/port\_suckout1.wav
HL1/ambience/signalgear1.wav
HL1/ambience/steamburst1.wav
HL1/ambience/techamb2.wav
HL1/fvox/acquired.wav
HL1/fvox/activated.wav
HL1/fvox/ammo\_depleted.wav
HL1/fvox/antidote\_shot.wav
HL1/fvox/antitoxin\_shot.wav
HL1/fvox/armor\_gone.wav
HL1/fvox/automedic\_on.wav
HL1/fvox/beep.wav
HL1/fvox/bell.wav
HL1/fvox/biohazard\_detected.wav
HL1/fvox/bio\_reading.wav
HL1/fvox/bleeding\_stopped.wav
HL1/fvox/blip.wav
HL1/fvox/blood\_loss.wav
HL1/fvox/blood\_plasma.wav
HL1/fvox/blood\_toxins.wav
HL1/fvox/boop.wav
HL1/fvox/buzz.wav
HL1/fvox/chemical\_detected.wav
HL1/fvox/deactivated.wav
HL1/fvox/eighty.wav
HL1/fvox/evacuate\_area.wav
HL1/fvox/fifteen.wav
HL1/fvox/fifty.wav
HL1/fvox/five.wav
HL1/fvox/flatline.wav
HL1/fvox/fourty.wav
HL1/fvox/fuzz.wav
HL1/fvox/health\_critical.wav
HL1/fvox/health\_dropping.wav
HL1/fvox/health\_dropping2.wav
HL1/fvox/heat\_damage.wav
HL1/fvox/hev\_critical\_fail.wav
HL1/fvox/hev\_damage.wav
HL1/fvox/hev\_general\_fail.wav
HL1/fvox/hev\_shutdown.wav
HL1/fvox/hiss.wav
HL1/fvox/immediately.wav
HL1/fvox/innsuficient\_medical.wav
HL1/fvox/internal\_bleeding.wav
HL1/fvox/major\_fracture.wav
HL1/fvox/major\_lacerations.wav
HL1/fvox/medical\_repaired.wav
HL1/fvox/minor\_fracture.wav
HL1/fvox/minor\_lacerations.wav
HL1/fvox/morphine\_shot.wav
HL1/fvox/near\_death.wav
HL1/fvox/ninety.wav
HL1/fvox/onehundred.wav
HL1/fvox/percent.wav
HL1/fvox/powermove\_overload.wav
HL1/fvox/power\_below.wav
HL1/fvox/power\_level\_is.wav
HL1/fvox/power\_restored.wav
HL1/fvox/radiation\_detected.wav
HL1/fvox/seek\_medic.wav
HL1/fvox/seventy.wav
HL1/fvox/shock\_damage.wav
HL1/fvox/sixty.wav
HL1/fvox/targetting\_system.wav
HL1/fvox/ten.wav
HL1/fvox/thirty.wav
HL1/fvox/torniquette\_applied.wav
HL1/fvox/twenty.wav
HL1/fvox/voice\_off.wav
HL1/fvox/voice\_on.wav
HL1/fvox/warning.wav
HL1/fvox/wound\_sterilized.wav
HL1/fvox/\_comma.wav
### Items
items/ammocrate\_close.wav
items/ammocrate\_open.wav
items/ammo\_pickup.wav
items/battery\_pickup.wav
items/flashlight1.wav
items/medcharge4.wav
items/medshot4.wav
items/medshotno1.wav
items/smallmedkit1.wav
items/suitcharge1.wav
items/suitchargeno1.wav
items/suitchargeok1.wav
### Music
music/HL1\_song10.mp3
music/HL1\_song11.mp3
music/HL1\_song14.mp3
music/HL1\_song15.mp3
music/HL1\_song17.mp3
music/HL1\_song19.mp3
music/HL1\_song20.mp3
music/HL1\_song21.mp3
music/HL1\_song24.mp3
music/HL1\_song25\_REMIX3.mp3
music/HL1\_song26.mp3
music/HL1\_song3.mp3
music/HL1\_song5.mp3
music/HL1\_song6.mp3
music/HL1\_song9.mp3
music/HL2\_intro.mp3
music/HL2\_song0.mp3
music/HL2\_song1.mp3
music/HL2\_song10.mp3
music/HL2\_song11.mp3
music/HL2\_song12\_long.mp3
music/HL2\_song13.mp3
music/HL2\_song14.mp3
music/HL2\_song15.mp3
music/HL2\_song16.mp3
music/HL2\_song17.mp3
music/HL2\_song19.mp3
music/HL2\_song2.mp3
music/HL2\_song20\_submix0.mp3
music/HL2\_song20\_submix4.mp3
music/HL2\_song23\_SuitSong3.mp3
music/HL2\_song25\_Teleporter.mp3
music/HL2\_song26.mp3
music/HL2\_song26\_trainstation1.mp3
music/HL2\_song27\_trainstation2.mp3
music/HL2\_song28.mp3
music/HL2\_song29.mp3
music/HL2\_song3.mp3
music/HL2\_song30.mp3
music/HL2\_song31.mp3
music/HL2\_song32.mp3
music/HL2\_song33.mp3
music/HL2\_song4.mp3
music/HL2\_song6.mp3
music/HL2\_song7.mp3
music/HL2\_song8.mp3
music/radio1.mp3
music/Ravenholm\_1.mp3
music/stingers/HL1\_stinger\_song16.mp3
music/stingers/HL1\_stinger\_song27.mp3
music/stingers/HL1\_stinger\_song28.mp3
music/stingers/HL1\_stinger\_song7.mp3
music/stingers/HL1\_stinger\_song8.mp3
music/stingers/industrial\_suspense1.wav
music/stingers/industrial\_suspense2.wav
### NPC
#### Antlion
npc/antlion/attack\_double1.wav
npc/antlion/attack\_double2.wav
npc/antlion/attack\_double3.wav
npc/antlion/attack\_single1.wav
npc/antlion/attack\_single2.wav
npc/antlion/attack\_single3.wav
npc/antlion/charge\_loop1.wav
npc/antlion/digdown1.wav
npc/antlion/digup1.wav
npc/antlion/distract1.wav
npc/antlion/fly1.wav
npc/antlion/foot1.wav
npc/antlion/foot2.wav
npc/antlion/foot3.wav
npc/antlion/foot4.wav
npc/antlion/idle1.wav
npc/antlion/idle2.wav
npc/antlion/idle3.wav
npc/antlion/idle4.wav
npc/antlion/idle5.wav
npc/antlion/land1.wav
npc/antlion/pain1.wav
npc/antlion/pain2.wav
npc/antlion/rumble1.wav
npc/antlion/shell\_impact1.wav
npc/antlion/shell\_impact2.wav
npc/antlion/shell\_impact3.wav
npc/antlion/shell\_impact4.wav
npc/antlion\_grub/squashed.wav
npc/antlion\_guard/angry1.wav
npc/antlion\_guard/angry2.wav
npc/antlion\_guard/angry3.wav
npc/antlion\_guard/antlion\_guard\_die1.wav
npc/antlion\_guard/antlion\_guard\_die2.wav
npc/antlion\_guard/confused1.wav
npc/antlion\_guard/foot\_heavy1.wav
npc/antlion\_guard/foot\_heavy2.wav
npc/antlion\_guard/foot\_light1.wav
npc/antlion\_guard/foot\_light2.wav
npc/antlion\_guard/growl\_high.wav
npc/antlion\_guard/growl\_idle.wav
npc/antlion\_guard/shove1.wav
#### Assassin
npc/assassin/ball\_zap1.wav
#### Attack Helicopter
npc/attack\_helicopter/aheli\_charge\_up.wav
npc/attack\_helicopter/aheli\_crash\_alert2.wav
npc/attack\_helicopter/aheli\_damaged\_alarm1.wav
npc/attack\_helicopter/aheli\_megabomb\_siren1.wav
npc/attack\_helicopter/aheli\_mine\_drop1.wav
npc/attack\_helicopter/aheli\_mine\_seek\_loop1.wav
npc/attack\_helicopter/aheli\_rotor\_loop1.wav
npc/attack\_helicopter/aheli\_wash\_loop3.wav
npc/attack\_helicopter/aheli\_weapon\_fire\_loop3.wav
#### Barnacle
npc/barnacle/barnacle\_bark1.wav
npc/barnacle/barnacle\_bark2.wav
npc/barnacle/barnacle\_crunch2.wav
npc/barnacle/barnacle\_crunch3.wav
npc/barnacle/barnacle\_die1.wav
npc/barnacle/barnacle\_die2.wav
npc/barnacle/barnacle\_digesting1.wav
npc/barnacle/barnacle\_digesting2.wav
npc/barnacle/barnacle\_gulp1.wav
npc/barnacle/barnacle\_gulp2.wav
npc/barnacle/barnacle\_pull1.wav
npc/barnacle/barnacle\_pull2.wav
npc/barnacle/barnacle\_pull3.wav
npc/barnacle/barnacle\_pull4.wav
npc/barnacle/barnacle\_tongue\_pull1.wav
npc/barnacle/barnacle\_tongue\_pull2.wav
npc/barnacle/barnacle\_tongue\_pull3.wav
npc/barnacle/neck\_snap1.wav
npc/barnacle/neck\_snap2.wav
#### Combine Gunship
npc/combine\_gunship/attack\_start2.wav
npc/combine\_gunship/attack\_stop2.wav
npc/combine\_gunship/dropship\_dropping\_pod\_loop1.wav
npc/combine\_gunship/dropship\_engine\_distant\_loop1.wav
npc/combine\_gunship/dropship\_engine\_near\_loop1.wav
npc/combine\_gunship/dropship\_onground\_loop1.wav
npc/combine\_gunship/engine\_rotor\_loop1.wav
npc/combine\_gunship/engine\_whine\_loop1.wav
npc/combine\_gunship/gunship\_crashing1.wav
npc/combine\_gunship/gunship\_engine\_loop3.wav
npc/combine\_gunship/gunship\_explode2.wav
npc/combine\_gunship/gunship\_fire\_loop1.wav
npc/combine\_gunship/gunship\_moan.wav
npc/combine\_gunship/gunship\_pain.wav
npc/combine\_gunship/gunship\_ping\_search.wav
npc/combine\_gunship/gunship\_weapon\_fire\_loop6.wav
npc/combine\_gunship/ping\_patrol.wav
npc/combine\_gunship/ping\_search.wav
npc/combine\_gunship/see\_enemy.wav
#### Combine Soldier
npc/combine\_soldier/die1.wav
npc/combine\_soldier/die2.wav
npc/combine\_soldier/die3.wav
npc/combine\_soldier/gear1.wav
npc/combine\_soldier/gear2.wav
npc/combine\_soldier/gear3.wav
npc/combine\_soldier/gear4.wav
npc/combine\_soldier/gear5.wav
npc/combine\_soldier/gear6.wav
npc/combine\_soldier/pain1.wav
npc/combine\_soldier/pain2.wav
npc/combine\_soldier/pain3.wav
npc/combine\_soldier/vo npc/combine\_soldier/vo/administer.wav
npc/combine\_soldier/vo/affirmative.wav
npc/combine\_soldier/vo/affirmative2.wav
npc/combine\_soldier/vo/affirmativewegothimnow.wav
npc/combine\_soldier/vo/alert1.wav
npc/combine\_soldier/vo/anticitizenone.wav
npc/combine\_soldier/vo/antiseptic.wav
npc/combine\_soldier/vo/apex.wav
npc/combine\_soldier/vo/bearing.wav
npc/combine\_soldier/vo/blade.wav
npc/combine\_soldier/vo/block31mace.wav
npc/combine\_soldier/vo/block64jet.wav
npc/combine\_soldier/vo/bodypackholding.wav
npc/combine\_soldier/vo/boomer.wav
npc/combine\_soldier/vo/bouncerbouncer.wav
npc/combine\_soldier/vo/callcontactparasitics.wav
npc/combine\_soldier/vo/callcontacttarget1.wav
npc/combine\_soldier/vo/callhotpoint.wav
npc/combine\_soldier/vo/cleaned.wav
npc/combine\_soldier/vo/closing.wav
npc/combine\_soldier/vo/closing2.wav
npc/combine\_soldier/vo/confirmsectornotsterile.wav
npc/combine\_soldier/vo/contact.wav
npc/combine\_soldier/vo/contactconfim.wav
npc/combine\_soldier/vo/contactconfirmprosecuting.wav
npc/combine\_soldier/vo/contained.wav
npc/combine\_soldier/vo/containmentproceeding.wav
npc/combine\_soldier/vo/copy.wav
npc/combine\_soldier/vo/copythat.wav
npc/combine\_soldier/vo/cover.wav
npc/combine\_soldier/vo/coverhurt.wav
npc/combine\_soldier/vo/coverme.wav
npc/combine\_soldier/vo/dagger.wav
npc/combine\_soldier/vo/dash.wav
npc/combine\_soldier/vo/degrees.wav
npc/combine\_soldier/vo/delivered.wav
npc/combine\_soldier/vo/designatetargetas.wav
npc/combine\_soldier/vo/displace.wav
npc/combine\_soldier/vo/displace2.wav
npc/combine\_soldier/vo/echo.wav
npc/combine\_soldier/vo/eight.wav
npc/combine\_soldier/vo/eighteen.wav
npc/combine\_soldier/vo/eighty.wav
npc/combine\_soldier/vo/eleven.wav
npc/combine\_soldier/vo/engagedincleanup.wav
npc/combine\_soldier/vo/engaging.wav
npc/combine\_soldier/vo/executingfullresponse.wav
npc/combine\_soldier/vo/extractoraway.wav
npc/combine\_soldier/vo/extractorislive.wav
npc/combine\_soldier/vo/fifteen.wav
npc/combine\_soldier/vo/fifty.wav
npc/combine\_soldier/vo/fist.wav
npc/combine\_soldier/vo/five.wav
npc/combine\_soldier/vo/fixsightlinesmovein.wav
npc/combine\_soldier/vo/flaredown.wav
npc/combine\_soldier/vo/flash.wav
npc/combine\_soldier/vo/flatline.wav
npc/combine\_soldier/vo/flush.wav
npc/combine\_soldier/vo/four.wav
npc/combine\_soldier/vo/fourteen.wav
npc/combine\_soldier/vo/fourty.wav
npc/combine\_soldier/vo/freeman3.wav
npc/combine\_soldier/vo/fullactive.wav
npc/combine\_soldier/vo/ghost.wav
npc/combine\_soldier/vo/ghost2.wav
npc/combine\_soldier/vo/goactiveintercept.wav
npc/combine\_soldier/vo/gosharp.wav
npc/combine\_soldier/vo/gosharpgosharp.wav
npc/combine\_soldier/vo/grid.wav
npc/combine\_soldier/vo/gridsundown46.wav
npc/combine\_soldier/vo/hammer.wav
npc/combine\_soldier/vo/hardenthatposition.wav
npc/combine\_soldier/vo/hasnegativemovement.wav
npc/combine\_soldier/vo/heavyresistance.wav
npc/combine\_soldier/vo/helix.wav
npc/combine\_soldier/vo/hunter.wav
npc/combine\_soldier/vo/hurricane.wav
npc/combine\_soldier/vo/ice.wav
npc/combine\_soldier/vo/inbound.wav
npc/combine\_soldier/vo/infected.wav
npc/combine\_soldier/vo/ion.wav
npc/combine\_soldier/vo/isatcode.wav
npc/combine\_soldier/vo/isfieldpromoted.wav
npc/combine\_soldier/vo/isfinalteamunitbackup.wav
npc/combine\_soldier/vo/isholdingatcode.wav
npc/combine\_soldier/vo/jet.wav
npc/combine\_soldier/vo/judge.wav
npc/combine\_soldier/vo/kilo.wav
npc/combine\_soldier/vo/leader.wav
npc/combine\_soldier/vo/lostcontact.wav
npc/combine\_soldier/vo/mace.wav
npc/combine\_soldier/vo/meters.wav
npc/combine\_soldier/vo/motioncheckallradials.wav
npc/combine\_soldier/vo/movein.wav
npc/combine\_soldier/vo/necrotics.wav
npc/combine\_soldier/vo/necroticsinbound.wav
npc/combine\_soldier/vo/niner.wav
npc/combine\_soldier/vo/nineteen.wav
npc/combine\_soldier/vo/ninety.wav
npc/combine\_soldier/vo/nomad.wav
npc/combine\_soldier/vo/nova.wav
npc/combine\_soldier/vo/noviscon.wav
npc/combine\_soldier/vo/off1.wav
npc/combine\_soldier/vo/off2.wav
npc/combine\_soldier/vo/off3.wav
npc/combine\_soldier/vo/on1.wav
npc/combine\_soldier/vo/on2.wav
npc/combine\_soldier/vo/one.wav
npc/combine\_soldier/vo/onecontained.wav
npc/combine\_soldier/vo/onedown.wav
npc/combine\_soldier/vo/onedutyvacated.wav
npc/combine\_soldier/vo/onehundred.wav
npc/combine\_soldier/vo/outbreak.wav
npc/combine\_soldier/vo/outbreakstatusiscode.wav
npc/combine\_soldier/vo/overwatch.wav
npc/combine\_soldier/vo/overwatchconfirmhvtcontained.wav
npc/combine\_soldier/vo/overwatchreportspossiblehostiles.wav
npc/combine\_soldier/vo/overwatchrequestreinforcement.wav
npc/combine\_soldier/vo/overwatchrequestreserveactivation.wav
npc/combine\_soldier/vo/overwatchrequestskyshield.wav
npc/combine\_soldier/vo/overwatchrequestwinder.wav
npc/combine\_soldier/vo/overwatchsectoroverrun.wav
npc/combine\_soldier/vo/overwatchtarget1sterilized.wav
npc/combine\_soldier/vo/overwatchtargetcontained.wav
npc/combine\_soldier/vo/overwatchteamisdown.wav
npc/combine\_soldier/vo/ovewatchorders3ccstimboost.wav
npc/combine\_soldier/vo/payback.wav
npc/combine\_soldier/vo/phantom.wav
npc/combine\_soldier/vo/prepforcontact.wav
npc/combine\_soldier/vo/priority1objective.wav
npc/combine\_soldier/vo/prioritytwoescapee.wav
npc/combine\_soldier/vo/prison\_soldier\_activatecentral.wav
npc/combine\_soldier/vo/prison\_soldier\_boomersinbound.wav
npc/combine\_soldier/vo/prison\_soldier\_bunker1.wav
npc/combine\_soldier/vo/prison\_soldier\_bunker2.wav
npc/combine\_soldier/vo/prison\_soldier\_bunker3.wav
npc/combine\_soldier/vo/prison\_soldier\_containD8.wav
npc/combine\_soldier/vo/prison\_soldier\_fallback\_b4.wav
npc/combine\_soldier/vo/prison\_soldier\_freeman\_antlions.wav
npc/combine\_soldier/vo/prison\_soldier\_fullbioticoverrun.wav
npc/combine\_soldier/vo/prison\_soldier\_leader9dead.wav
npc/combine\_soldier/vo/prison\_soldier\_negativecontainment.wav
npc/combine\_soldier/vo/prison\_soldier\_prosecuteD7.wav
npc/combine\_soldier/vo/prison\_soldier\_sundown3dead.wav
npc/combine\_soldier/vo/prison\_soldier\_tohighpoints.wav
npc/combine\_soldier/vo/prison\_soldier\_visceratorsA5.wav
npc/combine\_soldier/vo/prosecuting.wav
npc/combine\_soldier/vo/quicksand.wav
npc/combine\_soldier/vo/range.wav
npc/combine\_soldier/vo/ranger.wav
npc/combine\_soldier/vo/razor.wav
npc/combine\_soldier/vo/readycharges.wav
npc/combine\_soldier/vo/readyextractors.wav
npc/combine\_soldier/vo/readyweapons.wav
npc/combine\_soldier/vo/readyweaponshostilesinbound.wav
npc/combine\_soldier/vo/reaper.wav
npc/combine\_soldier/vo/reportallpositionsclear.wav
npc/combine\_soldier/vo/reportallradialsfree.wav
npc/combine\_soldier/vo/reportingclear.wav
npc/combine\_soldier/vo/requestmedical.wav
npc/combine\_soldier/vo/requeststimdose.wav
npc/combine\_soldier/vo/ripcord.wav
npc/combine\_soldier/vo/ripcordripcord.wav
npc/combine\_soldier/vo/savage.wav
npc/combine\_soldier/vo/scar.wav
npc/combine\_soldier/vo/sectionlockupdash4.wav
npc/combine\_soldier/vo/sector.wav
npc/combine\_soldier/vo/sectorisnotsecure.wav
npc/combine\_soldier/vo/sectorissecurenovison.wav
npc/combine\_soldier/vo/secure.wav
npc/combine\_soldier/vo/seven.wav
npc/combine\_soldier/vo/seventeen.wav
npc/combine\_soldier/vo/seventy.wav
npc/combine\_soldier/vo/shadow.wav
npc/combine\_soldier/vo/sharpzone.wav
npc/combine\_soldier/vo/sightlineisclear.wav
npc/combine\_soldier/vo/six.wav
npc/combine\_soldier/vo/sixteen.wav
npc/combine\_soldier/vo/sixty.wav
npc/combine\_soldier/vo/skyshieldreportslostcontact.wav
npc/combine\_soldier/vo/slam.wav
npc/combine\_soldier/vo/slash.wav
npc/combine\_soldier/vo/spear.wav
npc/combine\_soldier/vo/stab.wav
npc/combine\_soldier/vo/stabilizationteamhassector.wav
npc/combine\_soldier/vo/stabilizationteamholding.wav
npc/combine\_soldier/vo/standingby\].wav
npc/combine\_soldier/vo/star.wav
npc/combine\_soldier/vo/stayalert.wav
npc/combine\_soldier/vo/stayalertreportsightlines.wav
npc/combine\_soldier/vo/stinger.wav
npc/combine\_soldier/vo/storm.wav
npc/combine\_soldier/vo/striker.wav
npc/combine\_soldier/vo/sundown.wav
npc/combine\_soldier/vo/suppressing.wav
npc/combine\_soldier/vo/swarmoutbreakinsector.wav
npc/combine\_soldier/vo/sweeper.wav
npc/combine\_soldier/vo/sweepingin.wav
npc/combine\_soldier/vo/swift.wav
npc/combine\_soldier/vo/sword.wav
npc/combine\_soldier/vo/target.wav
npc/combine\_soldier/vo/targetblackout.wav
npc/combine\_soldier/vo/targetcompromisedmovein.wav
npc/combine\_soldier/vo/targetcontactat.wav
npc/combine\_soldier/vo/targetineffective.wav
npc/combine\_soldier/vo/targetisat.wav
npc/combine\_soldier/vo/targetmyradial.wav
npc/combine\_soldier/vo/targetone.wav
npc/combine\_soldier/vo/teamdeployedandscanning.wav
npc/combine\_soldier/vo/ten.wav
npc/combine\_soldier/vo/thatsitwrapitup.wav
npc/combine\_soldier/vo/thirteen.wav
npc/combine\_soldier/vo/thirty.wav
npc/combine\_soldier/vo/three.wav
npc/combine\_soldier/vo/threehundred.wav
npc/combine\_soldier/vo/tracker.wav
npc/combine\_soldier/vo/twelve.wav
npc/combine\_soldier/vo/twenty.wav
npc/combine\_soldier/vo/two.wav
npc/combine\_soldier/vo/twohundred.wav
npc/combine\_soldier/vo/uniform.wav
npc/combine\_soldier/vo/unitisclosing.wav
npc/combine\_soldier/vo/unitisinbound.wav
npc/combine\_soldier/vo/unitismovingin.wav
npc/combine\_soldier/vo/vamp.wav
npc/combine\_soldier/vo/viscon.wav
npc/combine\_soldier/vo/visualonexogens.wav
npc/combine\_soldier/vo/weaponsoffsafeprepforcontact.wav
npc/combine\_soldier/vo/weareinaninfestationzone.wav
npc/combine\_soldier/vo/wehavefreeparasites.wav
npc/combine\_soldier/vo/wehavenontaggedviromes.wav
npc/combine\_soldier/vo/winder.wav
npc/combine\_soldier/vo/zero.wav
npc/combine\_soldier/vo/\_comma.wav
npc/combine\_soldier/vo/\_period.wav
#### Crow
npc/crow/alert1.wav
npc/crow/alert2.wav
npc/crow/alert3.wav
npc/crow/crow2.wav
npc/crow/crow3.wav
npc/crow/die1.wav
npc/crow/die2.wav
npc/crow/flap2.wav
npc/crow/hop1.wav
npc/crow/hop2.wav
npc/crow/idle1.wav
npc/crow/idle2.wav
npc/crow/idle3.wav
npc/crow/idle4.wav
npc/crow/pain1.wav
npc/crow/pain2.wav
#### Dog
npc/dog/car\_impact1.wav
npc/dog/car\_impact2.wav
npc/dog/dog\_alarmed1.wav
npc/dog/dog\_alarmed3.wav
npc/dog/dog\_angry1.wav
npc/dog/dog\_angry2.wav
npc/dog/dog\_angry3.wav
npc/dog/dog\_combatmode\_loop1.wav
npc/dog/dog\_destroy\_door1.wav
npc/dog/dog\_disappointed.wav
npc/dog/dog\_drop\_gate1.wav
npc/dog/dog\_footstep1.wav
npc/dog/dog\_footstep2.wav
npc/dog/dog\_footstep3.wav
npc/dog/dog\_footstep4.wav
npc/dog/dog\_footstep\_run1.wav
npc/dog/dog\_footstep\_run2.wav
npc/dog/dog\_footstep\_run3.wav
npc/dog/dog\_footstep\_run4.wav
npc/dog/dog\_footstep\_run5.wav
npc/dog/dog\_footstep\_run6.wav
npc/dog/dog\_footstep\_run7.wav
npc/dog/dog\_footstep\_run8.wav
npc/dog/dog\_growl2.wav
npc/dog/dog\_growl3.wav
npc/dog/dog\_idle1.wav
npc/dog/dog\_idle2.wav
npc/dog/dog\_idle3.wav
npc/dog/dog\_idle4.wav
npc/dog/dog\_idle5.wav
npc/dog/dog\_idlemode\_loop1.wav
npc/dog/dog\_laugh1.wav
npc/dog/dog\_on\_dropship.wav
npc/dog/dog\_playfull1.wav
npc/dog/dog\_playfull3.wav
npc/dog/dog\_playfull4.wav
npc/dog/dog\_playfull5.wav
npc/dog/dog\_pneumatic1.wav
npc/dog/dog\_pneumatic2.wav
npc/dog/dog\_rollover\_servos1.wav
npc/dog/dog\_scared1.wav
npc/dog/dog\_servo1.wav
npc/dog/dog\_servo10.wav
npc/dog/dog\_servo12.wav
npc/dog/dog\_servo2.wav
npc/dog/dog\_servo3.wav
npc/dog/dog\_servo5.wav
npc/dog/dog\_servo6.wav
npc/dog/dog\_servo7.wav
npc/dog/dog\_servo8.wav
npc/dog/dog\_straining1.wav
npc/dog/dog\_straining2.wav
npc/dog/dog\_straining3.wav
#### Miscellaneous
npc/env\_headcrabcanister/explosion.wav
npc/env\_headcrabcanister/hiss.wav
npc/env\_headcrabcanister/incoming.wav
npc/env\_headcrabcanister/launch.wav
npc/footsteps/hardboot\_generic1.wav
npc/footsteps/hardboot\_generic2.wav
npc/footsteps/hardboot\_generic3.wav
npc/footsteps/hardboot\_generic4.wav
npc/footsteps/hardboot\_generic5.wav
npc/footsteps/hardboot\_generic6.wav
npc/footsteps/hardboot\_generic8.wav
npc/footsteps/softshoe\_generic6.wav
npc/waste\_scanner/grenade\_fire.wav
#### Fast Zombie
npc/fast\_zombie/breathe\_loop1.wav
npc/fast\_zombie/claw\_miss1.wav
npc/fast\_zombie/claw\_miss2.wav
npc/fast\_zombie/claw\_strike1.wav
npc/fast\_zombie/claw\_strike2.wav
npc/fast\_zombie/claw\_strike3.wav
npc/fast\_zombie/foot1.wav
npc/fast\_zombie/foot2.wav
npc/fast\_zombie/foot3.wav
npc/fast\_zombie/foot4.wav
npc/fast\_zombie/fz\_alert\_close1.wav
npc/fast\_zombie/fz\_alert\_far1.wav
npc/fast\_zombie/fz\_frenzy1.wav
npc/fast\_zombie/fz\_scream1.wav
npc/fast\_zombie/gurgle\_loop1.wav
npc/fast\_zombie/idle1.wav
npc/fast\_zombie/idle2.wav
npc/fast\_zombie/idle3.wav
npc/fast\_zombie/leap1.wav
npc/fast\_zombie/wake1.wav
#### Headcrab
npc/headcrab/alert1.wav
npc/headcrab/attack1.wav
npc/headcrab/attack2.wav
npc/headcrab/attack3.wav
npc/headcrab/die1.wav
npc/headcrab/die2.wav
npc/headcrab/headbite.wav
npc/headcrab/headcrab\_burning\_loop2.wav
npc/headcrab/idle1.wav
npc/headcrab/idle2.wav
npc/headcrab/idle3.wav
npc/headcrab/pain1.wav
npc/headcrab/pain2.wav
npc/headcrab/pain3.wav
#### Fast Headcrab
npc/headcrab\_fast/alert1.wav
npc/headcrab\_fast/attack1.wav
npc/headcrab\_fast/attack2.wav
npc/headcrab\_fast/attack3.wav
npc/headcrab\_fast/die1.wav
npc/headcrab\_fast/die2.wav
npc/headcrab\_fast/headbite.wav
npc/headcrab\_fast/idle1.wav
npc/headcrab\_fast/idle2.wav
npc/headcrab\_fast/idle3.wav
npc/headcrab\_fast/pain1.wav
npc/headcrab\_fast/pain2.wav
npc/headcrab\_fast/pain3.wav
#### Poison Headcrab
npc/headcrab\_poison/ph\_hiss1.wav
npc/headcrab\_poison/ph\_idle1.wav
npc/headcrab\_poison/ph\_idle2.wav
npc/headcrab\_poison/ph\_idle3.wav
npc/headcrab\_poison/ph\_jump1.wav
npc/headcrab\_poison/ph\_jump2.wav
npc/headcrab\_poison/ph\_jump3.wav
npc/headcrab\_poison/ph\_pain1.wav
npc/headcrab\_poison/ph\_pain2.wav
npc/headcrab\_poison/ph\_pain3.wav
npc/headcrab\_poison/ph\_poisonbite1.wav
npc/headcrab\_poison/ph\_poisonbite2.wav
npc/headcrab\_poison/ph\_poisonbite3.wav
npc/headcrab\_poison/ph\_rattle1.wav
npc/headcrab\_poison/ph\_rattle2.wav
npc/headcrab\_poison/ph\_rattle3.wav
npc/headcrab\_poison/ph\_scream1.wav
npc/headcrab\_poison/ph\_scream2.wav
npc/headcrab\_poison/ph\_scream3.wav
npc/headcrab\_poison/ph\_step1.wav
npc/headcrab\_poison/ph\_step2.wav
npc/headcrab\_poison/ph\_step3.wav
npc/headcrab\_poison/ph\_step4.wav
npc/headcrab\_poison/ph\_talk1.wav
npc/headcrab\_poison/ph\_talk2.wav
npc/headcrab\_poison/ph\_talk3.wav
npc/headcrab\_poison/ph\_wallhit1.wav
npc/headcrab\_poison/ph\_wallhit2.wav
npc/headcrab\_poison/ph\_wallpain1.wav
npc/headcrab\_poison/ph\_wallpain2.wav
npc/headcrab\_poison/ph\_wallpain3.wav
npc/headcrab\_poison/ph\_warning1.wav
npc/headcrab\_poison/ph\_warning2.wav
npc/headcrab\_poison/ph\_warning3.wav
#### Ichthyosaur
npc/ichthyosaur/attack\_growl1.wav
npc/ichthyosaur/attack\_growl2.wav
npc/ichthyosaur/attack\_growl3.wav
npc/ichthyosaur/snap.wav
npc/ichthyosaur/snap\_miss.wav
npc/ichthyosaur/water\_breath.wav
npc/ichthyosaur/water\_growl5.wav
#### Manhack
npc/manhack/bat\_away.wav
npc/manhack/gib.wav
npc/manhack/grind1.wav
npc/manhack/grind2.wav
npc/manhack/grind3.wav
npc/manhack/grind4.wav
npc/manhack/grind5.wav
npc/manhack/grind\_flesh1.wav
npc/manhack/grind\_flesh2.wav
npc/manhack/grind\_flesh3.wav
npc/manhack/mh\_blade\_loop1.wav
npc/manhack/mh\_blade\_snick1.wav
npc/manhack/mh\_engine\_loop1.wav
npc/manhack/mh\_engine\_loop2.wav
#### Metro Police
npc/metropolice/die1.wav
npc/metropolice/die2.wav
npc/metropolice/die3.wav
npc/metropolice/die4.wav
npc/metropolice/gear1.wav
npc/metropolice/gear2.wav
npc/metropolice/gear3.wav
npc/metropolice/gear4.wav
npc/metropolice/gear5.wav
npc/metropolice/gear6.wav
npc/metropolice/hiding02.wav
npc/metropolice/hiding03.wav
npc/metropolice/hiding04.wav
npc/metropolice/hiding05.wav
npc/metropolice/knockout2.wav
npc/metropolice/pain1.wav
npc/metropolice/pain2.wav
npc/metropolice/pain3.wav
npc/metropolice/pain4.wav
npc/metropolice/takedown.wav
npc/metropolice/vo/11-99officerneedsassistance.wav
npc/metropolice/vo/404zone.wav
npc/metropolice/vo/acquiringonvisual.wav
npc/metropolice/vo/administer.wav
npc/metropolice/vo/affirmative.wav
npc/metropolice/vo/affirmative2.wav
npc/metropolice/vo/airwatchsubjectis505.wav
npc/metropolice/vo/allrightyoucango.wav
npc/metropolice/vo/allunitsbol34sat.wav
npc/metropolice/vo/allunitscloseonsuspect.wav
npc/metropolice/vo/allunitscode2.wav
npc/metropolice/vo/allunitsmaintainthiscp.wav
npc/metropolice/vo/allunitsmovein.wav
npc/metropolice/vo/allunitsreportlocationsuspect.wav
npc/metropolice/vo/allunitsrespondcode3.wav
npc/metropolice/vo/amputate.wav
npc/metropolice/vo/anticitizen.wav
npc/metropolice/vo/anyonepickup647e.wav
npc/metropolice/vo/apply.wav
npc/metropolice/vo/assaultpointsecureadvance.wav
npc/metropolice/vo/atcheckpoint.wav
npc/metropolice/vo/backmeupImout.wav
npc/metropolice/vo/backup.wav
npc/metropolice/vo/block.wav
npc/metropolice/vo/blockisholdingcohesive.wav
npc/metropolice/vo/breakhiscover.wav
npc/metropolice/vo/bugs.wav
npc/metropolice/vo/bugsontheloose.wav
npc/metropolice/vo/canal.wav
npc/metropolice/vo/canalblock.wav
npc/metropolice/vo/catchthatbliponstabilization.wav
npc/metropolice/vo/cauterize.wav
npc/metropolice/vo/checkformiscount.wav
npc/metropolice/vo/chuckle.wav
npc/metropolice/vo/citizen.wav
npc/metropolice/vo/citizensummoned.wav
npc/metropolice/vo/classifyasdbthisblockready.wav
npc/metropolice/vo/clearandcode100.wav
npc/metropolice/vo/clearno647no10-107.wav
npc/metropolice/vo/code100.wav
npc/metropolice/vo/code7.wav
npc/metropolice/vo/condemnedzone.wav
npc/metropolice/vo/confirmadw.wav
npc/metropolice/vo/confirmpriority1sighted.wav
npc/metropolice/vo/contactwith243suspect.wav
npc/metropolice/vo/contactwithpriority2.wav
npc/metropolice/vo/control100percent.wav
npc/metropolice/vo/controlsection.wav
npc/metropolice/vo/converging.wav
npc/metropolice/vo/copy.wav
npc/metropolice/vo/covermegoingin.wav
npc/metropolice/vo/cpbolforthat243.wav
npc/metropolice/vo/cpiscompromised.wav
npc/metropolice/vo/cpisoverrunwehavenocontainment.wav
npc/metropolice/vo/cprequestsallunitsreportin.wav
npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav
npc/metropolice/vo/criminaltrespass63.wav
npc/metropolice/vo/dbcountis.wav
npc/metropolice/vo/defender.wav
npc/metropolice/vo/deservicedarea.wav
npc/metropolice/vo/designatesuspectas.wav
npc/metropolice/vo/destroythatcover.wav
npc/metropolice/vo/dismountinghardpoint.wav
npc/metropolice/vo/dispatchIneed10-78.wav
npc/metropolice/vo/dispreportssuspectincursion.wav
npc/metropolice/vo/dispupdatingapb.wav
npc/metropolice/vo/distributionblock.wav
npc/metropolice/vo/document.wav
npc/metropolice/vo/dontmove.wav
npc/metropolice/vo/eight.wav
npc/metropolice/vo/eighteen.wav
npc/metropolice/vo/eighty.wav
npc/metropolice/vo/eleven.wav
npc/metropolice/vo/establishnewcp.wav
npc/metropolice/vo/examine.wav
npc/metropolice/vo/expired.wav
npc/metropolice/vo/externaljurisdiction.wav
npc/metropolice/vo/fifteen.wav
npc/metropolice/vo/fifty.wav
npc/metropolice/vo/finalverdictadministered.wav
npc/metropolice/vo/finalwarning.wav
npc/metropolice/vo/firetodislocateinterpose.wav
npc/metropolice/vo/firingtoexposetarget.wav
npc/metropolice/vo/firstwarningmove.wav
npc/metropolice/vo/five.wav
npc/metropolice/vo/four.wav
npc/metropolice/vo/fourteen.wav
npc/metropolice/vo/fourty.wav
npc/metropolice/vo/freeman.wav
npc/metropolice/vo/freenecrotics.wav
npc/metropolice/vo/get11-44inboundcleaningup.wav
npc/metropolice/vo/getdown.wav
npc/metropolice/vo/getoutofhere.wav
npc/metropolice/vo/goingtotakealook.wav
npc/metropolice/vo/gota10-107sendairwatch.wav
npc/metropolice/vo/gothimagainsuspect10-20at.wav
npc/metropolice/vo/gotoneaccomplicehere.wav
npc/metropolice/vo/gotsuspect1here.wav
npc/metropolice/vo/grenade.wav
npc/metropolice/vo/hardpointscanning.wav
npc/metropolice/vo/help.wav
npc/metropolice/vo/hero.wav
npc/metropolice/vo/hesgone148.wav
npc/metropolice/vo/hesrunning.wav
npc/metropolice/vo/hesupthere.wav
npc/metropolice/vo/hidinglastseenatrange.wav
npc/metropolice/vo/highpriorityregion.wav
npc/metropolice/vo/holdingon10-14duty.wav
npc/metropolice/vo/holdit.wav
npc/metropolice/vo/holditrightthere.wav
npc/metropolice/vo/holdthisposition.wav
npc/metropolice/vo/Ihave10-30my10-20responding.wav
npc/metropolice/vo/industrialzone.wav
npc/metropolice/vo/infection.wav
npc/metropolice/vo/infestedzone.wav
npc/metropolice/vo/inject.wav
npc/metropolice/vo/innoculate.wav
npc/metropolice/vo/inposition.wav
npc/metropolice/vo/inpositionathardpoint.wav
npc/metropolice/vo/inpositiononeready.wav
npc/metropolice/vo/intercede.wav
npc/metropolice/vo/interlock.wav
npc/metropolice/vo/investigate.wav
npc/metropolice/vo/investigating10-103.wav
npc/metropolice/vo/is10-108.wav
npc/metropolice/vo/is415b.wav
npc/metropolice/vo/Isaidmovealong.wav
npc/metropolice/vo/isathardpointreadytoprosecute.wav
npc/metropolice/vo/isclosingonsuspect.wav
npc/metropolice/vo/isdown.wav
npc/metropolice/vo/isgo.wav
npc/metropolice/vo/ismovingin.wav
npc/metropolice/vo/isolate.wav
npc/metropolice/vo/ispassive.wav
npc/metropolice/vo/isreadytogo.wav
npc/metropolice/vo/issuingmalcompliantcitation.wav
npc/metropolice/vo/Ivegot408hereatlocation.wav
npc/metropolice/vo/jury.wav
npc/metropolice/vo/keepmoving.wav
npc/metropolice/vo/king.wav
npc/metropolice/vo/level3civilprivacyviolator.wav
npc/metropolice/vo/line.wav
npc/metropolice/vo/localcptreportstatus.wav
npc/metropolice/vo/location.wav
npc/metropolice/vo/lock.wav
npc/metropolice/vo/lockyourposition.wav
npc/metropolice/vo/lookingfortrouble.wav
npc/metropolice/vo/lookout.wav
npc/metropolice/vo/lookoutrogueviscerator.wav
npc/metropolice/vo/looseparasitics.wav
npc/metropolice/vo/loyaltycheckfailure.wav
npc/metropolice/vo/malcompliant10107my1020.wav
npc/metropolice/vo/malignant.wav
npc/metropolice/vo/matchonapblikeness.wav
npc/metropolice/vo/meters.wav
npc/metropolice/vo/minorhitscontinuing.wav
npc/metropolice/vo/move.wav
npc/metropolice/vo/movealong.wav
npc/metropolice/vo/movealong3.wav
npc/metropolice/vo/movebackrightnow.wav
npc/metropolice/vo/moveit.wav
npc/metropolice/vo/moveit2.wav
npc/metropolice/vo/movetoarrestpositions.wav
npc/metropolice/vo/movingtocover.wav
npc/metropolice/vo/movingtohardpoint.wav
npc/metropolice/vo/movingtohardpoint2.wav
npc/metropolice/vo/necrotics.wav
npc/metropolice/vo/needanyhelpwiththisone.wav
npc/metropolice/vo/nine.wav
npc/metropolice/vo/nineteen.wav
npc/metropolice/vo/ninety.wav
npc/metropolice/vo/nocontact.wav
npc/metropolice/vo/non-taggedviromeshere.wav
npc/metropolice/vo/noncitizen.wav
npc/metropolice/vo/nonpatrolregion.wav
npc/metropolice/vo/novisualonupi.wav
npc/metropolice/vo/nowgetoutofhere.wav
npc/metropolice/vo/off1.wav
npc/metropolice/vo/off2.wav
npc/metropolice/vo/off3.wav
npc/metropolice/vo/off4.wav
npc/metropolice/vo/officerdowncode3tomy10-20.wav
npc/metropolice/vo/officerdownIam10-99.wav
npc/metropolice/vo/officerneedsassistance.wav
npc/metropolice/vo/officerneedshelp.wav
npc/metropolice/vo/officerunderfiretakingcover.wav
npc/metropolice/vo/on1.wav
npc/metropolice/vo/on2.wav
npc/metropolice/vo/one.wav
npc/metropolice/vo/onehundred.wav
npc/metropolice/vo/outbreak.wav
npc/metropolice/vo/outlandbioticinhere.wav
npc/metropolice/vo/outlandzone.wav
npc/metropolice/vo/pacifying.wav
npc/metropolice/vo/patrol.wav
npc/metropolice/vo/pickingupnoncorplexindy.wav
npc/metropolice/vo/pickupthecan1.wav
npc/metropolice/vo/pickupthecan2.wav
npc/metropolice/vo/pickupthecan3.wav
npc/metropolice/vo/positiontocontain.wav
npc/metropolice/vo/possible10-103alerttagunits.wav
npc/metropolice/vo/possible404here.wav
npc/metropolice/vo/possible647erequestairwatch.wav
npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav
npc/metropolice/vo/preparefor1015.wav
npc/metropolice/vo/prepareforjudgement.wav
npc/metropolice/vo/preparingtojudge10-107.wav
npc/metropolice/vo/preserve.wav
npc/metropolice/vo/pressure.wav
npc/metropolice/vo/priority2anticitizenhere.wav
npc/metropolice/vo/proceedtocheckpoints.wav
npc/metropolice/vo/productionblock.wav
npc/metropolice/vo/prosecute.wav
npc/metropolice/vo/protectioncomplete.wav
npc/metropolice/vo/ptatlocationreport.wav
npc/metropolice/vo/ptgoagain.wav
npc/metropolice/vo/putitinthetrash1.wav
npc/metropolice/vo/putitinthetrash2.wav
npc/metropolice/vo/quick.wav
npc/metropolice/vo/readytoamputate.wav
npc/metropolice/vo/readytojudge.wav
npc/metropolice/vo/readytoprosecute.wav
npc/metropolice/vo/readytoprosecutefinalwarning.wav
npc/metropolice/vo/reinforcementteamscode3.wav
npc/metropolice/vo/reportsightingsaccomplices.wav
npc/metropolice/vo/repurposedarea.wav
npc/metropolice/vo/requestsecondaryviscerator.wav
npc/metropolice/vo/residentialblock.wav
npc/metropolice/vo/responding2.wav
npc/metropolice/vo/restrict.wav
npc/metropolice/vo/restrictedblock.wav
npc/metropolice/vo/rodgerthat.wav
npc/metropolice/vo/roller.wav
npc/metropolice/vo/runninglowonverdicts.wav
npc/metropolice/vo/sacrificecode1maintaincp.wav
npc/metropolice/vo/search.wav
npc/metropolice/vo/searchingforsuspect.wav
npc/metropolice/vo/secondwarning.wav
npc/metropolice/vo/sector.wav
npc/metropolice/vo/sentencedelivered.wav
npc/metropolice/vo/serve.wav
npc/metropolice/vo/seven.wav
npc/metropolice/vo/seventeen.wav
npc/metropolice/vo/seventy.wav
npc/metropolice/vo/shit.wav
npc/metropolice/vo/shotsfiredhostilemalignants.wav
npc/metropolice/vo/six.wav
npc/metropolice/vo/sixteen.wav
npc/metropolice/vo/sixty.wav
npc/metropolice/vo/sociocide.wav
npc/metropolice/vo/stabilizationjurisdiction.wav
npc/metropolice/vo/standardloyaltycheck.wav
npc/metropolice/vo/stationblock.wav
npc/metropolice/vo/sterilize.wav
npc/metropolice/vo/stick.wav
npc/metropolice/vo/stillgetting647e.wav
npc/metropolice/vo/stormsystem.wav
npc/metropolice/vo/subject.wav
npc/metropolice/vo/subjectis505.wav
npc/metropolice/vo/subjectisnowhighspeed.wav
npc/metropolice/vo/supsecthasmovednowto.wav
npc/metropolice/vo/suspect11-6my1020is.wav
npc/metropolice/vo/suspectinstormrunoff.wav
npc/metropolice/vo/suspectisbleeding.wav
npc/metropolice/vo/suspectlocationunknown.wav
npc/metropolice/vo/suspectusingrestrictedcanals.wav
npc/metropolice/vo/suspend.wav
npc/metropolice/vo/sweepingforsuspect.wav
npc/metropolice/vo/tag10-91d.wav
npc/metropolice/vo/tagonebug.wav
npc/metropolice/vo/tagonenecrotic.wav
npc/metropolice/vo/tagoneparasitic.wav
npc/metropolice/vo/takecover.wav
npc/metropolice/vo/tap.wav
npc/metropolice/vo/teaminpositionadvance.wav
npc/metropolice/vo/ten.wav
npc/metropolice/vo/ten2.wav
npc/metropolice/vo/ten4.wav
npc/metropolice/vo/ten8standingby.wav
npc/metropolice/vo/ten91dcountis.wav
npc/metropolice/vo/ten97.wav
npc/metropolice/vo/ten97suspectisgoa.wav
npc/metropolice/vo/tenzerovisceratorishunting.wav
npc/metropolice/vo/terminalrestrictionzone.wav
npc/metropolice/vo/thatsagrenade.wav
npc/metropolice/vo/therehegoeshesat.wav
npc/metropolice/vo/thereheis.wav
npc/metropolice/vo/thirteen.wav
npc/metropolice/vo/thirty.wav
npc/metropolice/vo/thisisyoursecondwarning.wav
npc/metropolice/vo/three.wav
npc/metropolice/vo/threehundred.wav
npc/metropolice/vo/transitblock.wav
npc/metropolice/vo/twelve.wav
npc/metropolice/vo/twenty.wav
npc/metropolice/vo/two.wav
npc/metropolice/vo/twohundred.wav
npc/metropolice/vo/union.wav
npc/metropolice/vo/unitis10-65.wav
npc/metropolice/vo/unitis10-8standingby.wav
npc/metropolice/vo/unitisonduty10-8.wav
npc/metropolice/vo/unitreportinwith10-25suspect.wav
npc/metropolice/vo/unlawfulentry603.wav
npc/metropolice/vo/upi.wav
npc/metropolice/vo/utlsuspect.wav
npc/metropolice/vo/utlthatsuspect.wav
npc/metropolice/vo/vacatecitizen.wav
npc/metropolice/vo/vice.wav
npc/metropolice/vo/victor.wav
npc/metropolice/vo/visceratordeployed.wav
npc/metropolice/vo/visceratorisoc.wav
npc/metropolice/vo/visceratorisoffgrid.wav
npc/metropolice/vo/wasteriver.wav
npc/metropolice/vo/watchit.wav
npc/metropolice/vo/wearesociostablethislocation.wav
npc/metropolice/vo/wegotadbherecancel10-102.wav
npc/metropolice/vo/wehavea10-108.wav
npc/metropolice/vo/workforceintake.wav
npc/metropolice/vo/xray.wav
npc/metropolice/vo/yellow.wav
npc/metropolice/vo/youknockeditover.wav
npc/metropolice/vo/youwantamalcomplianceverdict.wav
npc/metropolice/vo/zero.wav
npc/metropolice/vo/zone.wav
npc/metropolice/vo/\_comma.wav
#### Overwatch / City Voice
npc/overwatch/cityvoice/fcitadel\_10sectosingularity.wav
npc/overwatch/cityvoice/fcitadel\_15sectosingularity.wav
npc/overwatch/cityvoice/fcitadel\_1minutetosingularity.wav
npc/overwatch/cityvoice/fcitadel\_2minutestosingularity.wav
npc/overwatch/cityvoice/fcitadel\_30sectosingularity.wav
npc/overwatch/cityvoice/fcitadel\_3minutestosingularity.wav
npc/overwatch/cityvoice/fcitadel\_45sectosingularity.wav
npc/overwatch/cityvoice/fcitadel\_confiscating.wav
npc/overwatch/cityvoice/fcitadel\_confiscationfailure.wav
npc/overwatch/cityvoice/fcitadel\_deploy.wav
npc/overwatch/cityvoice/fcitadel\_transportsequence.wav
npc/overwatch/cityvoice/fprison\_airwatchdispatched.wav
npc/overwatch/cityvoice/fprison\_contactlostlandsea.wav
npc/overwatch/cityvoice/fprison\_containexogens.wav
npc/overwatch/cityvoice/fprison\_deployinb4.wav
npc/overwatch/cityvoice/fprison\_deservicepoliticalconscripts.wav
npc/overwatch/cityvoice/fprison\_detectionsystemsout.wav
npc/overwatch/cityvoice/fprison\_dropforcesixandeight.wav
npc/overwatch/cityvoice/fprison\_exogenbreach.wav
npc/overwatch/cityvoice/fprison\_freemanlocated.wav
npc/overwatch/cityvoice/fprison\_interfacebypass.wav
npc/overwatch/cityvoice/fprison\_missionfailurereminder.wav
npc/overwatch/cityvoice/fprison\_nonstandardexogen.wav
npc/overwatch/cityvoice/fprison\_perimeterrestrictors.wav
npc/overwatch/cityvoice/fprison\_restrictorsdisengaged.wav
npc/overwatch/cityvoice/f\_anticitizenreport\_spkr.wav
npc/overwatch/cityvoice/f\_anticivil1\_5\_spkr.wav
npc/overwatch/cityvoice/f\_anticivilevidence\_3\_spkr.wav
npc/overwatch/cityvoice/f\_capitalmalcompliance\_spkr.wav
npc/overwatch/cityvoice/f\_ceaseevasionlevelfive\_spkr.wav
npc/overwatch/cityvoice/f\_citizenshiprevoked\_6\_spkr.wav
npc/overwatch/cityvoice/f\_confirmcivilstatus\_1\_spkr.wav
npc/overwatch/cityvoice/f\_evasionbehavior\_2\_spkr.wav
npc/overwatch/cityvoice/f\_innactionisconspiracy\_spkr.wav
npc/overwatch/cityvoice/f\_localunrest\_spkr.wav
npc/overwatch/cityvoice/f\_protectionresponse\_1\_spkr.wav
npc/overwatch/cityvoice/f\_protectionresponse\_4\_spkr.wav
npc/overwatch/cityvoice/f\_protectionresponse\_5\_spkr.wav
npc/overwatch/cityvoice/f\_rationunitsdeduct\_3\_spkr.wav
npc/overwatch/cityvoice/f\_sociolevel1\_4\_spkr.wav
npc/overwatch/cityvoice/f\_trainstation\_assemble\_spkr.wav
npc/overwatch/cityvoice/f\_trainstation\_assumepositions\_spkr.wav
npc/overwatch/cityvoice/f\_trainstation\_cooperation\_spkr.wav
npc/overwatch/cityvoice/f\_trainstation\_inform\_spkr.wav
npc/overwatch/cityvoice/f\_trainstation\_offworldrelocation\_spkr.wav
npc/overwatch/cityvoice/f\_unrestprocedure1\_spkr.wav
#### Overwatch / Radio Voice
npc/overwatch/radiovoice/404zone.wav
npc/overwatch/radiovoice/accomplicesoperating.wav
npc/overwatch/radiovoice/administer.wav
npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav
npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav
npc/overwatch/radiovoice/alarms62.wav
npc/overwatch/radiovoice/allteamsrespondcode3.wav
npc/overwatch/radiovoice/allunitsapplyforwardpressure.wav
npc/overwatch/radiovoice/allunitsat.wav
npc/overwatch/radiovoice/allunitsbeginwhitnesssterilization.wav
npc/overwatch/radiovoice/allunitsbolfor243suspect.wav
npc/overwatch/radiovoice/allunitsdeliverterminalverdict.wav
npc/overwatch/radiovoice/allunitsreturntocode12.wav
npc/overwatch/radiovoice/allunitsverdictcodeis.wav
npc/overwatch/radiovoice/allunitsverdictcodeonsuspect.wav
npc/overwatch/radiovoice/amputate.wav
npc/overwatch/radiovoice/anticitizen.wav
npc/overwatch/radiovoice/antifatigueration3mg.wav
npc/overwatch/radiovoice/apply.wav
npc/overwatch/radiovoice/assault243.wav
npc/overwatch/radiovoice/attemptedcrime27.wav
npc/overwatch/radiovoice/attention.wav
npc/overwatch/radiovoice/attentionyouhavebeenchargedwith.wav
npc/overwatch/radiovoice/beginscanning10-0.wav
npc/overwatch/radiovoice/block.wav
npc/overwatch/radiovoice/canalblock.wav
npc/overwatch/radiovoice/capitalmalcompliance.wav
npc/overwatch/radiovoice/cauterize.wav
npc/overwatch/radiovoice/citizen.wav
npc/overwatch/radiovoice/completesentencingatwill.wav
npc/overwatch/radiovoice/condemnedzone.wav
npc/overwatch/radiovoice/confirmupialert.wav
npc/overwatch/radiovoice/controlsection.wav
npc/overwatch/radiovoice/criminaltrespass63.wav
npc/overwatch/radiovoice/defender.wav
npc/overwatch/radiovoice/deservicedarea.wav
npc/overwatch/radiovoice/destrutionofcpt.wav
npc/overwatch/radiovoice/devisivesociocidal.wav
npc/overwatch/radiovoice/die1.wav
npc/overwatch/radiovoice/die2.wav
npc/overwatch/radiovoice/die3.wav
npc/overwatch/radiovoice/disassociationfromcivic.wav
npc/overwatch/radiovoice/disengaged647e.wav
npc/overwatch/radiovoice/distributionblock.wav
npc/overwatch/radiovoice/disturbancemental10-103m.wav
npc/overwatch/radiovoice/disturbingunity415.wav
npc/overwatch/radiovoice/document.wav
npc/overwatch/radiovoice/eight.wav
npc/overwatch/radiovoice/engagingteamisnoncohesive.wav
npc/overwatch/radiovoice/examine.wav
npc/overwatch/radiovoice/externaljurisdiction.wav
npc/overwatch/radiovoice/failuretocomply.wav
npc/overwatch/radiovoice/failuretotreatoutbreak.wav
npc/overwatch/radiovoice/finalverdictadministered.wav
npc/overwatch/radiovoice/five.wav
npc/overwatch/radiovoice/fmil\_Region 073.wav
npc/overwatch/radiovoice/four.wav
npc/overwatch/radiovoice/freeman.wav
npc/overwatch/radiovoice/fugitive17f.wav
npc/overwatch/radiovoice/halfrankpoints.wav
npc/overwatch/radiovoice/halfreproductioncredits.wav
npc/overwatch/radiovoice/hero.wav
npc/overwatch/radiovoice/highpriorityregion.wav
npc/overwatch/radiovoice/illegalcarrying95.wav
npc/overwatch/radiovoice/illegalinoperation63s.wav
npc/overwatch/radiovoice/immediateamputation.wav
npc/overwatch/radiovoice/incitingpopucide.wav
npc/overwatch/radiovoice/industrialzone.wav
npc/overwatch/radiovoice/infection.wav
npc/overwatch/radiovoice/infestedzone.wav
npc/overwatch/radiovoice/inject.wav
npc/overwatch/radiovoice/innoculate.wav
npc/overwatch/radiovoice/inprogress.wav
npc/overwatch/radiovoice/intercede.wav
npc/overwatch/radiovoice/interlock.wav
npc/overwatch/radiovoice/investigate.wav
npc/overwatch/radiovoice/investigateandreport.wav
npc/overwatch/radiovoice/isnow.wav
npc/overwatch/radiovoice/isolate.wav
npc/overwatch/radiovoice/jury.wav
npc/overwatch/radiovoice/king.wav
npc/overwatch/radiovoice/leadersreportratios.wav
npc/overwatch/radiovoice/level5anticivilactivity.wav
npc/overwatch/radiovoice/line.wav
npc/overwatch/radiovoice/lock.wav
npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav
npc/overwatch/radiovoice/lostbiosignalforunit.wav
npc/overwatch/radiovoice/nine.wav
npc/overwatch/radiovoice/noncitizen.wav
npc/overwatch/radiovoice/nonpatrolregion.wav
npc/overwatch/radiovoice/nonsanctionedarson51.wav
npc/overwatch/radiovoice/off2.wav
npc/overwatch/radiovoice/off4.wav
npc/overwatch/radiovoice/officerat.wav
npc/overwatch/radiovoice/officerclosingonsuspect.wav
npc/overwatch/radiovoice/on1.wav
npc/overwatch/radiovoice/on3.wav
npc/overwatch/radiovoice/one.wav
npc/overwatch/radiovoice/outlandzone.wav
npc/overwatch/radiovoice/patrol.wav
npc/overwatch/radiovoice/permanentoffworld.wav
npc/overwatch/radiovoice/politistablizationmarginal.wav
npc/overwatch/radiovoice/posession69.wav
npc/overwatch/radiovoice/prematuremissiontermination.wav
npc/overwatch/radiovoice/prepareforfinalsentencing.wav
npc/overwatch/radiovoice/preparetoinnoculate.wav
npc/overwatch/radiovoice/preparetoreceiveverdict.wav
npc/overwatch/radiovoice/preparevisualdownload.wav
npc/overwatch/radiovoice/preserve.wav
npc/overwatch/radiovoice/pressure.wav
npc/overwatch/radiovoice/productionblock.wav
npc/overwatch/radiovoice/promotingcommunalunrest.wav
npc/overwatch/radiovoice/prosecute.wav
npc/overwatch/radiovoice/publicnoncompliance507.wav
npc/overwatch/radiovoice/quick.wav
npc/overwatch/radiovoice/recalibratesocioscan.wav
npc/overwatch/radiovoice/recievingconflictingdata.wav
npc/overwatch/radiovoice/recklessoperation99.wav
npc/overwatch/radiovoice/reinforcementteamscode3.wav
npc/overwatch/radiovoice/remainingunitscontain.wav
npc/overwatch/radiovoice/reminder100credits.wav
npc/overwatch/radiovoice/remindermemoryreplacement.wav
npc/overwatch/radiovoice/reporton.wav
npc/overwatch/radiovoice/reportplease.wav
npc/overwatch/radiovoice/repurposedarea.wav
npc/overwatch/radiovoice/residentialblock.wav
npc/overwatch/radiovoice/resistingpacification148.wav
npc/overwatch/radiovoice/respond.wav
npc/overwatch/radiovoice/restrict.wav
npc/overwatch/radiovoice/restrictedblock.wav
npc/overwatch/radiovoice/restrictedincursioninprogress.wav
npc/overwatch/radiovoice/rewardnotice.wav
npc/overwatch/radiovoice/riot404.wav
npc/overwatch/radiovoice/roller.wav
npc/overwatch/radiovoice/search.wav
npc/overwatch/radiovoice/sector.wav
npc/overwatch/radiovoice/serve.wav
npc/overwatch/radiovoice/seven.wav
npc/overwatch/radiovoice/six.wav
npc/overwatch/radiovoice/socialfractureinprogress.wav
npc/overwatch/radiovoice/sociocide.wav
npc/overwatch/radiovoice/sociostabilizationrestored.wav
npc/overwatch/radiovoice/stabilizationjurisdiction.wav
npc/overwatch/radiovoice/stationblock.wav
npc/overwatch/radiovoice/statuson243suspect.wav
npc/overwatch/radiovoice/sterilize.wav
npc/overwatch/radiovoice/stick.wav
npc/overwatch/radiovoice/stormsystem.wav
npc/overwatch/radiovoice/subject.wav
npc/overwatch/radiovoice/suspectisnow187.wav
npc/overwatch/radiovoice/suspectmalignantverdictcodeis.wav
npc/overwatch/radiovoice/suspend.wav
npc/overwatch/radiovoice/suspendnegotiations.wav
npc/overwatch/radiovoice/switchcomtotac3.wav
npc/overwatch/radiovoice/switchtotac5reporttocp.wav
npc/overwatch/radiovoice/tap.wav
npc/overwatch/radiovoice/teamsreportstatus.wav
npc/overwatch/radiovoice/terminalprosecution.wav
npc/overwatch/radiovoice/terminalrestrictionzone.wav
npc/overwatch/radiovoice/threattoproperty51b.wav
npc/overwatch/radiovoice/three.wav
npc/overwatch/radiovoice/transitblock.wav
npc/overwatch/radiovoice/two.wav
npc/overwatch/radiovoice/union.wav
npc/overwatch/radiovoice/unitdeserviced.wav
npc/overwatch/radiovoice/unitdownat.wav
npc/overwatch/radiovoice/unlawfulentry603.wav
npc/overwatch/radiovoice/upi.wav
npc/overwatch/radiovoice/vice.wav
npc/overwatch/radiovoice/victor.wav
npc/overwatch/radiovoice/violationofcivictrust.wav
npc/overwatch/radiovoice/wasteriver.wav
npc/overwatch/radiovoice/weapon94.wav
npc/overwatch/radiovoice/workforceintake.wav
npc/overwatch/radiovoice/xray.wav
npc/overwatch/radiovoice/yellow.wav
npc/overwatch/radiovoice/youarechargedwithterminal.wav
npc/overwatch/radiovoice/youarejudgedguilty.wav
npc/overwatch/radiovoice/zero.wav
npc/overwatch/radiovoice/zone.wav
npc/overwatch/radiovoice/\_comma.wav
#### Roller Mine
npc/roller/blade\_cut.wav
npc/roller/blade\_in.wav
npc/roller/blade\_out.wav
npc/roller/code2.wav
npc/roller/mine npc/roller/remote\_yes.wav
npc/roller/mine/combine\_mine\_active\_loop1.wav
npc/roller/mine/combine\_mine\_deactivate1.wav
npc/roller/mine/combine\_mine\_deploy1.wav
npc/roller/mine/rmine\_blades\_in1.wav
npc/roller/mine/rmine\_blades\_in2.wav
npc/roller/mine/rmine\_blades\_in3.wav
npc/roller/mine/rmine\_blades\_out1.wav
npc/roller/mine/rmine\_blades\_out2.wav
npc/roller/mine/rmine\_blades\_out3.wav
npc/roller/mine/rmine\_blip1.wav
npc/roller/mine/rmine\_blip3.wav
npc/roller/mine/rmine\_chirp\_answer1.wav
npc/roller/mine/rmine\_chirp\_quest1.wav
npc/roller/mine/rmine\_explode\_shock1.wav
npc/roller/mine/rmine\_movefast\_loop1.wav
npc/roller/mine/rmine\_moveslow\_loop1.wav
npc/roller/mine/rmine\_predetonate.wav
npc/roller/mine/rmine\_seek\_loop2.wav
npc/roller/mine/rmine\_shockvehicle1.wav
npc/roller/mine/rmine\_shockvehicle2.wav
npc/roller/mine/rmine\_taunt1.wav
npc/roller/mine/rmine\_taunt2.wav
npc/roller/mine/rmine\_tossed1.wav
#### City Scanner
npc/scanner/cbot\_discharge1.wav
npc/scanner/cbot\_energyexplosion1.wav
npc/scanner/cbot\_fly\_loop.wav
npc/scanner/cbot\_servochatter.wav
npc/scanner/cbot\_servoscared.wav
npc/scanner/combat\_scan1.wav
npc/scanner/combat\_scan2.wav
npc/scanner/combat\_scan3.wav
npc/scanner/combat\_scan4.wav
npc/scanner/combat\_scan5.wav
npc/scanner/combat\_scan\_loop1.wav
npc/scanner/combat\_scan\_loop2.wav
npc/scanner/combat\_scan\_loop4.wav
npc/scanner/combat\_scan\_loop6.wav
npc/scanner/scanner\_alert1.wav
npc/scanner/scanner\_blip1.wav
npc/scanner/scanner\_combat\_loop1.wav
npc/scanner/scanner\_electric1.wav
npc/scanner/scanner\_electric2.wav
npc/scanner/scanner\_explode\_crash2.wav
npc/scanner/scanner\_nearmiss1.wav
npc/scanner/scanner\_nearmiss2.wav
npc/scanner/scanner\_pain1.wav
npc/scanner/scanner\_pain2.wav
npc/scanner/scanner\_photo1.wav
npc/scanner/scanner\_scan1.wav
npc/scanner/scanner\_scan2.wav
npc/scanner/scanner\_scan4.wav
npc/scanner/scanner\_scan5.wav
npc/scanner/scanner\_scan\_loop1.wav
npc/scanner/scanner\_scan\_loop2.wav
npc/scanner/scanner\_siren1.wav
npc/scanner/scanner\_siren2.wav
npc/scanner/scanner\_talk1.wav
npc/scanner/scanner\_talk2.wav
#### Sniper
npc/sniper/echo1.wav
npc/sniper/reload1.wav
npc/sniper/sniper1.wav
npc/sniper/sn\_blockdown.wav
#### Stalker
npc/stalker/breathing3.wav
npc/stalker/go\_alert2.wav
npc/stalker/go\_alert2a.wav
npc/stalker/laser\_burn.wav
npc/stalker/laser\_flesh.wav
npc/stalker/stalker\_footstep\_left1.wav
npc/stalker/stalker\_footstep\_left2.wav
npc/stalker/stalker\_footstep\_right1.wav
npc/stalker/stalker\_footstep\_right2.wav
#### Strider
npc/strider/charging.wav
npc/strider/creak1.wav
npc/strider/creak2.wav
npc/strider/creak3.wav
npc/strider/creak4.wav
npc/strider/fire.wav
npc/strider/striderx\_alert2.wav
npc/strider/striderx\_alert4.wav
npc/strider/striderx\_alert5.wav
npc/strider/striderx\_alert6.wav
npc/strider/striderx\_die1.wav
npc/strider/striderx\_pain2.wav
npc/strider/striderx\_pain5.wav
npc/strider/striderx\_pain7.wav
npc/strider/striderx\_pain8.wav
npc/strider/strider\_legstretch1.wav
npc/strider/strider\_legstretch2.wav
npc/strider/strider\_legstretch3.wav
npc/strider/strider\_minigun.wav
npc/strider/strider\_minigun2.wav
npc/strider/strider\_skewer1.wav
npc/strider/strider\_step1.wav
npc/strider/strider\_step2.wav
npc/strider/strider\_step3.wav
npc/strider/strider\_step4.wav
npc/strider/strider\_step5.wav
npc/strider/strider\_step6.wav
#### Floor Turret
npc/turret\_floor/active.wav
npc/turret\_floor/alarm.wav
npc/turret\_floor/alert.wav
npc/turret\_floor/click1.wav
npc/turret\_floor/deploy.wav
npc/turret\_floor/die.wav
npc/turret\_floor/ping.wav
npc/turret\_floor/retract.wav
npc/turret\_floor/shoot1.wav
npc/turret\_floor/shoot2.wav
npc/turret\_floor/shoot3.wav
npc/turret\_wall/turret\_loop1.wav
#### Vortigaunt
npc/vort/attack\_charge.wav
npc/vort/attack\_shoot.wav
npc/vort/claw\_swing1.wav
npc/vort/claw\_swing2.wav
npc/vort/foot\_hit.wav
npc/vort/health\_charge.wav
npc/vort/vort\_foot1.wav
npc/vort/vort\_foot2.wav
npc/vort/vort\_foot3.wav
npc/vort/vort\_foot4.wav
npc/vort/vort\_pain3.wav
#### Zombie
npc/zombie/claw\_miss1.wav
npc/zombie/claw\_miss2.wav
npc/zombie/claw\_strike1.wav
npc/zombie/claw\_strike2.wav
npc/zombie/claw\_strike3.wav
npc/zombie/foot1.wav
npc/zombie/foot2.wav
npc/zombie/foot3.wav
npc/zombie/foot\_slide1.wav
npc/zombie/foot\_slide2.wav
npc/zombie/foot\_slide3.wav
npc/zombie/moan\_loop1.wav
npc/zombie/moan\_loop2.wav
npc/zombie/moan\_loop3.wav
npc/zombie/moan\_loop4.wav
npc/zombie/zombie\_alert1.wav
npc/zombie/zombie\_alert2.wav
npc/zombie/zombie\_alert3.wav
npc/zombie/zombie\_die1.wav
npc/zombie/zombie\_die2.wav
npc/zombie/zombie\_die3.wav
npc/zombie/zombie\_hit.wav
npc/zombie/zombie\_pain1.wav
npc/zombie/zombie\_pain2.wav
npc/zombie/zombie\_pain3.wav
npc/zombie/zombie\_pain4.wav
npc/zombie/zombie\_pain5.wav
npc/zombie/zombie\_pain6.wav
npc/zombie/zombie\_pound\_door.wav
npc/zombie/zombie\_voice\_idle1.wav
npc/zombie/zombie\_voice\_idle10.wav
npc/zombie/zombie\_voice\_idle11.wav
npc/zombie/zombie\_voice\_idle12.wav
npc/zombie/zombie\_voice\_idle13.wav
npc/zombie/zombie\_voice\_idle14.wav
npc/zombie/zombie\_voice\_idle2.wav
npc/zombie/zombie\_voice\_idle3.wav
npc/zombie/zombie\_voice\_idle4.wav
npc/zombie/zombie\_voice\_idle5.wav
npc/zombie/zombie\_voice\_idle6.wav
npc/zombie/zombie\_voice\_idle7.wav
npc/zombie/zombie\_voice\_idle8.wav
npc/zombie/zombie\_voice\_idle9.wav
npc/zombie/zo\_attack1.wav
npc/zombie/zo\_attack2.wav
#### Poison Zombie
npc/zombie\_poison/pz\_alert1.wav
npc/zombie\_poison/pz\_alert2.wav
npc/zombie\_poison/pz\_breathe\_loop1.wav
npc/zombie\_poison/pz\_breathe\_loop2.wav
npc/zombie\_poison/pz\_call1.wav
npc/zombie\_poison/pz\_die1.wav
npc/zombie\_poison/pz\_die2.wav
npc/zombie\_poison/pz\_idle2.wav
npc/zombie\_poison/pz\_idle3.wav
npc/zombie\_poison/pz\_idle4.wav
npc/zombie\_poison/pz\_left\_foot1.wav
npc/zombie\_poison/pz\_pain1.wav
npc/zombie\_poison/pz\_pain2.wav
npc/zombie\_poison/pz\_pain3.wav
npc/zombie\_poison/pz\_right\_foot1.wav
npc/zombie\_poison/pz\_throw2.wav
npc/zombie\_poison/pz\_throw3.wav
npc/zombie\_poison/pz\_warn1.wav
npc/zombie\_poison/pz\_warn2.wav
### Physics
physics/body/body\_medium\_break2.wav
physics/body/body\_medium\_break3.wav
physics/body/body\_medium\_break4.wav
physics/body/body\_medium\_impact\_hard1.wav
physics/body/body\_medium\_impact\_hard2.wav
physics/body/body\_medium\_impact\_hard3.wav
physics/body/body\_medium\_impact\_hard4.wav
physics/body/body\_medium\_impact\_hard5.wav
physics/body/body\_medium\_impact\_hard6.wav
physics/body/body\_medium\_impact\_soft1.wav
physics/body/body\_medium\_impact\_soft2.wav
physics/body/body\_medium\_impact\_soft3.wav
physics/body/body\_medium\_impact\_soft4.wav
physics/body/body\_medium\_impact\_soft5.wav
physics/body/body\_medium\_impact\_soft6.wav
physics/body/body\_medium\_impact\_soft7.wav
physics/body/body\_medium\_scrape\_rough\_loop1.wav
physics/body/body\_medium\_scrape\_smooth\_loop1.wav
physics/cardboard/cardboard\_box\_break1.wav
physics/cardboard/cardboard\_box\_break2.wav
physics/cardboard/cardboard\_box\_break3.wav
physics/cardboard/cardboard\_box\_impact\_bullet1.wav
physics/cardboard/cardboard\_box\_impact\_bullet2.wav
physics/cardboard/cardboard\_box\_impact\_bullet3.wav
physics/cardboard/cardboard\_box\_impact\_bullet4.wav
physics/cardboard/cardboard\_box\_impact\_bullet5.wav
physics/cardboard/cardboard\_box\_impact\_hard1.wav
physics/cardboard/cardboard\_box\_impact\_hard2.wav
physics/cardboard/cardboard\_box\_impact\_hard3.wav
physics/cardboard/cardboard\_box\_impact\_hard4.wav
physics/cardboard/cardboard\_box\_impact\_hard5.wav
physics/cardboard/cardboard\_box\_impact\_hard6.wav
physics/cardboard/cardboard\_box\_impact\_hard7.wav
physics/cardboard/cardboard\_box\_impact\_soft1.wav
physics/cardboard/cardboard\_box\_impact\_soft2.wav
physics/cardboard/cardboard\_box\_impact\_soft3.wav
physics/cardboard/cardboard\_box\_impact\_soft4.wav
physics/cardboard/cardboard\_box\_impact\_soft5.wav
physics/cardboard/cardboard\_box\_impact\_soft6.wav
physics/cardboard/cardboard\_box\_impact\_soft7.wav
physics/cardboard/cardboard\_box\_scrape\_rough\_loop1.wav
physics/cardboard/cardboard\_box\_scrape\_smooth\_loop1.wav
physics/cardboard/cardboard\_cup\_impact\_hard1.wav
physics/cardboard/cardboard\_cup\_impact\_hard2.wav
physics/cardboard/cardboard\_cup\_impact\_hard3.wav
physics/concrete/boulder\_impact\_hard1.wav
physics/concrete/boulder\_impact\_hard2.wav
physics/concrete/boulder\_impact\_hard3.wav
physics/concrete/boulder\_impact\_hard4.wav
physics/concrete/concrete\_block\_impact\_hard1.wav
physics/concrete/concrete\_block\_impact\_hard2.wav
physics/concrete/concrete\_block\_impact\_hard3.wav
physics/concrete/concrete\_block\_scrape\_rough\_loop1.wav
physics/concrete/concrete\_break2.wav
physics/concrete/concrete\_break3.wav
physics/concrete/concrete\_impact\_bullet1.wav
physics/concrete/concrete\_impact\_bullet2.wav
physics/concrete/concrete\_impact\_bullet3.wav
physics/concrete/concrete\_impact\_bullet4.wav
physics/concrete/concrete\_impact\_hard1.wav
physics/concrete/concrete\_impact\_hard2.wav
physics/concrete/concrete\_impact\_hard3.wav
physics/concrete/concrete\_impact\_soft1.wav
physics/concrete/concrete\_impact\_soft2.wav
physics/concrete/concrete\_impact\_soft3.wav
physics/concrete/concrete\_scrape\_smooth\_loop1.wav
physics/concrete/rock\_impact\_hard1.wav
physics/concrete/rock\_impact\_hard2.wav
physics/concrete/rock\_impact\_hard3.wav
physics/concrete/rock\_impact\_hard4.wav
physics/concrete/rock\_impact\_hard5.wav
physics/concrete/rock\_impact\_hard6.wav
physics/concrete/rock\_impact\_soft1.wav
physics/concrete/rock\_impact\_soft2.wav
physics/concrete/rock\_impact\_soft3.wav
physics/concrete/rock\_scrape\_rough\_loop1.wav
physics/flesh/flesh\_bloody\_break.wav
physics/flesh/flesh\_bloody\_impact\_hard1.wav
physics/flesh/flesh\_impact\_bullet1.wav
physics/flesh/flesh\_impact\_bullet2.wav
physics/flesh/flesh\_impact\_bullet3.wav
physics/flesh/flesh\_impact\_bullet4.wav
physics/flesh/flesh\_impact\_bullet5.wav
physics/flesh/flesh\_impact\_hard1.wav
physics/flesh/flesh\_impact\_hard2.wav
physics/flesh/flesh\_impact\_hard3.wav
physics/flesh/flesh\_impact\_hard4.wav
physics/flesh/flesh\_impact\_hard5.wav
physics/flesh/flesh\_impact\_hard6.wav
physics/flesh/flesh\_scrape\_rough\_loop.wav
physics/flesh/flesh\_squishy\_impact\_hard1.wav
physics/flesh/flesh\_squishy\_impact\_hard2.wav
physics/flesh/flesh\_squishy\_impact\_hard3.wav
physics/flesh/flesh\_squishy\_impact\_hard4.wav
physics/flesh/flesh\_strider\_impact\_bullet1.wav
physics/flesh/flesh\_strider\_impact\_bullet2.wav
physics/flesh/flesh\_strider\_impact\_bullet3.wav
physics/glass/glass\_bottle\_break1.wav
physics/glass/glass\_bottle\_break2.wav
physics/glass/glass\_bottle\_impact\_hard1.wav
physics/glass/glass\_bottle\_impact\_hard2.wav
physics/glass/glass\_bottle\_impact\_hard3.wav
physics/glass/glass\_cup\_break1.wav
physics/glass/glass\_cup\_break2.wav
physics/glass/glass\_impact\_bullet1.wav
physics/glass/glass\_impact\_bullet2.wav
physics/glass/glass\_impact\_bullet3.wav
physics/glass/glass\_impact\_bullet4.wav
physics/glass/glass\_impact\_hard1.wav
physics/glass/glass\_impact\_hard2.wav
physics/glass/glass\_impact\_hard3.wav
physics/glass/glass\_impact\_soft1.wav
physics/glass/glass\_impact\_soft2.wav
physics/glass/glass\_impact\_soft3.wav
physics/glass/glass\_largesheet\_break1.wav
physics/glass/glass\_largesheet\_break2.wav
physics/glass/glass\_largesheet\_break3.wav
physics/glass/glass\_pottery\_break1.wav
physics/glass/glass\_pottery\_break2.wav
physics/glass/glass\_pottery\_break3.wav
physics/glass/glass\_pottery\_break4.wav
physics/glass/glass\_sheet\_break1.wav
physics/glass/glass\_sheet\_break2.wav
physics/glass/glass\_sheet\_break3.wav
physics/glass/glass\_sheet\_impact\_hard1.wav
physics/glass/glass\_sheet\_impact\_hard2.wav
physics/glass/glass\_sheet\_impact\_hard3.wav
physics/glass/glass\_sheet\_impact\_soft1.wav
physics/glass/glass\_sheet\_impact\_soft2.wav
physics/glass/glass\_sheet\_impact\_soft3.wav
physics/glass/glass\_sheet\_step1.wav
physics/glass/glass\_sheet\_step2.wav
physics/glass/glass\_sheet\_step3.wav
physics/glass/glass\_sheet\_step4.wav
physics/metal/canister\_scrape\_rough\_loop1.wav
physics/metal/canister\_scrape\_smooth\_loop1.wav
physics/metal/metal\_barrel\_impact\_hard1.wav
physics/metal/metal\_barrel\_impact\_hard2.wav
physics/metal/metal\_barrel\_impact\_hard3.wav
physics/metal/metal\_barrel\_impact\_hard5.wav
physics/metal/metal\_barrel\_impact\_hard6.wav
physics/metal/metal\_barrel\_impact\_hard7.wav
physics/metal/metal\_barrel\_impact\_soft1.wav
physics/metal/metal\_barrel\_impact\_soft2.wav
physics/metal/metal\_barrel\_impact\_soft3.wav
physics/metal/metal\_barrel\_impact\_soft4.wav
physics/metal/metal\_box\_break1.wav
physics/metal/metal\_box\_break2.wav
physics/metal/metal\_box\_footstep1.wav
physics/metal/metal\_box\_footstep2.wav
physics/metal/metal\_box\_footstep3.wav
physics/metal/metal\_box\_footstep4.wav
physics/metal/metal\_box\_impact\_bullet1.wav
physics/metal/metal\_box\_impact\_bullet2.wav
physics/metal/metal\_box\_impact\_bullet3.wav
physics/metal/metal\_box\_impact\_hard1.wav
physics/metal/metal\_box\_impact\_hard2.wav
physics/metal/metal\_box\_impact\_hard3.wav
physics/metal/metal\_box\_impact\_soft1.wav
physics/metal/metal\_box\_impact\_soft2.wav
physics/metal/metal\_box\_impact\_soft3.wav
physics/metal/metal\_box\_scrape\_rough\_loop1.wav
physics/metal/metal\_box\_scrape\_rough\_loop2.wav
physics/metal/metal\_box\_scrape\_smooth\_loop1.wav
physics/metal/metal\_box\_strain1.wav
physics/metal/metal\_box\_strain2.wav
physics/metal/metal\_box\_strain3.wav
physics/metal/metal\_box\_strain4.wav
physics/metal/metal\_canister\_impact\_hard1.wav
physics/metal/metal\_canister\_impact\_hard2.wav
physics/metal/metal\_canister\_impact\_hard3.wav
physics/metal/metal\_canister\_impact\_soft1.wav
physics/metal/metal\_canister\_impact\_soft2.wav
physics/metal/metal\_canister\_impact\_soft3.wav
physics/metal/metal\_chainlink\_impact\_hard1.wav
physics/metal/metal\_chainlink\_impact\_hard2.wav
physics/metal/metal\_chainlink\_impact\_hard3.wav
physics/metal/metal\_chainlink\_impact\_soft1.wav
physics/metal/metal\_chainlink\_impact\_soft2.wav
physics/metal/metal\_chainlink\_impact\_soft3.wav
physics/metal/metal\_chainlink\_scrape\_rough\_loop1.wav
physics/metal/metal\_computer\_impact\_bullet1.wav
physics/metal/metal\_computer\_impact\_bullet2.wav
physics/metal/metal\_computer\_impact\_bullet3.wav
physics/metal/metal\_computer\_impact\_hard1.wav
physics/metal/metal\_computer\_impact\_hard2.wav
physics/metal/metal\_computer\_impact\_hard3.wav
physics/metal/metal\_computer\_impact\_soft1.wav
physics/metal/metal\_computer\_impact\_soft2.wav
physics/metal/metal\_computer\_impact\_soft3.wav
physics/metal/metal\_grate\_impact\_hard1.wav
physics/metal/metal\_grate\_impact\_hard2.wav
physics/metal/metal\_grate\_impact\_hard3.wav
physics/metal/metal\_grate\_impact\_soft1.wav
physics/metal/metal\_grate\_impact\_soft2.wav
physics/metal/metal\_grate\_impact\_soft3.wav
physics/metal/metal\_grenade\_impact\_hard1.wav
physics/metal/metal\_grenade\_impact\_hard2.wav
physics/metal/metal\_grenade\_impact\_hard3.wav
physics/metal/metal\_grenade\_impact\_soft1.wav
physics/metal/metal\_grenade\_impact\_soft2.wav
physics/metal/metal\_grenade\_impact\_soft3.wav
physics/metal/metal\_grenade\_scrape\_rough\_loop1.wav
physics/metal/metal\_grenade\_scrape\_smooth\_loop1.wav
physics/metal/metal\_large\_debris1.wav
physics/metal/metal\_large\_debris2.wav
physics/metal/metal\_sheet\_impact\_bullet1.wav
physics/metal/metal\_sheet\_impact\_bullet2.wav
physics/metal/metal\_sheet\_impact\_hard2.wav
physics/metal/metal\_sheet\_impact\_hard6.wav
physics/metal/metal\_sheet\_impact\_hard7.wav
physics/metal/metal\_sheet\_impact\_hard8.wav
physics/metal/metal\_sheet\_impact\_soft2.wav
physics/metal/metal\_solid\_impact\_bullet1.wav
physics/metal/metal\_solid\_impact\_bullet2.wav
physics/metal/metal\_solid\_impact\_bullet3.wav
physics/metal/metal\_solid\_impact\_bullet4.wav
physics/metal/metal\_solid\_impact\_hard1.wav
physics/metal/metal\_solid\_impact\_hard4.wav
physics/metal/metal\_solid\_impact\_hard5.wav
physics/metal/metal\_solid\_impact\_soft1.wav
physics/metal/metal\_solid\_impact\_soft2.wav
physics/metal/metal\_solid\_impact\_soft3.wav
physics/metal/metal\_solid\_strain1.wav
physics/metal/metal\_solid\_strain2.wav
physics/metal/metal\_solid\_strain3.wav
physics/metal/metal\_solid\_strain4.wav
physics/metal/metal\_solid\_strain5.wav
physics/metal/paintcan\_impact\_hard1.wav
physics/metal/paintcan\_impact\_hard2.wav
physics/metal/paintcan\_impact\_hard3.wav
physics/metal/paintcan\_impact\_soft1.wav
physics/metal/paintcan\_impact\_soft2.wav
physics/metal/paintcan\_impact\_soft3.wav
physics/metal/sawblade\_stick1.wav
physics/metal/sawblade\_stick2.wav
physics/metal/sawblade\_stick3.wav
physics/metal/soda\_can\_impact\_hard1.wav
physics/metal/soda\_can\_impact\_hard2.wav
physics/metal/soda\_can\_impact\_hard3.wav
physics/metal/soda\_can\_impact\_soft1.wav
physics/metal/soda\_can\_impact\_soft2.wav
physics/metal/soda\_can\_impact\_soft3.wav
physics/metal/soda\_can\_scrape\_rough\_loop1.wav
physics/metal/weapon\_footstep1.wav
physics/metal/weapon\_footstep2.wav
physics/metal/weapon\_impact\_hard1.wav
physics/metal/weapon\_impact\_hard2.wav
physics/metal/weapon\_impact\_hard3.wav
physics/metal/weapon\_impact\_soft1.wav
physics/metal/weapon\_impact\_soft2.wav
physics/metal/weapon\_impact\_soft3.wav
physics/nearmiss/whoosh\_huge1.wav
physics/nearmiss/whoosh\_huge2.wav
physics/nearmiss/whoosh\_large1.wav
physics/nearmiss/whoosh\_large4.wav
physics/plaster/ceilingtile\_break1.wav
physics/plaster/ceilingtile\_break2.wav
physics/plaster/ceiling\_tile\_impact\_bullet1.wav
physics/plaster/ceiling\_tile\_impact\_bullet2.wav
physics/plaster/ceiling\_tile\_impact\_bullet3.wav
physics/plaster/ceiling\_tile\_impact\_hard1.wav
physics/plaster/ceiling\_tile\_impact\_hard2.wav
physics/plaster/ceiling\_tile\_impact\_hard3.wav
physics/plaster/ceiling\_tile\_impact\_soft1.wav
physics/plaster/ceiling\_tile\_impact\_soft2.wav
physics/plaster/ceiling\_tile\_impact\_soft3.wav
physics/plaster/ceiling\_tile\_scrape\_smooth\_loop1.wav
physics/plaster/ceiling\_tile\_step1.wav
physics/plaster/ceiling\_tile\_step2.wav
physics/plaster/ceiling\_tile\_step3.wav
physics/plaster/ceiling\_tile\_step4.wav
physics/plaster/drywall\_footstep1.wav
physics/plaster/drywall\_footstep2.wav
physics/plaster/drywall\_footstep3.wav
physics/plaster/drywall\_footstep4.wav
physics/plaster/drywall\_impact\_hard1.wav
physics/plaster/drywall\_impact\_hard2.wav
physics/plaster/drywall\_impact\_hard3.wav
physics/plaster/drywall\_impact\_soft1.wav
physics/plaster/drywall\_impact\_soft2.wav
physics/plaster/drywall\_impact\_soft3.wav
physics/plastic/plastic\_barrel\_break1.wav
physics/plastic/plastic\_barrel\_break2.wav
physics/plastic/plastic\_barrel\_impact\_bullet1.wav
physics/plastic/plastic\_barrel\_impact\_bullet2.wav
physics/plastic/plastic\_barrel\_impact\_bullet3.wav
physics/plastic/plastic\_barrel\_impact\_hard1.wav
physics/plastic/plastic\_barrel\_impact\_hard2.wav
physics/plastic/plastic\_barrel\_impact\_hard3.wav
physics/plastic/plastic\_barrel\_impact\_hard4.wav
physics/plastic/plastic\_barrel\_impact\_soft1.wav
physics/plastic/plastic\_barrel\_impact\_soft2.wav
physics/plastic/plastic\_barrel\_impact\_soft3.wav
physics/plastic/plastic\_barrel\_impact\_soft4.wav
physics/plastic/plastic\_barrel\_impact\_soft5.wav
physics/plastic/plastic\_barrel\_impact\_soft6.wav
physics/plastic/plastic\_barrel\_scrape\_rough\_loop1.wav
physics/plastic/plastic\_barrel\_scrape\_smooth\_loop1.wav
physics/plastic/plastic\_box\_break1.wav
physics/plastic/plastic\_box\_break2.wav
physics/plastic/plastic\_box\_impact\_bullet1.wav
physics/plastic/plastic\_box\_impact\_bullet2.wav
physics/plastic/plastic\_box\_impact\_bullet3.wav
physics/plastic/plastic\_box\_impact\_bullet4.wav
physics/plastic/plastic\_box\_impact\_bullet5.wav
physics/plastic/plastic\_box\_impact\_hard1.wav
physics/plastic/plastic\_box\_impact\_hard2.wav
physics/plastic/plastic\_box\_impact\_hard3.wav
physics/plastic/plastic\_box\_impact\_hard4.wav
physics/plastic/plastic\_box\_impact\_soft1.wav
physics/plastic/plastic\_box\_impact\_soft2.wav
physics/plastic/plastic\_box\_impact\_soft3.wav
physics/plastic/plastic\_box\_impact\_soft4.wav
physics/plastic/plastic\_box\_scrape\_rough\_loop1.wav
physics/plastic/plastic\_box\_scrape\_smooth\_loop1.wav
physics/plastic/plastic\_box\_scrape\_smooth\_loop2.wav
physics/rubber/rubber\_tire\_impact\_bullet1.wav
physics/rubber/rubber\_tire\_impact\_bullet2.wav
physics/rubber/rubber\_tire\_impact\_bullet3.wav
physics/rubber/rubber\_tire\_impact\_hard1.wav
physics/rubber/rubber\_tire\_impact\_hard2.wav
physics/rubber/rubber\_tire\_impact\_hard3.wav
physics/rubber/rubber\_tire\_impact\_soft1.wav
physics/rubber/rubber\_tire\_impact\_soft2.wav
physics/rubber/rubber\_tire\_impact\_soft3.wav
physics/surfaces/sand\_impact\_bullet1.wav
physics/surfaces/sand\_impact\_bullet2.wav
physics/surfaces/sand\_impact\_bullet3.wav
physics/surfaces/sand\_impact\_bullet4.wav
physics/surfaces/tile\_impact\_bullet1.wav
physics/surfaces/tile\_impact\_bullet2.wav
physics/surfaces/tile\_impact\_bullet3.wav
physics/surfaces/tile\_impact\_bullet4.wav
physics/surfaces/underwater\_impact\_bullet1.wav
physics/surfaces/underwater\_impact\_bullet2.wav
physics/surfaces/underwater\_impact\_bullet3.wav
physics/wood/wood\_box\_break1.wav
physics/wood/wood\_box\_break2.wav
physics/wood/wood\_box\_footstep1.wav
physics/wood/wood\_box\_footstep2.wav
physics/wood/wood\_box\_footstep3.wav
physics/wood/wood\_box\_footstep4.wav
physics/wood/wood\_box\_impact\_bullet1.wav
physics/wood/wood\_box\_impact\_bullet2.wav
physics/wood/wood\_box\_impact\_bullet3.wav
physics/wood/wood\_box\_impact\_bullet4.wav
physics/wood/wood\_box\_impact\_hard1.wav
physics/wood/wood\_box\_impact\_hard2.wav
physics/wood/wood\_box\_impact\_hard3.wav
physics/wood/wood\_box\_Impact\_hard4.wav
physics/wood/wood\_box\_impact\_hard5.wav
physics/wood/wood\_box\_impact\_hard6.wav
physics/wood/wood\_box\_impact\_soft1.wav
physics/wood/wood\_box\_impact\_soft2.wav
physics/wood/wood\_box\_impact\_soft3.wav
physics/wood/wood\_box\_scrape\_rough\_loop1.wav
physics/wood/wood\_box\_scrape\_smooth\_loop1.wav
physics/wood/wood\_crate\_break1.wav
physics/wood/wood\_crate\_break2.wav
physics/wood/wood\_crate\_break3.wav
physics/wood/wood\_crate\_break4.wav
physics/wood/wood\_crate\_break5.wav
physics/wood/wood\_crate\_impact\_hard1.wav
physics/wood/wood\_crate\_impact\_hard2.wav
physics/wood/wood\_crate\_impact\_hard3.wav
physics/wood/wood\_crate\_impact\_hard4.wav
physics/wood/wood\_crate\_impact\_hard5.wav
physics/wood/wood\_crate\_impact\_soft1.wav
physics/wood/wood\_crate\_impact\_soft2.wav
physics/wood/wood\_crate\_impact\_soft3.wav
physics/wood/wood\_crate\_scrape\_rough\_loop1.wav
physics/wood/wood\_furniture\_break1.wav
physics/wood/wood\_furniture\_break2.wav
physics/wood/wood\_furniture\_impact\_soft1.wav
physics/wood/wood\_furniture\_impact\_soft2.wav
physics/wood/wood\_furniture\_impact\_soft3.wav
physics/wood/wood\_panel\_break1.wav
physics/wood/wood\_panel\_impact\_hard1.wav
physics/wood/wood\_plank\_break1.wav
physics/wood/wood\_plank\_break2.wav
physics/wood/wood\_plank\_break3.wav
physics/wood/wood\_plank\_break4.wav
physics/wood/wood\_plank\_impact\_hard1.wav
physics/wood/wood\_plank\_impact\_hard2.wav
physics/wood/wood\_plank\_impact\_hard3.wav
physics/wood/wood\_plank\_impact\_hard4.wav
physics/wood/wood\_plank\_impact\_hard5.wav
physics/wood/wood\_plank\_impact\_soft1.wav
physics/wood/wood\_plank\_impact\_soft2.wav
physics/wood/wood\_plank\_impact\_soft3.wav
physics/wood/wood\_plank\_scrape\_rough\_loop1.wav
physics/wood/wood\_plank\_scrape\_smooth\_loop1.wav
physics/wood/wood\_solid\_impact\_bullet1.wav
physics/wood/wood\_solid\_impact\_bullet2.wav
physics/wood/wood\_solid\_impact\_bullet3.wav
physics/wood/wood\_solid\_impact\_bullet4.wav
physics/wood/wood\_solid\_impact\_bullet5.wav
physics/wood/wood\_solid\_impact\_hard1.wav
physics/wood/wood\_solid\_impact\_hard2.wav
physics/wood/wood\_solid\_impact\_hard3.wav
physics/wood/wood\_solid\_impact\_soft1.wav
physics/wood/wood\_solid\_impact\_soft2.wav
physics/wood/wood\_solid\_impact\_soft3.wav
physics/wood/wood\_solid\_scrape\_rough\_loop1.wav
physics/wood/wood\_strain2.wav
physics/wood/wood\_strain3.wav
physics/wood/wood\_strain4.wav
### Plats
plats/bigstop1.wav
plats/elevator\_large\_start1.wav
plats/elevator\_large\_stop1.wav
plats/elevator\_loop1.wav
plats/elevator\_move\_loop1.wav
plats/elevator\_move\_loop2.wav
plats/elevator\_start1.wav
plats/elevator\_stop.wav
plats/elevator\_stop1.wav
plats/elevator\_stop2.wav
plats/elevbell1.wav
plats/hall\_elev\_door.wav
plats/hall\_elev\_move.wav
plats/hall\_elev\_stop.wav
plats/heavymove1.wav
plats/platform\_citadel\_ring.wav
plats/platstop1.wav
plats/rackmove1.wav
plats/rackstop1.wav
plats/railstop1.wav
plats/skylift\_move.wav
plats/skylift\_stop.wav
plats/squeekmove1.wav
plats/squeekstop1.wav
plats/talkmove2.wav
plats/train\_use1.wav
plats/tram\_hit1.wav
plats/tram\_hit4.wav
plats/tram\_motor.wav
plats/tram\_motor\_start.wav
plats/tram\_move.wav
plats/tram\_squeak.wav
plats/ttrain\_brake1.wav
plats/crane/vertical\_start.wav
plats/crane/vertical\_stop.wav
### Player
player/breathe1.wav
player/geiger1.wav
player/geiger2.wav
player/geiger3.wav
player/heartbeat1.wav
player/pl\_burnpain1.wav
player/pl\_burnpain2.wav
player/pl\_burnpain3.wav
player/pl\_drown1.wav
player/pl\_drown2.wav
player/pl\_drown3.wav
player/pl\_fallpain1.wav
player/pl\_fallpain3.wav
player/pl\_pain5.wav
player/pl\_pain6.wav
player/pl\_pain7.wav
player/pl\_shell1.wav
player/pl\_shell2.wav
player/pl\_shell3.wav
player/sprayer.wav
player/suit\_denydevice.wav
player/suit\_sprint.wav
player/footsteps/chainlink1.wav
player/footsteps/chainlink2.wav
player/footsteps/chainlink3.wav
player/footsteps/chainlink4.wav
player/footsteps/concrete1.wav
player/footsteps/concrete2.wav
player/footsteps/concrete3.wav
player/footsteps/concrete4.wav
player/footsteps/dirt1.wav
player/footsteps/dirt2.wav
player/footsteps/dirt3.wav
player/footsteps/dirt4.wav
player/footsteps/duct1.wav
player/footsteps/duct2.wav
player/footsteps/duct3.wav
player/footsteps/duct4.wav
player/footsteps/grass1.wav
player/footsteps/grass2.wav
player/footsteps/grass3.wav
player/footsteps/grass4.wav
player/footsteps/gravel1.wav
player/footsteps/gravel2.wav
player/footsteps/gravel3.wav
player/footsteps/gravel4.wav
player/footsteps/ladder1.wav
player/footsteps/ladder2.wav
player/footsteps/ladder3.wav
player/footsteps/ladder4.wav
player/footsteps/metal1.wav
player/footsteps/metal2.wav
player/footsteps/metal3.wav
player/footsteps/metal4.wav
player/footsteps/metalgrate1.wav
player/footsteps/metalgrate2.wav
player/footsteps/metalgrate3.wav
player/footsteps/metalgrate4.wav
player/footsteps/mud1.wav
player/footsteps/mud2.wav
player/footsteps/mud3.wav
player/footsteps/mud4.wav
player/footsteps/sand1.wav
player/footsteps/sand2.wav
player/footsteps/sand3.wav
player/footsteps/sand4.wav
player/footsteps/slosh1.wav
player/footsteps/slosh2.wav
player/footsteps/slosh3.wav
player/footsteps/slosh4.wav
player/footsteps/tile1.wav
player/footsteps/tile2.wav
player/footsteps/tile3.wav
player/footsteps/tile4.wav
player/footsteps/wade1.wav
player/footsteps/wade2.wav
player/footsteps/wade3.wav
player/footsteps/wade4.wav
player/footsteps/wade5.wav
player/footsteps/wade6.wav
player/footsteps/wade7.wav
player/footsteps/wade8.wav
player/footsteps/wood1.wav
player/footsteps/wood2.wav
player/footsteps/wood3.wav
player/footsteps/wood4.wav
player/footsteps/woodpanel1.wav
player/footsteps/woodpanel2.wav
player/footsteps/woodpanel3.wav
player/footsteps/woodpanel4.wav
player/general/flesh\_burn.wav
### Test
test/temp/soundscape\_test/cabin\_ambience.wav
test/temp/soundscape\_test/cabin\_wall.wav
test/temp/soundscape\_test/outdoor.wav
test/temp/soundscape\_test/tv\_music.wav
### UI
UI/buttonclick.wav
UI/buttonclickrelease.wav
UI/buttonrollover.wav
### Vehicles
vehicles/atv\_ammo\_close.wav
vehicles/atv\_ammo\_open.wav
vehicles/chopper\_rotor2.wav
vehicles/diesel\_loop2.wav
vehicles/digger\_grinder\_loop1.wav
vehicles/digger\_grinder\_stop1.wav
vehicles/fast\_windloop1.wav
vehicles/tank\_readyfire1.wav
vehicles/tank\_turret\_loop1.wav
vehicles/tank\_turret\_start1.wav
vehicles/tank\_turret\_stop1.wav
vehicles/Airboat/fan\_blade\_fullthrottle\_loop1.wav
vehicles/Airboat/fan\_blade\_idle\_loop1.wav
vehicles/Airboat/fan\_motor\_fullthrottle\_loop1.wav
vehicles/Airboat/fan\_motor\_idle\_loop1.wav
vehicles/Airboat/fan\_motor\_shut\_off1.wav
vehicles/Airboat/fan\_motor\_start1.wav
vehicles/Airboat/pontoon\_fast\_water\_loop1.wav
vehicles/Airboat/pontoon\_fast\_water\_loop2.wav
vehicles/Airboat/pontoon\_impact\_hard1.wav
vehicles/Airboat/pontoon\_impact\_hard2.wav
vehicles/Airboat/pontoon\_scrape\_rough1.wav
vehicles/Airboat/pontoon\_scrape\_rough2.wav
vehicles/Airboat/pontoon\_scrape\_rough3.wav
vehicles/Airboat/pontoon\_scrape\_smooth1.wav
vehicles/Airboat/pontoon\_scrape\_smooth2.wav
vehicles/Airboat/pontoon\_scrape\_smooth3.wav
vehicles/Airboat/pontoon\_splash1.wav
vehicles/Airboat/pontoon\_splash2.wav
vehicles/Airboat/pontoon\_stopped\_water\_loop1.wav
vehicles/APC/apc\_cruise\_loop3.wav
vehicles/APC/apc\_firstgear\_loop1.wav
vehicles/APC/apc\_idle1.wav
vehicles/APC/apc\_shutdown.wav
vehicles/APC/apc\_slowdown\_fast\_loop5.wav
vehicles/APC/apc\_start\_loop3.wav
vehicles/Crane/crane\_creak1.wav
vehicles/Crane/crane\_creak2.wav
vehicles/Crane/crane\_creak3.wav
vehicles/Crane/crane\_creak4.wav
vehicles/Crane/crane\_extend\_loop1.wav
vehicles/Crane/crane\_extend\_stop.wav
vehicles/Crane/crane\_idle\_loop3.wav
vehicles/Crane/crane\_magnet\_grab.wav
vehicles/Crane/crane\_magnet\_release.wav
vehicles/Crane/crane\_magnet\_switchon.wav
vehicles/Crane/crane\_slow\_to\_idle\_loop4.wav
vehicles/Crane/crane\_startengine1.wav
vehicles/Crane/crane\_turn\_loop2.wav
vehicles/Jetski/jetski\_no\_gas\_start.wav
vehicles/Jetski/jetski\_off.wav
vehicles/v8/first.wav
vehicles/v8/fourth\_cruise\_loop2.wav
vehicles/v8/second.wav
vehicles/v8/skid\_highfriction.wav
vehicles/v8/skid\_lowfriction.wav
vehicles/v8/skid\_normalfriction.wav
vehicles/v8/third.wav
vehicles/v8/v8\_firstgear\_rev\_loop1.wav
vehicles/v8/v8\_idle\_loop1.wav
vehicles/v8/v8\_rev\_short\_loop1.wav
vehicles/v8/v8\_start\_loop1.wav
vehicles/v8/v8\_stop1.wav
vehicles/v8/v8\_throttle\_off\_fast\_loop1.wav
vehicles/v8/v8\_throttle\_off\_slow\_loop2.wav
vehicles/v8/v8\_turbo\_on\_loop1.wav
vehicles/v8/vehicle\_impact\_heavy1.wav
vehicles/v8/vehicle\_impact\_heavy2.wav
vehicles/v8/vehicle\_impact\_heavy3.wav
vehicles/v8/vehicle\_impact\_heavy4.wav
vehicles/v8/vehicle\_impact\_medium1.wav
vehicles/v8/vehicle\_impact\_medium2.wav
vehicles/v8/vehicle\_impact\_medium3.wav
vehicles/v8/vehicle\_impact\_medium4.wav
vehicles/v8/vehicle\_rollover1.wav
vehicles/v8/vehicle\_rollover2.wav
### Voice Overs
vo/Breencast/br\_collaboration01.wav
vo/Breencast/br\_collaboration02.wav
vo/Breencast/br\_collaboration03.wav
vo/Breencast/br\_collaboration04.wav
vo/Breencast/br\_collaboration05.wav
vo/Breencast/br\_collaboration06.wav
vo/Breencast/br\_collaboration07.wav
vo/Breencast/br\_collaboration08.wav
vo/Breencast/br\_collaboration09.wav
vo/Breencast/br\_collaboration10.wav
vo/Breencast/br\_collaboration11.wav
vo/Breencast/br\_disruptor01.wav
vo/Breencast/br\_disruptor02.wav
vo/Breencast/br\_disruptor03.wav
vo/Breencast/br\_disruptor04.wav
vo/Breencast/br\_disruptor05.wav
vo/Breencast/br\_disruptor06.wav
vo/Breencast/br\_disruptor07.wav
vo/Breencast/br\_disruptor08.wav
vo/Breencast/br\_instinct01.wav
vo/Breencast/br\_instinct02.wav
vo/Breencast/br\_instinct03.wav
vo/Breencast/br\_instinct04.wav
vo/Breencast/br\_instinct05.wav
vo/Breencast/br\_instinct06.wav
vo/Breencast/br\_instinct07.wav
vo/Breencast/br\_instinct08.wav
vo/Breencast/br\_instinct09.wav
vo/Breencast/br\_instinct10.wav
vo/Breencast/br\_instinct11.wav
vo/Breencast/br\_instinct12.wav
vo/Breencast/br\_instinct13.wav
vo/Breencast/br\_instinct14.wav
vo/Breencast/br\_instinct15.wav
vo/Breencast/br\_instinct16.wav
vo/Breencast/br\_instinct17.wav
vo/Breencast/br\_instinct18.wav
vo/Breencast/br\_instinct19.wav
vo/Breencast/br\_instinct20.wav
vo/Breencast/br\_instinct21.wav
vo/Breencast/br\_instinct22.wav
vo/Breencast/br\_instinct23.wav
vo/Breencast/br\_instinct24.wav
vo/Breencast/br\_instinct25.wav
vo/Breencast/br\_overwatch01.wav
vo/Breencast/br\_overwatch02.wav
vo/Breencast/br\_overwatch03.wav
vo/Breencast/br\_overwatch04.wav
vo/Breencast/br\_overwatch05.wav
vo/Breencast/br\_overwatch06.wav
vo/Breencast/br\_overwatch07.wav
vo/Breencast/br\_overwatch08.wav
vo/Breencast/br\_overwatch09.wav
vo/Breencast/br\_tofreeman01.wav
vo/Breencast/br\_tofreeman02.wav
vo/Breencast/br\_tofreeman03.wav
vo/Breencast/br\_tofreeman04.wav
vo/Breencast/br\_tofreeman05.wav
vo/Breencast/br\_tofreeman06.wav
vo/Breencast/br\_tofreeman07.wav
vo/Breencast/br\_tofreeman08.wav
vo/Breencast/br\_tofreeman09.wav
vo/Breencast/br\_tofreeman10.wav
vo/Breencast/br\_tofreeman11.wav
vo/Breencast/br\_tofreeman12.wav
vo/Breencast/br\_welcome01.wav
vo/Breencast/br\_welcome02.wav
vo/Breencast/br\_welcome03.wav
vo/Breencast/br\_welcome04.wav
vo/Breencast/br\_welcome05.wav
vo/Breencast/br\_welcome06.wav
vo/Breencast/br\_welcome07.wav
vo/canals/airboat\_drivehard.wav
vo/canals/airboat\_gassed.wav
vo/canals/airboat\_go\_nag01.wav
vo/canals/airboat\_go\_nag02.wav
vo/canals/airboat\_go\_nag03.wav
vo/canals/airboat\_nag01.wav
vo/canals/airboat\_nag02.wav
vo/canals/airboat\_nag03.wav
vo/canals/airboat\_redbarn.wav
vo/canals/al\_radio\_stn6.wav
vo/canals/arrest\_getgoing.wav
vo/canals/arrest\_helpme.wav
vo/canals/arrest\_lookingforyou.wav
vo/canals/arrest\_run.wav
vo/canals/arrest\_stop.wav
vo/canals/boxcar\_becareful.wav
vo/canals/boxcar\_becareful\_b.wav
vo/canals/boxcar\_becareful\_c.wav
vo/canals/boxcar\_go\_nag01.wav
vo/canals/boxcar\_go\_nag02.wav
vo/canals/boxcar\_go\_nag03.wav
vo/canals/boxcar\_go\_nag04.wav
vo/canals/boxcar\_jolt.wav
vo/canals/boxcar\_lethimhelp.wav
vo/canals/boxcar\_lookout.wav
vo/canals/boxcar\_lookout\_b.wav
vo/canals/boxcar\_lookout\_d.wav
vo/canals/boxcar\_sirens.wav
vo/canals/boxcar\_sirens\_b.wav
vo/canals/boxcar\_sirens\_c.wav
vo/canals/boxcar\_vortstop.wav
vo/canals/gunboat\_comein.wav
vo/canals/gunboat\_dam.wav
vo/canals/gunboat\_finishingup.wav
vo/canals/gunboat\_getin.wav
vo/canals/gunboat\_goonout.wav
vo/canals/gunboat\_herelook.wav
vo/canals/gunboat\_heyyourefm.wav
vo/canals/gunboat\_hideout.wav
vo/canals/gunboat\_impossible.wav
vo/canals/gunboat\_irony.wav
vo/canals/gunboat\_magic.wav
vo/canals/gunboat\_takeitdown.wav
vo/canals/gunboat\_vort.wav
vo/canals/matt\_beglad.wav
vo/canals/matt\_beglad\_b.wav
vo/canals/matt\_beglad\_c.wav
vo/canals/matt\_closecall.wav
vo/canals/matt\_flood.wav
vo/canals/matt\_flood\_b.wav
vo/canals/matt\_getin.wav
vo/canals/matt\_goodluck.wav
vo/canals/matt\_go\_nag01.wav
vo/canals/matt\_go\_nag02.wav
vo/canals/matt\_go\_nag03.wav
vo/canals/matt\_go\_nag04.wav
vo/canals/matt\_go\_nag05.wav
vo/canals/matt\_supplies.wav
vo/canals/matt\_tearinguprr.wav
vo/canals/matt\_tearinguprr\_a.wav
vo/canals/matt\_tearinguprr\_b.wav
vo/canals/matt\_thanksbut.wav
vo/canals/matt\_toolate.wav
vo/canals/premassacre.wav
vo/canals/radio\_comein12.wav
vo/canals/radio\_doyoucopy8.wav
vo/canals/radio\_thisis8.wav
vo/canals/shanty\_badtime.wav
vo/canals/shanty\_gotsomeammo.wav
vo/canals/shanty\_gotword.wav
vo/canals/shanty\_go\_nag01.wav
vo/canals/shanty\_go\_nag02.wav
vo/canals/shanty\_go\_nag03.wav
vo/canals/shanty\_helpyourself.wav
vo/canals/shanty\_hey.wav
vo/canals/shanty\_yourefm.wav
vo/canals/stn1\_cit\_illstay.wav
vo/canals/stn1\_cit\_keepgoing.wav
vo/canals/vort\_reckoning.wav
vo/canals/female01/gunboat\_breakcamp.wav
vo/canals/female01/gunboat\_eliright.wav
vo/canals/female01/gunboat\_farewell.wav
vo/canals/female01/gunboat\_giveemhell.wav
vo/canals/female01/gunboat\_hurry.wav
vo/canals/female01/gunboat\_justintime.wav
vo/canals/female01/gunboat\_moveon.wav
vo/canals/female01/gunboat\_owneyes.wav
vo/canals/female01/gunboat\_parkboat.wav
vo/canals/female01/gunboat\_pullout.wav
vo/canals/female01/stn6\_go\_nag02.wav
vo/canals/female01/stn6\_incoming.wav
vo/canals/female01/stn6\_shellingus.wav
vo/canals/male01/gunboat\_breakcamp.wav
vo/canals/male01/gunboat\_eliright.wav
vo/canals/male01/gunboat\_farewell.wav
vo/canals/male01/gunboat\_giveemhell.wav
vo/canals/male01/gunboat\_hurry.wav
vo/canals/male01/gunboat\_justintime.wav
vo/canals/male01/gunboat\_moveon.wav
vo/canals/male01/gunboat\_owneyes.wav
vo/canals/male01/gunboat\_parkboat.wav
vo/canals/male01/gunboat\_pullout.wav
vo/canals/male01/stn6\_go\_nag02.wav
vo/canals/male01/stn6\_incoming.wav
vo/canals/male01/stn6\_shellingus.wav
vo/Citadel/al\_ascent.wav
vo/Citadel/al\_beforeescape.wav
vo/Citadel/al\_betterhurry.wav
vo/Citadel/al\_bitofit.wav
vo/Citadel/al\_bluff.wav
vo/Citadel/al\_cantshutdown.wav
vo/Citadel/al\_chancelikethis.wav
vo/Citadel/al\_chargeup.wav
vo/Citadel/al\_comegordon.wav
vo/Citadel/al\_comeon.wav
vo/Citadel/al\_comingafterme.wav
vo/Citadel/al\_dad.wav
vo/Citadel/al\_dadgordonno.wav
vo/Citadel/al\_dadgordonno\_b.wav
vo/Citadel/al\_dadgordonno\_c.wav
vo/Citadel/al\_dadhangon.wav
vo/Citadel/al\_dadsorry.wav
vo/Citadel/al\_darkfusionreactor.wav
vo/Citadel/al\_dienow.wav
vo/Citadel/al\_dienow\_b.wav
vo/Citadel/al\_dontforget.wav
vo/Citadel/al\_dontlisten.wav
vo/Citadel/al\_dontlistentohim.wav
vo/Citadel/al\_doworst.wav
vo/Citadel/al\_elevator.wav
vo/Citadel/al\_fail\_no.wav
vo/Citadel/al\_gettingaway.wav
vo/Citadel/al\_gogordon.wav
vo/Citadel/al\_gordonwouldnever.wav
vo/Citadel/al\_heylisten.wav
vo/Citadel/al\_hurrymossman02.wav
vo/Citadel/al\_itsbreen.wav
vo/Citadel/al\_keepgoing.wav
vo/Citadel/al\_letyouin.wav
vo/Citadel/al\_lookafterdad.wav
vo/Citadel/al\_lookafterdad\_b.wav
vo/Citadel/al\_lookafterdad\_c.wav
vo/Citadel/al\_lookwhatheleft.wav
vo/Citadel/al\_noclue.wav
vo/Citadel/al\_notagain02.wav
vo/Citadel/al\_notsayinggoodbye.wav
vo/Citadel/al\_outofhere.wav
vo/Citadel/al\_soldiers01\_a.wav
vo/Citadel/al\_soldiers01\_b.wav
vo/Citadel/al\_stayawaycore.wav
vo/Citadel/al\_staybackbeam.wav
vo/Citadel/al\_struggle01.wav
vo/Citadel/al\_struggle02.wav
vo/Citadel/al\_struggle03.wav
vo/Citadel/al\_struggle05.wav
vo/Citadel/al\_struggle07.wav
vo/Citadel/al\_struggle08.wav
vo/Citadel/al\_success\_yes.wav
vo/Citadel/al\_success\_yes02\_nr.wav
vo/Citadel/al\_success\_yes\_nr.wav
vo/Citadel/al\_thatshim.wav
vo/Citadel/al\_thegravgun01.wav
vo/Citadel/al\_thegravgun03.wav
vo/Citadel/al\_thegravgun04.wav
vo/Citadel/al\_thereheis.wav
vo/Citadel/al\_uptop.wav
vo/Citadel/al\_watchout01.wav
vo/Citadel/al\_wonderwhere.wav
vo/Citadel/al\_working.wav
vo/Citadel/al\_yes.wav
vo/Citadel/al\_yes\_nr.wav
vo/Citadel/br\_betrayed.wav
vo/Citadel/br\_bidder\_a.wav
vo/Citadel/br\_bidder\_b.wav
vo/Citadel/br\_circum.wav
vo/Citadel/br\_create.wav
vo/Citadel/br\_deliver.wav
vo/Citadel/br\_dictate\_a.wav
vo/Citadel/br\_failing11.wav
vo/Citadel/br\_farside.wav
vo/Citadel/br\_foundation.wav
vo/Citadel/br\_freemanatlast.wav
vo/Citadel/br\_gift\_a.wav
vo/Citadel/br\_gift\_b.wav
vo/Citadel/br\_gift\_c.wav
vo/Citadel/br\_goback.wav
vo/Citadel/br\_gravgun.wav
vo/Citadel/br\_guards.wav
vo/Citadel/br\_guest\_a.wav
vo/Citadel/br\_guest\_b.wav
vo/Citadel/br\_guest\_c.wav
vo/Citadel/br\_guest\_d.wav
vo/Citadel/br\_guest\_f.wav
vo/Citadel/br\_hostbody.wav
vo/Citadel/br\_judithwhat.wav
vo/Citadel/br\_justhurry.wav
vo/Citadel/br\_laugh01.wav
vo/Citadel/br\_mentors.wav
vo/Citadel/br\_mock01.wav
vo/Citadel/br\_mock04.wav
vo/Citadel/br\_mock05.wav
vo/Citadel/br\_mock06.wav
vo/Citadel/br\_mock07.wav
vo/Citadel/br\_mock09.wav
vo/Citadel/br\_mock13.wav
vo/Citadel/br\_newleader\_a.wav
vo/Citadel/br\_newleader\_b.wav
vo/Citadel/br\_newleader\_c.wav
vo/Citadel/br\_no.wav
vo/Citadel/br\_nopoint.wav
vo/Citadel/br\_nothingtosay\_a.wav
vo/Citadel/br\_nothingtosay\_b.wav
vo/Citadel/br\_oheli07.wav
vo/Citadel/br\_oheli08.wav
vo/Citadel/br\_oheli09.wav
vo/Citadel/br\_ohshit.wav
vo/Citadel/br\_playgame\_a.wav
vo/Citadel/br\_playgame\_b.wav
vo/Citadel/br\_playgame\_c.wav
vo/Citadel/br\_rabble\_a.wav
vo/Citadel/br\_rabble\_b.wav
vo/Citadel/br\_rabble\_c.wav
vo/Citadel/br\_rabble\_d.wav
vo/Citadel/br\_stubborn.wav
vo/Citadel/br\_synapse.wav
vo/Citadel/br\_synapse02.wav
vo/Citadel/br\_unleash.wav
vo/Citadel/br\_untenable.wav
vo/Citadel/br\_whatittakes.wav
vo/Citadel/br\_worthit.wav
vo/Citadel/br\_yesjudith.wav
vo/Citadel/br\_youfool.wav
vo/Citadel/br\_youneedme.wav
vo/Citadel/eli\_alyx01.wav
vo/Citadel/eli\_alyxsweetheart.wav
vo/Citadel/eli\_damnbreen.wav
vo/Citadel/eli\_dontstruggle.wav
vo/Citadel/eli\_dontworryboutme.wav
vo/Citadel/eli\_genocide.wav
vo/Citadel/eli\_goodgod.wav
vo/Citadel/eli\_mygirl.wav
vo/Citadel/eli\_nonever.wav
vo/Citadel/eli\_notobreen.wav
vo/Citadel/eli\_save.wav
vo/Citadel/eli\_sendusboth.wav
vo/Citadel/gman\_exit01.wav
vo/Citadel/gman\_exit02.wav
vo/Citadel/gman\_exit03.wav
vo/Citadel/gman\_exit04.wav
vo/Citadel/gman\_exit05.wav
vo/Citadel/gman\_exit06.wav
vo/Citadel/gman\_exit07.wav
vo/Citadel/gman\_exit08.wav
vo/Citadel/gman\_exit09.wav
vo/Citadel/gman\_exit10.wav
vo/Citadel/mo\_alyxneedthis.wav
vo/Citadel/mo\_bargain.wav
vo/Citadel/mo\_dont.wav
vo/Citadel/mo\_dontworry.wav
vo/Citadel/mo\_illtakehim.wav
vo/Citadel/mo\_necessary.wav
vo/Citadel/mo\_notimealyx.wav
vo/Citadel/mo\_notleavingeli.wav
vo/Citadel/mo\_nouse.wav
vo/Citadel/mo\_outoftime.wav
vo/Citadel/mo\_sorrygordon.wav
vo/Citadel/mo\_stoppingyou.wav
vo/Citadel/mo\_wallace.wav
vo/coast/cr\_antlions.wav
vo/coast/cr\_carsallready.wav
vo/coast/cr\_driveforfeel.wav
vo/coast/cr\_getincar.wav
vo/coast/cr\_getupandhellout.wav
vo/coast/cr\_gravgun.wav
vo/coast/cr\_hopin.wav
vo/coast/cr\_magfail.wav
vo/coast/cr\_pier01.wav
vo/coast/cr\_pier02.wav
vo/coast/cr\_pier03.wav
vo/coast/cr\_playerincar.wav
vo/coast/cr\_rockslide.wav
vo/coast/cr\_sorry.wav
vo/coast/odessa vo/coast/vgossip\_01.wav
vo/coast/vgossip\_02.wav
vo/coast/vgossip\_03.wav
vo/coast/vgossip\_04.wav
vo/coast/barn/lighthouse\_morale.wav
vo/coast/barn/vmech\_accept.wav
vo/coast/barn/female01/chatter.wav
vo/coast/barn/female01/crapships.wav
vo/coast/barn/female01/ditchcar.wav
vo/coast/barn/female01/drop\_lite.wav
vo/coast/barn/female01/drop\_road.wav
vo/coast/barn/female01/exit\_cliffpath.wav
vo/coast/barn/female01/exit\_comewith.wav
vo/coast/barn/female01/exit\_watchstep.wav
vo/coast/barn/female01/getcarinbarn.wav
vo/coast/barn/female01/getcaringarage.wav
vo/coast/barn/female01/getoffroad01.wav
vo/coast/barn/female01/gettauoff.wav
vo/coast/barn/female01/incomingdropship.wav
vo/coast/barn/female01/lite\_gunship01.wav
vo/coast/barn/female01/lite\_gunship02.wav
vo/coast/barn/female01/lite\_rockets01.wav
vo/coast/barn/female01/lite\_rockets03.wav
vo/coast/barn/female01/lite\_rockets04.wav
vo/coast/barn/female01/parkit.wav
vo/coast/barn/female01/youmadeit.wav
vo/coast/barn/male01/chatter.wav
vo/coast/barn/male01/crapships.wav
vo/coast/barn/male01/ditchcar.wav
vo/coast/barn/male01/drop\_lite.wav
vo/coast/barn/male01/drop\_road.wav
vo/coast/barn/male01/exit\_cliffpath.wav
vo/coast/barn/male01/exit\_comewith.wav
vo/coast/barn/male01/exit\_watchstep.wav
vo/coast/barn/male01/getcarinbarn.wav
vo/coast/barn/male01/getcaringarage.wav
vo/coast/barn/male01/getoffroad01.wav
vo/coast/barn/male01/gettauoff.wav
vo/coast/barn/male01/incomingdropship.wav
vo/coast/barn/male01/lite\_gunship01.wav
vo/coast/barn/male01/lite\_gunship02.wav
vo/coast/barn/male01/lite\_rockets01.wav
vo/coast/barn/male01/lite\_rockets03.wav
vo/coast/barn/male01/lite\_rockets04.wav
vo/coast/barn/male01/parkit.wav
vo/coast/barn/male01/youmadeit.wav
vo/coast/bugbait/bugbait\_onemanalone.wav
vo/coast/bugbait/sandy\_asyougo.wav
vo/coast/bugbait/sandy\_dontmove.wav
vo/coast/bugbait/sandy\_dontstep.wav
vo/coast/bugbait/sandy\_goahead.wav
vo/coast/bugbait/sandy\_help.wav
vo/coast/bugbait/sandy\_holdstill.wav
vo/coast/bugbait/sandy\_poorlaszlo.wav
vo/coast/bugbait/sandy\_stop.wav
vo/coast/bugbait/sandy\_vortcamp.wav
vo/coast/bugbait/sandy\_youidiot.wav
vo/coast/bugbait/sandy\_youthere.wav
vo/coast/bugbait/sandy\_youtried.wav
vo/coast/bugbait/vbaittrain01a.wav
vo/coast/bugbait/vbaittrain01b.wav
vo/coast/bugbait/vbaittrain01c.wav
vo/coast/bugbait/vbaittrain02.wav
vo/coast/bugbait/vbaittrain02\_nag.wav
vo/coast/bugbait/vbaittrain03.wav
vo/coast/bugbait/vbaittrain03\_nag.wav
vo/coast/bugbait/vbaittrain04.wav
vo/coast/bugbait/vbaittrain04\_nag.wav
vo/coast/bugbait/vbaittrain05.wav
vo/coast/bugbait/vbaittrain\_fine.wav
vo/coast/bugbait/vbaittrain\_gotit.wav
vo/coast/bugbait/vbaittrain\_great.wav
vo/coast/bugbait/vort\_extract01.wav
vo/coast/bugbait/vort\_podnag.wav
vo/coast/bugbait/vort\_podsforyou01.wav
vo/coast/bugbait/female01/pheropod\_nag01.wav
vo/coast/bugbait/female01/pheropod\_nag02.wav
vo/coast/bugbait/female01/pheropod\_nag03.wav
vo/coast/bugbait/male01/pheropod\_nag01.wav
vo/coast/bugbait/male01/pheropod\_nag02.wav
vo/coast/bugbait/male01/pheropod\_nag03.wav
vo/coast/cardock/al\_goodhands.wav
vo/coast/cardock/al\_gotcar.wav
vo/coast/cardock/al\_hitcher01.wav
vo/coast/cardock/al\_hitcher02.wav
vo/coast/cardock/al\_needyourhelp.wav
vo/coast/cardock/cr\_willdo.wav
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vo/Streetwar/rubble/ba\_gordon.wav
vo/Streetwar/rubble/ba\_helpmeout.wav
vo/Streetwar/rubble/ba\_illbedamned.wav
vo/Streetwar/rubble/ba\_lookingforalyx.wav
vo/Streetwar/rubble/ba\_nag\_wall01.wav
vo/Streetwar/rubble/ba\_nag\_wall02.wav
vo/Streetwar/rubble/ba\_nag\_wall03.wav
vo/Streetwar/rubble/ba\_nag\_wall04.wav
vo/Streetwar/rubble/ba\_nag\_wall05.wav
vo/Streetwar/rubble/ba\_nottheredog.wav
vo/Streetwar/rubble/ba\_tellbreen.wav
vo/Streetwar/rubble/ba\_trystoppinghim.wav
vo/Streetwar/rubble/d3\_c17\_13\_cache.wav
vo/Streetwar/rubble/d3\_c17\_13\_striders.wav
vo/Streetwar/rubble/female01/d3\_c17\_13\_horse01.wav
vo/Streetwar/rubble/female01/d3\_c17\_13\_horse02.wav
vo/Streetwar/rubble/male01/d3\_c17\_13\_horse01.wav
vo/Streetwar/rubble/male01/d3\_c17\_13\_horse02.wav
vo/Streetwar/sniper/ba\_cantmove.wav
vo/Streetwar/sniper/ba\_gateclearance.wav
vo/Streetwar/sniper/ba\_goodtohavehelp.wav
vo/Streetwar/sniper/ba\_hauntsme.wav
vo/Streetwar/sniper/ba\_headhumpersgordon.wav
vo/Streetwar/sniper/ba\_hearcat.wav
vo/Streetwar/sniper/ba\_heycomeon.wav
vo/Streetwar/sniper/ba\_letsclearout.wav
vo/Streetwar/sniper/ba\_letsgetgoing.wav
vo/Streetwar/sniper/ba\_nag\_grenade01.wav
vo/Streetwar/sniper/ba\_nag\_grenade02.wav
vo/Streetwar/sniper/ba\_nag\_grenade03.wav
vo/Streetwar/sniper/ba\_nag\_grenade04.wav
vo/Streetwar/sniper/ba\_nag\_grenade05.wav
vo/Streetwar/sniper/ba\_onedownonetogo.wav
vo/Streetwar/sniper/ba\_overhere.wav
vo/Streetwar/sniper/ba\_returnhero.wav
vo/Streetwar/sniper/ba\_takeoutsnipers.wav
vo/Streetwar/sniper/female01/c17\_09\_cellar.wav
vo/Streetwar/sniper/female01/c17\_09\_greeting.wav
vo/Streetwar/sniper/female01/c17\_09\_savebarney.wav
vo/Streetwar/sniper/male01/c17\_09\_cellar.wav
vo/Streetwar/sniper/male01/c17\_09\_greeting.wav
vo/Streetwar/sniper/male01/c17\_09\_help01.wav
vo/Streetwar/sniper/male01/c17\_09\_help02.wav
vo/Streetwar/sniper/male01/c17\_09\_help03.wav
vo/Streetwar/sniper/male01/c17\_09\_savebarney.wav
vo/Streetwar/tunnel/female01/c17\_06\_det01.wav
vo/Streetwar/tunnel/female01/c17\_06\_det02.wav
vo/Streetwar/tunnel/female01/c17\_06\_det03.wav
vo/Streetwar/tunnel/female01/c17\_06\_det04.wav
vo/Streetwar/tunnel/female01/c17\_06\_det05.wav
vo/Streetwar/tunnel/female01/c17\_06\_keepmoving.wav
vo/Streetwar/tunnel/female01/c17\_06\_notsafe.wav
vo/Streetwar/tunnel/female01/c17\_06\_password01.wav
vo/Streetwar/tunnel/female01/c17\_06\_password02.wav
vo/Streetwar/tunnel/female01/c17\_06\_password04.wav
vo/Streetwar/tunnel/female01/c17\_06\_plank01.wav
vo/Streetwar/tunnel/female01/c17\_06\_plank02.wav
vo/Streetwar/tunnel/female01/c17\_06\_tunnel\_greet.wav
vo/Streetwar/tunnel/female01/d3\_c17\_06\_post\_det01.wav
vo/Streetwar/tunnel/female01/d3\_c17\_06\_post\_det02.wav
vo/Streetwar/tunnel/female01/d3\_c17\_06\_post\_det04.wav
vo/Streetwar/tunnel/female01/d3\_c17\_07\_tenant.wav
vo/Streetwar/tunnel/male01/c17\_06\_det01.wav
vo/Streetwar/tunnel/male01/c17\_06\_det02.wav
vo/Streetwar/tunnel/male01/c17\_06\_det03.wav
vo/Streetwar/tunnel/male01/c17\_06\_det04.wav
vo/Streetwar/tunnel/male01/c17\_06\_det05.wav
vo/Streetwar/tunnel/male01/c17\_06\_keepmoving.wav
vo/Streetwar/tunnel/male01/c17\_06\_notsafe.wav
vo/Streetwar/tunnel/male01/c17\_06\_password01.wav
vo/Streetwar/tunnel/male01/c17\_06\_password02.wav
vo/Streetwar/tunnel/male01/c17\_06\_password03.wav
vo/Streetwar/tunnel/male01/c17\_06\_password04.wav
vo/Streetwar/tunnel/male01/c17\_06\_plank01.wav
vo/Streetwar/tunnel/male01/c17\_06\_plank02.wav
vo/Streetwar/tunnel/male01/c17\_06\_tunnel\_greet.wav
vo/Streetwar/tunnel/male01/d3\_c17\_06\_post\_det01.wav
vo/Streetwar/tunnel/male01/d3\_c17\_06\_post\_det02.wav
vo/Streetwar/tunnel/male01/d3\_c17\_06\_post\_det04.wav
vo/Streetwar/tunnel/male01/d3\_c17\_07\_tenant.wav
vo/trainyard/al\_dadstarted.wav
vo/trainyard/al\_imalyx.wav
vo/trainyard/al\_nicetomeet.wav
vo/trainyard/al\_nicetomeet\_b.wav
vo/trainyard/al\_nomap.wav
vo/trainyard/al\_noyoudont.wav
vo/trainyard/al\_oldadmin.wav
vo/trainyard/al\_overhere.wav
vo/trainyard/al\_presume.wav
vo/trainyard/al\_suspicious.wav
vo/trainyard/al\_suspicious\_b.wav
vo/trainyard/al\_thisday.wav
vo/trainyard/al\_thisday01.wav
vo/trainyard/al\_thisday02.wav
vo/trainyard/al\_thisday03.wav
vo/trainyard/al\_thisday04.wav
vo/trainyard/al\_thruhere.wav
vo/trainyard/ba\_backup.wav
vo/trainyard/ba\_blowcover.wav
vo/trainyard/ba\_blowcover\_b.wav
vo/trainyard/ba\_checkpoints.wav
vo/trainyard/ba\_citadel02.wav
vo/trainyard/ba\_crowbar01.wav
vo/trainyard/ba\_crowbar02.wav
vo/trainyard/ba\_exitnag01.wav
vo/trainyard/ba\_exitnag02.wav
vo/trainyard/ba\_exitnag03.wav
vo/trainyard/ba\_exitnag04.wav
vo/trainyard/ba\_exitnag05.wav
vo/trainyard/ba\_exitnag06.wav
vo/trainyard/ba\_exitnag07.wav
vo/trainyard/ba\_getin.wav
vo/trainyard/ba\_getoutfast.wav
vo/trainyard/ba\_goodluck01.wav
vo/trainyard/ba\_goodluck02.wav
vo/trainyard/ba\_goon.wav
vo/trainyard/ba\_gottago.wav
vo/trainyard/ba\_heygordon.wav
vo/trainyard/ba\_inhere01.wav
vo/trainyard/ba\_lookafterdoc.wav
vo/trainyard/ba\_lookwho.wav
vo/trainyard/ba\_meetyoulater01.wav
vo/trainyard/ba\_move01.wav
vo/trainyard/ba\_noimgood.wav
vo/trainyard/ba\_oldcanals.wav
vo/trainyard/ba\_ownway.wav
vo/trainyard/ba\_privacy.wav
vo/trainyard/ba\_rememberme.wav
vo/trainyard/ba\_sorryscare.wav
vo/trainyard/ba\_tellme01.wav
vo/trainyard/ba\_tellme02.wav
vo/trainyard/ba\_thatbeer01.wav
vo/trainyard/ba\_thatbeer02.wav
vo/trainyard/ba\_thinking01.wav
vo/trainyard/ba\_undercover.wav
vo/trainyard/ba\_youcomewith.wav
vo/trainyard/cit\_blocker\_getin.wav
vo/trainyard/cit\_blocker\_go01.wav
vo/trainyard/cit\_blocker\_go02.wav
vo/trainyard/cit\_blocker\_go03.wav
vo/trainyard/cit\_blocker\_holdem.wav
vo/trainyard/cit\_blocker\_roof.wav
vo/trainyard/cit\_breenagain.wav
vo/trainyard/cit\_cell\_coupon.wav
vo/trainyard/cit\_drunk.wav
vo/trainyard/cit\_fence\_onlyones.wav
vo/trainyard/cit\_fence\_woods.wav
vo/trainyard/cit\_hall\_psst.wav
vo/trainyard/cit\_hall\_roof.wav
vo/trainyard/cit\_lug\_allihave.wav
vo/trainyard/cit\_lug\_allright.wav
vo/trainyard/cit\_nerve.wav
vo/trainyard/cit\_pacing.wav
vo/trainyard/cit\_raid\_findone.wav
vo/trainyard/cit\_raid\_reason.wav
vo/trainyard/cit\_raid\_start.wav
vo/trainyard/cit\_raid\_use01.wav
vo/trainyard/cit\_raid\_use02.wav
vo/trainyard/cit\_tookcase.wav
vo/trainyard/cit\_tooloud.wav
vo/trainyard/cit\_train\_endline.wav
vo/trainyard/cit\_train\_geton.wav
vo/trainyard/cit\_train\_reloc.wav
vo/trainyard/cit\_water.wav
vo/trainyard/cit\_window\_cop.wav
vo/trainyard/cit\_window\_hope.wav
vo/trainyard/cit\_window\_look.wav
vo/trainyard/cit\_window\_stand.wav
vo/trainyard/cit\_window\_usnext.wav
vo/trainyard/husb\_allright.wav
vo/trainyard/husb\_dontworry.wav
vo/trainyard/husb\_okay.wav
vo/trainyard/husb\_think.wav
vo/trainyard/kl\_alyxaround.wav
vo/trainyard/kl\_intend.wav
vo/trainyard/kl\_morewarn01.wav
vo/trainyard/kl\_morewarn02.wav
vo/trainyard/kl\_morewarn03.wav
vo/trainyard/kl\_verywell.wav
vo/trainyard/kl\_whatisit01.wav
vo/trainyard/kl\_whatisit02.wav
vo/trainyard/man\_me.wav
vo/trainyard/man\_waitaminute.wav
vo/trainyard/man\_whereyoutakingme.wav
vo/trainyard/wife\_canttake.wav
vo/trainyard/wife\_end.wav
vo/trainyard/wife\_please.wav
vo/trainyard/wife\_whattodo.wav
vo/trainyard/female01/cit\_bench01.wav
vo/trainyard/female01/cit\_bench02.wav
vo/trainyard/female01/cit\_bench03.wav
vo/trainyard/female01/cit\_bench04.wav
vo/trainyard/female01/cit\_foodline01.wav
vo/trainyard/female01/cit\_foodline02.wav
vo/trainyard/female01/cit\_foodline03.wav
vo/trainyard/female01/cit\_foodline04.wav
vo/trainyard/female01/cit\_hit01.wav
vo/trainyard/female01/cit\_hit02.wav
vo/trainyard/female01/cit\_hit03.wav
vo/trainyard/female01/cit\_hit04.wav
vo/trainyard/female01/cit\_hit05.wav
vo/trainyard/female01/cit\_pedestrian01.wav
vo/trainyard/female01/cit\_pedestrian02.wav
vo/trainyard/female01/cit\_pedestrian03.wav
vo/trainyard/female01/cit\_pedestrian04.wav
vo/trainyard/female01/cit\_pedestrian05.wav
vo/trainyard/female01/cit\_tvbust05.wav
vo/trainyard/female01/cit\_window\_use01.wav
vo/trainyard/female01/cit\_window\_use02.wav
vo/trainyard/female01/cit\_window\_use03.wav
vo/trainyard/female01/cit\_window\_use04.wav
vo/trainyard/male01/cit\_bench01.wav
vo/trainyard/male01/cit\_bench02.wav
vo/trainyard/male01/cit\_bench03.wav
vo/trainyard/male01/cit\_bench04.wav
vo/trainyard/male01/cit\_foodline01.wav
vo/trainyard/male01/cit\_foodline02.wav
vo/trainyard/male01/cit\_foodline03.wav
vo/trainyard/male01/cit\_foodline04.wav
vo/trainyard/male01/cit\_hit01.wav
vo/trainyard/male01/cit\_hit02.wav
vo/trainyard/male01/cit\_hit03.wav
vo/trainyard/male01/cit\_hit04.wav
vo/trainyard/male01/cit\_hit05.wav
vo/trainyard/male01/cit\_pedestrian01.wav
vo/trainyard/male01/cit\_pedestrian02.wav
vo/trainyard/male01/cit\_pedestrian03.wav
vo/trainyard/male01/cit\_pedestrian04.wav
vo/trainyard/male01/cit\_pedestrian05.wav
vo/trainyard/male01/cit\_term\_ques02.wav
vo/trainyard/male01/cit\_tvbust05.wav
vo/trainyard/male01/cit\_window\_use01.wav
vo/trainyard/male01/cit\_window\_use02.wav
vo/trainyard/male01/cit\_window\_use03.wav
vo/trainyard/male01/cit\_window\_use04.wav
### Weapons
weapons/357\_fire2.wav
weapons/debris1.wav
weapons/debris2.wav
weapons/debris3.wav
weapons/explode3.wav
weapons/explode4.wav
weapons/explode5.wav
weapons/grenade\_launcher1.wav
weapons/physgun\_off.wav
weapons/stinger\_fire1.wav
weapons/underwater\_explode3.wav
weapons/underwater\_explode4.wav
weapons/357/357\_fire2.wav
weapons/357/357\_fire3.wav
weapons/357/357\_reload1.wav
weapons/357/357\_reload3.wav
weapons/357/357\_reload4.wav
weapons/357/357\_spin1.wav
weapons/airboat/airboat\_gun\_energy1.wav
weapons/airboat/airboat\_gun\_energy2.wav
weapons/airboat/airboat\_gun\_lastshot1.wav
weapons/airboat/airboat\_gun\_lastshot2.wav
weapons/airboat/airboat\_gun\_loop2.wav
weapons/ar1/ar1\_dist1.wav
weapons/ar1/ar1\_dist2.wav
weapons/ar2/ar2\_altfire.wav
weapons/ar2/ar2\_empty.wav
weapons/ar2/ar2\_reload.wav
weapons/ar2/ar2\_reload\_push.wav
weapons/ar2/ar2\_reload\_rotate.wav
weapons/ar2/fire1.wav
weapons/ar2/npc\_ar2\_altfire.wav
weapons/ar2/npc\_ar2\_reload.wav
weapons/bugbait/bugbait\_impact1.wav
weapons/bugbait/bugbait\_impact3.wav
weapons/bugbait/bugbait\_squeeze1.wav
weapons/bugbait/bugbait\_squeeze2.wav
weapons/bugbait/bugbait\_squeeze3.wav
weapons/cguard/charging.wav
weapons/crossbow/bolt\_fly4.wav
weapons/crossbow/bolt\_load1.wav
weapons/crossbow/bolt\_load2.wav
weapons/crossbow/bolt\_skewer1.wav
weapons/crossbow/fire1.wav
weapons/crossbow/hit1.wav
weapons/crossbow/hitbod1.wav
weapons/crossbow/hitbod2.wav
weapons/crossbow/reload1.wav
weapons/crowbar/crowbar\_impact1.wav
weapons/crowbar/crowbar\_impact2.wav
weapons/flaregun/burn.wav
weapons/flaregun/fire.wav
weapons/fx/nearmiss/bulletLtoR03.wav
weapons/fx/nearmiss/bulletLtoR04.wav
weapons/fx/nearmiss/bulletLtoR05.wav
weapons/fx/nearmiss/bulletLtoR06.wav
weapons/fx/nearmiss/bulletLtoR07.wav
weapons/fx/nearmiss/bulletLtoR09.wav
weapons/fx/nearmiss/bulletLtoR10.wav
weapons/fx/nearmiss/bulletLtoR11.wav
weapons/fx/nearmiss/bulletLtoR12.wav
weapons/fx/nearmiss/bulletLtoR13.wav
weapons/fx/nearmiss/bulletLtoR14.wav
weapons/fx/rics/ric1.wav
weapons/fx/rics/ric2.wav
weapons/fx/rics/ric3.wav
weapons/fx/rics/ric4.wav
weapons/fx/rics/ric5.wav
weapons/fx/tink/shotgun\_shell1.wav
weapons/fx/tink/shotgun\_shell2.wav
weapons/fx/tink/shotgun\_shell3.wav
weapons/gauss/chargeloop.wav
weapons/gauss/fire1.wav
weapons/grenade/tick1.wav
weapons/iceaxe/iceaxe\_swing1.wav
weapons/Irifle/irifle\_fire2.wav
weapons/mortar/mortar\_explode1.wav
weapons/mortar/mortar\_explode2.wav
weapons/mortar/mortar\_explode3.wav
weapons/mortar/mortar\_fire1.wav
weapons/mortar/mortar\_shell\_incomming1.wav
weapons/physcannon/energy\_bounce1.wav
weapons/physcannon/energy\_bounce2.wav
weapons/physcannon/energy\_disintegrate4.wav
weapons/physcannon/energy\_disintegrate5.wav
weapons/physcannon/energy\_sing\_explosion2.wav
weapons/physcannon/energy\_sing\_flyby1.wav
weapons/physcannon/energy\_sing\_flyby2.wav
weapons/physcannon/energy\_sing\_loop4.wav
weapons/physcannon/hold\_loop.wav
weapons/physcannon/physcannon\_charge.wav
weapons/physcannon/physcannon\_claws\_close.wav
weapons/physcannon/physcannon\_claws\_open.wav
weapons/physcannon/physcannon\_drop.wav
weapons/physcannon/physcannon\_dryfire.wav
weapons/physcannon/physcannon\_pickup.wav
weapons/physcannon/physcannon\_tooheavy.wav
weapons/physcannon/superphys\_hold\_loop.wav
weapons/physcannon/superphys\_launch1.wav
weapons/physcannon/superphys\_launch2.wav
weapons/physcannon/superphys\_launch3.wav
weapons/physcannon/superphys\_launch4.wav
weapons/physcannon/superphys\_small\_zap1.wav
weapons/physcannon/superphys\_small\_zap2.wav
weapons/physcannon/superphys\_small\_zap3.wav
weapons/physcannon/superphys\_small\_zap4.wav
weapons/pistol/pistol\_empty.wav
weapons/pistol/pistol\_fire2.wav
weapons/pistol/pistol\_fire3.wav
weapons/pistol/pistol\_reload1.wav
weapons/rpg/rocket1.wav
weapons/rpg/rocketfire1.wav
weapons/rpg/shotdown.wav
weapons/shotgun/shotgun\_cock.wav
weapons/shotgun/shotgun\_dbl\_fire.wav
weapons/shotgun/shotgun\_dbl\_fire7.wav
weapons/shotgun/shotgun\_empty.wav
weapons/shotgun/shotgun\_fire6.wav
weapons/shotgun/shotgun\_fire7.wav
weapons/shotgun/shotgun\_reload1.wav
weapons/shotgun/shotgun\_reload2.wav
weapons/shotgun/shotgun\_reload3.wav
weapons/slam/mine\_mode.wav
weapons/slam/throw.wav
weapons/smg1/npc\_smg1\_fire1.wav
weapons/smg1/smg1\_fire1.wav
weapons/smg1/smg1\_fireburst1.wav
weapons/smg1/smg1\_reload.wav
weapons/smg1/switch\_burst.wav
weapons/smg1/switch\_single.wav
weapons/sniper/sniper\_zoomin.wav
weapons/sniper/sniper\_zoomout.wav
weapons/stunstick/alyx\_stunner1.wav
weapons/stunstick/alyx\_stunner2.wav
weapons/stunstick/spark1.wav
weapons/stunstick/spark2.wav
weapons/stunstick/spark3.wav
weapons/stunstick/stunstick\_fleshhit1.wav
weapons/stunstick/stunstick\_fleshhit2.wav
weapons/stunstick/stunstick\_impact1.wav
weapons/stunstick/stunstick\_impact2.wav
weapons/stunstick/stunstick\_swing1.wav
weapons/stunstick/stunstick\_swing2.wav
weapons/tripwire/ropeshoot.wav
### Miscellaneous
Resource/warning.wav
beams/beamstart5.wav