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HL2_Sound_List#552447

<cat>Dev</cat> <title>Half-Life 2 Sound List</title> ## Contents -------- You can also test the sounds in realtime on https://hl2sounds.ceifa.tv/⤶ You can also test the sounds in realtime on https://hl2sounds.ceifa.dev/⤶ * [1 Ambient](#ambient) * [2 Buttons](#buttons) * [3 Combined](#combined) * [4 Common](#common) * [5 Doors](#doors) * [6 Friends](#friends) * [7 Half-Life 1](#halflife1) * [8 Items](#items) * [9 Music](#music) * [10 NPC](#npc) * [10.1 Antlion](#antlion) * [10.2 Assassin](#assassin) * [10.3 Attack Helicopter](#attackhelicopter) * [10.4 Barnacle](#barnacle) * [10.5 Combine Gunship](#combinegunship) * [10.6 Combine Soldier](#combinesoldier) * [10.7 Crow](#crow) * [10.8 Dog](#dog) * [10.9 Miscellaneous](#miscellaneous) * [10.10 Fast Zombie](#fastzombie) * [10.11 Headcrab](#headcrab) * [10.12 Fast Headcrab](#fastheadcrab) * [10.13 Poison Headcrab](#poisonheadcrab) * [10.14 Ichthyosaur](#ichthyosaur) * [10.15 Manhack](#manhack) * [10.16 Metro Police](#metropolice) * [10.17 Overwatch / City Voice](#overwatchcityvoice) * [10.18 Overwatch / Radio Voice](#overwatchradiovoice) * [10.19 Roller Mine](#rollermine) * [10.20 City Scanner](#cityscanner) * [10.21 Sniper](#sniper) * [10.22 Stalker](#stalker) * [10.23 Strider](#strider) * [10.24 Floor Turret](#floorturret) * [10.25 Vortigaunt](#vortigaunt) * [10.26 Zombie](#zombie) * [10.27 Poison Zombie](#poisonzombie) * [11 Physics](#physics) * [12 Plats](#plats) * [13 Player](#player) * [14 Test](#test) * [15 UI](#ui) * [16 Vehicles](#vehicles) * [17 Voice Overs](#voiceovers) * [18 Weapons](#weapons) * [19 Miscellaneous](#miscellaneous2) ### Ambient ambient/\_period.wav ambient/alarms/alarm1.wav ambient/alarms/alarm\_citizen\_loop1.wav ambient/alarms/apc\_alarm\_loop1.wav ambient/alarms/apc\_alarm\_pass1.wav ambient/alarms/citadel\_alert\_loop2.wav ambient/alarms/city\_firebell\_loop1.wav ambient/alarms/city\_siren\_loop2.wav ambient/alarms/combine\_bank\_alarm\_loop1.wav ambient/alarms/combine\_bank\_alarm\_loop4.wav ambient/alarms/klaxon1.wav ambient/alarms/manhack\_alert\_pass1.wav ambient/alarms/razortrain\_horn1.wav ambient/alarms/scanner\_alert\_pass1.wav ambient/alarms/siren.wav ambient/alarms/train\_crossing\_bell\_loop1.wav ambient/alarms/train\_horn2.wav ambient/alarms/train\_horn\_distant1.wav ambient/alarms/warningbell1.wav ambient/atmosphere/ambience5.wav ambient/atmosphere/ambience6.wav ambient/atmosphere/ambience\_base.wav ambient/atmosphere/captain\_room.wav ambient/atmosphere/cargo\_hold1.wav ambient/atmosphere/cargo\_hold2.wav ambient/atmosphere/cave\_hit1.wav ambient/atmosphere/cave\_hit2.wav ambient/atmosphere/cave\_hit3.wav ambient/atmosphere/cave\_hit4.wav ambient/atmosphere/cave\_hit5.wav ambient/atmosphere/cave\_hit6.wav ambient/atmosphere/cave\_outdoor1.wav ambient/atmosphere/city\_beacon\_loop1.wav ambient/atmosphere/city\_rumble\_loop1.wav ambient/atmosphere/city\_skybeam1.wav ambient/atmosphere/city\_skypass1.wav ambient/atmosphere/city\_tone.wav ambient/atmosphere/city\_truckpass1.wav ambient/atmosphere/corridor.wav ambient/atmosphere/corridor2.wav ambient/atmosphere/Drone1LP.wav ambient/atmosphere/Drone2LP.wav ambient/atmosphere/Drone4LP.wav ambient/atmosphere/elev\_shaft1.wav ambient/atmosphere/engine\_room.wav ambient/atmosphere/hole\_amb3.wav ambient/atmosphere/hole\_hit1.wav ambient/atmosphere/hole\_hit2.wav ambient/atmosphere/hole\_hit3.wav ambient/atmosphere/hole\_hit4.wav ambient/atmosphere/hole\_hit5.wav ambient/atmosphere/indoor1.wav ambient/atmosphere/indoor2.wav ambient/atmosphere/laundry\_amb.wav ambient/atmosphere/metallic1.wav ambient/atmosphere/metallic2.wav ambient/atmosphere/noise2.wav ambient/atmosphere/outdoor2.wav ambient/atmosphere/pipe1.wav ambient/atmosphere/plaza\_amb.wav ambient/atmosphere/quiet\_cellblock\_amb.wav ambient/atmosphere/sewer\_air1.wav ambient/atmosphere/station\_ambience\_loop2.wav ambient/atmosphere/station\_ambience\_loop4.wav ambient/atmosphere/station\_ambience\_stereo\_loop1.wav ambient/atmosphere/terrain\_rumble1.wav ambient/atmosphere/thunder1.wav ambient/atmosphere/thunder2.wav ambient/atmosphere/thunder3.wav ambient/atmosphere/thunder4.wav ambient/atmosphere/tone\_alley.wav ambient/atmosphere/tone\_quiet.wav ambient/atmosphere/town\_ambience.wav ambient/atmosphere/trainstation\_ambient\_loop1.wav ambient/atmosphere/tunnel1.wav ambient/atmosphere/undercity\_loop1.wav ambient/atmosphere/underground.wav ambient/atmosphere/underground\_hall\_loop1.wav ambient/creatures/flies1.wav ambient/creatures/flies2.wav ambient/creatures/flies3.wav ambient/creatures/flies4.wav ambient/creatures/flies5.wav ambient/creatures/leech\_bites\_loop1.wav ambient/creatures/leech\_water\_churn\_loop2.wav ambient/creatures/pigeon\_idle1.wav ambient/creatures/pigeon\_idle2.wav ambient/creatures/pigeon\_idle3.wav ambient/creatures/pigeon\_idle4.wav ambient/creatures/rats1.wav ambient/creatures/rats2.wav ambient/creatures/rats3.wav ambient/creatures/rats4.wav ambient/creatures/seagull\_idle1.wav ambient/creatures/seagull\_idle2.wav ambient/creatures/seagull\_idle3.wav ambient/creatures/seagull\_pain1.wav ambient/creatures/seagull\_pain2.wav ambient/creatures/seagull\_pain3.wav ambient/creatures/teddy.wav ambient/creatures/town\_child\_scream1.wav ambient/creatures/town\_moan1.wav ambient/creatures/town\_muffled\_cry1.wav ambient/creatures/town\_scared\_breathing1.wav ambient/creatures/town\_scared\_breathing2.wav ambient/creatures/town\_scared\_sob1.wav ambient/creatures/town\_scared\_sob2.wav ambient/creatures/town\_zombie\_call1.wav ambient/energy/electric\_loop.wav ambient/energy/force\_field\_loop1.wav ambient/energy/spark1.wav ambient/energy/spark2.wav ambient/energy/spark3.wav ambient/energy/spark4.wav ambient/energy/spark5.wav ambient/energy/spark6.wav ambient/energy/weld1.wav ambient/energy/weld2.wav ambient/energy/whiteflash.wav ambient/energy/zap1.wav ambient/energy/zap2.wav ambient/energy/zap3.wav ambient/energy/zap5.wav ambient/energy/zap6.wav ambient/energy/zap7.wav ambient/energy/zap8.wav ambient/energy/zap9.wav ambient/explosions/battle\_loop1.wav ambient/explosions/battle\_loop2.wav ambient/explosions/citadel\_end\_explosion1.wav ambient/explosions/citadel\_end\_explosion2.wav ambient/explosions/exp1.wav ambient/explosions/exp2.wav ambient/explosions/exp3.wav ambient/explosions/exp4.wav ambient/explosions/explode\_1.wav ambient/explosions/explode\_2.wav ambient/explosions/explode\_3.wav ambient/explosions/explode\_4.wav ambient/explosions/explode\_5.wav ambient/explosions/explode\_6.wav ambient/explosions/explode\_7.wav ambient/explosions/explode\_8.wav ambient/explosions/explode\_9.wav ambient/fire/firebig.wav ambient/fire/fire\_big\_loop1.wav ambient/fire/fire\_med\_loop1.wav ambient/fire/fire\_small1.wav ambient/fire/fire\_small\_loop1.wav ambient/fire/fire\_small\_loop2.wav ambient/fire/gascan\_ignite1.wav ambient/fire/ignite.wav ambient/fire/mtov\_flame2.wav ambient/gas/cannister\_loop.wav ambient/gas/steam2.wav ambient/gas/steam\_loop1.wav ambient/levels/streetwar ambient/levels/canals/critter1.wav ambient/levels/canals/critter2.wav ambient/levels/canals/critter3.wav ambient/levels/canals/critter4.wav ambient/levels/canals/critter5.wav ambient/levels/canals/critter6.wav ambient/levels/canals/critter7.wav ambient/levels/canals/critter8.wav ambient/levels/canals/dam\_water\_loop2.wav ambient/levels/canals/drip1.wav ambient/levels/canals/drip2.wav ambient/levels/canals/drip3.wav ambient/levels/canals/drip4.wav ambient/levels/canals/generator\_ambience\_loop1.wav ambient/levels/canals/headcrab\_canister\_ambient1.wav ambient/levels/canals/headcrab\_canister\_ambient2.wav ambient/levels/canals/headcrab\_canister\_ambient3.wav ambient/levels/canals/headcrab\_canister\_ambient4.wav ambient/levels/canals/headcrab\_canister\_ambient5.wav ambient/levels/canals/headcrab\_canister\_ambient6.wav ambient/levels/canals/headcrab\_canister\_open1.wav ambient/levels/canals/manhack\_machine\_loop1.wav ambient/levels/canals/shore1.wav ambient/levels/canals/shore2.wav ambient/levels/canals/shore3.wav ambient/levels/canals/shore4.wav ambient/levels/canals/swamp\_bird1.wav ambient/levels/canals/swamp\_bird2.wav ambient/levels/canals/swamp\_bird3.wav ambient/levels/canals/swamp\_bird4.wav ambient/levels/canals/swamp\_bird5.wav ambient/levels/canals/swamp\_bird6.wav ambient/levels/canals/swamp\_frogs\_loop2.wav ambient/levels/canals/swamp\_stereo\_frogs\_loop1.wav ambient/levels/canals/toxic\_slime\_gurgle2.wav ambient/levels/canals/toxic\_slime\_gurgle3.wav ambient/levels/canals/toxic\_slime\_gurgle4.wav ambient/levels/canals/toxic\_slime\_gurgle5.wav ambient/levels/canals/toxic\_slime\_gurgle6.wav ambient/levels/canals/toxic\_slime\_gurgle7.wav ambient/levels/canals/toxic\_slime\_gurgle8.wav ambient/levels/canals/toxic\_slime\_loop1.wav ambient/levels/canals/toxic\_slime\_sizzle1.wav ambient/levels/canals/toxic\_slime\_sizzle2.wav ambient/levels/canals/toxic\_slime\_sizzle3.wav ambient/levels/canals/toxic\_slime\_sizzle4.wav ambient/levels/canals/tunnel\_wind\_loop1.wav ambient/levels/canals/waterleak\_loop1.wav ambient/levels/canals/water\_rivulet\_loop2.wav ambient/levels/canals/windchime2.wav ambient/levels/canals/windchime4.wav ambient/levels/canals/windchime5.wav ambient/levels/canals/windchine1.wav ambient/levels/canals/windmill\_wind\_loop1.wav ambient/levels/citadel/citadel\_ambient\_scream\_loop1.wav ambient/levels/citadel/citadel\_ambient\_voices1.wav ambient/levels/citadel/citadel\_drone\_loop1.wav ambient/levels/citadel/citadel\_drone\_loop2.wav ambient/levels/citadel/citadel\_drone\_loop3.wav ambient/levels/citadel/citadel\_drone\_loop4.wav ambient/levels/citadel/citadel\_drone\_loop5.wav ambient/levels/citadel/citadel\_drone\_loop6.wav ambient/levels/citadel/citadel\_flyer1.wav ambient/levels/citadel/citadel\_hit1\_adpcm.wav ambient/levels/citadel/citadel\_hub\_ambience1.mp3 ambient/levels/citadel/Drone1LP.wav ambient/levels/citadel/extract\_loop1.wav ambient/levels/citadel/field\_loop1.wav ambient/levels/citadel/field\_loop2.wav ambient/levels/citadel/field\_loop3.wav ambient/levels/citadel/many\_pods\_loop1\_adpcm.wav ambient/levels/citadel/pod\_close1.wav ambient/levels/citadel/pod\_open1.wav ambient/levels/citadel/portal\_beam\_loop1.wav ambient/levels/citadel/portal\_beam\_shoot1.wav ambient/levels/citadel/portal\_beam\_shoot2.wav ambient/levels/citadel/portal\_beam\_shoot3.wav ambient/levels/citadel/portal\_beam\_shoot4.wav ambient/levels/citadel/portal\_beam\_shoot5.wav ambient/levels/citadel/portal\_beam\_shoot6.wav ambient/levels/citadel/portal\_open1\_adpcm.wav ambient/levels/citadel/strange\_talk1.wav ambient/levels/citadel/strange\_talk10.wav ambient/levels/citadel/strange\_talk11.wav ambient/levels/citadel/strange\_talk3.wav ambient/levels/citadel/strange\_talk4.wav 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ambient/materials/dinnerplates3.wav ambient/materials/dinnerplates4.wav ambient/materials/dinnerplates5.wav ambient/materials/door\_hit1.wav ambient/materials/flush1.wav ambient/materials/flush2.wav ambient/materials/footsteps\_glass1.wav ambient/materials/footsteps\_glass2.wav ambient/materials/footsteps\_stairs1.wav ambient/materials/footsteps\_stairs2.wav ambient/materials/footsteps\_wood1.wav ambient/materials/footsteps\_wood2.wav ambient/materials/icegrind1.wav ambient/materials/metal4.wav ambient/materials/metal5.wav ambient/materials/metal9.wav ambient/materials/metal\_big\_impact\_scrape1.wav ambient/materials/metal\_groan.wav ambient/materials/metal\_rattle.wav ambient/materials/metal\_rattle1.wav ambient/materials/metal\_rattle2.wav ambient/materials/metal\_rattle3.wav ambient/materials/metal\_rattle4.wav ambient/materials/metal\_stress1.wav ambient/materials/metal\_stress2.wav ambient/materials/metal\_stress3.wav ambient/materials/metal\_stress4.wav ambient/materials/metal\_stress5.wav ambient/materials/platedrop1.wav ambient/materials/platedrop2.wav ambient/materials/platedrop3.wav ambient/materials/rock1.wav ambient/materials/rock2.wav ambient/materials/rock3.wav ambient/materials/rock4.wav ambient/materials/rock5.wav ambient/materials/roust\_crash1.wav ambient/materials/roust\_crash2.wav ambient/materials/rustypipes1.wav ambient/materials/rustypipes2.wav ambient/materials/rustypipes3.wav ambient/materials/shipgroan1.wav ambient/materials/shipgroan2.wav ambient/materials/shipgroan3.wav ambient/materials/shipgroan4.wav ambient/materials/shuffle1.wav ambient/materials/shutter6.wav ambient/materials/shutter7.wav ambient/materials/shutter8.wav ambient/materials/smallwire\_pluck3.wav ambient/materials/squeeker2.wav ambient/materials/squeekyfloor1.wav ambient/materials/squeekyfloor2.wav ambient/materials/vent\_scurry\_medium.wav ambient/materials/wood\_creak1.wav ambient/materials/wood\_creak2.wav ambient/materials/wood\_creak3.wav ambient/materials/wood\_creak4.wav ambient/materials/wood\_creak5.wav ambient/materials/wood\_creak6.wav ambient/voices/appartments\_crowd\_loop1.wav ambient/voices/citizen\_beaten1.wav ambient/voices/citizen\_beaten2.wav ambient/voices/citizen\_beaten3.wav ambient/voices/citizen\_beaten4.wav ambient/voices/citizen\_beaten5.wav ambient/voices/citizen\_punches1.wav ambient/voices/citizen\_punches2.wav ambient/voices/citizen\_punches3.wav ambient/voices/citizen\_punches4.wav ambient/voices/cough1.wav ambient/voices/cough2.wav ambient/voices/cough3.wav ambient/voices/cough4.wav ambient/voices/crying\_loop1.wav ambient/voices/f\_scream1.wav ambient/voices/m\_scream1.wav ambient/voices/playground\_memory.wav ambient/voices/squeal1.wav ambient/water/corridor\_water.wav ambient/water/distant\_drip1.wav ambient/water/distant\_drip2.wav ambient/water/distant\_drip3.wav ambient/water/distant\_drip4.wav ambient/water/distant\_wave1.wav ambient/water/distant\_wave2.wav ambient/water/distant\_wave3.wav ambient/water/drip1.wav ambient/water/drip2.wav ambient/water/drip3.wav ambient/water/drip4.wav ambient/water/drip\_loop1.wav ambient/water/lake\_water.wav ambient/water/leak\_1.wav ambient/water/rain\_drip1.wav ambient/water/rain\_drip2.wav ambient/water/rain\_drip3.wav ambient/water/rain\_drip4.wav ambient/water/underwater.wav ambient/water/water\_flow\_loop1.wav ambient/water/water\_in\_boat1.wav ambient/water/water\_pump\_drainin1.wav ambient/water/water\_run1.wav ambient/water/water\_splash1.wav ambient/water/water\_splash2.wav ambient/water/water\_splash3.wav ambient/water/water\_spray1.wav ambient/water/water\_spray2.wav ambient/water/water\_spray3.wav ambient/water/wave1.wav ambient/water/wave2.wav ambient/water/wave3.wav ambient/water/wave4.wav ambient/water/wave5.wav ambient/water/wave6.wav ambient/wind/wasteland\_wind.wav ambient/wind/wind1.wav ambient/wind/windgust.wav ambient/wind/windgust\_strong.wav ambient/wind/wind\_hit1.wav ambient/wind/wind\_hit2.wav ambient/wind/wind\_hit3.wav ambient/wind/wind\_med1.wav ambient/wind/wind\_med2.wav ambient/wind/wind\_moan1.wav ambient/wind/wind\_moan2.wav ambient/wind/wind\_moan4.wav ambient/wind/wind\_rooftop1.wav ambient/wind/wind\_snippet1.wav ambient/wind/wind\_snippet2.wav ambient/wind/wind\_snippet3.wav ambient/wind/wind\_snippet4.wav ambient/wind/wind\_snippet5.wav ambient/wind/wind\_tunnel1.wav ### Buttons buttons/blip1.wav buttons/button1.wav buttons/button10.wav buttons/button14.wav buttons/button15.wav buttons/button16.wav buttons/button17.wav buttons/button18.wav buttons/button19.wav buttons/button2.wav buttons/button24.wav buttons/button3.wav buttons/button4.wav buttons/button5.wav buttons/button6.wav buttons/button8.wav buttons/button9.wav buttons/combine\_button1.wav buttons/combine\_button2.wav buttons/combine\_button3.wav buttons/combine\_button5.wav buttons/combine\_button7.wav buttons/combine\_button\_locked.wav buttons/lever1.wav buttons/lever2.wav buttons/lever3.wav buttons/lever4.wav buttons/lever5.wav buttons/lever6.wav buttons/lever7.wav buttons/lever8.wav buttons/lightswitch2.wav ### Combined combined/Citadel/citadel\_br\_guest\_f\_cc.wav combined/Citadel/citadel\_br\_newleader\_a\_cc.wav combined/Citadel/citadel\_br\_playgame\_b\_cc.wav combined/eli\_lab/eli\_lab\_al\_gravgun\_cc.wav combined/eli\_lab/eli\_lab\_al\_soquickly01\_cc.wav combined/eli\_lab/eli\_lab\_eli\_portal01\_cc.wav combined/eli\_lab/eli\_lab\_eli\_surface\_cc.wav combined/eli\_lab/eli\_lab\_mo\_airlock06\_cc.wav combined/eli\_lab/eli\_lab\_mo\_airlock10\_cc.wav combined/eli\_lab/eli\_lab\_mo\_airlock12\_cc.wav combined/eli\_lab/eli\_lab\_mo\_extrahelp04\_cc.wav combined/eli\_lab/eli\_lab\_mo\_extrahelp05\_cc.wav combined/eli\_lab/eli\_lab\_mo\_hereseli01\_cc.wav combined/eli\_lab/eli\_lab\_mo\_postdoc01\_cc.wav combined/eli\_lab/eli\_lab\_mo\_relay01\_cc.wav combined/eli\_lab/eli\_lab\_mo\_relay02\_cc.wav combined/k\_lab/k\_lab\_al\_docsays01\_cc.wav combined/k\_lab/k\_lab\_al\_lostgordon\_cc.wav combined/k\_lab/k\_lab\_al\_moveon01\_cc.wav combined/k\_lab/k\_lab\_ba\_cantkeephim01\_cc.wav combined/k\_lab/k\_lab\_ba\_getitoff01\_cc.wav combined/k\_lab/k\_lab\_ba\_getoutofsight01\_cc.wav combined/k\_lab/k\_lab\_ba\_hesback01\_cc.wav combined/k\_lab/k\_lab\_ba\_itsworking01\_cc.wav combined/k\_lab/k\_lab\_ba\_myshift01\_cc.wav combined/k\_lab/k\_lab\_ba\_notimetofool01\_cc.wav combined/k\_lab/k\_lab\_ba\_sarcastic01\_cc.wav combined/k\_lab/k\_lab\_ba\_thingaway01\_cc.wav combined/k\_lab/k\_lab\_br\_significant\_cc.wav combined/k\_lab/k\_lab\_kl\_almostforgot\_cc.wav combined/k\_lab/k\_lab\_kl\_blast\_cc.wav combined/k\_lab/k\_lab\_kl\_charger01\_cc.wav combined/k\_lab/k\_lab\_kl\_debeaked\_cc.wav combined/k\_lab/k\_lab\_kl\_excellent\_cc.wav combined/k\_lab/k\_lab\_kl\_fewmoments01\_cc.wav combined/k\_lab/k\_lab\_kl\_fitglove01\_cc.wav combined/k\_lab/k\_lab\_kl\_getoutrun01\_cc.wav combined/k\_lab/k\_lab\_kl\_hedyno02\_cc.wav combined/k\_lab/k\_lab\_kl\_helloalyx01\_cc.wav combined/k\_lab/k\_lab\_kl\_initializing\_cc.wav combined/k\_lab/k\_lab\_kl\_masslessfieldflux\_cc.wav combined/k\_lab/k\_lab\_kl\_mygoodness02\_cc.wav combined/k\_lab/k\_lab\_kl\_nownow01\_cc.wav combined/k\_lab/k\_lab\_kl\_opportunetime01\_cc.wav combined/k\_lab/k\_lab\_kl\_packing01\_cc.wav combined/k\_lab/k\_lab\_kl\_projectyou\_cc.wav combined/k\_lab/k\_lab\_kl\_redletterday01\_cc.wav combined/k\_lab/k\_lab\_kl\_slipin01\_cc.wav combined/k\_lab/k\_lab\_kl\_suitfits01\_cc.wav combined/k\_lab/k\_lab\_kl\_wishiknew\_cc.wav combined/NovaProspekt/novaprospekt\_al\_horrible01\_cc.wav combined/NovaProspekt/novaprospekt\_mo\_alreadyrerouted01\_cc.wav combined/NovaProspekt/novaprospekt\_mo\_hadtoprove01\_cc.wav combined/trainyard/k\_lab\_al\_buyyoudrink02\_cc.wav combined/trainyard/Trainyard\_al\_nicetomeet\_cc.wav combined/trainyard/Trainyard\_al\_suspicious\_cc.wav combined/trainyard/Trainyard\_al\_thisday01\_cc.wav combined/trainyard/Trainyard\_ba\_crowbar01\_cc.wav combined/trainyard/Trainyard\_ba\_getoutfast\_cc.wav combined/trainyard/Trainyard\_ba\_goodluck01\_cc.wav combined/trainyard/Trainyard\_ba\_tellme01\_cc.wav combined/trainyard/Trainyard\_kl\_morewarn01\_cc.wav combined/trainyard/Trainyard\_kl\_whatisit01\_cc.wav ### Common common/bugreporter\_failed.wav common/bugreporter\_succeeded.wav common/NULL.wav common/warning.wav common/wpn\_denyselect.wav common/wpn\_hudoff.wav common/wpn\_moveselect.wav common/wpn\_select.wav doors/default\_locked.wav ### Doors doors/default\_move.wav doors/default\_stop.wav doors/door1\_move.wav doors/door1\_stop.wav doors/doormove1.wav doors/doormove2.wav doors/doormove3.wav doors/doormove7.wav doors/doorstop1.wav doors/door\_chainlink\_close1.wav doors/door\_chainlink\_close2.wav doors/door\_chainlink\_move1.wav doors/door\_latch1.wav doors/door\_latch3.wav doors/door\_locked2.wav doors/door\_metal\_gate\_move1.wav doors/door\_metal\_large\_chamber\_close1.wav doors/door\_metal\_large\_close2.wav doors/door\_metal\_large\_open1.wav doors/door\_metal\_medium\_close1.wav doors/door\_metal\_medium\_open1.wav doors/door\_metal\_rusty\_move1.wav doors/door\_metal\_thin\_close2.wav doors/door\_metal\_thin\_move1.wav doors/door\_metal\_thin\_open1.wav doors/door\_screen\_move1.wav doors/door\_squeek1.wav doors/door\_wood\_close1.wav doors/drawbridge\_move1.wav doors/drawbridge\_stop1.wav doors/garage\_move1.wav doors/garage\_stop1.wav doors/gate\_move1.wav doors/handle\_pushbar\_locked1.wav doors/handle\_pushbar\_open1.wav doors/heavy\_metal\_move1.wav doors/heavy\_metal\_stop1.wav doors/latchlocked2.wav doors/latchunlocked1.wav doors/metal\_move1.wav doors/metal\_stop1.wav doors/vent\_open1.wav doors/vent\_open2.wav doors/vent\_open3.wav doors/wood\_move1.wav doors/wood\_stop1.wav ### Friends Friends/friend\_join.wav Friends/friend\_online.wav Friends/message.wav ### Half-Life 1 HL1/ambience/alien\_blipper.wav HL1/ambience/alien\_cycletone.wav HL1/ambience/alien\_minddrill.wav HL1/ambience/alien\_powernode.wav HL1/ambience/computalk2.wav HL1/ambience/deadsignal2.wav HL1/ambience/des\_wind2.wav HL1/ambience/labdrone2.wav HL1/ambience/particle\_suck1.wav HL1/ambience/particle\_suck2.wav HL1/ambience/port\_suckin1.wav HL1/ambience/port\_suckout1.wav HL1/ambience/signalgear1.wav HL1/ambience/steamburst1.wav HL1/ambience/techamb2.wav HL1/fvox/acquired.wav HL1/fvox/activated.wav HL1/fvox/ammo\_depleted.wav HL1/fvox/antidote\_shot.wav HL1/fvox/antitoxin\_shot.wav HL1/fvox/armor\_gone.wav HL1/fvox/automedic\_on.wav HL1/fvox/beep.wav HL1/fvox/bell.wav HL1/fvox/biohazard\_detected.wav HL1/fvox/bio\_reading.wav HL1/fvox/bleeding\_stopped.wav HL1/fvox/blip.wav HL1/fvox/blood\_loss.wav HL1/fvox/blood\_plasma.wav HL1/fvox/blood\_toxins.wav HL1/fvox/boop.wav HL1/fvox/buzz.wav HL1/fvox/chemical\_detected.wav HL1/fvox/deactivated.wav HL1/fvox/eighty.wav HL1/fvox/evacuate\_area.wav HL1/fvox/fifteen.wav HL1/fvox/fifty.wav HL1/fvox/five.wav HL1/fvox/flatline.wav HL1/fvox/fourty.wav HL1/fvox/fuzz.wav HL1/fvox/health\_critical.wav HL1/fvox/health\_dropping.wav HL1/fvox/health\_dropping2.wav HL1/fvox/heat\_damage.wav HL1/fvox/hev\_critical\_fail.wav HL1/fvox/hev\_damage.wav HL1/fvox/hev\_general\_fail.wav HL1/fvox/hev\_shutdown.wav HL1/fvox/hiss.wav HL1/fvox/immediately.wav HL1/fvox/innsuficient\_medical.wav HL1/fvox/internal\_bleeding.wav HL1/fvox/major\_fracture.wav HL1/fvox/major\_lacerations.wav HL1/fvox/medical\_repaired.wav HL1/fvox/minor\_fracture.wav HL1/fvox/minor\_lacerations.wav HL1/fvox/morphine\_shot.wav HL1/fvox/near\_death.wav HL1/fvox/ninety.wav HL1/fvox/onehundred.wav HL1/fvox/percent.wav HL1/fvox/powermove\_overload.wav HL1/fvox/power\_below.wav HL1/fvox/power\_level\_is.wav HL1/fvox/power\_restored.wav HL1/fvox/radiation\_detected.wav HL1/fvox/seek\_medic.wav HL1/fvox/seventy.wav HL1/fvox/shock\_damage.wav HL1/fvox/sixty.wav HL1/fvox/targetting\_system.wav HL1/fvox/ten.wav HL1/fvox/thirty.wav HL1/fvox/torniquette\_applied.wav HL1/fvox/twenty.wav HL1/fvox/voice\_off.wav HL1/fvox/voice\_on.wav HL1/fvox/warning.wav HL1/fvox/wound\_sterilized.wav HL1/fvox/\_comma.wav ### Items items/ammocrate\_close.wav items/ammocrate\_open.wav items/ammo\_pickup.wav items/battery\_pickup.wav items/flashlight1.wav items/medcharge4.wav items/medshot4.wav items/medshotno1.wav items/smallmedkit1.wav items/suitcharge1.wav items/suitchargeno1.wav items/suitchargeok1.wav ### Music music/HL1\_song10.mp3 music/HL1\_song11.mp3 music/HL1\_song14.mp3 music/HL1\_song15.mp3 music/HL1\_song17.mp3 music/HL1\_song19.mp3 music/HL1\_song20.mp3 music/HL1\_song21.mp3 music/HL1\_song24.mp3 music/HL1\_song25\_REMIX3.mp3 music/HL1\_song26.mp3 music/HL1\_song3.mp3 music/HL1\_song5.mp3 music/HL1\_song6.mp3 music/HL1\_song9.mp3 music/HL2\_intro.mp3 music/HL2\_song0.mp3 music/HL2\_song1.mp3 music/HL2\_song10.mp3 music/HL2\_song11.mp3 music/HL2\_song12\_long.mp3 music/HL2\_song13.mp3 music/HL2\_song14.mp3 music/HL2\_song15.mp3 music/HL2\_song16.mp3 music/HL2\_song17.mp3 music/HL2\_song19.mp3 music/HL2\_song2.mp3 music/HL2\_song20\_submix0.mp3 music/HL2\_song20\_submix4.mp3 music/HL2\_song23\_SuitSong3.mp3 music/HL2\_song25\_Teleporter.mp3 music/HL2\_song26.mp3 music/HL2\_song26\_trainstation1.mp3 music/HL2\_song27\_trainstation2.mp3 music/HL2\_song28.mp3 music/HL2\_song29.mp3 music/HL2\_song3.mp3 music/HL2\_song30.mp3 music/HL2\_song31.mp3 music/HL2\_song32.mp3 music/HL2\_song33.mp3 music/HL2\_song4.mp3 music/HL2\_song6.mp3 music/HL2\_song7.mp3 music/HL2\_song8.mp3 music/radio1.mp3 music/Ravenholm\_1.mp3 music/stingers/HL1\_stinger\_song16.mp3 music/stingers/HL1\_stinger\_song27.mp3 music/stingers/HL1\_stinger\_song28.mp3 music/stingers/HL1\_stinger\_song7.mp3 music/stingers/HL1\_stinger\_song8.mp3 music/stingers/industrial\_suspense1.wav music/stingers/industrial\_suspense2.wav ### NPC #### Antlion npc/antlion/attack\_double1.wav npc/antlion/attack\_double2.wav npc/antlion/attack\_double3.wav npc/antlion/attack\_single1.wav npc/antlion/attack\_single2.wav npc/antlion/attack\_single3.wav npc/antlion/charge\_loop1.wav npc/antlion/digdown1.wav npc/antlion/digup1.wav npc/antlion/distract1.wav npc/antlion/fly1.wav npc/antlion/foot1.wav npc/antlion/foot2.wav npc/antlion/foot3.wav npc/antlion/foot4.wav npc/antlion/idle1.wav npc/antlion/idle2.wav npc/antlion/idle3.wav npc/antlion/idle4.wav npc/antlion/idle5.wav npc/antlion/land1.wav npc/antlion/pain1.wav npc/antlion/pain2.wav npc/antlion/rumble1.wav npc/antlion/shell\_impact1.wav npc/antlion/shell\_impact2.wav npc/antlion/shell\_impact3.wav npc/antlion/shell\_impact4.wav npc/antlion\_grub/squashed.wav npc/antlion\_guard/angry1.wav npc/antlion\_guard/angry2.wav npc/antlion\_guard/angry3.wav npc/antlion\_guard/antlion\_guard\_die1.wav npc/antlion\_guard/antlion\_guard\_die2.wav npc/antlion\_guard/confused1.wav npc/antlion\_guard/foot\_heavy1.wav npc/antlion\_guard/foot\_heavy2.wav npc/antlion\_guard/foot\_light1.wav npc/antlion\_guard/foot\_light2.wav npc/antlion\_guard/growl\_high.wav npc/antlion\_guard/growl\_idle.wav npc/antlion\_guard/shove1.wav #### Assassin npc/assassin/ball\_zap1.wav #### Attack Helicopter npc/attack\_helicopter/aheli\_charge\_up.wav npc/attack\_helicopter/aheli\_crash\_alert2.wav npc/attack\_helicopter/aheli\_damaged\_alarm1.wav npc/attack\_helicopter/aheli\_megabomb\_siren1.wav npc/attack\_helicopter/aheli\_mine\_drop1.wav npc/attack\_helicopter/aheli\_mine\_seek\_loop1.wav npc/attack\_helicopter/aheli\_rotor\_loop1.wav npc/attack\_helicopter/aheli\_wash\_loop3.wav npc/attack\_helicopter/aheli\_weapon\_fire\_loop3.wav #### Barnacle npc/barnacle/barnacle\_bark1.wav npc/barnacle/barnacle\_bark2.wav npc/barnacle/barnacle\_crunch2.wav npc/barnacle/barnacle\_crunch3.wav npc/barnacle/barnacle\_die1.wav npc/barnacle/barnacle\_die2.wav npc/barnacle/barnacle\_digesting1.wav npc/barnacle/barnacle\_digesting2.wav npc/barnacle/barnacle\_gulp1.wav npc/barnacle/barnacle\_gulp2.wav npc/barnacle/barnacle\_pull1.wav npc/barnacle/barnacle\_pull2.wav npc/barnacle/barnacle\_pull3.wav npc/barnacle/barnacle\_pull4.wav npc/barnacle/barnacle\_tongue\_pull1.wav npc/barnacle/barnacle\_tongue\_pull2.wav npc/barnacle/barnacle\_tongue\_pull3.wav npc/barnacle/neck\_snap1.wav npc/barnacle/neck\_snap2.wav #### Combine Gunship npc/combine\_gunship/attack\_start2.wav npc/combine\_gunship/attack\_stop2.wav npc/combine\_gunship/dropship\_dropping\_pod\_loop1.wav npc/combine\_gunship/dropship\_engine\_distant\_loop1.wav npc/combine\_gunship/dropship\_engine\_near\_loop1.wav npc/combine\_gunship/dropship\_onground\_loop1.wav npc/combine\_gunship/engine\_rotor\_loop1.wav npc/combine\_gunship/engine\_whine\_loop1.wav npc/combine\_gunship/gunship\_crashing1.wav npc/combine\_gunship/gunship\_engine\_loop3.wav npc/combine\_gunship/gunship\_explode2.wav npc/combine\_gunship/gunship\_fire\_loop1.wav npc/combine\_gunship/gunship\_moan.wav npc/combine\_gunship/gunship\_pain.wav npc/combine\_gunship/gunship\_ping\_search.wav npc/combine\_gunship/gunship\_weapon\_fire\_loop6.wav npc/combine\_gunship/ping\_patrol.wav npc/combine\_gunship/ping\_search.wav npc/combine\_gunship/see\_enemy.wav #### Combine Soldier npc/combine\_soldier/die1.wav npc/combine\_soldier/die2.wav npc/combine\_soldier/die3.wav npc/combine\_soldier/gear1.wav npc/combine\_soldier/gear2.wav npc/combine\_soldier/gear3.wav npc/combine\_soldier/gear4.wav npc/combine\_soldier/gear5.wav npc/combine\_soldier/gear6.wav npc/combine\_soldier/pain1.wav npc/combine\_soldier/pain2.wav npc/combine\_soldier/pain3.wav npc/combine\_soldier/vo/administer.wav npc/combine\_soldier/vo/affirmative.wav npc/combine\_soldier/vo/affirmative2.wav npc/combine\_soldier/vo/affirmativewegothimnow.wav npc/combine\_soldier/vo/alert1.wav npc/combine\_soldier/vo/anticitizenone.wav npc/combine\_soldier/vo/antiseptic.wav npc/combine\_soldier/vo/apex.wav npc/combine\_soldier/vo/bearing.wav npc/combine\_soldier/vo/blade.wav npc/combine\_soldier/vo/block31mace.wav npc/combine\_soldier/vo/block64jet.wav npc/combine\_soldier/vo/bodypackholding.wav npc/combine\_soldier/vo/boomer.wav npc/combine\_soldier/vo/bouncerbouncer.wav npc/combine\_soldier/vo/callcontactparasitics.wav npc/combine\_soldier/vo/callcontacttarget1.wav npc/combine\_soldier/vo/callhotpoint.wav npc/combine\_soldier/vo/cleaned.wav npc/combine\_soldier/vo/closing.wav npc/combine\_soldier/vo/closing2.wav npc/combine\_soldier/vo/confirmsectornotsterile.wav npc/combine\_soldier/vo/contact.wav npc/combine\_soldier/vo/contactconfim.wav npc/combine\_soldier/vo/contactconfirmprosecuting.wav npc/combine\_soldier/vo/contained.wav npc/combine\_soldier/vo/containmentproceeding.wav npc/combine\_soldier/vo/copy.wav npc/combine\_soldier/vo/copythat.wav npc/combine\_soldier/vo/cover.wav npc/combine\_soldier/vo/coverhurt.wav npc/combine\_soldier/vo/coverme.wav npc/combine\_soldier/vo/dagger.wav npc/combine\_soldier/vo/dash.wav npc/combine\_soldier/vo/degrees.wav npc/combine\_soldier/vo/delivered.wav npc/combine\_soldier/vo/designatetargetas.wav npc/combine\_soldier/vo/displace.wav npc/combine\_soldier/vo/displace2.wav npc/combine\_soldier/vo/echo.wav npc/combine\_soldier/vo/eight.wav npc/combine\_soldier/vo/eighteen.wav npc/combine\_soldier/vo/eighty.wav npc/combine\_soldier/vo/eleven.wav npc/combine\_soldier/vo/engagedincleanup.wav npc/combine\_soldier/vo/engaging.wav npc/combine\_soldier/vo/executingfullresponse.wav npc/combine\_soldier/vo/extractoraway.wav npc/combine\_soldier/vo/extractorislive.wav npc/combine\_soldier/vo/fifteen.wav npc/combine\_soldier/vo/fifty.wav npc/combine\_soldier/vo/fist.wav npc/combine\_soldier/vo/five.wav npc/combine\_soldier/vo/fixsightlinesmovein.wav npc/combine\_soldier/vo/flaredown.wav npc/combine\_soldier/vo/flash.wav npc/combine\_soldier/vo/flatline.wav npc/combine\_soldier/vo/flush.wav npc/combine\_soldier/vo/four.wav npc/combine\_soldier/vo/fourteen.wav npc/combine\_soldier/vo/fourty.wav npc/combine\_soldier/vo/freeman3.wav npc/combine\_soldier/vo/fullactive.wav npc/combine\_soldier/vo/ghost.wav npc/combine\_soldier/vo/ghost2.wav npc/combine\_soldier/vo/goactiveintercept.wav npc/combine\_soldier/vo/gosharp.wav npc/combine\_soldier/vo/gosharpgosharp.wav npc/combine\_soldier/vo/grid.wav npc/combine\_soldier/vo/gridsundown46.wav npc/combine\_soldier/vo/hammer.wav npc/combine\_soldier/vo/hardenthatposition.wav npc/combine\_soldier/vo/hasnegativemovement.wav npc/combine\_soldier/vo/heavyresistance.wav npc/combine\_soldier/vo/helix.wav npc/combine\_soldier/vo/hunter.wav npc/combine\_soldier/vo/hurricane.wav npc/combine\_soldier/vo/ice.wav npc/combine\_soldier/vo/inbound.wav npc/combine\_soldier/vo/infected.wav npc/combine\_soldier/vo/ion.wav npc/combine\_soldier/vo/isatcode.wav npc/combine\_soldier/vo/isfieldpromoted.wav npc/combine\_soldier/vo/isfinalteamunitbackup.wav npc/combine\_soldier/vo/isholdingatcode.wav npc/combine\_soldier/vo/jet.wav npc/combine\_soldier/vo/judge.wav npc/combine\_soldier/vo/kilo.wav npc/combine\_soldier/vo/leader.wav npc/combine\_soldier/vo/lostcontact.wav npc/combine\_soldier/vo/mace.wav npc/combine\_soldier/vo/meters.wav npc/combine\_soldier/vo/motioncheckallradials.wav npc/combine\_soldier/vo/movein.wav npc/combine\_soldier/vo/necrotics.wav npc/combine\_soldier/vo/necroticsinbound.wav npc/combine\_soldier/vo/niner.wav npc/combine\_soldier/vo/nineteen.wav npc/combine\_soldier/vo/ninety.wav npc/combine\_soldier/vo/nomad.wav npc/combine\_soldier/vo/nova.wav npc/combine\_soldier/vo/noviscon.wav npc/combine\_soldier/vo/off1.wav npc/combine\_soldier/vo/off2.wav npc/combine\_soldier/vo/off3.wav npc/combine\_soldier/vo/on1.wav npc/combine\_soldier/vo/on2.wav npc/combine\_soldier/vo/one.wav npc/combine\_soldier/vo/onecontained.wav npc/combine\_soldier/vo/onedown.wav npc/combine\_soldier/vo/onedutyvacated.wav npc/combine\_soldier/vo/onehundred.wav npc/combine\_soldier/vo/outbreak.wav npc/combine\_soldier/vo/outbreakstatusiscode.wav npc/combine\_soldier/vo/overwatch.wav npc/combine\_soldier/vo/overwatchconfirmhvtcontained.wav npc/combine\_soldier/vo/overwatchreportspossiblehostiles.wav npc/combine\_soldier/vo/overwatchrequestreinforcement.wav npc/combine\_soldier/vo/overwatchrequestreserveactivation.wav npc/combine\_soldier/vo/overwatchrequestskyshield.wav npc/combine\_soldier/vo/overwatchrequestwinder.wav npc/combine\_soldier/vo/overwatchsectoroverrun.wav npc/combine\_soldier/vo/overwatchtarget1sterilized.wav npc/combine\_soldier/vo/overwatchtargetcontained.wav npc/combine\_soldier/vo/overwatchteamisdown.wav npc/combine\_soldier/vo/ovewatchorders3ccstimboost.wav npc/combine\_soldier/vo/payback.wav npc/combine\_soldier/vo/phantom.wav npc/combine\_soldier/vo/prepforcontact.wav npc/combine\_soldier/vo/priority1objective.wav npc/combine\_soldier/vo/prioritytwoescapee.wav npc/combine\_soldier/vo/prison\_soldier\_activatecentral.wav npc/combine\_soldier/vo/prison\_soldier\_boomersinbound.wav npc/combine\_soldier/vo/prison\_soldier\_bunker1.wav npc/combine\_soldier/vo/prison\_soldier\_bunker2.wav npc/combine\_soldier/vo/prison\_soldier\_bunker3.wav npc/combine\_soldier/vo/prison\_soldier\_containD8.wav npc/combine\_soldier/vo/prison\_soldier\_fallback\_b4.wav npc/combine\_soldier/vo/prison\_soldier\_freeman\_antlions.wav npc/combine\_soldier/vo/prison\_soldier\_fullbioticoverrun.wav npc/combine\_soldier/vo/prison\_soldier\_leader9dead.wav npc/combine\_soldier/vo/prison\_soldier\_negativecontainment.wav npc/combine\_soldier/vo/prison\_soldier\_prosecuteD7.wav npc/combine\_soldier/vo/prison\_soldier\_sundown3dead.wav npc/combine\_soldier/vo/prison\_soldier\_tohighpoints.wav npc/combine\_soldier/vo/prison\_soldier\_visceratorsA5.wav npc/combine\_soldier/vo/prosecuting.wav npc/combine\_soldier/vo/quicksand.wav npc/combine\_soldier/vo/range.wav npc/combine\_soldier/vo/ranger.wav npc/combine\_soldier/vo/razor.wav npc/combine\_soldier/vo/readycharges.wav npc/combine\_soldier/vo/readyextractors.wav npc/combine\_soldier/vo/readyweapons.wav npc/combine\_soldier/vo/readyweaponshostilesinbound.wav npc/combine\_soldier/vo/reaper.wav npc/combine\_soldier/vo/reportallpositionsclear.wav npc/combine\_soldier/vo/reportallradialsfree.wav npc/combine\_soldier/vo/reportingclear.wav npc/combine\_soldier/vo/requestmedical.wav npc/combine\_soldier/vo/requeststimdose.wav npc/combine\_soldier/vo/ripcord.wav npc/combine\_soldier/vo/ripcordripcord.wav npc/combine\_soldier/vo/savage.wav npc/combine\_soldier/vo/scar.wav npc/combine\_soldier/vo/sectionlockupdash4.wav npc/combine\_soldier/vo/sector.wav npc/combine\_soldier/vo/sectorisnotsecure.wav npc/combine\_soldier/vo/sectorissecurenovison.wav npc/combine\_soldier/vo/secure.wav npc/combine\_soldier/vo/seven.wav npc/combine\_soldier/vo/seventeen.wav npc/combine\_soldier/vo/seventy.wav npc/combine\_soldier/vo/shadow.wav npc/combine\_soldier/vo/sharpzone.wav npc/combine\_soldier/vo/sightlineisclear.wav npc/combine\_soldier/vo/six.wav npc/combine\_soldier/vo/sixteen.wav npc/combine\_soldier/vo/sixty.wav npc/combine\_soldier/vo/skyshieldreportslostcontact.wav npc/combine\_soldier/vo/slam.wav npc/combine\_soldier/vo/slash.wav npc/combine\_soldier/vo/spear.wav npc/combine\_soldier/vo/stab.wav npc/combine\_soldier/vo/stabilizationteamhassector.wav npc/combine\_soldier/vo/stabilizationteamholding.wav npc/combine\_soldier/vo/standingby\].wav npc/combine\_soldier/vo/star.wav npc/combine\_soldier/vo/stayalert.wav npc/combine\_soldier/vo/stayalertreportsightlines.wav npc/combine\_soldier/vo/stinger.wav npc/combine\_soldier/vo/storm.wav npc/combine\_soldier/vo/striker.wav npc/combine\_soldier/vo/sundown.wav npc/combine\_soldier/vo/suppressing.wav npc/combine\_soldier/vo/swarmoutbreakinsector.wav npc/combine\_soldier/vo/sweeper.wav npc/combine\_soldier/vo/sweepingin.wav npc/combine\_soldier/vo/swift.wav npc/combine\_soldier/vo/sword.wav npc/combine\_soldier/vo/target.wav npc/combine\_soldier/vo/targetblackout.wav npc/combine\_soldier/vo/targetcompromisedmovein.wav npc/combine\_soldier/vo/targetcontactat.wav npc/combine\_soldier/vo/targetineffective.wav npc/combine\_soldier/vo/targetisat.wav npc/combine\_soldier/vo/targetmyradial.wav npc/combine\_soldier/vo/targetone.wav npc/combine\_soldier/vo/teamdeployedandscanning.wav npc/combine\_soldier/vo/ten.wav npc/combine\_soldier/vo/thatsitwrapitup.wav npc/combine\_soldier/vo/thirteen.wav npc/combine\_soldier/vo/thirty.wav npc/combine\_soldier/vo/three.wav npc/combine\_soldier/vo/threehundred.wav npc/combine\_soldier/vo/tracker.wav npc/combine\_soldier/vo/twelve.wav npc/combine\_soldier/vo/twenty.wav npc/combine\_soldier/vo/two.wav npc/combine\_soldier/vo/twohundred.wav npc/combine\_soldier/vo/uniform.wav npc/combine\_soldier/vo/unitisclosing.wav npc/combine\_soldier/vo/unitisinbound.wav npc/combine\_soldier/vo/unitismovingin.wav npc/combine\_soldier/vo/vamp.wav npc/combine\_soldier/vo/viscon.wav npc/combine\_soldier/vo/visualonexogens.wav npc/combine\_soldier/vo/weaponsoffsafeprepforcontact.wav npc/combine\_soldier/vo/weareinaninfestationzone.wav npc/combine\_soldier/vo/wehavefreeparasites.wav npc/combine\_soldier/vo/wehavenontaggedviromes.wav npc/combine\_soldier/vo/winder.wav npc/combine\_soldier/vo/zero.wav npc/combine\_soldier/vo/\_comma.wav npc/combine\_soldier/vo/\_period.wav #### Crow npc/crow/alert1.wav npc/crow/alert2.wav npc/crow/alert3.wav npc/crow/crow2.wav npc/crow/crow3.wav npc/crow/die1.wav npc/crow/die2.wav npc/crow/flap2.wav npc/crow/hop1.wav npc/crow/hop2.wav npc/crow/idle1.wav npc/crow/idle2.wav npc/crow/idle3.wav npc/crow/idle4.wav npc/crow/pain1.wav npc/crow/pain2.wav #### Dog npc/dog/car\_impact1.wav npc/dog/car\_impact2.wav npc/dog/dog\_alarmed1.wav npc/dog/dog\_alarmed3.wav npc/dog/dog\_angry1.wav npc/dog/dog\_angry2.wav npc/dog/dog\_angry3.wav npc/dog/dog\_combatmode\_loop1.wav npc/dog/dog\_destroy\_door1.wav npc/dog/dog\_disappointed.wav npc/dog/dog\_drop\_gate1.wav npc/dog/dog\_footstep1.wav npc/dog/dog\_footstep2.wav npc/dog/dog\_footstep3.wav npc/dog/dog\_footstep4.wav npc/dog/dog\_footstep\_run1.wav npc/dog/dog\_footstep\_run2.wav npc/dog/dog\_footstep\_run3.wav npc/dog/dog\_footstep\_run4.wav npc/dog/dog\_footstep\_run5.wav npc/dog/dog\_footstep\_run6.wav npc/dog/dog\_footstep\_run7.wav npc/dog/dog\_footstep\_run8.wav npc/dog/dog\_growl2.wav npc/dog/dog\_growl3.wav npc/dog/dog\_idle1.wav npc/dog/dog\_idle2.wav npc/dog/dog\_idle3.wav npc/dog/dog\_idle4.wav npc/dog/dog\_idle5.wav npc/dog/dog\_idlemode\_loop1.wav npc/dog/dog\_laugh1.wav npc/dog/dog\_on\_dropship.wav npc/dog/dog\_playfull1.wav npc/dog/dog\_playfull3.wav npc/dog/dog\_playfull4.wav npc/dog/dog\_playfull5.wav npc/dog/dog\_pneumatic1.wav npc/dog/dog\_pneumatic2.wav npc/dog/dog\_rollover\_servos1.wav npc/dog/dog\_scared1.wav npc/dog/dog\_servo1.wav npc/dog/dog\_servo10.wav npc/dog/dog\_servo12.wav npc/dog/dog\_servo2.wav npc/dog/dog\_servo3.wav npc/dog/dog\_servo5.wav npc/dog/dog\_servo6.wav npc/dog/dog\_servo7.wav npc/dog/dog\_servo8.wav npc/dog/dog\_straining1.wav npc/dog/dog\_straining2.wav npc/dog/dog\_straining3.wav #### Miscellaneous npc/env\_headcrabcanister/explosion.wav npc/env\_headcrabcanister/hiss.wav npc/env\_headcrabcanister/incoming.wav npc/env\_headcrabcanister/launch.wav npc/footsteps/hardboot\_generic1.wav npc/footsteps/hardboot\_generic2.wav npc/footsteps/hardboot\_generic3.wav npc/footsteps/hardboot\_generic4.wav npc/footsteps/hardboot\_generic5.wav npc/footsteps/hardboot\_generic6.wav npc/footsteps/hardboot\_generic8.wav npc/footsteps/softshoe\_generic6.wav npc/waste\_scanner/grenade\_fire.wav #### Fast Zombie npc/fast\_zombie/breathe\_loop1.wav npc/fast\_zombie/claw\_miss1.wav npc/fast\_zombie/claw\_miss2.wav npc/fast\_zombie/claw\_strike1.wav npc/fast\_zombie/claw\_strike2.wav npc/fast\_zombie/claw\_strike3.wav npc/fast\_zombie/foot1.wav npc/fast\_zombie/foot2.wav npc/fast\_zombie/foot3.wav npc/fast\_zombie/foot4.wav npc/fast\_zombie/fz\_alert\_close1.wav npc/fast\_zombie/fz\_alert\_far1.wav npc/fast\_zombie/fz\_frenzy1.wav npc/fast\_zombie/fz\_scream1.wav npc/fast\_zombie/gurgle\_loop1.wav npc/fast\_zombie/idle1.wav npc/fast\_zombie/idle2.wav npc/fast\_zombie/idle3.wav npc/fast\_zombie/leap1.wav npc/fast\_zombie/wake1.wav #### Headcrab npc/headcrab/alert1.wav npc/headcrab/attack1.wav npc/headcrab/attack2.wav npc/headcrab/attack3.wav npc/headcrab/die1.wav npc/headcrab/die2.wav npc/headcrab/headbite.wav npc/headcrab/headcrab\_burning\_loop2.wav npc/headcrab/idle1.wav npc/headcrab/idle2.wav npc/headcrab/idle3.wav npc/headcrab/pain1.wav npc/headcrab/pain2.wav npc/headcrab/pain3.wav #### Fast Headcrab npc/headcrab\_fast/alert1.wav npc/headcrab\_fast/attack1.wav npc/headcrab\_fast/attack2.wav npc/headcrab\_fast/attack3.wav npc/headcrab\_fast/die1.wav npc/headcrab\_fast/die2.wav npc/headcrab\_fast/headbite.wav npc/headcrab\_fast/idle1.wav npc/headcrab\_fast/idle2.wav npc/headcrab\_fast/idle3.wav npc/headcrab\_fast/pain1.wav npc/headcrab\_fast/pain2.wav npc/headcrab\_fast/pain3.wav #### Poison Headcrab npc/headcrab\_poison/ph\_hiss1.wav npc/headcrab\_poison/ph\_idle1.wav npc/headcrab\_poison/ph\_idle2.wav npc/headcrab\_poison/ph\_idle3.wav npc/headcrab\_poison/ph\_jump1.wav npc/headcrab\_poison/ph\_jump2.wav npc/headcrab\_poison/ph\_jump3.wav npc/headcrab\_poison/ph\_pain1.wav npc/headcrab\_poison/ph\_pain2.wav npc/headcrab\_poison/ph\_pain3.wav npc/headcrab\_poison/ph\_poisonbite1.wav npc/headcrab\_poison/ph\_poisonbite2.wav npc/headcrab\_poison/ph\_poisonbite3.wav npc/headcrab\_poison/ph\_rattle1.wav npc/headcrab\_poison/ph\_rattle2.wav npc/headcrab\_poison/ph\_rattle3.wav npc/headcrab\_poison/ph\_scream1.wav npc/headcrab\_poison/ph\_scream2.wav npc/headcrab\_poison/ph\_scream3.wav npc/headcrab\_poison/ph\_step1.wav npc/headcrab\_poison/ph\_step2.wav npc/headcrab\_poison/ph\_step3.wav npc/headcrab\_poison/ph\_step4.wav npc/headcrab\_poison/ph\_talk1.wav npc/headcrab\_poison/ph\_talk2.wav npc/headcrab\_poison/ph\_talk3.wav npc/headcrab\_poison/ph\_wallhit1.wav npc/headcrab\_poison/ph\_wallhit2.wav npc/headcrab\_poison/ph\_wallpain1.wav npc/headcrab\_poison/ph\_wallpain2.wav npc/headcrab\_poison/ph\_wallpain3.wav npc/headcrab\_poison/ph\_warning1.wav npc/headcrab\_poison/ph\_warning2.wav npc/headcrab\_poison/ph\_warning3.wav #### Ichthyosaur npc/ichthyosaur/attack\_growl1.wav npc/ichthyosaur/attack\_growl2.wav npc/ichthyosaur/attack\_growl3.wav npc/ichthyosaur/snap.wav npc/ichthyosaur/snap\_miss.wav npc/ichthyosaur/water\_breath.wav npc/ichthyosaur/water\_growl5.wav #### Manhack npc/manhack/bat\_away.wav npc/manhack/gib.wav npc/manhack/grind1.wav npc/manhack/grind2.wav npc/manhack/grind3.wav npc/manhack/grind4.wav npc/manhack/grind5.wav npc/manhack/grind\_flesh1.wav npc/manhack/grind\_flesh2.wav npc/manhack/grind\_flesh3.wav npc/manhack/mh\_blade\_loop1.wav npc/manhack/mh\_blade\_snick1.wav npc/manhack/mh\_engine\_loop1.wav npc/manhack/mh\_engine\_loop2.wav #### Metro Police npc/metropolice/die1.wav npc/metropolice/die2.wav npc/metropolice/die3.wav npc/metropolice/die4.wav npc/metropolice/gear1.wav npc/metropolice/gear2.wav npc/metropolice/gear3.wav npc/metropolice/gear4.wav npc/metropolice/gear5.wav npc/metropolice/gear6.wav npc/metropolice/hiding02.wav npc/metropolice/hiding03.wav npc/metropolice/hiding04.wav npc/metropolice/hiding05.wav npc/metropolice/knockout2.wav npc/metropolice/pain1.wav npc/metropolice/pain2.wav npc/metropolice/pain3.wav npc/metropolice/pain4.wav npc/metropolice/takedown.wav npc/metropolice/vo/11-99officerneedsassistance.wav npc/metropolice/vo/404zone.wav npc/metropolice/vo/acquiringonvisual.wav npc/metropolice/vo/administer.wav npc/metropolice/vo/affirmative.wav npc/metropolice/vo/affirmative2.wav npc/metropolice/vo/airwatchsubjectis505.wav npc/metropolice/vo/allrightyoucango.wav npc/metropolice/vo/allunitsbol34sat.wav npc/metropolice/vo/allunitscloseonsuspect.wav npc/metropolice/vo/allunitscode2.wav npc/metropolice/vo/allunitsmaintainthiscp.wav npc/metropolice/vo/allunitsmovein.wav npc/metropolice/vo/allunitsreportlocationsuspect.wav npc/metropolice/vo/allunitsrespondcode3.wav npc/metropolice/vo/amputate.wav npc/metropolice/vo/anticitizen.wav npc/metropolice/vo/anyonepickup647e.wav npc/metropolice/vo/apply.wav npc/metropolice/vo/assaultpointsecureadvance.wav npc/metropolice/vo/atcheckpoint.wav npc/metropolice/vo/backmeupImout.wav npc/metropolice/vo/backup.wav npc/metropolice/vo/block.wav npc/metropolice/vo/blockisholdingcohesive.wav npc/metropolice/vo/breakhiscover.wav npc/metropolice/vo/bugs.wav npc/metropolice/vo/bugsontheloose.wav npc/metropolice/vo/canal.wav npc/metropolice/vo/canalblock.wav npc/metropolice/vo/catchthatbliponstabilization.wav npc/metropolice/vo/cauterize.wav npc/metropolice/vo/checkformiscount.wav npc/metropolice/vo/chuckle.wav npc/metropolice/vo/citizen.wav npc/metropolice/vo/citizensummoned.wav npc/metropolice/vo/classifyasdbthisblockready.wav npc/metropolice/vo/clearandcode100.wav npc/metropolice/vo/clearno647no10-107.wav npc/metropolice/vo/code100.wav npc/metropolice/vo/code7.wav npc/metropolice/vo/condemnedzone.wav npc/metropolice/vo/confirmadw.wav npc/metropolice/vo/confirmpriority1sighted.wav npc/metropolice/vo/contactwith243suspect.wav npc/metropolice/vo/contactwithpriority2.wav npc/metropolice/vo/control100percent.wav npc/metropolice/vo/controlsection.wav npc/metropolice/vo/converging.wav npc/metropolice/vo/copy.wav npc/metropolice/vo/covermegoingin.wav npc/metropolice/vo/cpbolforthat243.wav npc/metropolice/vo/cpiscompromised.wav npc/metropolice/vo/cpisoverrunwehavenocontainment.wav npc/metropolice/vo/cprequestsallunitsreportin.wav npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav npc/metropolice/vo/criminaltrespass63.wav npc/metropolice/vo/dbcountis.wav npc/metropolice/vo/defender.wav npc/metropolice/vo/deservicedarea.wav npc/metropolice/vo/designatesuspectas.wav npc/metropolice/vo/destroythatcover.wav npc/metropolice/vo/dismountinghardpoint.wav npc/metropolice/vo/dispatchIneed10-78.wav npc/metropolice/vo/dispreportssuspectincursion.wav npc/metropolice/vo/dispupdatingapb.wav npc/metropolice/vo/distributionblock.wav npc/metropolice/vo/document.wav npc/metropolice/vo/dontmove.wav npc/metropolice/vo/eight.wav npc/metropolice/vo/eighteen.wav npc/metropolice/vo/eighty.wav npc/metropolice/vo/eleven.wav npc/metropolice/vo/establishnewcp.wav npc/metropolice/vo/examine.wav npc/metropolice/vo/expired.wav npc/metropolice/vo/externaljurisdiction.wav npc/metropolice/vo/fifteen.wav npc/metropolice/vo/fifty.wav npc/metropolice/vo/finalverdictadministered.wav npc/metropolice/vo/finalwarning.wav npc/metropolice/vo/firetodislocateinterpose.wav npc/metropolice/vo/firingtoexposetarget.wav npc/metropolice/vo/firstwarningmove.wav npc/metropolice/vo/five.wav npc/metropolice/vo/four.wav npc/metropolice/vo/fourteen.wav npc/metropolice/vo/fourty.wav npc/metropolice/vo/freeman.wav npc/metropolice/vo/freenecrotics.wav npc/metropolice/vo/get11-44inboundcleaningup.wav npc/metropolice/vo/getdown.wav npc/metropolice/vo/getoutofhere.wav npc/metropolice/vo/goingtotakealook.wav npc/metropolice/vo/gota10-107sendairwatch.wav npc/metropolice/vo/gothimagainsuspect10-20at.wav npc/metropolice/vo/gotoneaccomplicehere.wav npc/metropolice/vo/gotsuspect1here.wav npc/metropolice/vo/grenade.wav npc/metropolice/vo/hardpointscanning.wav npc/metropolice/vo/help.wav npc/metropolice/vo/hero.wav npc/metropolice/vo/hesgone148.wav npc/metropolice/vo/hesrunning.wav npc/metropolice/vo/hesupthere.wav npc/metropolice/vo/hidinglastseenatrange.wav npc/metropolice/vo/highpriorityregion.wav npc/metropolice/vo/holdingon10-14duty.wav npc/metropolice/vo/holdit.wav npc/metropolice/vo/holditrightthere.wav npc/metropolice/vo/holdthisposition.wav npc/metropolice/vo/Ihave10-30my10-20responding.wav npc/metropolice/vo/industrialzone.wav npc/metropolice/vo/infection.wav npc/metropolice/vo/infestedzone.wav npc/metropolice/vo/inject.wav npc/metropolice/vo/innoculate.wav npc/metropolice/vo/inposition.wav npc/metropolice/vo/inpositionathardpoint.wav npc/metropolice/vo/inpositiononeready.wav npc/metropolice/vo/intercede.wav npc/metropolice/vo/interlock.wav npc/metropolice/vo/investigate.wav npc/metropolice/vo/investigating10-103.wav npc/metropolice/vo/is10-108.wav npc/metropolice/vo/is415b.wav npc/metropolice/vo/Isaidmovealong.wav npc/metropolice/vo/isathardpointreadytoprosecute.wav npc/metropolice/vo/isclosingonsuspect.wav npc/metropolice/vo/isdown.wav npc/metropolice/vo/isgo.wav npc/metropolice/vo/ismovingin.wav npc/metropolice/vo/isolate.wav npc/metropolice/vo/ispassive.wav npc/metropolice/vo/isreadytogo.wav npc/metropolice/vo/issuingmalcompliantcitation.wav npc/metropolice/vo/Ivegot408hereatlocation.wav npc/metropolice/vo/jury.wav npc/metropolice/vo/keepmoving.wav npc/metropolice/vo/king.wav npc/metropolice/vo/level3civilprivacyviolator.wav npc/metropolice/vo/line.wav npc/metropolice/vo/localcptreportstatus.wav npc/metropolice/vo/location.wav npc/metropolice/vo/lock.wav npc/metropolice/vo/lockyourposition.wav npc/metropolice/vo/lookingfortrouble.wav npc/metropolice/vo/lookout.wav npc/metropolice/vo/lookoutrogueviscerator.wav npc/metropolice/vo/looseparasitics.wav npc/metropolice/vo/loyaltycheckfailure.wav npc/metropolice/vo/malcompliant10107my1020.wav npc/metropolice/vo/malignant.wav npc/metropolice/vo/matchonapblikeness.wav npc/metropolice/vo/meters.wav npc/metropolice/vo/minorhitscontinuing.wav npc/metropolice/vo/move.wav npc/metropolice/vo/movealong.wav npc/metropolice/vo/movealong3.wav npc/metropolice/vo/movebackrightnow.wav npc/metropolice/vo/moveit.wav npc/metropolice/vo/moveit2.wav npc/metropolice/vo/movetoarrestpositions.wav npc/metropolice/vo/movingtocover.wav npc/metropolice/vo/movingtohardpoint.wav npc/metropolice/vo/movingtohardpoint2.wav npc/metropolice/vo/necrotics.wav npc/metropolice/vo/needanyhelpwiththisone.wav npc/metropolice/vo/nine.wav npc/metropolice/vo/nineteen.wav npc/metropolice/vo/ninety.wav npc/metropolice/vo/nocontact.wav npc/metropolice/vo/non-taggedviromeshere.wav npc/metropolice/vo/noncitizen.wav npc/metropolice/vo/nonpatrolregion.wav npc/metropolice/vo/novisualonupi.wav npc/metropolice/vo/nowgetoutofhere.wav npc/metropolice/vo/off1.wav npc/metropolice/vo/off2.wav npc/metropolice/vo/off3.wav npc/metropolice/vo/off4.wav npc/metropolice/vo/officerdowncode3tomy10-20.wav npc/metropolice/vo/officerdownIam10-99.wav npc/metropolice/vo/officerneedsassistance.wav npc/metropolice/vo/officerneedshelp.wav npc/metropolice/vo/officerunderfiretakingcover.wav npc/metropolice/vo/on1.wav npc/metropolice/vo/on2.wav npc/metropolice/vo/one.wav npc/metropolice/vo/onehundred.wav npc/metropolice/vo/outbreak.wav npc/metropolice/vo/outlandbioticinhere.wav npc/metropolice/vo/outlandzone.wav npc/metropolice/vo/pacifying.wav npc/metropolice/vo/patrol.wav npc/metropolice/vo/pickingupnoncorplexindy.wav npc/metropolice/vo/pickupthecan1.wav npc/metropolice/vo/pickupthecan2.wav npc/metropolice/vo/pickupthecan3.wav npc/metropolice/vo/positiontocontain.wav npc/metropolice/vo/possible10-103alerttagunits.wav npc/metropolice/vo/possible404here.wav npc/metropolice/vo/possible647erequestairwatch.wav npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav npc/metropolice/vo/preparefor1015.wav npc/metropolice/vo/prepareforjudgement.wav npc/metropolice/vo/preparingtojudge10-107.wav npc/metropolice/vo/preserve.wav npc/metropolice/vo/pressure.wav npc/metropolice/vo/priority2anticitizenhere.wav npc/metropolice/vo/proceedtocheckpoints.wav npc/metropolice/vo/productionblock.wav npc/metropolice/vo/prosecute.wav npc/metropolice/vo/protectioncomplete.wav npc/metropolice/vo/ptatlocationreport.wav npc/metropolice/vo/ptgoagain.wav npc/metropolice/vo/putitinthetrash1.wav npc/metropolice/vo/putitinthetrash2.wav npc/metropolice/vo/quick.wav npc/metropolice/vo/readytoamputate.wav npc/metropolice/vo/readytojudge.wav npc/metropolice/vo/readytoprosecute.wav npc/metropolice/vo/readytoprosecutefinalwarning.wav npc/metropolice/vo/reinforcementteamscode3.wav npc/metropolice/vo/reportsightingsaccomplices.wav npc/metropolice/vo/repurposedarea.wav npc/metropolice/vo/requestsecondaryviscerator.wav npc/metropolice/vo/residentialblock.wav npc/metropolice/vo/responding2.wav npc/metropolice/vo/restrict.wav npc/metropolice/vo/restrictedblock.wav npc/metropolice/vo/rodgerthat.wav npc/metropolice/vo/roller.wav npc/metropolice/vo/runninglowonverdicts.wav npc/metropolice/vo/sacrificecode1maintaincp.wav npc/metropolice/vo/search.wav npc/metropolice/vo/searchingforsuspect.wav npc/metropolice/vo/secondwarning.wav npc/metropolice/vo/sector.wav npc/metropolice/vo/sentencedelivered.wav npc/metropolice/vo/serve.wav npc/metropolice/vo/seven.wav npc/metropolice/vo/seventeen.wav npc/metropolice/vo/seventy.wav npc/metropolice/vo/shit.wav npc/metropolice/vo/shotsfiredhostilemalignants.wav npc/metropolice/vo/six.wav npc/metropolice/vo/sixteen.wav npc/metropolice/vo/sixty.wav npc/metropolice/vo/sociocide.wav npc/metropolice/vo/stabilizationjurisdiction.wav npc/metropolice/vo/standardloyaltycheck.wav npc/metropolice/vo/stationblock.wav npc/metropolice/vo/sterilize.wav npc/metropolice/vo/stick.wav npc/metropolice/vo/stillgetting647e.wav npc/metropolice/vo/stormsystem.wav npc/metropolice/vo/subject.wav npc/metropolice/vo/subjectis505.wav npc/metropolice/vo/subjectisnowhighspeed.wav npc/metropolice/vo/supsecthasmovednowto.wav npc/metropolice/vo/suspect11-6my1020is.wav npc/metropolice/vo/suspectinstormrunoff.wav npc/metropolice/vo/suspectisbleeding.wav npc/metropolice/vo/suspectlocationunknown.wav npc/metropolice/vo/suspectusingrestrictedcanals.wav npc/metropolice/vo/suspend.wav npc/metropolice/vo/sweepingforsuspect.wav npc/metropolice/vo/tag10-91d.wav npc/metropolice/vo/tagonebug.wav npc/metropolice/vo/tagonenecrotic.wav npc/metropolice/vo/tagoneparasitic.wav npc/metropolice/vo/takecover.wav npc/metropolice/vo/tap.wav npc/metropolice/vo/teaminpositionadvance.wav npc/metropolice/vo/ten.wav npc/metropolice/vo/ten2.wav npc/metropolice/vo/ten4.wav npc/metropolice/vo/ten8standingby.wav npc/metropolice/vo/ten91dcountis.wav npc/metropolice/vo/ten97.wav npc/metropolice/vo/ten97suspectisgoa.wav npc/metropolice/vo/tenzerovisceratorishunting.wav npc/metropolice/vo/terminalrestrictionzone.wav npc/metropolice/vo/thatsagrenade.wav npc/metropolice/vo/therehegoeshesat.wav npc/metropolice/vo/thereheis.wav npc/metropolice/vo/thirteen.wav npc/metropolice/vo/thirty.wav npc/metropolice/vo/thisisyoursecondwarning.wav npc/metropolice/vo/three.wav npc/metropolice/vo/threehundred.wav npc/metropolice/vo/transitblock.wav npc/metropolice/vo/twelve.wav npc/metropolice/vo/twenty.wav npc/metropolice/vo/two.wav npc/metropolice/vo/twohundred.wav npc/metropolice/vo/union.wav npc/metropolice/vo/unitis10-65.wav npc/metropolice/vo/unitis10-8standingby.wav npc/metropolice/vo/unitisonduty10-8.wav npc/metropolice/vo/unitreportinwith10-25suspect.wav npc/metropolice/vo/unlawfulentry603.wav npc/metropolice/vo/upi.wav npc/metropolice/vo/utlsuspect.wav npc/metropolice/vo/utlthatsuspect.wav npc/metropolice/vo/vacatecitizen.wav npc/metropolice/vo/vice.wav npc/metropolice/vo/victor.wav npc/metropolice/vo/visceratordeployed.wav npc/metropolice/vo/visceratorisoc.wav npc/metropolice/vo/visceratorisoffgrid.wav npc/metropolice/vo/wasteriver.wav npc/metropolice/vo/watchit.wav npc/metropolice/vo/wearesociostablethislocation.wav npc/metropolice/vo/wegotadbherecancel10-102.wav npc/metropolice/vo/wehavea10-108.wav npc/metropolice/vo/workforceintake.wav npc/metropolice/vo/xray.wav npc/metropolice/vo/yellow.wav npc/metropolice/vo/youknockeditover.wav npc/metropolice/vo/youwantamalcomplianceverdict.wav npc/metropolice/vo/zero.wav npc/metropolice/vo/zone.wav npc/metropolice/vo/\_comma.wav #### Overwatch / City Voice npc/overwatch/cityvoice/fcitadel\_10sectosingularity.wav npc/overwatch/cityvoice/fcitadel\_15sectosingularity.wav npc/overwatch/cityvoice/fcitadel\_1minutetosingularity.wav npc/overwatch/cityvoice/fcitadel\_2minutestosingularity.wav npc/overwatch/cityvoice/fcitadel\_30sectosingularity.wav npc/overwatch/cityvoice/fcitadel\_3minutestosingularity.wav npc/overwatch/cityvoice/fcitadel\_45sectosingularity.wav npc/overwatch/cityvoice/fcitadel\_confiscating.wav npc/overwatch/cityvoice/fcitadel\_confiscationfailure.wav npc/overwatch/cityvoice/fcitadel\_deploy.wav npc/overwatch/cityvoice/fcitadel\_transportsequence.wav npc/overwatch/cityvoice/fprison\_airwatchdispatched.wav npc/overwatch/cityvoice/fprison\_contactlostlandsea.wav npc/overwatch/cityvoice/fprison\_containexogens.wav npc/overwatch/cityvoice/fprison\_deployinb4.wav npc/overwatch/cityvoice/fprison\_deservicepoliticalconscripts.wav npc/overwatch/cityvoice/fprison\_detectionsystemsout.wav npc/overwatch/cityvoice/fprison\_dropforcesixandeight.wav npc/overwatch/cityvoice/fprison\_exogenbreach.wav npc/overwatch/cityvoice/fprison\_freemanlocated.wav npc/overwatch/cityvoice/fprison\_interfacebypass.wav npc/overwatch/cityvoice/fprison\_missionfailurereminder.wav npc/overwatch/cityvoice/fprison\_nonstandardexogen.wav npc/overwatch/cityvoice/fprison\_perimeterrestrictors.wav npc/overwatch/cityvoice/fprison\_restrictorsdisengaged.wav npc/overwatch/cityvoice/f\_anticitizenreport\_spkr.wav npc/overwatch/cityvoice/f\_anticivil1\_5\_spkr.wav npc/overwatch/cityvoice/f\_anticivilevidence\_3\_spkr.wav npc/overwatch/cityvoice/f\_capitalmalcompliance\_spkr.wav npc/overwatch/cityvoice/f\_ceaseevasionlevelfive\_spkr.wav npc/overwatch/cityvoice/f\_citizenshiprevoked\_6\_spkr.wav npc/overwatch/cityvoice/f\_confirmcivilstatus\_1\_spkr.wav npc/overwatch/cityvoice/f\_evasionbehavior\_2\_spkr.wav npc/overwatch/cityvoice/f\_innactionisconspiracy\_spkr.wav npc/overwatch/cityvoice/f\_localunrest\_spkr.wav npc/overwatch/cityvoice/f\_protectionresponse\_1\_spkr.wav npc/overwatch/cityvoice/f\_protectionresponse\_4\_spkr.wav npc/overwatch/cityvoice/f\_protectionresponse\_5\_spkr.wav npc/overwatch/cityvoice/f\_rationunitsdeduct\_3\_spkr.wav npc/overwatch/cityvoice/f\_sociolevel1\_4\_spkr.wav npc/overwatch/cityvoice/f\_trainstation\_assemble\_spkr.wav npc/overwatch/cityvoice/f\_trainstation\_assumepositions\_spkr.wav npc/overwatch/cityvoice/f\_trainstation\_cooperation\_spkr.wav npc/overwatch/cityvoice/f\_trainstation\_inform\_spkr.wav npc/overwatch/cityvoice/f\_trainstation\_offworldrelocation\_spkr.wav npc/overwatch/cityvoice/f\_unrestprocedure1\_spkr.wav #### Overwatch / Radio Voice npc/overwatch/radiovoice/404zone.wav npc/overwatch/radiovoice/accomplicesoperating.wav npc/overwatch/radiovoice/administer.wav npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav npc/overwatch/radiovoice/alarms62.wav npc/overwatch/radiovoice/allteamsrespondcode3.wav npc/overwatch/radiovoice/allunitsapplyforwardpressure.wav npc/overwatch/radiovoice/allunitsat.wav npc/overwatch/radiovoice/allunitsbeginwhitnesssterilization.wav npc/overwatch/radiovoice/allunitsbolfor243suspect.wav npc/overwatch/radiovoice/allunitsdeliverterminalverdict.wav npc/overwatch/radiovoice/allunitsreturntocode12.wav npc/overwatch/radiovoice/allunitsverdictcodeis.wav npc/overwatch/radiovoice/allunitsverdictcodeonsuspect.wav npc/overwatch/radiovoice/amputate.wav npc/overwatch/radiovoice/anticitizen.wav npc/overwatch/radiovoice/antifatigueration3mg.wav npc/overwatch/radiovoice/apply.wav npc/overwatch/radiovoice/assault243.wav npc/overwatch/radiovoice/attemptedcrime27.wav npc/overwatch/radiovoice/attention.wav npc/overwatch/radiovoice/attentionyouhavebeenchargedwith.wav npc/overwatch/radiovoice/beginscanning10-0.wav npc/overwatch/radiovoice/block.wav npc/overwatch/radiovoice/canalblock.wav npc/overwatch/radiovoice/capitalmalcompliance.wav npc/overwatch/radiovoice/cauterize.wav npc/overwatch/radiovoice/citizen.wav npc/overwatch/radiovoice/completesentencingatwill.wav npc/overwatch/radiovoice/condemnedzone.wav npc/overwatch/radiovoice/confirmupialert.wav npc/overwatch/radiovoice/controlsection.wav npc/overwatch/radiovoice/criminaltrespass63.wav npc/overwatch/radiovoice/defender.wav npc/overwatch/radiovoice/deservicedarea.wav npc/overwatch/radiovoice/destrutionofcpt.wav npc/overwatch/radiovoice/devisivesociocidal.wav npc/overwatch/radiovoice/die1.wav npc/overwatch/radiovoice/die2.wav npc/overwatch/radiovoice/die3.wav npc/overwatch/radiovoice/disassociationfromcivic.wav npc/overwatch/radiovoice/disengaged647e.wav npc/overwatch/radiovoice/distributionblock.wav npc/overwatch/radiovoice/disturbancemental10-103m.wav npc/overwatch/radiovoice/disturbingunity415.wav npc/overwatch/radiovoice/document.wav npc/overwatch/radiovoice/eight.wav npc/overwatch/radiovoice/engagingteamisnoncohesive.wav npc/overwatch/radiovoice/examine.wav npc/overwatch/radiovoice/externaljurisdiction.wav npc/overwatch/radiovoice/failuretocomply.wav npc/overwatch/radiovoice/failuretotreatoutbreak.wav npc/overwatch/radiovoice/finalverdictadministered.wav npc/overwatch/radiovoice/five.wav npc/overwatch/radiovoice/fmil\_Region 073.wav npc/overwatch/radiovoice/four.wav npc/overwatch/radiovoice/freeman.wav npc/overwatch/radiovoice/fugitive17f.wav npc/overwatch/radiovoice/halfrankpoints.wav npc/overwatch/radiovoice/halfreproductioncredits.wav npc/overwatch/radiovoice/hero.wav npc/overwatch/radiovoice/highpriorityregion.wav npc/overwatch/radiovoice/illegalcarrying95.wav npc/overwatch/radiovoice/illegalinoperation63s.wav npc/overwatch/radiovoice/immediateamputation.wav npc/overwatch/radiovoice/incitingpopucide.wav npc/overwatch/radiovoice/industrialzone.wav npc/overwatch/radiovoice/infection.wav npc/overwatch/radiovoice/infestedzone.wav npc/overwatch/radiovoice/inject.wav npc/overwatch/radiovoice/innoculate.wav npc/overwatch/radiovoice/inprogress.wav npc/overwatch/radiovoice/intercede.wav npc/overwatch/radiovoice/interlock.wav npc/overwatch/radiovoice/investigate.wav npc/overwatch/radiovoice/investigateandreport.wav npc/overwatch/radiovoice/isnow.wav npc/overwatch/radiovoice/isolate.wav npc/overwatch/radiovoice/jury.wav npc/overwatch/radiovoice/king.wav npc/overwatch/radiovoice/leadersreportratios.wav npc/overwatch/radiovoice/level5anticivilactivity.wav npc/overwatch/radiovoice/line.wav npc/overwatch/radiovoice/lock.wav npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav npc/overwatch/radiovoice/lostbiosignalforunit.wav npc/overwatch/radiovoice/nine.wav npc/overwatch/radiovoice/noncitizen.wav npc/overwatch/radiovoice/nonpatrolregion.wav npc/overwatch/radiovoice/nonsanctionedarson51.wav npc/overwatch/radiovoice/off2.wav npc/overwatch/radiovoice/off4.wav npc/overwatch/radiovoice/officerat.wav npc/overwatch/radiovoice/officerclosingonsuspect.wav npc/overwatch/radiovoice/on1.wav npc/overwatch/radiovoice/on3.wav npc/overwatch/radiovoice/one.wav npc/overwatch/radiovoice/outlandzone.wav npc/overwatch/radiovoice/patrol.wav npc/overwatch/radiovoice/permanentoffworld.wav npc/overwatch/radiovoice/politistablizationmarginal.wav npc/overwatch/radiovoice/posession69.wav npc/overwatch/radiovoice/prematuremissiontermination.wav npc/overwatch/radiovoice/prepareforfinalsentencing.wav npc/overwatch/radiovoice/preparetoinnoculate.wav npc/overwatch/radiovoice/preparetoreceiveverdict.wav npc/overwatch/radiovoice/preparevisualdownload.wav npc/overwatch/radiovoice/preserve.wav npc/overwatch/radiovoice/pressure.wav npc/overwatch/radiovoice/productionblock.wav npc/overwatch/radiovoice/promotingcommunalunrest.wav npc/overwatch/radiovoice/prosecute.wav npc/overwatch/radiovoice/publicnoncompliance507.wav npc/overwatch/radiovoice/quick.wav npc/overwatch/radiovoice/recalibratesocioscan.wav npc/overwatch/radiovoice/recievingconflictingdata.wav npc/overwatch/radiovoice/recklessoperation99.wav npc/overwatch/radiovoice/reinforcementteamscode3.wav npc/overwatch/radiovoice/remainingunitscontain.wav npc/overwatch/radiovoice/reminder100credits.wav npc/overwatch/radiovoice/remindermemoryreplacement.wav npc/overwatch/radiovoice/reporton.wav npc/overwatch/radiovoice/reportplease.wav npc/overwatch/radiovoice/repurposedarea.wav npc/overwatch/radiovoice/residentialblock.wav npc/overwatch/radiovoice/resistingpacification148.wav npc/overwatch/radiovoice/respond.wav npc/overwatch/radiovoice/restrict.wav npc/overwatch/radiovoice/restrictedblock.wav npc/overwatch/radiovoice/restrictedincursioninprogress.wav npc/overwatch/radiovoice/rewardnotice.wav npc/overwatch/radiovoice/riot404.wav npc/overwatch/radiovoice/roller.wav npc/overwatch/radiovoice/search.wav npc/overwatch/radiovoice/sector.wav npc/overwatch/radiovoice/serve.wav npc/overwatch/radiovoice/seven.wav npc/overwatch/radiovoice/six.wav npc/overwatch/radiovoice/socialfractureinprogress.wav npc/overwatch/radiovoice/sociocide.wav npc/overwatch/radiovoice/sociostabilizationrestored.wav npc/overwatch/radiovoice/stabilizationjurisdiction.wav npc/overwatch/radiovoice/stationblock.wav npc/overwatch/radiovoice/statuson243suspect.wav npc/overwatch/radiovoice/sterilize.wav npc/overwatch/radiovoice/stick.wav npc/overwatch/radiovoice/stormsystem.wav npc/overwatch/radiovoice/subject.wav npc/overwatch/radiovoice/suspectisnow187.wav npc/overwatch/radiovoice/suspectmalignantverdictcodeis.wav npc/overwatch/radiovoice/suspend.wav npc/overwatch/radiovoice/suspendnegotiations.wav npc/overwatch/radiovoice/switchcomtotac3.wav npc/overwatch/radiovoice/switchtotac5reporttocp.wav npc/overwatch/radiovoice/tap.wav npc/overwatch/radiovoice/teamsreportstatus.wav npc/overwatch/radiovoice/terminalprosecution.wav npc/overwatch/radiovoice/terminalrestrictionzone.wav npc/overwatch/radiovoice/threattoproperty51b.wav npc/overwatch/radiovoice/three.wav npc/overwatch/radiovoice/transitblock.wav npc/overwatch/radiovoice/two.wav npc/overwatch/radiovoice/union.wav npc/overwatch/radiovoice/unitdeserviced.wav npc/overwatch/radiovoice/unitdownat.wav npc/overwatch/radiovoice/unlawfulentry603.wav npc/overwatch/radiovoice/upi.wav npc/overwatch/radiovoice/vice.wav npc/overwatch/radiovoice/victor.wav npc/overwatch/radiovoice/violationofcivictrust.wav npc/overwatch/radiovoice/wasteriver.wav npc/overwatch/radiovoice/weapon94.wav npc/overwatch/radiovoice/workforceintake.wav npc/overwatch/radiovoice/xray.wav npc/overwatch/radiovoice/yellow.wav npc/overwatch/radiovoice/youarechargedwithterminal.wav npc/overwatch/radiovoice/youarejudgedguilty.wav npc/overwatch/radiovoice/zero.wav npc/overwatch/radiovoice/zone.wav npc/overwatch/radiovoice/\_comma.wav #### Roller Mine npc/roller/blade\_cut.wav npc/roller/blade\_in.wav npc/roller/blade\_out.wav npc/roller/code2.wav npc/roller/remote_yes.wav npc/roller/mine/combine\_mine\_active\_loop1.wav npc/roller/mine/combine\_mine\_deactivate1.wav npc/roller/mine/combine\_mine\_deploy1.wav npc/roller/mine/rmine\_blades\_in1.wav npc/roller/mine/rmine\_blades\_in2.wav npc/roller/mine/rmine\_blades\_in3.wav npc/roller/mine/rmine\_blades\_out1.wav npc/roller/mine/rmine\_blades\_out2.wav npc/roller/mine/rmine\_blades\_out3.wav npc/roller/mine/rmine\_blip1.wav npc/roller/mine/rmine\_blip3.wav npc/roller/mine/rmine\_chirp\_answer1.wav npc/roller/mine/rmine\_chirp\_quest1.wav npc/roller/mine/rmine\_explode\_shock1.wav npc/roller/mine/rmine\_movefast\_loop1.wav npc/roller/mine/rmine\_moveslow\_loop1.wav npc/roller/mine/rmine\_predetonate.wav npc/roller/mine/rmine\_seek\_loop2.wav npc/roller/mine/rmine\_shockvehicle1.wav npc/roller/mine/rmine\_shockvehicle2.wav npc/roller/mine/rmine\_taunt1.wav npc/roller/mine/rmine\_taunt2.wav npc/roller/mine/rmine\_tossed1.wav #### City Scanner npc/scanner/cbot\_discharge1.wav npc/scanner/cbot\_energyexplosion1.wav npc/scanner/cbot\_fly\_loop.wav npc/scanner/cbot\_servochatter.wav npc/scanner/cbot\_servoscared.wav npc/scanner/combat\_scan1.wav npc/scanner/combat\_scan2.wav npc/scanner/combat\_scan3.wav npc/scanner/combat\_scan4.wav npc/scanner/combat\_scan5.wav npc/scanner/combat\_scan\_loop1.wav npc/scanner/combat\_scan\_loop2.wav npc/scanner/combat\_scan\_loop4.wav npc/scanner/combat\_scan\_loop6.wav npc/scanner/scanner\_alert1.wav npc/scanner/scanner\_blip1.wav npc/scanner/scanner\_combat\_loop1.wav npc/scanner/scanner\_electric1.wav npc/scanner/scanner\_electric2.wav npc/scanner/scanner\_explode\_crash2.wav npc/scanner/scanner\_nearmiss1.wav npc/scanner/scanner\_nearmiss2.wav npc/scanner/scanner\_pain1.wav npc/scanner/scanner\_pain2.wav npc/scanner/scanner\_photo1.wav npc/scanner/scanner\_scan1.wav npc/scanner/scanner\_scan2.wav npc/scanner/scanner\_scan4.wav npc/scanner/scanner\_scan5.wav npc/scanner/scanner\_scan\_loop1.wav npc/scanner/scanner\_scan\_loop2.wav npc/scanner/scanner\_siren1.wav npc/scanner/scanner\_siren2.wav npc/scanner/scanner\_talk1.wav npc/scanner/scanner\_talk2.wav #### Sniper npc/sniper/echo1.wav npc/sniper/reload1.wav npc/sniper/sniper1.wav npc/sniper/sn\_blockdown.wav #### Stalker npc/stalker/breathing3.wav npc/stalker/go\_alert2.wav npc/stalker/go\_alert2a.wav npc/stalker/laser\_burn.wav npc/stalker/laser\_flesh.wav npc/stalker/stalker\_footstep\_left1.wav npc/stalker/stalker\_footstep\_left2.wav npc/stalker/stalker\_footstep\_right1.wav npc/stalker/stalker\_footstep\_right2.wav #### Strider npc/strider/charging.wav npc/strider/creak1.wav npc/strider/creak2.wav npc/strider/creak3.wav npc/strider/creak4.wav npc/strider/fire.wav npc/strider/striderx\_alert2.wav npc/strider/striderx\_alert4.wav npc/strider/striderx\_alert5.wav npc/strider/striderx\_alert6.wav npc/strider/striderx\_die1.wav npc/strider/striderx\_pain2.wav npc/strider/striderx\_pain5.wav npc/strider/striderx\_pain7.wav npc/strider/striderx\_pain8.wav npc/strider/strider\_legstretch1.wav npc/strider/strider\_legstretch2.wav npc/strider/strider\_legstretch3.wav npc/strider/strider\_minigun.wav npc/strider/strider\_minigun2.wav npc/strider/strider\_skewer1.wav npc/strider/strider\_step1.wav npc/strider/strider\_step2.wav npc/strider/strider\_step3.wav npc/strider/strider\_step4.wav npc/strider/strider\_step5.wav npc/strider/strider\_step6.wav #### Floor Turret npc/turret\_floor/active.wav npc/turret\_floor/alarm.wav npc/turret\_floor/alert.wav npc/turret\_floor/click1.wav npc/turret\_floor/deploy.wav npc/turret\_floor/die.wav npc/turret\_floor/ping.wav npc/turret\_floor/retract.wav npc/turret\_floor/shoot1.wav npc/turret\_floor/shoot2.wav npc/turret\_floor/shoot3.wav npc/turret\_wall/turret\_loop1.wav #### Vortigaunt npc/vort/attack\_charge.wav npc/vort/attack\_shoot.wav npc/vort/claw\_swing1.wav npc/vort/claw\_swing2.wav npc/vort/foot\_hit.wav npc/vort/health\_charge.wav npc/vort/vort\_foot1.wav npc/vort/vort\_foot2.wav npc/vort/vort\_foot3.wav npc/vort/vort\_foot4.wav npc/vort/vort\_pain3.wav #### Zombie npc/zombie/claw\_miss1.wav npc/zombie/claw\_miss2.wav npc/zombie/claw\_strike1.wav npc/zombie/claw\_strike2.wav npc/zombie/claw\_strike3.wav npc/zombie/foot1.wav npc/zombie/foot2.wav npc/zombie/foot3.wav npc/zombie/foot\_slide1.wav npc/zombie/foot\_slide2.wav npc/zombie/foot\_slide3.wav npc/zombie/moan\_loop1.wav npc/zombie/moan\_loop2.wav npc/zombie/moan\_loop3.wav npc/zombie/moan\_loop4.wav npc/zombie/zombie\_alert1.wav npc/zombie/zombie\_alert2.wav npc/zombie/zombie\_alert3.wav npc/zombie/zombie\_die1.wav npc/zombie/zombie\_die2.wav npc/zombie/zombie\_die3.wav npc/zombie/zombie\_hit.wav npc/zombie/zombie\_pain1.wav npc/zombie/zombie\_pain2.wav npc/zombie/zombie\_pain3.wav npc/zombie/zombie\_pain4.wav npc/zombie/zombie\_pain5.wav npc/zombie/zombie\_pain6.wav npc/zombie/zombie\_pound\_door.wav npc/zombie/zombie\_voice\_idle1.wav npc/zombie/zombie\_voice\_idle10.wav npc/zombie/zombie\_voice\_idle11.wav npc/zombie/zombie\_voice\_idle12.wav npc/zombie/zombie\_voice\_idle13.wav npc/zombie/zombie\_voice\_idle14.wav npc/zombie/zombie\_voice\_idle2.wav npc/zombie/zombie\_voice\_idle3.wav npc/zombie/zombie\_voice\_idle4.wav npc/zombie/zombie\_voice\_idle5.wav npc/zombie/zombie\_voice\_idle6.wav npc/zombie/zombie\_voice\_idle7.wav npc/zombie/zombie\_voice\_idle8.wav npc/zombie/zombie\_voice\_idle9.wav npc/zombie/zo\_attack1.wav npc/zombie/zo\_attack2.wav #### Poison Zombie npc/zombie\_poison/pz\_alert1.wav npc/zombie\_poison/pz\_alert2.wav npc/zombie\_poison/pz\_breathe\_loop1.wav npc/zombie\_poison/pz\_breathe\_loop2.wav npc/zombie\_poison/pz\_call1.wav npc/zombie\_poison/pz\_die1.wav npc/zombie\_poison/pz\_die2.wav npc/zombie\_poison/pz\_idle2.wav npc/zombie\_poison/pz\_idle3.wav npc/zombie\_poison/pz\_idle4.wav npc/zombie\_poison/pz\_left\_foot1.wav npc/zombie\_poison/pz\_pain1.wav npc/zombie\_poison/pz\_pain2.wav npc/zombie\_poison/pz\_pain3.wav npc/zombie\_poison/pz\_right\_foot1.wav npc/zombie\_poison/pz\_throw2.wav npc/zombie\_poison/pz\_throw3.wav npc/zombie\_poison/pz\_warn1.wav npc/zombie\_poison/pz\_warn2.wav ### Physics physics/body/body\_medium\_break2.wav physics/body/body\_medium\_break3.wav physics/body/body\_medium\_break4.wav physics/body/body\_medium\_impact\_hard1.wav physics/body/body\_medium\_impact\_hard2.wav physics/body/body\_medium\_impact\_hard3.wav physics/body/body\_medium\_impact\_hard4.wav physics/body/body\_medium\_impact\_hard5.wav physics/body/body\_medium\_impact\_hard6.wav physics/body/body\_medium\_impact\_soft1.wav physics/body/body\_medium\_impact\_soft2.wav physics/body/body\_medium\_impact\_soft3.wav physics/body/body\_medium\_impact\_soft4.wav physics/body/body\_medium\_impact\_soft5.wav physics/body/body\_medium\_impact\_soft6.wav physics/body/body\_medium\_impact\_soft7.wav physics/body/body\_medium\_scrape\_rough\_loop1.wav physics/body/body\_medium\_scrape\_smooth\_loop1.wav physics/cardboard/cardboard\_box\_break1.wav physics/cardboard/cardboard\_box\_break2.wav physics/cardboard/cardboard\_box\_break3.wav physics/cardboard/cardboard\_box\_impact\_bullet1.wav physics/cardboard/cardboard\_box\_impact\_bullet2.wav physics/cardboard/cardboard\_box\_impact\_bullet3.wav physics/cardboard/cardboard\_box\_impact\_bullet4.wav physics/cardboard/cardboard\_box\_impact\_bullet5.wav physics/cardboard/cardboard\_box\_impact\_hard1.wav physics/cardboard/cardboard\_box\_impact\_hard2.wav physics/cardboard/cardboard\_box\_impact\_hard3.wav physics/cardboard/cardboard\_box\_impact\_hard4.wav physics/cardboard/cardboard\_box\_impact\_hard5.wav physics/cardboard/cardboard\_box\_impact\_hard6.wav physics/cardboard/cardboard\_box\_impact\_hard7.wav physics/cardboard/cardboard\_box\_impact\_soft1.wav physics/cardboard/cardboard\_box\_impact\_soft2.wav physics/cardboard/cardboard\_box\_impact\_soft3.wav physics/cardboard/cardboard\_box\_impact\_soft4.wav physics/cardboard/cardboard\_box\_impact\_soft5.wav physics/cardboard/cardboard\_box\_impact\_soft6.wav physics/cardboard/cardboard\_box\_impact\_soft7.wav physics/cardboard/cardboard\_box\_scrape\_rough\_loop1.wav physics/cardboard/cardboard\_box\_scrape\_smooth\_loop1.wav physics/cardboard/cardboard\_cup\_impact\_hard1.wav physics/cardboard/cardboard\_cup\_impact\_hard2.wav physics/cardboard/cardboard\_cup\_impact\_hard3.wav physics/concrete/boulder\_impact\_hard1.wav physics/concrete/boulder\_impact\_hard2.wav physics/concrete/boulder\_impact\_hard3.wav physics/concrete/boulder\_impact\_hard4.wav physics/concrete/concrete\_block\_impact\_hard1.wav physics/concrete/concrete\_block\_impact\_hard2.wav physics/concrete/concrete\_block\_impact\_hard3.wav physics/concrete/concrete\_block\_scrape\_rough\_loop1.wav physics/concrete/concrete\_break2.wav physics/concrete/concrete\_break3.wav physics/concrete/concrete\_impact\_bullet1.wav physics/concrete/concrete\_impact\_bullet2.wav physics/concrete/concrete\_impact\_bullet3.wav physics/concrete/concrete\_impact\_bullet4.wav physics/concrete/concrete\_impact\_hard1.wav physics/concrete/concrete\_impact\_hard2.wav physics/concrete/concrete\_impact\_hard3.wav physics/concrete/concrete\_impact\_soft1.wav physics/concrete/concrete\_impact\_soft2.wav physics/concrete/concrete\_impact\_soft3.wav physics/concrete/concrete\_scrape\_smooth\_loop1.wav physics/concrete/rock\_impact\_hard1.wav physics/concrete/rock\_impact\_hard2.wav physics/concrete/rock\_impact\_hard3.wav physics/concrete/rock\_impact\_hard4.wav physics/concrete/rock\_impact\_hard5.wav physics/concrete/rock\_impact\_hard6.wav physics/concrete/rock\_impact\_soft1.wav physics/concrete/rock\_impact\_soft2.wav physics/concrete/rock\_impact\_soft3.wav physics/concrete/rock\_scrape\_rough\_loop1.wav physics/flesh/flesh\_bloody\_break.wav physics/flesh/flesh\_bloody\_impact\_hard1.wav physics/flesh/flesh\_impact\_bullet1.wav physics/flesh/flesh\_impact\_bullet2.wav physics/flesh/flesh\_impact\_bullet3.wav physics/flesh/flesh\_impact\_bullet4.wav physics/flesh/flesh\_impact\_bullet5.wav physics/flesh/flesh\_impact\_hard1.wav physics/flesh/flesh\_impact\_hard2.wav physics/flesh/flesh\_impact\_hard3.wav physics/flesh/flesh\_impact\_hard4.wav physics/flesh/flesh\_impact\_hard5.wav physics/flesh/flesh\_impact\_hard6.wav physics/flesh/flesh\_scrape\_rough\_loop.wav physics/flesh/flesh\_squishy\_impact\_hard1.wav physics/flesh/flesh\_squishy\_impact\_hard2.wav physics/flesh/flesh\_squishy\_impact\_hard3.wav physics/flesh/flesh\_squishy\_impact\_hard4.wav physics/flesh/flesh\_strider\_impact\_bullet1.wav physics/flesh/flesh\_strider\_impact\_bullet2.wav physics/flesh/flesh\_strider\_impact\_bullet3.wav physics/glass/glass\_bottle\_break1.wav physics/glass/glass\_bottle\_break2.wav physics/glass/glass\_bottle\_impact\_hard1.wav physics/glass/glass\_bottle\_impact\_hard2.wav physics/glass/glass\_bottle\_impact\_hard3.wav physics/glass/glass\_cup\_break1.wav physics/glass/glass\_cup\_break2.wav physics/glass/glass\_impact\_bullet1.wav physics/glass/glass\_impact\_bullet2.wav physics/glass/glass\_impact\_bullet3.wav physics/glass/glass\_impact\_bullet4.wav physics/glass/glass\_impact\_hard1.wav physics/glass/glass\_impact\_hard2.wav physics/glass/glass\_impact\_hard3.wav physics/glass/glass\_impact\_soft1.wav physics/glass/glass\_impact\_soft2.wav physics/glass/glass\_impact\_soft3.wav physics/glass/glass\_largesheet\_break1.wav physics/glass/glass\_largesheet\_break2.wav physics/glass/glass\_largesheet\_break3.wav physics/glass/glass\_pottery\_break1.wav physics/glass/glass\_pottery\_break2.wav physics/glass/glass\_pottery\_break3.wav physics/glass/glass\_pottery\_break4.wav physics/glass/glass\_sheet\_break1.wav physics/glass/glass\_sheet\_break2.wav physics/glass/glass\_sheet\_break3.wav physics/glass/glass\_sheet\_impact\_hard1.wav physics/glass/glass\_sheet\_impact\_hard2.wav physics/glass/glass\_sheet\_impact\_hard3.wav physics/glass/glass\_sheet\_impact\_soft1.wav physics/glass/glass\_sheet\_impact\_soft2.wav physics/glass/glass\_sheet\_impact\_soft3.wav physics/glass/glass\_sheet\_step1.wav physics/glass/glass\_sheet\_step2.wav physics/glass/glass\_sheet\_step3.wav physics/glass/glass\_sheet\_step4.wav physics/metal/canister\_scrape\_rough\_loop1.wav physics/metal/canister\_scrape\_smooth\_loop1.wav physics/metal/metal\_barrel\_impact\_hard1.wav physics/metal/metal\_barrel\_impact\_hard2.wav physics/metal/metal\_barrel\_impact\_hard3.wav physics/metal/metal\_barrel\_impact\_hard5.wav physics/metal/metal\_barrel\_impact\_hard6.wav physics/metal/metal\_barrel\_impact\_hard7.wav physics/metal/metal\_barrel\_impact\_soft1.wav physics/metal/metal\_barrel\_impact\_soft2.wav physics/metal/metal\_barrel\_impact\_soft3.wav physics/metal/metal\_barrel\_impact\_soft4.wav physics/metal/metal\_box\_break1.wav physics/metal/metal\_box\_break2.wav physics/metal/metal\_box\_footstep1.wav physics/metal/metal\_box\_footstep2.wav physics/metal/metal\_box\_footstep3.wav physics/metal/metal\_box\_footstep4.wav physics/metal/metal\_box\_impact\_bullet1.wav physics/metal/metal\_box\_impact\_bullet2.wav physics/metal/metal\_box\_impact\_bullet3.wav physics/metal/metal\_box\_impact\_hard1.wav physics/metal/metal\_box\_impact\_hard2.wav physics/metal/metal\_box\_impact\_hard3.wav physics/metal/metal\_box\_impact\_soft1.wav physics/metal/metal\_box\_impact\_soft2.wav physics/metal/metal\_box\_impact\_soft3.wav physics/metal/metal\_box\_scrape\_rough\_loop1.wav 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vo/trainyard/male01/cit\_pedestrian04.wav vo/trainyard/male01/cit\_pedestrian05.wav vo/trainyard/male01/cit\_term\_ques02.wav vo/trainyard/male01/cit\_tvbust05.wav vo/trainyard/male01/cit\_window\_use01.wav vo/trainyard/male01/cit\_window\_use02.wav vo/trainyard/male01/cit\_window\_use03.wav vo/trainyard/male01/cit\_window\_use04.wav ### Weapons weapons/357\_fire2.wav weapons/debris1.wav weapons/debris2.wav weapons/debris3.wav weapons/explode3.wav weapons/explode4.wav weapons/explode5.wav weapons/grenade\_launcher1.wav weapons/physgun\_off.wav weapons/stinger\_fire1.wav weapons/underwater\_explode3.wav weapons/underwater\_explode4.wav weapons/357/357\_fire2.wav weapons/357/357\_fire3.wav weapons/357/357\_reload1.wav weapons/357/357\_reload3.wav weapons/357/357\_reload4.wav weapons/357/357\_spin1.wav weapons/airboat/airboat\_gun\_energy1.wav weapons/airboat/airboat\_gun\_energy2.wav weapons/airboat/airboat\_gun\_lastshot1.wav weapons/airboat/airboat\_gun\_lastshot2.wav weapons/airboat/airboat\_gun\_loop2.wav weapons/ar1/ar1\_dist1.wav weapons/ar1/ar1\_dist2.wav weapons/ar2/ar2\_altfire.wav weapons/ar2/ar2\_empty.wav weapons/ar2/ar2\_reload.wav weapons/ar2/ar2\_reload\_push.wav weapons/ar2/ar2\_reload\_rotate.wav weapons/ar2/fire1.wav weapons/ar2/npc\_ar2\_altfire.wav weapons/ar2/npc\_ar2\_reload.wav weapons/bugbait/bugbait\_impact1.wav weapons/bugbait/bugbait\_impact3.wav weapons/bugbait/bugbait\_squeeze1.wav weapons/bugbait/bugbait\_squeeze2.wav weapons/bugbait/bugbait\_squeeze3.wav weapons/cguard/charging.wav weapons/crossbow/bolt\_fly4.wav weapons/crossbow/bolt\_load1.wav weapons/crossbow/bolt\_load2.wav weapons/crossbow/bolt\_skewer1.wav weapons/crossbow/fire1.wav weapons/crossbow/hit1.wav weapons/crossbow/hitbod1.wav weapons/crossbow/hitbod2.wav weapons/crossbow/reload1.wav weapons/crowbar/crowbar\_impact1.wav weapons/crowbar/crowbar\_impact2.wav weapons/flaregun/burn.wav weapons/flaregun/fire.wav weapons/fx/nearmiss/bulletLtoR03.wav weapons/fx/nearmiss/bulletLtoR04.wav weapons/fx/nearmiss/bulletLtoR05.wav weapons/fx/nearmiss/bulletLtoR06.wav weapons/fx/nearmiss/bulletLtoR07.wav weapons/fx/nearmiss/bulletLtoR09.wav weapons/fx/nearmiss/bulletLtoR10.wav weapons/fx/nearmiss/bulletLtoR11.wav weapons/fx/nearmiss/bulletLtoR12.wav weapons/fx/nearmiss/bulletLtoR13.wav weapons/fx/nearmiss/bulletLtoR14.wav weapons/fx/rics/ric1.wav weapons/fx/rics/ric2.wav weapons/fx/rics/ric3.wav weapons/fx/rics/ric4.wav weapons/fx/rics/ric5.wav weapons/fx/tink/shotgun\_shell1.wav weapons/fx/tink/shotgun\_shell2.wav weapons/fx/tink/shotgun\_shell3.wav weapons/gauss/chargeloop.wav weapons/gauss/fire1.wav weapons/grenade/tick1.wav weapons/iceaxe/iceaxe\_swing1.wav weapons/Irifle/irifle\_fire2.wav weapons/mortar/mortar\_explode1.wav weapons/mortar/mortar\_explode2.wav weapons/mortar/mortar\_explode3.wav weapons/mortar/mortar\_fire1.wav weapons/mortar/mortar\_shell\_incomming1.wav weapons/physcannon/energy\_bounce1.wav weapons/physcannon/energy\_bounce2.wav weapons/physcannon/energy\_disintegrate4.wav weapons/physcannon/energy\_disintegrate5.wav weapons/physcannon/energy\_sing\_explosion2.wav weapons/physcannon/energy\_sing\_flyby1.wav weapons/physcannon/energy\_sing\_flyby2.wav weapons/physcannon/energy\_sing\_loop4.wav weapons/physcannon/hold\_loop.wav weapons/physcannon/physcannon\_charge.wav weapons/physcannon/physcannon\_claws\_close.wav weapons/physcannon/physcannon\_claws\_open.wav weapons/physcannon/physcannon\_drop.wav weapons/physcannon/physcannon\_dryfire.wav weapons/physcannon/physcannon\_pickup.wav weapons/physcannon/physcannon\_tooheavy.wav weapons/physcannon/superphys\_hold\_loop.wav weapons/physcannon/superphys\_launch1.wav weapons/physcannon/superphys\_launch2.wav weapons/physcannon/superphys\_launch3.wav weapons/physcannon/superphys\_launch4.wav weapons/physcannon/superphys\_small\_zap1.wav weapons/physcannon/superphys\_small\_zap2.wav weapons/physcannon/superphys\_small\_zap3.wav weapons/physcannon/superphys\_small\_zap4.wav weapons/pistol/pistol\_empty.wav weapons/pistol/pistol\_fire2.wav weapons/pistol/pistol\_fire3.wav weapons/pistol/pistol\_reload1.wav weapons/rpg/rocket1.wav weapons/rpg/rocketfire1.wav weapons/rpg/shotdown.wav weapons/shotgun/shotgun\_cock.wav weapons/shotgun/shotgun\_dbl\_fire.wav weapons/shotgun/shotgun\_dbl\_fire7.wav weapons/shotgun/shotgun\_empty.wav weapons/shotgun/shotgun\_fire6.wav weapons/shotgun/shotgun\_fire7.wav weapons/shotgun/shotgun\_reload1.wav weapons/shotgun/shotgun\_reload2.wav weapons/shotgun/shotgun\_reload3.wav weapons/slam/mine\_mode.wav weapons/slam/throw.wav weapons/smg1/npc\_smg1\_fire1.wav weapons/smg1/smg1\_fire1.wav weapons/smg1/smg1\_fireburst1.wav weapons/smg1/smg1\_reload.wav weapons/smg1/switch\_burst.wav weapons/smg1/switch\_single.wav weapons/sniper/sniper\_zoomin.wav weapons/sniper/sniper\_zoomout.wav weapons/stunstick/alyx\_stunner1.wav weapons/stunstick/alyx\_stunner2.wav weapons/stunstick/spark1.wav weapons/stunstick/spark2.wav weapons/stunstick/spark3.wav weapons/stunstick/stunstick\_fleshhit1.wav weapons/stunstick/stunstick\_fleshhit2.wav weapons/stunstick/stunstick\_impact1.wav weapons/stunstick/stunstick\_impact2.wav weapons/stunstick/stunstick\_swing1.wav weapons/stunstick/stunstick\_swing2.wav weapons/tripwire/ropeshoot.wav ### Miscellaneous Resource/warning.wav beams/beamstart5.wav