Revision Difference
NPC:HasEnemyEluded#527857
<function name="HasEnemyEluded" parent="NPC" type="classfunc">
<description>Polls the enemy memory to check if the given entity has eluded us or not.</description>
<realm>Server</realm>
<added>2020.06.24</added>⤶
<args>
<arg name="enemy" type="Entity" default="GetEnemy()">The enemy to test</arg>⤶
<arg name="enemy" type="Entity" default="GetEnemy()">The enemy to test.</arg>⤶
</args>
<rets>
<ret name="eluded" type="boolean">If the enemy has eluded us</ret>⤶
<ret name="eluded" type="boolean">If the enemy has eluded us.</ret>⤶
</rets>
</function>