Garry's Mod Wiki

Revision Difference

NPC:HasEnemyEluded#527857

<function name="HasEnemyEluded" parent="NPC" type="classfunc"> <description>Polls the enemy memory to check if the given entity has eluded us or not.</description> <realm>Server</realm> <added>2020.06.24</added>⤶ <args> <arg name="enemy" type="Entity" default="GetEnemy()">The enemy to test</arg>⤶ <arg name="enemy" type="Entity" default="GetEnemy()">The enemy to test.</arg>⤶ </args> <rets> <ret name="eluded" type="boolean">If the enemy has eluded us</ret>⤶ <ret name="eluded" type="boolean">If the enemy has eluded us.</ret>⤶ </rets> </function>