Revision Difference
NPC:HasEnemyMemory#527394
<function name="HasEnemyMemory" parent="NPC" type="classfunc">⤶
<description>Polls the enemy memory to check if the NPC has any memory of given enemy.</description>⤶
<realm>Server</realm>⤶
<added>2020.06.24</added>⤶
<args>⤶
<arg name="enemy" type="Entity" default="GetEnemy()">The entity to test</arg>⤶
</args>⤶
<rets>⤶
<ret name="eluded" type="boolean">If we have any memory on given enemy</ret>⤶
</rets>⤶
</function>