Revision Difference
NPC:MarkEnemyAsEluded#510501
<function name="MarkEnemyAsEluded" parent="NPC" type="classfunc">⤶
<description>Causes the NPC to temporarily forget the current enemy and switch on to a better one.</description>⤶
<realm>Server</realm>⤶
</function>⤶
⤶