Revision Difference
NPC:SentenceStop#567675
<function name="SentenceStop" parent="NPC" type="classfunc">
<description>
Stops any sounds (speech) the NPC is currently palying.
Stops any sounds (speech) the NPC is currently playing.
Equivalent to `Entity:EmitSound( "AI_BaseNPC.SentenceStop" )`
</description>
<realm>Server</realm>
</function>
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