Revision Difference
PhysObj:CalculateForceOffset#562656
<function name="CalculateForceOffset" parent="PhysObj" type="classfunc">
<description>Calculates the linear and angular impulse on the object's center of mass for an offset impulse.<br/>The outputs can be used with <page>PhysObj:ApplyForceCenter</page> and <page>PhysObj:ApplyTorqueCenter</page>, respectively. **Be careful to convert the angular impulse to world frame (<page>PhysObj:LocalToWorldVector</page>) if you are going to use it with ApplyTorqueCenter.**</description>⤶
<description>Calculates the linear and angular impulse on the object's center of mass for an offset impulse.<br/>The outputs can be used with <page>PhysObj:ApplyForceCenter</page> and <page>PhysObj:ApplyTorqueCenter</page>, respectively.⤶
⤶
**Be careful to convert the angular impulse to world frame (<page>PhysObj:LocalToWorldVector</page>) if you are going to use it with ApplyTorqueCenter.**</description>⤶
<realm>Shared</realm>
<args>
<arg name="impulse" type="Vector">The impulse acting on the object in `kg*source_unit/s`. (World frame)</arg>
<arg name="position" type="Vector">The location of the impulse in world coordinates (`source units`)</arg>
</args>
<rets>
<ret name="linearImpulse" type="Vector">The calculated linear impulse on the physics object's center of mass in `kg*source_unit/s`. (World frame)</ret>
<ret name="angularImpulse" type="Vector">The calculated angular impulse on the physics object's center of mass in `kg*m^2*degrees/s`. (Local frame)</ret>
</rets>
</function>