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PhysObj:WorldToLocalVector#565645

<function name="WorldToLocalVector" parent="PhysObj" type="classfunc"> <description> Transforms a worldspace vector into the local space of the physics object merely by the rotation of the **inverted** `PhysObj:GetPositionMatrix()`. ⤶ In contrast to <page>PhysObj:WorldToLocal</page>, this function doesn't translate the vector.Rotationally transforms a worldspace vector into the physics object's local space by the inverted <page>PhysObj:GetPositionMatrix</page>. ⤶ <note>In contrast to <page>PhysObj:WorldToLocal</page>, this function doesn't translate the vector.</note>⤶ </description> <realm>Shared</realm> <args> <arg name="vec" type="Vector">A worldspace vector.</arg> </args> <rets> <ret name="" type="Vector">The result vector of the transformation by rotation.</ret> <ret name="" type="Vector">The resulting vector from the rotational transformation.</ret> </rets> </function>