Revision Difference
Player:GetEntityInUse#512721
<function name="GetEntityInUse" parent="Player" type="classfunc">⤶
<description>Returns the entity the player is currently using, like func_tank mounted turrets or +use prop pickups.</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="Entity">Entity in use, or NULL entity otherwise. For +use prop pickups, this will be NULL clientside.</ret>⤶
</rets>⤶
</function>⤶
⤶