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Player:GetEntityInUse#512721

<function name="GetEntityInUse" parent="Player" type="classfunc">⤶ <description>Returns the entity the player is currently using, like func_tank mounted turrets or +use prop pickups.</description>⤶ <realm>Shared</realm>⤶ <rets>⤶ <ret name="" type="Entity">Entity in use, or NULL entity otherwise. For +use prop pickups, this will be NULL clientside.</ret>⤶ </rets>⤶ </function>⤶ ⤶