Revision Difference
Player:SetEyeAngles#549113
<function name="SetEyeAngles" parent="Player" type="classfunc">
<description>Sets the local angle of the player's view (may rotate body too if angular difference is large)</description>
<realm>Shared</realm>
<args>
<arg name="angle" type="Angle">Angle to set the view to</arg>
</args>
</function>
<example>
<description>Points a player at Vector( 0, 0, 0 )</description>
<code>
local localplayer = LocalPlayer() // Or any player
local lplayer = LocalPlayer() // Or any player
local vec1 = Vector( 0, 0, 0 ) -- Where we're looking at
local vec2 = localplayer :GetShootPos() -- The player's eye pos
localplayer:SetEyeAngles( ( vec1 - vec2 ):Angle() ) -- Sets to the angle between the two vectors
local vec2 = lplayer:GetShootPos() -- The player's eye pos
lplayer:SetEyeAngles( ( vec1 - vec2 ):Angle() ) -- Sets to the angle between the two vectors
</code>
<output>Local player will look at 0,0,0</output>
</example>