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Player:SetEyeAngles#568090

<function name="SetEyeAngles" parent="Player" type="classfunc"> <description> Sets the local angle of the player's view (may rotate body too if angular difference is large) <note>This function works differently when the player is in a vehicle. In that case passing `Angle(0, 90, 0)` will have the player look forward (out the windshield) and `Angle(0, 0, 0)` will have them look to the right.</note> </description> <realm>Shared</realm> <args> <arg name="angle" type="Angle">Angle to set the view to</arg> </args> </function> <example> <description>Points the first player at `Vector(0, 0, 0)` or forward if they are in a vehicle</description> <code> local ply = player.GetByID(1) if (not ply:InVehicle()) then local vec1 = Vector( 0, 0, 0 ) -- Where the player should look at local vec2 = ply:GetShootPos() -- The player's eye pos ply:SetEyeAngles( ( vec1 - vec2 ):Angle() ) -- Sets to the angle between the two vectors else ply:SetEyeAngles( Vector( 0, 90, 0 ) ) ply:SetEyeAngles( Angle( 0, 90, 0 ) ) end </code> <output>The first player will look at 0, 0, 0 or forward if they are in a vehicle</output> </example>