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Player:SetPData#552599

<function name="SetPData" parent="Player" type="classfunc"> <description> Writes a **P**layer **Data** key-value pair to the SQL database. (sv.db when called on server, cl.db when called on client) Internally uses the <page>sql</page>. Writes a **P**ersistent **Data** key-value pair to the SQL database. (`sv.db` when called on server, `cl.db` when called on client) Internally uses the <page>sql</page>. See <page>util.SetPData</page> for cases when the player is not currently on the server. <warning>This function internally uses <page>Player:UniqueID</page>, which can cause collisions (two or more players sharing the same PData entry). It's recommended that you don't use it. See the related wiki page for more information.</warning> <note>PData is not networked from servers to clients!</note> </description> <realm>Shared</realm> <file line="173-L182">lua/includes/extensions/player.lua</file> <args> <arg name="key" type="string">Name of the PData key</arg> <arg name="value" type="any">Value to write to the key (**must** be an SQL valid data type, such as a string or integer)</arg> </args> <rets> <ret name="" type="boolean">Whether the operation was successful or not</ret> </rets> </function> <example> <description>Sets the key "money" from player 1's PData to 100</description> <code>Entity( 1 ):SetPData( "money", 100 )</code> </example>