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Player:SetWalkSpeed#549528

<function name="SetWalkSpeed" parent="Player" type="classfunc"> <description> Sets the player's normal walking speed. Not sprinting, not slow walking <key>+walk</key>. ⤶ ⤶ See also <page>Player:SetSlowWalkSpeed</page>, <page>Player:GetWalkSpeed</page>, <page>Player:SetCrouchedWalkSpeed</page>, <page>Player:SetMaxSpeed</page> and <page>Player:SetRunSpeed</page>.⤶ ⤶ See also <page>Player:SetSlowWalkSpeed</page>, <page>Player:GetWalkSpeed</page>, <page>Player:SetCrouchedWalkSpeed</page>, <page>Player:SetMaxSpeed</page> and <page>Player:SetRunSpeed</page>.⤶ <bug issue="2030">Using a speed of `0` can lead to prediction errors.</bug> ⤶ <note>player_default class walk speed is: `200`</note>⤶ ⤶ <note>`player_default` class walk speed is: `400`.</note>⤶ </description> <realm>Shared</realm> <args> <arg name="walkSpeed" type="number">The new walk speed when `sv_friction` is below `10`. Higher `sv_friction` values will result in slower speed. Has to be `7` or above or the player **won't** be able to move.</arg> </args> </function>