Revision Difference
Structures/PhysEnvPerformanceSettings#568019
<structure>
<realm>Shared</realm>
<description>Table used by <page>physenv.SetPerformanceSettings</page> and <page>physenv.GetPerformanceSettings</page>.
When setting the settings, omitting any key will fallback to its current value. (can be retrieved via the get function)</description>
<fields>
<item name="LookAheadTimeObjectsVsObject" type="number" default="nil">Maximum amount of seconds to precalculate collisions with objects.
Default value for this setting is `0.5`.</item>
<item name="LookAheadTimeObjectsVsWorld" type="number" default="nil">Maximum amount of seconds to precalculate collisions with world.
Default value for this setting is `1`.</item>
<item name="MaxCollisionChecksPerTimestep" type="number" default="nil">Maximum collision checks per tick.
Objects may penetrate after this many collision checks
Default value for this setting is `50000`.</item>
<item name="MaxCollisionsPerObjectPerTimestep" type="number" default="nil">Maximum collision per object per tick.
Object will be frozen after this many collisions (visual hitching vs. CPU cost)
Default value for this setting is `10`.</item>
<item name="MaxVelocity" type="number" default="nil">Maximum world-space speed of an object in inches per second.
Default value for this setting is `4000`.</item>
<item name="MaxAngularVelocity" type="number" default="nil">Maximum world-space rotational velocity in degrees per second.
Default value for this setting is `7200`.</item>
Default value for this setting is `7272.7280273438`.</item>
<item name="MinFrictionMass" type="number" default="nil">Minimum mass of an object to be affected by friction.
Default value for this setting is `10`.
</item>
<item name="MaxFrictionMass" type="number" default="nil">Maximum mass of an object to be affected by friction.
Default value for this setting is `2500`.</item>
</fields>
</structure>
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