Revision Difference
Structures/ServerQueryData#516790
<cat>struct</cat>
<structure>⤶
<description>Used for <page>serverlist.Query</page>.</description>⤶
<fields>{{StructureField|string|GameDir|The game directory to get the servers for|garrysmod</fields>⤶
⤶
</structure>⤶
⤶
{{StructureField|string|Type|Type of servers to retrieve. Valid values are:⤶
{{Structure⤶
|Description=Used for <page>serverlist.Query</page>.⤶
|Fields={{StructureField|string|GameDir|The game directory to get the servers for|garrysmod}}{{StructureField|string|Type|Type of servers to retrieve. Valid values are:⤶
* "internet"
* "favorite"
* "history"
* "lan"
}}{{StructureField|number|AppID|Steam application ID to get the servers for|4000}}{{StructureField|function|Callback|Called when a new server is found and queried. Arguments:
<page>number</page> ping - Latency to the server.
<page>string</page> name - Name of the server
<page>string</page> desc - "Nice" gamemode name
<page>string</page> map - Current map
<page>number</page> players - Total player number ( bot + human )
<page>number</page> maxplayers - Maximum reported amount of players
<page>number</page> botplayers - Amount of bots on the server
<page>boolean</page> pass - Whether this server has password or not
<page>number</page> lastplayed - Time when you last played on this server, as UNIX timestamp or 0
<page>string</page> address - IP Address of the server
<page>string</page> gamemode - Gamemode folder name
<page>number</page> workshopid - Gamemode Steam Workshop ID
Return false to stop the query.
}}{{StructureField|function|Finished|Called when the query is finished. No arguments}}
}}