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Weapon:DefaultReload#568347

<function name="DefaultReload" parent="Weapon" type="classfunc"> <description>Forces the weapon to reload while playing given animation. ⤶ Ammo will be reloaded after the animation ends, and it will reload both <page>Weapon:SetClip1</page> and <page>Weapon:SetClip2</page> (if used)⤶ ⤶ <page text="Primary attack">Weapon:SetNextPrimaryFire</page> and <page text="secondary attack">Weapon:SetNextSecondaryFire</page> will be unavailable for the duration of the reload (or until the weapon is switched away from)⤶ <note> This will stop the <page>Weapon:Think</page> function from getting called while the weapon is reloading! </note> </description> <realm>Shared</realm> <args> <arg name="act" type="number">Sequence to use as reload animation. Uses the <page>Enums/ACT</page>.</arg>⤶ <arg name="act" type="number{ACT}">View model activity (animation) to play. This is usually `ACT_VM_RELOAD`.⤶ ⤶ Uses the <page>Enums/ACT</page>.</arg>⤶ </args> <rets> <ret name="" type="boolean">Did reloading actually take place</ret>⤶ <ret name="" type="boolean">Did reloading actually take place (`true`) or fail (`false`), such as when no reload was necessary.</ret>⤶ </rets> </function>