Revision Difference
cam.End2D#514101
<function name="End2D" parent="cam" type="libraryfunc">⤶
<description>⤶
Switches the renderer back to the previous drawing mode from a 2D context.⤶
⤶
<bug issue="1091">This will crash the game if there is no context to end.</bug>⤶
</description>⤶
<realm>Client</realm>⤶
</function>⤶
⤶