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cam.End2D#514101

<function name="End2D" parent="cam" type="libraryfunc">⤶ <description>⤶ Switches the renderer back to the previous drawing mode from a 2D context.⤶ ⤶ <bug issue="1091">This will crash the game if there is no context to end.</bug>⤶ </description>⤶ <realm>Client</realm>⤶ </function>⤶ ⤶