Revision Difference
cam.GetProjectionMatrix#567960
<function name="GetProjectionMatrix" parent="cam" type="libraryfunc">⤶
<description>Returns a copy of the projection matrix. Also see <page>cam.GetViewMatrix</page>.⤶
⤶
Will returns Identity matrix in 2D Render context. In this case use <page>cam.Start3D</page>. See <page text="Render Hook Order">Render_Order</page>.⤶
</description>⤶
<realm>Client</realm>⤶
<rets>⤶
<ret name="" type="VMatrix">The currently active matrix.</ret>⤶
</rets>⤶
</function>
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