Revision Difference
cleanup.GetTable#568427
<function name="GetTable" parent="cleanup" type="libraryfunc">
<description>Gets the table of cleanup types.</description>
<description>Returns a list of all cleanup types.</description>
<realm>Shared</realm>
<file line="31-L33">lua/includes/modules/cleanup.lua</file>
<rets>
<ret name="" type="table">A list of cleanup types.</ret>
</rets>
</function>
<example>
<description>Example of output table structure.</description>
<code>PrintTable( cleanup.GetTable() )</code>
<output>
```
1 = props
2 = ragdolls
3 = effects
4 = npcs
5 = constraints
6 = ropeconstraints
7 = sents
8 = vehicles
9 = balloons
10 = buttons
11 = cameras
12 = duplicates
13 = dynamite
14 = emitters
15 = hoverballs
16 = lamps
17 = lights
18 = nocollide
19 = thrusters
20 = trails
21 = wheels
```
</output>
</example>
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