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constraint.Hydraulic#514432

<function name="Hydraulic" parent="constraint" type="libraryfunc">⤶ <description>Creates a Hydraulic constraint.</description>⤶ <realm>Server</realm>⤶ <file line="1324">lua/includes/modules/constraint.lua</file>⤶ <args>⤶ <arg name="pl" type="Player">The player that will be used to call &lt;page&gt;numpad.OnDown&lt;/page&gt;.</arg>⤶ <arg name="Ent1" type="Entity">First entity.</arg>⤶ <arg name="Ent2" type="Entity">Second entity.</arg>⤶ <arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls),</arg>⤶ <arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls).</arg>⤶ <arg name="LPos1" type="Vector"></arg>⤶ <arg name="LPos2" type="Vector"></arg>⤶ <arg name="Length1" type="number"></arg>⤶ <arg name="Length2" type="number"></arg>⤶ <arg name="width" type="number">The width of the rope.</arg>⤶ <arg name="key" type="number">The key binding, corresponding to an &lt;page&gt;KEY&lt;/page&gt;</arg>⤶ <arg name="fixed" type="number">Whether the hydraulic is fixed.</arg>⤶ <arg name="speed" type="number"></arg>⤶ <arg name="material" type="string">The material of the rope.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="Entity">Constraint. Will return false if the constraint could not be created.</ret>⤶ <ret name="" type="Entity">rope. Will return nil if the constraint could not be created.</ret>⤶ <ret name="" type="Entity">controller. Can return nil depending on how the constraint was created. Will return nil if the constraint could not be created.</ret>⤶ <ret name="" type="Entity">slider. Can return nil depending on how the constraint was created. Will return nil if the constraint could not be created.</ret>⤶ </rets>⤶ </function>⤶ ⤶