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constraint.Rope#544125

<function name="Rope" parent="constraint" type="libraryfunc"> <description>Creates a rope constraint - with rope!</description> <realm>Server</realm> <file line="484">lua/includes/modules/constraint.lua</file> <args> <arg name="Ent1" type="Entity">First entity</arg> <arg name="Ent2" type="Entity">Second entity</arg> <arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg> <arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg> <arg name="LPos1" type="Vector">Position of first end of the rope. Local to Ent1.</arg> <arg name="LPos2" type="Vector">Position of second end of the rope. Local to Ent2.</arg> <arg name="length" type="number">Length of the rope.</arg> <arg name="addlength" type="number">Amount to add to the length of the rope. Works as it does in the Rope tool.</arg> <arg name="forcelimit" type="number">Amount of force until it breaks (0 = unbreakable).</arg> <arg name="width" type="number">Width of the rope.</arg> <arg name="material" type="string">Material of the rope.</arg> <arg name="rigid" type="boolean">Whether the constraint is rigid.</arg> <arg name="color" type="table">The color of the rope. See <page>Global.Color</page>.</arg>⤶ </args> <rets> <ret name="" type="Entity">Constraint. Will be a keyframe_rope if you roping to the same bone on the same entity. Will return false if the constraint could not be created.</ret> <ret name="" type="Entity">rope. Will return nil if "Constraint" is a keyframe_rope or if the constraint could not be created.</ret> </rets> </function>